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darkSpyro - Spyro and Skylanders Forum > Video Gaming > Sonic Topic with chili dogs, and grapes so Knuckles doesn't hurt me
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Sonic Topic with chili dogs, and grapes so Knuckles doesn't hurt me [CLOSED]
sonicbrawler182 Platinum Sparx Gems: 7105
#351 Posted: 22:36:36 19/10/2013
Quote: Gem-A-Knight
Hey brawler, tell me what you think of the game when you get it. :3 I personally think it looks very fun but according to IGN it sucks. Completely disagree with that, but an opinion from a true sonic fan is reassuring.



Don't worry, I'm eager to play it, and will post my impressions as soon as I can! It'll be sometime next week, I'm almost positive it'll arrive next week. I'm pretty sure it's already in Ireland at this stage.

AND THIS PIECE OF NEWS IS BLOODY HILARIOUS

See the video from cobi I posted above?
Well someone posted the video in the comments of the IGN review.

And the reviewer then went on Cobi's twitter and got in an argument with him and my god this guy is hilarious.
The reviewers name on Twitter is "Vincogneato", so when you see "@Vincogneato", Cobi is responding to the reviewer.

https://twitter.com/Cobanermani456
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"My memories will be part of the sky."
Gem-A-Knight Yellow Sparx Gems: 1644
#352 Posted: 00:45:42 20/10/2013
Thanks! ^

Oh man! Ruki185 is giving a full walkthrough on Sonic Lost World. I'm clicking on them simply to hear the music (they're non-commentary) since no one has really uploaded much of it. Ohh, but it's so hard not to actually look at the level! I don't want to spoil this game. But this game...it's so awesome...I just...I want to look every time! smilie
TorchSheep Emerald Sparx Gems: 3376
#353 Posted: 10:53:50 20/10/2013
Picked up the 'Deadly Six Edition' the other day. Only just gotten to the second world.
I'm only going to say one thing. The controls are horrible. >.<
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"I have my own system, don't get involved"
sonicbrawler182 Platinum Sparx Gems: 7105
#354 Posted: 12:19:57 20/10/2013
Or maybe you just need to get used to them yet.

Those speed runs would not be possible if the controls were horrible.

There's a fair few games I love, that took me a bit to get used to the controls. Sonic Unleashed being one of them.
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"My memories will be part of the sky."
TorchSheep Emerald Sparx Gems: 3376
#355 Posted: 12:23:51 20/10/2013
You're probably right. After all, I haven't played much of it yet.
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"I have my own system, don't get involved"
arceustheprime Ripto Gems: 5362
#356 Posted: 12:27:13 20/10/2013
Quote: sonicbrawler182
Quote: Gem-A-Knight
Hey brawler, tell me what you think of the game when you get it. :3 I personally think it looks very fun but according to IGN it sucks. Completely disagree with that, but an opinion from a true sonic fan is reassuring.



Don't worry, I'm eager to play it, and will post my impressions as soon as I can! It'll be sometime next week, I'm almost positive it'll arrive next week. I'm pretty sure it's already in Ireland at this stage.

AND THIS PIECE OF NEWS IS BLOODY HILARIOUS

See the video from cobi I posted above?
Well someone posted the video in the comments of the IGN review.

And the reviewer then went on Cobi's twitter and got in an argument with him and my god this guy is hilarious.
The reviewers name on Twitter is "Vincogneato", so when you see "@Vincogneato", Cobi is responding to the reviewer.

https://twitter.com/Cobanermani456

i love gians comment on the review the most
sonicbrawler182 Platinum Sparx Gems: 7105
#357 Posted: 12:27:35 20/10/2013
I am not going to thoroughly form thoughts on the game until I get it, but I do believe there is no way the main control scheme could be terrible. If people are already doing speed runs, then it just means there is going to be a learning curve. After all, it is a totally new style of Sonic game. It was the same with the Boost style from Unleashed. It took people a while to get used to that style after coming from Adventure/Heroes/Sonic 06.
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"My memories will be part of the sky."
pankakesparx456 Diamond Sparx Gems: 7795
#358 Posted: 13:31:26 20/10/2013
I find it ironic how IGN gave a terrible review of the game, yet, according to metacritic, IGN from Italy gave a more positive and better review.
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Cool cool.
sonicbrawler182 Platinum Sparx Gems: 7105
#359 Posted: 13:57:28 20/10/2013
So someone has got a few rips of the in-game music and that means we finally have a clean version of the full Windy Hill Act 1 theme, and I CANNOT GET IT OUT OF MY HEAD IT'S JUST SO PRETTY:



GAME, ARRIVE IN THE POST ALREADY :c
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"My memories will be part of the sky."
HIR Diamond Sparx Gems: 9034
#360 Posted: 14:16:37 20/10/2013
I'm guessing that those who played the demo will get over the learning curve pretty quickly. As for others, if you're still having trouble, you should replay Windy Hill until you get used to the controls, because later worlds introduce a lot of hazards and OHKO obstacles.
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Congrats! You wasted five seconds reading this.
sonicbrawler182 Platinum Sparx Gems: 7105
#361 Posted: 14:25:28 20/10/2013
Yeah, for my first playthrough, I'll be doing a lot of exploring and experimentation with Sonic's moves, especially in the first level.

There is absolutely no point in speed running on your first run in this game, as you need to collect critters in order to progress through the story, and you can find capsules lying around that are full of critters.

There is also a separate Time Attack mode for each level where you even get ranked on your time much like Generations (except the times are actually challenging to beat in Lost World, according to reports from players), so you have an excuse to replay each level speed run style if you like the game, and you can do so once you've mastered Sonic's moves.

Also, it's worth noting that in the 3DS version, the difficulty ramps up after the first two stages. To like, Crash Bandicoot 1 levels of difficulty, from what I have seen. The stages I saw didn't look unfair, but it is a sudden difficulty spike. I don't know if the Wii U version gets hard as quickly, but yeah, you need to get used to controls ASAP if the 3DS version is anything to go by.
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"My memories will be part of the sky."
Edited 1 time - Last edited at 14:28:49 20/10/2013 by sonicbrawler182
Gem-A-Knight Yellow Sparx Gems: 1644
#362 Posted: 19:30:58 20/10/2013
Quote: sonicbrawler182
Yeah, for my first playthrough, I'll be doing a lot of exploring and experimentation with Sonic's moves, especially in the first level.

There is absolutely no point in speed running on your first run in this game, as you need to collect critters in order to progress through the story, and you can find capsules lying around that are full of critters.

There is also a separate Time Attack mode for each level where you even get ranked on your time much like Generations (except the times are actually challenging to beat in Lost World, according to reports from players), so you have an excuse to replay each level speed run style if you like the game, and you can do so once you've mastered Sonic's moves.

Also, it's worth noting that in the 3DS version, the difficulty ramps up after the first two stages. To like, Crash Bandicoot 1 levels of difficulty, from what I have seen. The stages I saw didn't look unfair, but it is a sudden difficulty spike. I don't know if the Wii U version gets hard as quickly, but yeah, you need to get used to controls ASAP if the 3DS version is anything to go by.


On that last paragraph there: From what I know people's troubles on the Wii U version have really started at Frozen Factory. The first level, even. Not just the Snowball level. From there on many have said it has the tendency to grow harder or stay at that same level of difficulty until the last world. For some, Tropical Coast was a bit challenging to move around in as well. That's world 3. So I'd say the level of difficulty doesn't rise too fast but it is quick if you blast through world 1 and 2 easily.

~~~~~

On another note, I found some SuperSonic gameplay.



It's your reward for, no surprise, collecting all red star rings.

Now, I'm not one to nitpick, but I noticed his animations aren't exactly "finished." That might annoy some people but, eh, it's Super Sonic. Ruki doesn't exactly show it off, but clearly you can overcome normal sonics' spindash when spindashing with Super Sonic. Pretty fast.
Edited 2 times - Last edited at 00:36:56 21/10/2013 by Gem-A-Knight
Gem-A-Knight Yellow Sparx Gems: 1644
#363 Posted: 06:39:23 21/10/2013
Sorry for double posting but I couldn't wait any longer! This is just by far the best theme I've heard in Sonic Lost World so far! (Other than zone 1 of Frozen Factory)

shroom boom Emerald Sparx Gems: 3133
#364 Posted: 07:08:41 21/10/2013
which is better the 3ds or wii u version of sonic lost worlds???
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103 skylanders in total SSA:31/32 SG:26/30 SSF:39/56
Underian Emerald Sparx Gems: 3095
#365 Posted: 13:34:06 21/10/2013
Quote: shroom boom
which is better the 3ds or wii u version of sonic lost worlds???



This is rather obvious,
sonicbrawler182 Platinum Sparx Gems: 7105
#366 Posted: 20:00:12 21/10/2013
[User Posted Image]

I'll give my impressions later this week. Finding time to play the game will be difficult because of college, but I'm squeezing in a bit of play time right now, so I GOTTA GO FAST NAO!
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"My memories will be part of the sky."
HIR Diamond Sparx Gems: 9034
#367 Posted: 21:14:27 21/10/2013
GOTTA DO HOMEWORK FASSSSSSSTTT! ...Unless it results in a bad grade. Then take your time. <.<
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Congrats! You wasted five seconds reading this.
hardcoreignitor Gold Sparx Gems: 2583
#368 Posted: 21:16:34 21/10/2013
Whats the dedly six edition?
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nyeheheheheh

hey lois, i’m dustah from mudda 3
sonicbrawler182 Platinum Sparx Gems: 7105
#369 Posted: 22:54:46 21/10/2013
Quote: hardcoreignitor
Whats the dedly six edition?



Comes with some DLC based off of NiGHTS into Dreams.

I'll post my impressions so far. I'm just going to paste what I typed on another forum:

Quote:
Anyway, just got off playing it.

I had fun the whole time, but I will say that the controls definitely take getting used to. This is not a fault of the controls being lackluster, but rather that they are the most complex controls we have ever had in a Sonic game. There is simply a lot you can do. Luckily, even before I mastered the controls, I really was enjoying it because the levels are REALLY expansive and worth exploring, filled with fun stuff to do. Sometimes I found myself running on top of trees just to look at the scenery, and assess the amount of places I could visit. The game truly captures the essence of adventure.

And while those Hint Rings can be viewed via the GamePad, I will admit that the tutorial messages for some of the more complex actions (such as the Infinite Spin Dash) are a little too vague. I didn't get a Game Over yet, but I have died quite a few times, and a lot of the time it was because I simply didn't master the controls. I do advise you practice within the Windy Hill stages as they are the safest, because from Desert Ruins onward, there are a lot of hazards. It's not overwhelming, but it's not ideal for practicing the game's mechanics.

However, once you master the controls (which I did, by working towards an S Rank in Time Attack Mode in the first two stages), it gets SUPER satisfying and fun to play. Seriously, while this game may have some Mario elements to it (and you literally can play it like a Mario game if you wish), if you master techniques like the Infinite Spin Dash, the game shows it's true potential, as it's like playing a Sonic game with all of the speed, with the jumping precision of a Mega Man game.

I'll write up a more complete impressions/review whenever I at least beat the final boss. My next stop is Tropical Coast Act 3.

Also, I tried the 2P Mode, and it's quite fun too, the levels have the depth of the single player levels, though sometimes with even MORE obstacles. smilie

And you can tell the writers of Madworld are behind this game - Sonic implies that he'd like to kick Zazz in the crotch. smilie

Oh, and 60 FPS, 1080p Sonic. Yeah, it's amazing to look at.
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"My memories will be part of the sky."
somePerson Diamond Sparx Gems: 8864
#370 Posted: 22:57:43 21/10/2013
What were the characters in 2P mode?
sonicbrawler182 Platinum Sparx Gems: 7105
#371 Posted: 23:11:19 21/10/2013
The Sonic recolour-bots from Sonic Colours (a Red one and a Green one).
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"My memories will be part of the sky."
HIR Diamond Sparx Gems: 9034
#372 Posted: 23:44:10 21/10/2013
I must admit...

The extra Nightmare level seems rather... disappointing, to me. It's every Zone 2 boss from the first six worlds with a NiGHTS skin slapped on it.
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Congrats! You wasted five seconds reading this.
Gem-A-Knight Yellow Sparx Gems: 1644
#373 Posted: 00:01:12 22/10/2013
Ah. I knew it'd be great. I'm actually very down that it couldn't come out tomorrow though. I've had to wait for Rayman and Sonic. The games I'm anticipating quite a lot seem to keep getting delayed. Just a sucky feeling when an original release date comes just to remind you it's yet another long week away.
smilie
parisruelz12 Diamond Sparx Gems: 7577
#374 Posted: 02:10:38 22/10/2013
You know you love it.
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looks like ive got some things to do...
Gem-A-Knight Yellow Sparx Gems: 1644
#375 Posted: 02:34:13 22/10/2013
I think Eggman found the weapon to destroying the world.
somePerson Diamond Sparx Gems: 8864
#376 Posted: 03:08:44 22/10/2013
*Still saves up money*
CamelApple Ripto Gems: 0
#377 Posted: 03:38:27 22/10/2013
Dude, dont rape a video game character D:
sonicbrawler182 Platinum Sparx Gems: 7105
#378 Posted: 21:32:26 22/10/2013
Quote:
I'm on Sky Road now. Leaving it at that for tonight.

Still having a load of fun, though the bosses are lackluster. Most of them are pathetically easy. There are some you can beat in a matter of seconds.

And the scale of these levels gets more and more mind boggling. Seriously, I hope they keep up this trend, I love how a lot of levels actually feel like little sandboxes.

However, the Eagle and Asteroid Wisps are terrible. Maybe I'm missing something, but I can't control them no matter how hard I try. The previewers make it look easy. Luckily, they are never mandatory for completing levels, but they are required for some Red Rings. But even those instances are rare. Still, they should be better. All of the other Wisps are fine, though. I actually really liked how they handled Rocket.

And speed running is SO fun. I'm always tempted to try levels in Time Attack, even before beating the game.

I already think this is a worthy recommendation for a Sonic fan. Though, newcomers approach with caution. The game does require practice too. It doesn't hold your hand too much either (a good thing in my book, but others may prefer a game that tells them what to do every two seconds and what not).

And I still think IGN's review of the Wii U version is mostly bull****. Wishing death upon him is childish, but nobody is nitpicking - it's a completely shallow review, so that's impossible.


Post of mine from another forum.

Also, regarding the story....there are some HUGE surprise moments, that had me saying "wait WHAT!?".

If you ever wanted to hear Roger voice Sonic in a more serious context, you'll get to experience that at times in Lost World.

Also, Eggman PUNCHES DOWN A BIG WALL OF ICE WITH HIS BARE HANDS HOLY ****ING ****
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"My memories will be part of the sky."
pankakesparx456 Diamond Sparx Gems: 7795
#379 Posted: 22:02:19 22/10/2013
Quote: sonicbrawler182
Quote:
I'm on Sky Road now. Leaving it at that for tonight.

Still having a load of fun, though the bosses are lackluster. Most of them are pathetically easy. There are some you can beat in a matter of seconds.

And the scale of these levels gets more and more mind boggling. Seriously, I hope they keep up this trend, I love how a lot of levels actually feel like little sandboxes.

However, the Eagle and Asteroid Wisps are terrible. Maybe I'm missing something, but I can't control them no matter how hard I try. The previewers make it look easy. Luckily, they are never mandatory for completing levels, but they are required for some Red Rings. But even those instances are rare. Still, they should be better. All of the other Wisps are fine, though. I actually really liked how they handled Rocket.

And speed running is SO fun. I'm always tempted to try levels in Time Attack, even before beating the game.

I already think this is a worthy recommendation for a Sonic fan. Though, newcomers approach with caution. The game does require practice too. It doesn't hold your hand too much either (a good thing in my book, but others may prefer a game that tells them what to do every two seconds and what not).

And I still think IGN's review of the Wii U version is mostly bull****. Wishing death upon him is childish, but nobody is nitpicking - it's a completely shallow review, so that's impossible.


Post of mine from another forum.

Also, regarding the story....there are some HUGE surprise moments, that had me saying "wait WHAT!?".

If you ever wanted to hear Roger voice Sonic in a more serious context, you'll get to experience that at times in Lost World.

Also, Eggman PUNCHES DOWN A BIG WALL OF ICE WITH HIS BARE HANDS HOLY ****ING ****


i watched all the in-game cutscenes today. Geez, and i thought Sonic 06 said dark things. smilie

speaking of story, i think the overall story of the game (at least, based on my interpretations from the cutscenes) is a pretty good one. the only thing i kind of hated was how inconsistent the emotional scenes were. for example, i think Tails and Sonic fighting-after Tails gets offended by Sonic trusting Eggman to shut down the machine and not him-could've really gone somewhere. I can see many points in the story where it's TRYING to go for an emotional pattern or TRY to go for a theme or moral in the story, but hasn't quite gotten there yet. if you watch each scene involving Sonic and Tails back-to-back after watching all the cutscenes, for example, you'll see what i mean. but other than that, it's a decent story. I've seen better and worse stories in the series.

I haven't gotten the time to watch much gameplay, so i possibly might have missed something that makes my 'inconsistent emotion' thing get thrown out the window. smilie
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Cool cool.
sonicbrawler182 Platinum Sparx Gems: 7105
#380 Posted: 22:44:29 22/10/2013
The gameplay hasn't got much regarding story. In the levels where the Deadly Six are fought at the end, they talk to you mid-level, but this is done for comedy.

For example, you get what is probably THE most sexist quote in video game history from Zeena (might not be word for word correct, this is coming off of the top of my head):

" I LLLLIKE a man with initiative...but probably because I don't have any..."

NOT EVEN THE DEADPOOL GAME OR GTA HAS EVER WENT THAT FAR
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"My memories will be part of the sky."
HIR Diamond Sparx Gems: 9034
#381 Posted: 22:51:57 22/10/2013
In terms of the lackluster boss fights, they're the Sonic-verse equivalent of Bowser and the Koopalings. I had little to no expectations for them. >.>
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Congrats! You wasted five seconds reading this.
Gem-A-Knight Yellow Sparx Gems: 1644
#382 Posted: 23:47:43 22/10/2013
Ohh brawler, have you started Sky Road yet? You're on it but have you started the first zone? Trust me when I say, the music in that zone is amazing! And the level designs are pretty well done. Unfortunately I've been spoiling myself a little bit, but there's still plenty of levels I haven't watched. smilie Still, of the ones I have, this game really pulls off having every level be completely different from the last. That's something I love to have in a video game. And it's only a week away now. smilie

Really hope I get that demo now...last chance tomorrow.
Edited 2 times - Last edited at 00:28:49 24/10/2013 by Gem-A-Knight
sonicbrawler182 Platinum Sparx Gems: 7105
#383 Posted: 15:51:10 24/10/2013
Quote: HIR
In terms of the lackluster boss fights, they're the Sonic-verse equivalent of Bowser and the Koopalings. I had little to no expectations for them. >.>



The Koopalings never one-up Bowser though.

I never saw them as Koopalings, they have potential, it just wasn't used well.

EDIT: Some more thoughts on the game as I've made more progress in the game:

Quote:
I'm on Lava Mountain 3 now. I had to wrap up a college assignment before I could play at all today.

...And I'm going to admit that there are one or two bull**** stages in Sky World and Lava Mountain.

Also, the fights with Zavok (except the first one, which is my favourite boss in the game so far) are SO confusing. Like, the first one literally took me ages to figure out what to do (mainly because I thought I had done said thing once, but I guess I missed, and assumed I wasn't supposed to do that thing). And I am actually stuck on my third fight with him. I'm stumped as to what I'm supposed to do.

But yeah, there were one or two gimmicky levels I really didn't like, and some odd design decisions.

I'm not going to say this game is terrible because of it. I still love this game, and I might like some of these levels more over time (it could be that I'm kinda tired, admittedly), but it's just really jarring seeing some really good levels, only to find the odd questionable one, and you ask how they managed to make such a decision.

There are a lot less "gimmick stages" than what people on Sonic Retro and such are letting on, though. You use the regular gameplay style in most levels.
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"My memories will be part of the sky."
Edited 1 time - Last edited at 00:56:26 25/10/2013 by sonicbrawler182
Gem-A-Knight Yellow Sparx Gems: 1644
#384 Posted: 05:33:56 25/10/2013
Awesome. Thanks for these reviews! They actually inspire to play the game much more now! I'm glad to know it is just as fun and lovable as any other sonic game. (Or better I guess. smilie I'm thinking this will be my favorite in the sonic series, without a doubt)
sonicbrawler182 Platinum Sparx Gems: 7105
#385 Posted: 18:06:01 25/10/2013
I'VE BEATEN THE FINAL BOSS (and have still been playing since).

The final boss was disappointing. Really is a rehash of the final boss from Colours, with a few small differences. I loved the design of the mech though.

AND I SWEAR HOW IS IT THAT THE FINAL BOSS MUSIC GETS BETTER EACH GAME
Seriously, the final boss theme sounds like anime fight music or something, it's so intense.

Anyway, after the credits finish, you unlock Hidden World Zone. These levels don't have Red Star Rings, and are the most unique and.....outright weird in the entire game. They're really just filler. You get an RC vehicle for completing them all. This level's trope is basically "the developers were on crystal meth". Seriously, if you love surrealism, you'll love how this zone looks.

Hidden World 1 is just...it has all of my whats, because I literally don't even know how I won. You're on a rubix cube, with a green block that is tracking you and trying to crush you, but you can use the kick attack to move it. It also changes the colour of the rubix cube panels I died twice due to carelessness, and on the third time, I kicked the cube, and...won the level. It's obviously some sort of puzzle level, but...I don't know what the puzzle is, I just coincidentally found the solution and I don't know what I did!

Hidden World 2 is actually really cool. It's like a 3D rendition of Sky Chase Zone from Sonic 2...complete with a nice remix of Tails' theme from Sonic Adventure 2!

Hidden World 3 is certainly Mario Galaxy inspired. You know those green checkered platforms from Mario Galaxy, that shrink until they disappear when you step on them? Yeah, this level is basically made entirely of a similar kind of platform. It's a fun level, though I recommend you don't try to explore. There is nothing to find other than Rings (which are useless - you don't get an extra life for collecting 100 Rings in this game...might have something to do with them being literally everywhere in some levels), animals, and a few lives. This level is much more fun if you speed run it.

Hidden World 4.........is just....you know what, I won't spoil it. You'll be awfully confused and possibly scarred if you make it here. It's kinda fun though.

I played the NiGHTS level after finishing Hidden World Zone. It's just a boss rush, with the bosses being based off of the Zone 2 boss from each World up to Sky Road. The Deadly Six normally have some kind of creature or weapon helping them in the normal versions of these bosses, and this level has them replaced by bosses from the original NiGHTS. Their strategies are a little different, but not by much.

You also have these intermission segments, where you run through a Windy Hill themed area with NiGHTS flying along side you, and you can fly through hoops and Blue Chips from the NiGHTS games. It's pretty fun, but there should of been more of it in the level, and it would of been nice if these areas were themed after levels from NiGHTS, like Spring Valley.

However, they have NiGHTS themes playing throughout the whole level, which is awesome. And the Nightmare realm looks great in HD graphics, as do the bosses. They even replace the end level capsule containing animals with the cage object from NiGHTS, and it's full of Nightopians. They also replace the Results screen music with the lovely Results screen theme from NiGHTS.

So yeah, I can't complain about this, it's a nice pre-order bonus. One of the best I've gotten, honestly. Not as cool as the Casino Night Pinball from Generations, but it's a nice rush of fan service for NiGHTS fans, like myself.

And I really hope they make a new NiGHTS game for the Wii U because of this. They have enough assets to start them off.

Also, I'll do a more proper write up on the game sometime. These are just quick impressions on it after each session. I want to unlock everything before I write anything resembling a real review.
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"My memories will be part of the sky."
pankakesparx456 Diamond Sparx Gems: 7795
#386 Posted: 20:33:38 25/10/2013
I watched gameplay for hidden world 4.

pacman what are you doing in a sonic game you silly yellow thing
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Cool cool.
Gem-A-Knight Yellow Sparx Gems: 1644
#387 Posted: 20:56:31 25/10/2013
I like the sound of the second level.

Have you tried SuperSonic yet? Tell me how he plays if you manage to get all the red star rings if you haven't already. :3 If he's faster than normal sonic or not too.
sonicbrawler182 Platinum Sparx Gems: 7105
#388 Posted: 00:59:27 26/10/2013
Quote: Gem-A-Knight
I like the sound of the second level.

Have you tried SuperSonic yet? Tell me how he plays if you manage to get all the red star rings if you haven't already. :3 If he's faster than normal sonic or not too.


Funny you should mention it, as I just got him. I've played around with him a bit, and I must say, it's by far the best take on Super Sonic in 3D, and I would say my overall 2nd favourite take on him in a Sonic game (still doesn't beat Hyper Sonic in S3&K).

He jumps slightly higher, he's invincible, he attracts Rings, he's faster, his parkour abilities seem slightly enhanced (he carries more momentum, I think) and the spin dash gets replaced with a boost of sorts. Because of that, then you land from a double jump, you don't have to recharge a spin dash like normal, you can just keep going as if it were a single jump.

And because of the sheer amount of Rings in most levels, reaching and maintaining a Super state is a cinch. It's like the levels were designed with Super Sonic in mind, this time around.


-------------
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"My memories will be part of the sky."
HIR Diamond Sparx Gems: 9034
#389 Posted: 01:03:51 26/10/2013
Unfortunately, I believe Super Sonic cancels out the level music again. *sigh*


<.<;;
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Congrats! You wasted five seconds reading this.
Gem-A-Knight Yellow Sparx Gems: 1644
#390 Posted: 03:50:20 26/10/2013
Quote: sonicbrawler182
Quote: Gem-A-Knight
I like the sound of the second level.

Have you tried SuperSonic yet? Tell me how he plays if you manage to get all the red star rings if you haven't already. :3 If he's faster than normal sonic or not too.


Funny you should mention it, as I just got him. I've played around with him a bit, and I must say, it's by far the best take on Super Sonic in 3D, and I would say my overall 2nd favourite take on him in a Sonic game (still doesn't beat Hyper Sonic in S3&K).

He jumps slightly higher, he's invincible, he attracts Rings, he's faster, his parkour abilities seem slightly enhanced (he carries more momentum, I think) and the spin dash gets replaced with a boost of sorts. Because of that, then you land from a double jump, you don't have to recharge a spin dash like normal, you can just keep going as if it were a single jump.

And because of the sheer amount of Rings in most levels, reaching and maintaining a Super state is a cinch. It's like the levels were designed with Super Sonic in mind, this time around.


-------------


Awesome! Glad they did it right again. Getting all red star rings will be a bit more worth it this time then!


Speaking of Red Rings, I feel like in Lost World getting collectibles is much more fun, as the level design is built for exploration. I'm actually pumped for finding animals and red rings. Just doesn't seem like a tedious task for once.
Edited 1 time - Last edited at 03:51:29 26/10/2013 by Gem-A-Knight
sonicbrawler182 Platinum Sparx Gems: 7105
#391 Posted: 14:47:04 26/10/2013
I'll say that in the typical fashion of the recent 3D Sonic games with Red Star Rings, there are about two or three that are OBNOXIOUSLY difficult to get. Not because they are hard to find, they are just really difficult to obtain once you find them.

In general though, finding the Red Star Rings is more fun than in previous games, because they are well hidden, and the level design really is built for exploration. You'll need to master the parkour moves to find them all though, some of them are hidden around walls and what not (usually hinted at by a trail of Rings).

As for animals, they are also fun to search for. But they are infinite, meaning they are not exactly the same kind of collectible as Red Star Rings, they are more like Rings. You need them to progress through the story, as the last level in each world requires a certain amount to progress. Though if you ever find yourself short of animals, then to put it bluntly, you're not very good at the game at all! Seriously, the animal quotas are so easy to meet. The highest quota is 7,000 animals. I had a lot more than 10,000 when I reached the final world.

EDIT: So I know I have hardly even mentioned the story/writing in this game.

Well, here's some tumblr posts by another person that I fully agree with, regarding the portrayals of Sonic and Tails. Seriously, the plot of the game may be simple, but the character interactions and how they are written are arguably the deepest and most well written they've ever been. And the humour is bloody brilliant, incredibly sharp, and in general, this game makes excellent use of body language. There are spoilers a plenty in these posts, but if you don't mind that, give these a read:

http://darkchaos-chao.tumblr.c...character-sonic
http://darkchaos-chao.tumblr.c...character-tails

I'm now extremely maddened that reviewers like IGN brushed this game's story off as a "Saturday Morning Cartoon", or that it over uses the word "bro" (IT'S RARELY USED. Sonic simply calls Tails "bro" on occasion, which is PERFECTLY in character for him, especially considering how their relationship is explored in this game). While the cutscenes may only tally in at about 30 minutes, which is about the length of your average cartoon episode, they explore SO many deeper themes, and the voice acting is so well done, that brushing this off as a "Saturday Morning Cartoon" is just offensive, and incredibly disrespectful of the effort that was put into bringing some genuine emotions out of this game's plot.
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"My memories will be part of the sky."
Edited 1 time - Last edited at 15:51:04 26/10/2013 by sonicbrawler182
Gem-A-Knight Yellow Sparx Gems: 1644
#392 Posted: 17:13:07 26/10/2013
Oh, I figured animals were easy to find. smilie Some people were just spending their whole time walking the level and getting all the animals. xD People are really taking advantage of having a run button.

And i actually laughed when you said there were a few hard Red Rings to get. Remember Sonic Colors? Why, with even more color powers than before as well as a parkour system, they're gonna be so much harder to get than the one in Aquarium Park! You know which one I'm talking about? Where you had to use Laser? I spent a good 70 lives on that. D: The Sonic Color fans (In the NorthWest anyway) haven't seen anything yet. smilie

I've seen little to none cutscenes, but I've heard from many about all of the emotion in this game. I'm quite interested to see just what they're talking about.
Edited 1 time - Last edited at 17:13:48 26/10/2013 by Gem-A-Knight
sonicbrawler182 Platinum Sparx Gems: 7105
#393 Posted: 22:44:34 26/10/2013
I know the Aquarium Park Red Star Ring you're talking about!
I was lucky enough to only spend about 8 lives on it though! smilie

But there are 4 Red Star Rings in Lost World, off of the top of my head, that are very similar to that one. I spent a good few lives trying to get them. One of them is sort of luck based, to be honest.

And luckily, not many Red Star Rings require Wisps. There are a few within Windy Hill that require Asteroid (which I finally learned how to control, but it's still really finicky), but other than that, I can't think of any that require Wisps.

And I will now paste a post of mine from another site that talks about story/writing. It's spoiler-free, so any of you can read it. Consider it hype fuel:

Quote:
Also, I never really mentioned anything about the Lost World's story and writing.

In terms of the story/plot, it's not that deep, but in terms of writing, and character interactions, it's actually got quite a bit of depth. And if you like Sonic, Tails, or Eggman, you're in for some fanservice, as they not only do some very funny things with their relationships, but also deeper and more poignant things. The writing just has a lot of emotional drive. I suppose that'd be the best way to put it. There's even a bit of character development for the 3 of them (heck, EVEN Orbot has some character development).

Also, Sonic's comic timing in this game is literally perfect. The characters in general all have amazing use of body language.

And Tails is such a sarcastic and witty bastard at times, and I love him for it. But he still has a childlike innocence, which is highlighted in some key scenes. Not to mention that he has one huge Crowning Moment of Awesome near the end.

And Eggman is Eggman, with even more excellent lines, and yet another flawless performance from Mike Pollock. In fact, I think Roger Craig Smith and Kate Higgins also had flawless performances. Remember how I said not too long ago that I wasn't sure if Roger could provide a good performance for Sonic if the tone of a scene was more serious? Well, he completely erased my worries there in a bunch of scenes. He really just has perfect delivery here, whether it's a funny scene or a serious scene.

As for the Deadly Six, as individuals, they are not too interesting, but I do love Zazz (the pink maniac), Zor (the emo guy), and Zeena (the girl). Zavok (the muscular red guy) is also growing on me, and his voice is deliciously evil.

As a collective group though, they are awesome, and I'd love to see them again. There was some potential for backstory with them, but we don't get much. That's the only real flaw I have with the story here - because of the short run time of all of the cutscenes combined (30 minutes), the writers were limited. They were clearly trying to do more with certain character developments and the backstory of the Deadly Six, but it seems like they were cut short by the run time. It's nowhere near as bad as Colours and Generations, as they do get some very satisfying and thought provoking scenes in, as well as the expected comedy, but I can't help but feel there is still a LITTLE something missing. I don't blame the writers for this though, more the way the levels are structured.
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"My memories will be part of the sky."
HIR Diamond Sparx Gems: 9034
#394 Posted: 22:53:50 26/10/2013
I think Zavok is voiced by Travis Willingham. So he's anti-Knuckles in the same way as Mephiles. *brick'd*
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Congrats! You wasted five seconds reading this.
pankakesparx456 Diamond Sparx Gems: 7795
#395 Posted: 23:48:17 26/10/2013
@sonicbrawler: nice thoughts on the story and presentation, i agree with the majority of it. personally i thought...

oh wait

i already posted my thoughts on the story and presentation earlier

in post 379

umm.... alrighty.... how do i end this post.....
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Cool cool.
sonicbrawler182 Platinum Sparx Gems: 7105
#396 Posted: 23:57:48 26/10/2013
Also, I think I mostly love the Nightmare DLC because it reminded me that this theme exists. <3

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"My memories will be part of the sky."
Gem-A-Knight Yellow Sparx Gems: 1644
#397 Posted: 05:43:39 27/10/2013
Quote: sonicbrawler182
I know the Aquarium Park Red Star Ring you're talking about!
I was lucky enough to only spend about 8 lives on it though! smilie

But there are 4 Red Star Rings in Lost World, off of the top of my head, that are very similar to that one. I spent a good few lives trying to get them. One of them is sort of luck based, to be honest.

And luckily, not many Red Star Rings require Wisps. There are a few within Windy Hill that require Asteroid (which I finally learned how to control, but it's still really finicky), but other than that, I can't think of any that require Wisps.

Quote:
*snip*


Yeah. smilie Ahh well. As obnoxious as certain Red rings may be, it seems like it will be a bit more exciting. And I'm glad most wisps are not needed to get certain Red rings. The people that say this game is great keep saying the same things about wisps which is that the new ones specifically are confusing to use. It's unfortunate how slippery they are, but like you said before, once you know how to play the game it gets really fun to play. I can see exactly why you would say that, and I agree. smilie

@Snip: Sounds like this game has the best storyline in a Sonic game, ever. I can't wait! xD Good thing it's just two days away now! smilie Right after school!

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And I finally found someone with this theme! This is for sure my 3rd top favorite song in Lost World!
Edited 1 time - Last edited at 06:08:39 27/10/2013 by Gem-A-Knight
sonicbrawler182 Platinum Sparx Gems: 7105
#398 Posted: 10:45:24 27/10/2013
I wouldn't say this game has the best storyline (that'd be Sonic Battle, in my opinion), but it has some of the best character interactions and character development we've seen in the franchise. The story itself is still simple. It's just what goes on between characters, and certain behind the scenes stuff is really well written.

Also, when I let my friend play Windy Hill Zone 1, he actually did a very solid speed run on his very first attempt of the level!
This was after I played all of the versus stages with him, and he did see me speed run the level but yeah, he got a handle on the controls even quicker than I did! So I guess going into the game with pre-emptive knowledge on how to play is a good thing. If anybody wants me to, I can explain all of the controls.
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"My memories will be part of the sky."
Apoc Gold Sparx Gems: 2941
#399 Posted: 14:05:26 27/10/2013
*looks at the title*

No, no, no no. Not gonna say it, nope.
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DarkSpyro's resident "cool person" except there's nothing cool about me.
I've been here since god knows when and ask any old heads about me.
sonicbrawler182 Platinum Sparx Gems: 7105
#400 Posted: 20:31:11 27/10/2013
Quote: Apoc
*looks at the title*

No, no, no no. Not gonna say it, nope.



OH DEAR...

SPEAKING OF THE TITLE, I think it can be changed back to "All-Purpose Sonic the Hedgehog Topic" now, since Lost World is out, and we know the context of those quotes.
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"My memories will be part of the sky."
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