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Ice Element [CLOSED]
Mesuxelf Ripto Gems: 3666
#1 Posted: 19:33:45 20/01/2014 | Topic Creator
Why isn't there an ice element already? Chill, Slam Bam, and Freeze blade aren't based on water at all! Wham shell, Thumpback, Wash Buckler, Riptide, (and, as far as I can tell, Punk Shot,) don't use water to attack at all, they are only in the water element because they are based off animals who live in the water or, in Riptide and Wham Shell's case, attack with water creatures. IMO, Zap and Gill Grunt are the only TRUE water elements.

Edit: If you are worried about having an uneven number of elements, they could add lightning (Zap, Lightning Rod, maybe Cynder, Aand Free Ranger) or poison (Shroomboom, Rattle Shake, and Scorp).
Edited 1 time - Last edited at 19:37:38 20/01/2014 by Mesuxelf
GhostRoaster Yellow Sparx Gems: 1803
#2 Posted: 19:35:13 20/01/2014
Cause ice is part of water. Ice is a form of water, not an element in of itself.

I suspect we'll be stretching the boundaries of elements as Acti has to get super creative on their character design. I saw elements of that with Swap Force.
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Edited 2 times - Last edited at 19:36:34 20/01/2014 by GhostRoaster
spyroflame0487 Emerald Sparx Gems: 3866
#3 Posted: 19:43:00 20/01/2014
In terms of elements, I think 8 stands to be pretty good. At most, they could maybe add Light or Dark elements which could include old NPCs and villains.
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Why did Uncle Peter have an interdimentional portal in his attic?
Spyro's entire collection! [Updated June 28th 15]
spoons10696 Gold Sparx Gems: 2525
#4 Posted: 19:43:47 20/01/2014
Why do we need extra elements!?....don't we have enough to collect already!
GhostRoaster Yellow Sparx Gems: 1803
#5 Posted: 19:50:43 20/01/2014
Quote: spoons10696
Why do we need extra elements!?....don't we have enough to collect already!


Amen and do I hear a hallelujah?
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RIP GhostRoaster. He's reanimated as TakeYourLemons but occasionally is resurrected from the beyond when needed.
GothamLord Yellow Sparx Gems: 1790
#6 Posted: 20:17:28 20/01/2014
Ice is frozen Water. There is no reason for a new element on it. Lighting is caused by the collision of particles up in clouds so it falls under Air. Poisons/Venoms are normally based from a naturally produced substance/organism making it Life.

With the 8 elements as they stand, its really a matter of things being sub-categories, or overlapping on one another. The only thing *I* would really consider that's not covered would be if they wanted to add something like Psychic abilities for a element. I dont think there are any Skylanders that really "Use the power of their mind" for powers. Though even that could be argued as some type of natural magic depending on your point of view. A 10th element is extremely hard to make that doesn't overlap, unless keeping the Psychic theme of things being really Sci-Fi like and having "Outer Space" type as a 10th, and just using it for really off the wall character types. Cthulhu Skylanders? Alien face-hugger Skylanders? Cenobite Skylanders? smilie smilie smilie
Edited 1 time - Last edited at 20:21:22 20/01/2014 by GothamLord
Tel Prydain Blue Sparx Gems: 903
#7 Posted: 22:01:15 20/01/2014
Frankly the Movement addition is already too much. I hope that S4 eliminates them in favor of "swap chests" or adds movement types to existing core-landers - (Flashwing/Wreaking-Ball/Bash/Warnado given spin, Stealth Elf given stealth, Ghostroaster/Cynder given Teleport, Camo/Terrafin/Shroom-Boom given dig, Bouncer given Bounce, Dill-Sargent/Zap/Flameslinger/Fright-Rider/Roller-Brawl/Slam-Bam given speed, Drobot/Jet-Vac given rocket).

I'm okay with one new 'gimmick' class per game (like Giants), but eight new classes seems.... grabby.
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My collection: 98/99
Photos: http://s1298.photobucket.com/u...rary/Skylanders
Looking for: smilie
tweak_four17 Green Sparx Gems: 247
#8 Posted: 00:28:31 21/01/2014
Activision grabby? You take that back! Lol
Hexin_Wishes Yellow Sparx Gems: 1522
#9 Posted: 00:39:23 21/01/2014
Quote: Tel Prydain
Frankly the Movement addition is already too much. I hope that S4 eliminates them in favor of "swap chests"



That's probably what will happen though I can see them keeping the dual elements thing just for an added, you know, multiplayer dimension.
Tel Prydain Blue Sparx Gems: 903
#10 Posted: 03:33:42 21/01/2014
Quote: tweak_four17
Activision grabby? You take that back! Lol


To be fair, I think Activision has done a good job of providing value-for-money with SKylanders. From uniqueness of each character, to continuing support for even the most obscure toy, to providing new levels for old characters - they've been great at making sure each new item you buy gives value.
Sure, there are chase figures and colour variants, by those are just for crazy collector types and you don't lose anything for ignoring them.

Compare Skylanders to any other big game from Activision (or EA, or Disney). Battlefield 4 asks you to pay another $70 if you want all the multiplayer features. Disney Infinity demands you buy every last figure if you want to unlock all the bits to play with.
But Skylanders offers a great time with your eight figures, and any other character is just icing on the cake.
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My collection: 98/99
Photos: http://s1298.photobucket.com/u...rary/Skylanders
Looking for: smilie
Talarus Yellow Sparx Gems: 1374
#11 Posted: 03:38:53 21/01/2014
Quote: GothamLord
Poisons/Venoms are normally based from a naturally produced substance/organism making it Life.



Soooo...why is Rattleshake Undead then?
Hexin_Wishes Yellow Sparx Gems: 1522
#12 Posted: 03:51:29 21/01/2014
Quote: Talarus
Quote: GothamLord
Poisons/Venoms are normally based from a naturally produced substance/organism making it Life.


Soooo...why is Rattleshake Undead then?


Because Skulls & Snakes.
newkill Emerald Sparx Gems: 3988
#13 Posted: 03:54:10 21/01/2014
Adding Elements is not so bad, the problem would be switching already existing Skylanders (Slam Bam, Chill) to the new Ice Element...
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bye
GothamLord Yellow Sparx Gems: 1790
#14 Posted: 04:02:03 21/01/2014
Because... Activision? Logic need not apply. Poison kills things? Maybe the shedding skin is symbolizing continued rebirth. Snakes in Egypt have a connection with immortality. Snakes are cold blooded, but still living creatures. You can only have but so many vampires/skeleton/goth witches before it becomes overused.
flashwingftw Emerald Sparx Gems: 3332
#15 Posted: 04:11:34 21/01/2014
Quote: GothamLord
Ice is frozen Water. There is no reason for a new element on it. Lighting is caused by the collision of particles up in clouds so it falls under Air. Poisons/Venoms are normally based from a naturally produced substance/organism making it Life.

With the 8 elements as they stand, its really a matter of things being sub-categories, or overlapping on one another. The only thing *I* would really consider that's not covered would be if they wanted to add something like Psychic abilities for a element. I dont think there are any Skylanders that really "Use the power of their mind" for powers. Though even that could be argued as some type of natural magic depending on your point of view. A 10th element is extremely hard to make that doesn't overlap, unless keeping the Psychic theme of things being really Sci-Fi like and having "Outer Space" type as a 10th, and just using it for really off the wall character types. Cthulhu Skylanders? Alien face-hugger Skylanders? Cenobite Skylanders? smilie smilie smilie


I want an alien facehugger skylander...... I hope they do a crossover and Rufus gets to be the first one to get facehugged. MWUAHAHAHAHAHA!
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SparCrux1101 Yellow Sparx Gems: 1898
#16 Posted: 04:26:36 22/01/2014
I agree with SpyroFlame, the only elements that would make sense would be dark and light. Well, dark would sort of fit under undead.

So we could just get a 9th element, light, it could do more damage to all other types while receiving more damage at the same time.
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Matteomax Platinum Sparx Gems: 5378
#17 Posted: 14:47:22 22/01/2014
This ain't Pokemon, guys.


At least we don't have a Dragon element, or a Ground element to counter with Earth.


Or a Fairy element...
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Will still be checking the forums every now and then!
Edited 1 time - Last edited at 14:50:51 22/01/2014 by Matteomax
isaac343018s Emerald Sparx Gems: 4478
#18 Posted: 18:28:55 22/01/2014
Quote: Matteomax

Or a Fairy element...


What have you just unleashed?!
Edited 1 time - Last edited at 18:29:10 22/01/2014 by isaac343018s
defpally Emerald Sparx Gems: 4158
#19 Posted: 18:49:14 22/01/2014
I do like the element count, but wish they had done more with it. Rather than having element areas, enemies should have been element based, to encourage swapping based on what you are fighting, with attacks being strong/weak versus. Or at bare minimum a Mega Man type thing where one element tops another. They do better now with theming of areas determining what is strong, but it could be more strategic.
Triska Green Sparx Gems: 189
#20 Posted: 08:41:39 23/01/2014
Do you really want every single character in a given element to be exactly the same? Not allowed to be Water element unless your attack involves water? That sounds really boring, personally. I like how they incorporate a lot of different ideas and themes into the elemental fighters.
iceblade2488 Yellow Sparx Gems: 1070
#21 Posted: 13:38:39 23/01/2014
Quote: spoons10696
Why do we need extra elements!?....don't we have enough to collect already!



Wouldnt be so bad if there wasnt so many reposes, I mean come on, theres got to be a good 50-60 reposes when you combine giants and swapforce!
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Just a fool driven by nostolgia
TheLurk Blue Sparx Gems: 533
#22 Posted: 22:27:24 24/01/2014
Quote: Triska
Do you really want every single character in a given element to be exactly the same? Not allowed to be Water element unless your attack involves water? That sounds really boring, personally. I like how they incorporate a lot of different ideas and themes into the elemental fighters.


I agree with this. It would add a nice new dimension to the series. The thing is, they gotta balance this so it's enough strategy that it's a challenge, but not so much that it's too much for the youngest players. I know there are plenty of child gamers under 10 that can top the best adults and do things that boggle the mind sometimes, but you gotta se it from the industry's standpoint. They don't see 4-6 year-olds as very "tactic-savvy". They tend to underestimate kids, whether in games, movies, or books. And you gotta admit, some kids just find too much of that boring.

As for why Rattle Shake is undead? So many points: the term "death rattle", the fact that snakes tend to be considered deadly, the reference to Clint Eastwood's character in the design (The Good the Bad and the Ugly isn't a story about living happily in the tulips). He's meant to be the deadly western gunslinger, unlike Trigger Happy, who shoots coins at you. His whole theme is entrenched in death and the ultimate struggle to survive. That he could "master" death as an element just works!
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SF 13 SF, 19 reg, 5 LC, TT, FF, JBB
Got: extra Cynders, 1 Lgd Trigger Happy.
WE WON THE SUPERBOWL!! WOOHOO!!
Matteomax Platinum Sparx Gems: 5378
#23 Posted: 23:02:37 24/01/2014
Quote:
Wham shell, Thumpback, Wash Buckler, Riptide, (and, as far as I can tell, Punk Shot,) don't use water to attack at all



Wow... just... wow. smilie


Wham Shell attacks with starfishes, Thumpback has a water spout attack, Wash Buckler has the bubble gun, Rip Tide attacks with fish, and Punk Shock uses water bombs.


They all use water to attack. They have splash effects and everything.
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Will still be checking the forums every now and then!
Edited 1 time - Last edited at 23:06:00 24/01/2014 by Matteomax
Mesuxelf Ripto Gems: 3666
#24 Posted: 18:09:38 25/01/2014 | Topic Creator
Quote: Triska
Do you really want every single character in a given element to be exactly the same? Not allowed to be Water element unless your attack involves water? That sounds really boring, personally. I like how they incorporate a lot of different ideas and themes into the elemental fighters.



I agree about your first statement, I would just like there to be more than 2 people who actually use WATER in the WATER element.
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