Quote: GamerGroovenikThis might not bee (sorry, had to) the right place for this, but the Bee Path color-change is yet another example of Vicarious Visions' lack of attention to detail with this franchise. I seriously hope Toys For Bob does a better with Skylanders 4. Anyway...
The bees should be candy-colored. Period. Seriously, how hard could it be? There is also (on the PS4 version anyway) a dark ring that appears under his chin during certain parts of his animation that then just miraculously goes away. I didn't notice it with regular Bumble Blast, but the white hive chin/beard makes it blatantly obvious anytime you can see him from the front in-game. Distracting, and no good excuse as to why it is even there.
These kind of small 'unpolished' glitches like this are rampant in Swap Force. The easiest (and smartest) thing Vicarious Visions could have done (since they clearly were rushing this game), would simply have been to make the game patchable. Their limited foresight, horrible attention to detail, and lack of patching stance tells me that they have no long-term interest in this game; they did not want to pay the developers to continue to work on/refine it (despite it desperately needing it).
I realize they had to coordinate six consoles' development (with they themselves doing four), but that is precisely why the option for a patchable game shouldn't be an "option". Their lack of commitment to their work (post-launch) is appalling. At least they didn't 'un-gold' Legendary Chill's Narwhal attack...
I tend to agree here, but I was worried about the "game stopper" related issues that required patches...I'm a bit less worried about some of the cosmetic stuff but I respect your concern here. I haven't seen some of the nasty bugs related to achievements yet but I'm still early in the game. Wii version imo should be avoided entirely, although some here SWEAR by it. (Sounds like I'd swear AT IT).
Some of the misses on some of the subtle stuff will only get worse as they have to support 150-200++ unique figures. I can imagine the nightmare it would be to code that. I respect the level of tenacity it takes to do this...the procedural programming of the swappers is a great feat, and I applaud's VV's technical prowess here.
I was able to in the first level drop into a non-game area inside one of the honey-tree rooms in about ten minutes of starting the game...so WITH YA on the QA here. I'm a bit concerned how top heavy supporting every figure will be in each game---I suspect they may cry uncle at some point.