Quote: GhostRoaster24I know right?! How is this NOT stickied by now?! Over 100 posts, MORE than helpful information on Skylanders' Paths, in fact, MORE THAN the official Upgrade Path Recommendations thread, which is stickied! Come on, LET'S GET THIS STICKIED!
EDIT: @DragonMaster58 , Oh, okay then! Haha! I want some Wave 5 figures...
I agree that it should be stickied, but I wouldn't necessarily say it's more helpful than the Path recommendations. I mean, this is only PvP-oriented and doesn't provide much help for Story Mode, plus it doesn't even revolve around all 4 modes (would be nice if it did). This is only based on Arena Rumble and not Sky Goals, Ring Out, or Sky Gem Master; although it's not saying much considering how nobody plays the them (Except ME!).
At least you could ask in the other thread for both Story and PvP, and overall PvP instead of just arena rumble.
EDIT: You know, I recommend moving S2 Ultimate Rainbower Whirlwind up to C tier and drop S1 Slime Serpent Zap down to D.
The Wow Pow has somewhat improved her cruddy Rainbow path and actually makes the rainbows more useful, though still highly inferior to Tempest Dragon due to low damage increase (the damage for the rainbows only increased like 6 or 8) and a very slow charged up vortex (which also does somewhat low damage). With the Cloudbursts, you don't even need to shoot the rainbows yourself anymore and only spam the cloud attack, although its a good idea to shoot 2 or 3 clouds yourself and chain 2 more rainbows off of each one for extra damage. But if you must, 2 rainbows at once makes it easier to hit your opponent if cloudbursting is not an option (if your opponent's fast and can outrun your clouds). I don't feel she can stay in D tier anymore and the wow pow is a moderate improvement for the pathetic path.
As I tried to say before numerous times, the Sea Slime attack for Zap has been immensely nerfed in the Giants engine from the Xbox version of the First game. On the Xbox version Zap was kind of an ok character, but on Wii he was awful, the Giants engine is more like the Wii version of SSA now. The slide does not travel as fast or far as it used to, does not slow you down as much, and doesn't seem to last as long (it disappears after about roughly 6 seconds). The slime isn't very sticky and is easy to walk out of even with some of the slowest, plus it is not very thick and can be avoided very easily (especially with projectile characters). Even if they do get stuck, the slime only ticks 6 damage for like 6 seconds and all his other attacks are fairly low-damaging. I think he should be taken down from C and get slam-dunked into D.
In my fights on that path; he lost to S2 Siren Griffin Sonic Boom, Golden Money Bags Trigger Happy, Water Weaver Gill Grunt, and Series 2 Forest Ninja Stealth Elf. His Wow Pow is the only thing that earns him strength, which S1 does not have sadly.