- First, a compliment. For me you have achieved something no other mobile game has achieved - I've spent money more than once, and probably more than I would have paid up front if the game were offered for a flat fee with no upgrades. The additional compliment is that this game absolutely does not require money in order to be successful at it. Good job.
- Additionally, I'm humbled that you take the time to read AND particpate in a fan forum not of Activision's/VV's making. It'd be great if you could particpate more, but then we might not get feature updates as much as we do. And the response to the cloud saving issue and chompy pod confusion is great - we don't all have to like it, but you turned around a quick fix/update (I'm assuming fix, I fortunately did not experience any of the severe issues reported).
- I like the kudos so far (except I agree with other statements about it being a bad name). I don't mind a fourth currency to manage if the rewards are good and it remains unique. The party invitations were worthless, and the small chance of gems wasn't worth the time to me.
I could descibe more things I like about the game play, but I'll sum it up with it's a great game.
Now for the bad and the ugly:
- The social system still needs work. A few things:
- The chompy pod change was the wrong direction. You're encouraging players not to use the sidekicks for adventures or sanctuaries to keep one available for pods, or to play the game less (as in set up houses/adventures and stop playing for 6 hours).
- More land is needed. My used islands are packed tight because to have all the buildings I have (all non-gem bought community buildings, all sanctuaries, shrines, special awards), it requires that much space. I have no room for decorations. And you keep adding more buildings.
- I think players with existing friends before the kudos update should be retroactively awarded kudos. Not doing so makes me feel like a TV service customer (at least in the US) - I see/receive ads for great prices for new customer signups, but there's no loyalty rewards to existing customers - so once the contract is up, you jump to another provider for one of their deals. Contract expires, repeat process.
- The ratio of kudos received for new friends, gifts, and visits is backwards. If you were really trying to drive social, the biggest reward would be from visiting, second biggest from gifts, and least from adding friends. With the current setup, I put very little emphasis on visiting, because the reward/time ratio sucks. It'd also be very easy to milk this economy by continually creating fake activate accounts (using new free email accounts), adding a friend, deleting friend, and repeating. That takes between 5-10 minutes to get 50 kudos, which putting the same time into visiting would earn ~20 kudos.
- Social stats - Bring back social stats. It's fun to see. It adds a little competition (I never could catch back up to Woz after he got ahead of me).
- Sorting. User-defined sorting would be great. If that's not in the cards, at least setting a consistent sort order of friends would be great - either alphabetically, or by order added as friend. I understand that when gifts/visits are available, you want to show those at the top, but the rest of the list after that could be sorted.
- Fix the loss of kudos when an error is received visiting a kingdom. Currently, the moment you tap on name/icon to visit their kingdom, that person's kingdom is somehow marked as 'visited'. If that kingdom fails to load, we're unable to visit it again until the 22 hour period is over. Makes farming new accounts for kudos more attractive.
- Speed of loading. S-L-O-W. I haven't tried to discover, but where is the time spent? Is a savefile delivered to the device then loaded, or is it more service-call based to retrieve bits of data in small chunks, or something else? If a savefile is delivered, can they be loaded in the background while the game is being played (for example, build an on-device cache that updates like once an hour based on friends kingdoms that have yet to be visited).
- Possible bug? When I go from my kingdom into the social menu and then tap to visit a friends kingdom, my game saves to the cloud, then very briefly the kudos value is updated to a significantly larger number before loading the friends kingdom(for example, I was in the 1600s range, and it would flash to something between 2000 and 2050). The interesting thing is that each time I went to repeat this (after collected a few kudos from another kingdom), the number that flashed was higher by 3 or 4 consistently. So this number seems to be clearly related to the value of kudos I have/collected (Maybe it's the kudos I should have based on unawarded pre-update friends).