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Lightcore without portal? [CLOSED]
FloppyKing Green Sparx Gems: 214
#1 Posted: 18:19:13 14/10/2013 | Topic Creator
Sorry if this has been asked already, but i couldn't find it so....

... Is there a way to make the lightcore skylanders lightup without a portal? I'm going to make a display shelf for my children's skylanders and i thought it would be cool if there was a portion of the shelf that i could put something underneath so that lightcores/giants on that shelf would light up. I was thinking of getting a cheap wired portal on ebay and disassembling it to lower its physical dimensions and remove its internal LEDs so that the only thing lighting up was the characters, but I thought maybe there would be another method that people knew of other than destroying an existing portal.
bionicle2809 Diamond Sparx Gems: 8438
#2 Posted: 18:43:03 14/10/2013
Anything that used RFID or NFC technology should work. You could modify a portal to cover a larger distance (more copper wire), build a new frame for it and then plug it into a USB device and you'd have a display that activated the LED in the figures.
FloppyKing Green Sparx Gems: 214
#3 Posted: 18:47:14 14/10/2013 | Topic Creator
any idea how many lighcore figures one portal is capable of lighting up? I could do a bank of portals plugged into a hub if i had to, but would rather not..... guess that would be easy enough to test myself smilie

Also, is anyone aware of any readily available devices that emit RFID or NFC (as mentioned by bionicle2809 above) that are cheaper than buying a skylanders portal off ebay? Seems they're currently going for around $10 which isn't bad, but i'm always looking to save money.
Edited 1 time - Last edited at 18:48:21 14/10/2013 by FloppyKing
Pyrofer Gold Sparx Gems: 2495
#4 Posted: 18:55:22 14/10/2013
THIS AGAIN!?

You cannot just plug portals into dumb PSUs it won't work.

Without the Game the figure will not light.

I am working on a hack to modify the wireless portal (without the USB receiver), it involves removing the wireless chip inside and replacing it with an AVR (Arduino) chip.

The other option is buying a cheap RFID reader and Arduino clone on ebay and running my code to light up the figure.

Last option is to build an RF Emitter from scratch. This has been heavily covered in another thread in here.
Not a lot of components and not expensive, but requires electronics skills.
bionicle2809 Diamond Sparx Gems: 8438
#5 Posted: 18:55:49 14/10/2013
One portal (without a shell) could probably light up 8 normal sized characters; though the ones on the outside would be dimmer than on the inside.
ninja9351 Emerald Sparx Gems: 4924
#6 Posted: 18:57:32 14/10/2013
Quote: bionicle2809
One portal (without a shell) could probably light up 8 normal sized characters; though the ones on the outside would be dimmer than on the inside.



But how? It's not that big.
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I make Skylanders videos-Go Check em' out! youtube.com/portalmaster9351
Pyrofer Gold Sparx Gems: 2495
#7 Posted: 18:59:15 14/10/2013
daisy chain them. Just put battery-less wireless portals around pressing against the original powered connected portal.
bionicle2809 Diamond Sparx Gems: 8438
#8 Posted: 19:03:39 14/10/2013
Quote: ninja9351
Quote: bionicle2809
One portal (without a shell) could probably light up 8 normal sized characters; though the ones on the outside would be dimmer than on the inside.


But how? It's not that big.


The radio signal works around the edge, that's why I specified "without the shell". If you take the shell off and just have the board and the copper wire, it'll still work as a portal and can read Skylanders on the outside of the copper wire.
FloppyKing Green Sparx Gems: 214
#9 Posted: 19:04:16 14/10/2013 | Topic Creator
I also stupidly assumed the corded portals stayed on as long as power was being passed through the USB since until we bought swap force yesterday we had always used the cordless ones which stay on until you turn them off.

Also noticed while testing that even on the cordless portal the lightcore isn't lit up unless in game. It does blink briefly though when first turning on the portal so i know it's capable of lighting up the figure without a data source.

So it looks like i'll have to get out the voltmeter and see where and how much i need to bypass the voltage to get it to just always send out a "lightcore" signal without the need for data telling it to turn on. Suppose it would be best to add a switch somewhere along the line as well so that they can be turned off so i don't end up using up the lightcore LEDs lifespan while just sitting idle on a shelf 24/7.

... I'll post back in this thread after I get a chance to work on it in case anyone else is interested, but it probably won't be for a few weeks since I have other things on my to-do list that are more pressing and i'll have to get my hands on a portal that i don't mind destroying.
FloppyKing Green Sparx Gems: 214
#10 Posted: 19:07:38 14/10/2013 | Topic Creator
thanks for the info Pyrofer, i wrote post #9 without refreshing and didn't see all the other other info. Any chance you can give a link to the other thread where this was covered? As i said i searched for it but didn't see it.
FloppyKing Green Sparx Gems: 214
#11 Posted: 19:11:44 14/10/2013 | Topic Creator
Never mind, found it. This thread can be locked/closed/deleted, as Pyrofer stated, it's already been covered. Sorry for the duplication.

//forum.darkspyro.net/spyro/viewposts.php?topic=73090
Edited 1 time - Last edited at 19:44:28 14/10/2013 by FloppyKing
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