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The Definitive Skylanders PvP Tier List: GIANTS EDITION. [STICKY]
Tashiji Yellow Sparx Gems: 1453
#1651 Posted: 02:37:13 17/01/2013
^ I've never seen it deal 7 before, and this goes for PVP. What version are you playing?
reshiramflame Green Sparx Gems: 200
#1652 Posted: 13:27:55 17/01/2013
Quote: Tashiji
^ I've never seen it deal 7 before, and this goes for PVP. What version are you playing?



Xbox 360

I have checked and my S2 Chop Chop is fully upgraded on Undead Defender
X-Treme Ripto Gems: 360
#1653 Posted: 13:58:12 17/01/2013
it still does 61 on my xbox. he can hide behind the shield the whole time, too.
Tashiji Yellow Sparx Gems: 1453
#1654 Posted: 17:37:24 17/01/2013
Quote: reshiramflame
Quote: Tashiji
^ I've never seen it deal 7 before, and this goes for PVP. What version are you playing?


Xbox 360

I have checked and my S2 Chop Chop is fully upgraded on Undead Defender


I have only ever done any PVP as Chop Chop in PS3 and Wii U versions of the game, so I can't say for certain that you aren't right about 7 damage on 360. If true, this is a large-scale difference we should take note of, because without the 61 damage he would be a B-tier character at best. Anyone else tried this out? I see one, but more testing would be great. This seems very strange, considering they wanted to unify the code this time.
Seasonofice99 Red Sparx Gems: 77
#1655 Posted: 18:32:20 17/01/2013
Quote: Tashiji
Quote: reshiramflame
Quote: Tashiji
^ I've never seen it deal 7 before, and this goes for PVP. What version are you playing?


Xbox 360

I have checked and my S2 Chop Chop is fully upgraded on Undead Defender


I have only ever done any PVP as Chop Chop in PS3 and Wii U versions of the game, so I can't say for certain that you aren't right about 7 damage on 360. If true, this is a large-scale difference we should take note of, because without the 61 damage he would be a B-tier character at best. Anyone else tried this out? I see one, but more testing would be great. This seems very strange, considering they wanted to unify the code this time.



I have tested it, he does do 61 damage.
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Penguins Are Evil!
LightSpyro13 Blue Sparx Gems: 861
#1656 Posted: 19:47:29 17/01/2013
Quote: reshiramflame
Quote: Tashiji
^ I've never seen it deal 7 before, and this goes for PVP. What version are you playing?



Xbox 360

I have checked and my S2 Chop Chop is fully upgraded on Undead Defender



Bull, BULL!!! I have Xbox 360 and it still does 61 damage!!

Your game is probably broken or something!
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Fins, of fury!
reshiramflame Green Sparx Gems: 200
#1657 Posted: 21:38:36 17/01/2013
nvm tested again vs S2 Brawler Terrafin and did 61, but the first time I tried against a S2 Sandhog I got raped lol because of the 7 dmg
LightSpyro13 Blue Sparx Gems: 861
#1658 Posted: 23:01:22 17/01/2013
^ Your game is so messed up then.
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Fins, of fury!
DocCroc Yellow Sparx Gems: 1668
#1659 Posted: 23:14:00 17/01/2013
I'm definitely thinking Eye-Brawl's Eye Brawler path is S-tier material as well. His basic melee attacks are both fast and easy to control. Each of his combos have fast startup and recovery times, and are quite versatile.

His 360 spin combo can completely shut down potential melee attackers, and hits for 43 damage per swing up to three times if they're close enough. The recovery time on it is miniscule, so you can immediately start punching again with another combo ready to fire off at a moments notice.

His eyeball spin combo has fantastic reach, about as far if not farther than Hot Head's flamethrower. It hits in a straight path, so it's a little tricky to hit all the time, but again, the recovery time is so short on it that hardly anyone is fast or strong enough to take advantage of the misfire.

On top of having excellent combos? He gets a strength and armor boost upgrade, and his soul gem gives him another strong, fast, ranged attack for anything outside of his eyeball spin's range. It's a pretty broken path, and that's before any mention of his flying eyeball attacks, which are still extremely useful on this path.

These are just my quick thoughts, and a lot of this may be attributed to new character syndrome lol. Still, I'm having a hard time seeing anyone be able to keep up with him on either path.
X-Treme Ripto Gems: 360
#1660 Posted: 23:33:49 17/01/2013
any news where thumpback should be?
MotionPotion Red Sparx Gems: 51
#1661 Posted: 23:35:40 17/01/2013
Quote: DocCroc
I'm definitely thinking Eye-Brawl's Eye Brawler path is S-tier material as well. His basic melee attacks are both fast and easy to control. Each of his combos have fast startup and recovery times, and are quite versatile.

His 360 spin combo can completely shut down potential melee attackers, and hits for 43 damage per swing up to three times if they're close enough. The recovery time on it is miniscule, so you can immediately start punching again with another combo ready to fire off at a moments notice.

His eyeball spin combo has fantastic reach, about as far if not farther than Hot Head's flamethrower. It hits in a straight path, so it's a little tricky to hit all the time, but again, the recovery time is so short on it that hardly anyone is fast or strong enough to take advantage of the misfire.

On top of having excellent combos? He gets a strength and armor boost upgrade, and his soul gem gives him another strong, fast, ranged attack for anything outside of his eyeball spin's range. It's a pretty broken path, and that's before any mention of his flying eyeball attacks, which are still extremely useful on this path.

These are just my quick thoughts, and a lot of this may be attributed to new character syndrome lol. Still, I'm having a hard time seeing anyone be able to keep up with him on either path.



Good to see someone else went the melee path and give out their opinion. Most everyones is claiming to go the eye path. I agree its pretty strong and was not disappointed choosing this path.
DocCroc Yellow Sparx Gems: 1668
#1662 Posted: 00:44:24 18/01/2013
Quote: X-Treme
any news where thumpback should be?



I think his Anchor's A-Yay!! (melee) path teeters between A and S. His melee attacks are slow, like Crusher's, but he makes up for it by having a ridiculously wide radius on most of his melee attacks. Making him an effective mid-to-long range brawler.

Combo wise, his basic spin ticks rapidly for good damage. His power swing sweeps nearly everything in front (and slightly behind) him for huge damage. His Whirlpool Ripper plants a mini-whirlpool at long range that sucks enemies in and hits rapidly similar to Eruptor's eruption. It's easy to miss or overshoot with, but when used properly it can disrupt anyone who manages to stay out of his range, which doesn't happen often since he can use his belly slide for mobility to get right back into anchor range.

I'd say his biggest weakness is that he isn't the best at dealing with up close brawlers, but for that, he has his chomp attack. Which is very easy to spam and has a deceptively longer range than it looks.

Regarding belly flop, I think the best upgrades for it are in his basic upgrade tree. The belly flop itself is a little unwieldy, since it travels in a strictly straight path. The added chomp attack for it does good damage, but it's hard to land more than one chomp on a moving player while sliding. The water barf is a decent mid-range attack that does fast tick damage, but Thumpback doesn't really have problems at that range, so you're likely better off using your anchor attacks or chomp in the first place.

Like I mentioned with Eye-Brawl, these are early new character impressions. So I'd love to hear more opinions, especially for anyone on his Up Close And Personal path.
Edited 1 time - Last edited at 00:44:54 18/01/2013 by DocCroc
X-Treme Ripto Gems: 360
#1663 Posted: 00:51:11 18/01/2013
Im getting him tomorrow, so ill update you then. Im definitely trying anchors a yay first, though.
LightSpyro13 Blue Sparx Gems: 861
#1664 Posted: 00:53:35 18/01/2013
Seriously.......

I DEMAND THAT SOMEONE TELL ME WHERE EYE-BRAWL IS (OR THUMPBACK)!!!!!
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Fins, of fury!
DocCroc Yellow Sparx Gems: 1668
#1665 Posted: 01:02:00 18/01/2013
GameStop or Walmart. The first sightings were over the weekend. With stock trickling out since Monday. Have you seen the Toys and Merch forum this week? It's been flooded with Eye Brawl/Thumpback topics. Well, more than it usually was anyway smilie
LightSpyro13 Blue Sparx Gems: 861
#1666 Posted: 01:05:09 18/01/2013
THANK YOU!!!! *runs to both stores faster than Sonic the Hedgehog*
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Fins, of fury!
zookinator Platinum Sparx Gems: 5726
#1667 Posted: 01:32:25 18/01/2013
My dad has checked both stores during his lunchbreak and when he gets home, there has been ABSOLUTELY no giants! There is a scalper in my area and I KNOW IT!
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Skylanders Colosseum Clash
A Fanmade Skylanders Boardgame
LightSpyro13 Blue Sparx Gems: 861
#1668 Posted: 01:35:16 18/01/2013
My personal list for PvP not including Giants:



S-tier: Broken characters
S2 Stump Smash Nut Crafter
S2 Hex Bone Crafter
S2 Chop Chop Undead Defender
Ignitor (both series) Soul of the Flame
S2 Terrafin both paths
Voodood Maruader
S2 Bash Granite Dragon
S2 Drill Sergeant Megadozer

A-tier: Great Characters
S2 Prism Break both paths
Terrafin both paths
S2 Pulver Dragon Bash
S2 Gill Grunt Water Weaver
S2 Cynder Shadowdancer
S2 Stump Smash Nut Crafter
Dino Rang Grand Master Boomerang
Wham-Shell Captain Crustacean
S2 Eruptor Volcanor
Fright Rider Joust Jockey
Drobot Master Blaster
S2 Whirlwind Tempest Dragon
Sprocket Operator (for now, may drop her down if I feel I need to)
Chill Ice Lancer
Stealth Elf (both series) Pook Blade Saint
S2 Ignitor Blademaster
B-tier: Fine characters
Pop Fizz Mad Scientist
Smash N Bash Stump Smash
S2 Harpooner Gill Grunt
Cynder (both series) Nether Welder
Cynder Shadowdancer
Spyro Blitz Spyro
Voodood Elementalist
Slam Bam Blizzard Brawler
Sunburn Flame Lord
S2 Drill Sergeant Battledozer
Bash Granite Dragon
Hex Bone Crafter
Ghost Roaster Fear Eater
Camo (both paths)
Zook Floral Defender
Whirlwind Tempest Dragon
Fright Rider Sir Lance A Lot
Flashwing (both paths)
Shroomboom Barrier Boost
Drobot Clockwork Dragon
S2 Chop Chop Vampiric Warrior
Camo (both paths)

C-tier: Average competition
Flameslinger Pyromancer
Prism Break Crystaleer
Wrecking Ball Ultimate Spinner
Dino Rang Earthen Avenger
Zap Tesla Dragon
Gill Grunt Water Weaver
Shroomboom Paramushroom Promotion
Jet-Vac Vac-Packateer
Ignitor Blademaster
Sunburn Blaze Dragon
Eruptor Volcanor
S2 Eruptor Magmantor
Trigger Happy Golden Money Bags
Chop Chop Vampiric Warrior
Ghost Roaster Skull Master
Sonic Boom (both paths)
S2 Stealth Elf Forest Ninja
Drill Sergeant Megadozer

D-tier: Weaklings
Hex Shade Master
Sprocket Gearhead
Pop Fizz Best of the Beast
Chop Chop Undead Defender
Flameslinger Marksman
Whirlwind (both series) Ultimate Rainbower
Prism Break Prismancer
Bash Pulver Dragon
Slam Bam Glacier Yeti
Warnado Eye of the Storm
Spyro Sheep Burner Spyro
Stealth Elf Forest Ninja

E-tier: Bad characters
Jet-Vac Bird Blaster
Gill Grunt Harpooner
Eruptor Magmantor
Wrecking Ball Total Tongue
Drill Sergeant Battledozer
Warnado Wind Master

F-tier: VERY bad characters
Trigger Happy Golden Frenzy


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Fins, of fury!
Edited 3 times - Last edited at 03:26:32 22/01/2013 by LightSpyro13
DraculauraXXX Blue Sparx Gems: 654
#1669 Posted: 09:21:06 18/01/2013
So do we have any info on zaps wow pow yet? Is telsa dragon the clear choice now?
X-Treme Ripto Gems: 360
#1670 Posted: 11:49:12 18/01/2013
Quote: zookinator
My dad has checked both stores during his lunchbreak and when he gets home, there has been ABSOLUTELY no giants! There is a scalper in my area and I KNOW IT!



No, whenever gamestop or walmart get their shipments in, it sells out within 5 minutes.
zookinator Platinum Sparx Gems: 5726
#1671 Posted: 13:17:31 18/01/2013
This is like when Wave four hit for SSA, could never find a single one of them until two weeks after it released. I lost all my patience with getting Whammy, so I want to get these figures as soon as possible! All I have to do is figure out when my GameStop gets their shipments and get there a few minutes early.
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Skylanders Colosseum Clash
A Fanmade Skylanders Boardgame
Tashiji Yellow Sparx Gems: 1453
#1672 Posted: 14:15:30 18/01/2013
I also think Anchors-a-Yay! is S-tier. Full-screen reach that ignores most obstacles, combined a 100+ damage Combo B that reaches just as far, is a recipe that very few characters can overcome. He destroys every keep-away character, Double Trouble, Ignitor, Hex, and Swarm from S-tier with ridiculous ease. Crusher and Bash are tossups and very arena-dependent, but consistently winnable matches for certain. He's annihilated by Stump Smash and at a tactical disadvantage versus Chop Chop, but that's it. A-tier seriously Hails to the Whale to be honest, with the sole exception of the Life guys; particularly Lumbering Laserer Rex.

Very clearly a new top character. DocCroc is right.

As for Up Close and Personal, it's definitely worse. There's no unity between upgrades--you get +Armor, a difficult-to-hit bite while bellyflopping, and a very underwhelming (at least compared to Anchors) water barf attack. Honestly, the +40 Armor is the biggest perk, and it in no way matches up to a very potent set of combos. Nevertheless, there's no way he lands anywhere below A-tier, because even though it sounds like I'm being quite harsh on the path, the fact is that he has enormous armor, HP, and damage capabilities that may be worse than Anchors, but are still highly effective.

Also, strangely enough, it's more difficult to spam the bite attack on Up Close. You'll accidentally trigger the water barf if you try to bite too quickly. Another advantage for Anchors, because bite spamming is the best thing by far that Thumpback does up close.

EDIT: Also, there's no consistent way to beat Eye Brawl and Thumpback, so we can't have a (G) label anymore. They used to be united by common weaknesses (speed particularly), but both of the new guys throw this completely out-of-whack. Thumpback's full-screen offense defeats keep-away, and Eye Brawl's remote eye actually being good defeats the speed argument. There's now no consistent way to trump all Giants.
Edited 1 time - Last edited at 14:18:33 18/01/2013 by Tashiji
spoons10696 Gold Sparx Gems: 2525
#1673 Posted: 15:08:59 18/01/2013
So I got Thumpback and Eyebrawl and we played them both pvp and I have to admit Thumpback kicks butt in pvp.......and Eye Brawl!?......well I wasnt overly impressed. Hopefully they become better matched after a few upgrades but right now Eye Brawl gets nowhere close to kicking Thumpback on pvp and he also didnt fair much better against the other giants I have. What do you guys think about Eye Brawl and his pvp abilities?
X-Treme Ripto Gems: 360
#1674 Posted: 15:14:43 18/01/2013
So, both paths S for eye brawl? Is the eye fly significantly better?
Tashiji Yellow Sparx Gems: 1453
#1675 Posted: 15:55:34 18/01/2013
^ Yes, it is. The mini-eyes that pop with each successful laser shot are highly effective, and the speed/duration upgrade allows you to keep the eye out about four or five times the length of Soul of the Flame while traversing the entire screen almost instantly. The eye slam could be better with more range, but keep in mind that the eye is invincible and super fast, so 30 damage per flop is nothing to scoff at.

Honestly, due to being able to take down most opponents without even moving, I do give the edge to Eye for an Eye. It gives him better coverage of his elemental weakness, and there's no dependence on being close to deal good damage. Both paths probably will land in S-tier, though, sort of like what happened with Terrafin.
gillgrunt987 Diamond Sparx Gems: 7668
#1676 Posted: 16:22:13 18/01/2013
Why does Flameslinger Marksman still have the "[G]" mark? Just wanting to know, as I have easily been able to beat him with my Giants.
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot.
andy2467 Blue Sparx Gems: 880
#1677 Posted: 17:14:35 18/01/2013
Quote: LightSpyro13
My personal list for PvP not including Giants:



S-tier: Broken characters
S2 Stump Smash Nut Crafter
S2 Hex Bone Crafter
S2 Chop Chop Undead Defender
Ignitor (both series) Soul of the Flame
S2 Terrafin both paths
Voodood Maruader
S2 Bash Granite Dragon
S2 Drill Sergeant Megadozer

A-tier: Great Characters
S2 Prism Break both paths
Terrafin both paths
S2 Pulver Dragon Bash
S2 Gill Grunt Water Weaver
S2 Cynder Shadowdancer
S2 Stump Smash Nut Crafter
Dino Rang Grand Master Boomerang
Wham-Shell Captain Crustacean
S2 Eruptor Volcanor
Fright Rider Joust Jockey
Drobot Master Blaster
S2 Whirlwind Tempest Dragon
Sprocket Operator (for now, may drop her down if I feel I need to)
Chill Ice Lancer
Stealth Elf (both series) Pook Blade Saint
S2 Ignitor Blademaster
B-tier: Fine characters
Pop Fizz Mad Scientist
Smash N Bash Stump Smash
S2 Harpooner Gill Grunt
Cynder (both series) Nether Welder
Cynder Shadowdancer
Spyro Blitz Spyro
Voodood Elementalist
Slam Bam Blizzard Brawler
Sunburn Flame Lord
S2 Drill Sergeant Battledozer
Bash Granite Dragon
Hex Bone Crafter
Ghost Roaster Fear Eater
Camo (both paths)
Zook Floral Defender
Whirlwind Tempest Dragon
Fright Rider Sir Lance A Lot
Flashwing (both paths)
Shroomboom Barrier Boost
Drobot Clockwork Dragon
S2 Chop Chop Vampiric Warrior
Camo (both paths)

C-tier: Average competition
Flameslinger Pyromancer
Prism Break Crystaleer
Wrecking Ball Ultimate Spinner
Dino Rang Earthen Avenger
Zap Tesla Dragon
Gill Grunt Water Weaver
Shroomboom Paramushroom Promotion
Jet-Vac Vac-Packateer
Ignitor Blademaster
Sunburn Blaze Dragon
Eruptor Volcanor
S2 Eruptor Magmantor
Trigger Happy Golden Money Bags
Chop Chop Vampiric Warrior
Ghost Roaster Skull Master
Sonic Boom (both paths)
S2 Stealth Elf Forest Ninja
Drill Sergeant Megadozer

D-tier: Weaklings
Hex Shade Master
Sprocket Gearhead
Pop Fizz Best of the Beast
Chop Chop Undead Defender
Flameslinger Marksman
Whirlwind (both series) Ultimate Rainbower
Prism Break Prismancer
Bash Pulver Dragon
Slam Bam Glacier Yeti
Warnado Eye of the Storm
Spyro Sheep Burner Spyro
Stealth Elf Forest Ninja

E-tier: Bad characters
Jet-Vac Bird Blaster
Gill Grunt Harpooner
Eruptor Magmantor
Wrecking Ball Total Tongue
Drill Sergeant Battledozer
Warnado Wind Master

F-tier: VERY bad characters
Trigger Happy Golden Frenzy




your also missing double trouble which is obviously an s tier on channeler
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smilie smilie smilie smilie smilie
EgoNaut Yellow Sparx Gems: 1730
#1678 Posted: 17:14:39 18/01/2013 | Topic Creator
It's always good to test new characters, but the results seem pretty clear for these two so far, at least for a couple of the placements.

Are people okay with these?

  • Eye Brawl / Eye for an Eye placed in S Tier.
  • Eye Brawl / Eye Brawler placed in S Tier.
  • Thumpback / Anchor's A-Yay placed in S Tier.

I decided to hold back on Thumpback / Up Close And Personal until I hear a bit more about it.

Also,

  • (G) labelling system removed.
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S1: smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
S2: smiliesmiliesmiliesmiliesmilie
S3: smiliesmiliesmiliesmiliesmilie
andy2467 Blue Sparx Gems: 880
#1679 Posted: 17:20:09 18/01/2013
i dunno but i wish i had those
for eye brawl im gonna choose eye brawler
and for thumpback i was thinking up close and personal but from what i have been hearing the anchor path sounds better
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smilie smilie smilie smilie smilie
LightSpyro13 Blue Sparx Gems: 861
#1680 Posted: 17:38:31 18/01/2013
Quote: andy2467
Quote: LightSpyro13
My personal list for PvP not including Giants:



S-tier: Broken characters
S2 Stump Smash Nut Crafter
S2 Hex Bone Crafter
S2 Chop Chop Undead Defender
Ignitor (both series) Soul of the Flame
S2 Terrafin both paths
Voodood Maruader
S2 Bash Granite Dragon
S2 Drill Sergeant Megadozer

A-tier: Great Characters
S2 Prism Break both paths
Terrafin both paths
S2 Pulver Dragon Bash
S2 Gill Grunt Water Weaver
S2 Cynder Shadowdancer
S2 Stump Smash Nut Crafter
Dino Rang Grand Master Boomerang
Wham-Shell Captain Crustacean
S2 Eruptor Volcanor
Fright Rider Joust Jockey
Drobot Master Blaster
S2 Whirlwind Tempest Dragon
Sprocket Operator (for now, may drop her down if I feel I need to)
Chill Ice Lancer
Stealth Elf (both series) Pook Blade Saint
S2 Ignitor Blademaster
B-tier: Fine characters
Pop Fizz Mad Scientist
Smash N Bash Stump Smash
S2 Harpooner Gill Grunt
Cynder (both series) Nether Welder
Cynder Shadowdancer
Spyro Blitz Spyro
Voodood Elementalist
Slam Bam Blizzard Brawler
Sunburn Flame Lord
S2 Drill Sergeant Battledozer
Bash Granite Dragon
Hex Bone Crafter
Ghost Roaster Fear Eater
Camo (both paths)
Zook Floral Defender
Whirlwind Tempest Dragon
Fright Rider Sir Lance A Lot
Flashwing (both paths)
Shroomboom Barrier Boost
Drobot Clockwork Dragon
S2 Chop Chop Vampiric Warrior
Camo (both paths)

C-tier: Average competition
Flameslinger Pyromancer
Prism Break Crystaleer
Wrecking Ball Ultimate Spinner
Dino Rang Earthen Avenger
Zap Tesla Dragon
Gill Grunt Water Weaver
Shroomboom Paramushroom Promotion
Jet-Vac Vac-Packateer
Ignitor Blademaster
Sunburn Blaze Dragon
Eruptor Volcanor
S2 Eruptor Magmantor
Trigger Happy Golden Money Bags
Chop Chop Vampiric Warrior
Ghost Roaster Skull Master
Sonic Boom (both paths)
S2 Stealth Elf Forest Ninja
Drill Sergeant Megadozer

D-tier: Weaklings
Hex Shade Master
Sprocket Gearhead
Pop Fizz Best of the Beast
Chop Chop Undead Defender
Flameslinger Marksman
Whirlwind (both series) Ultimate Rainbower
Prism Break Prismancer
Bash Pulver Dragon
Slam Bam Glacier Yeti
Warnado Eye of the Storm
Spyro Sheep Burner Spyro
Stealth Elf Forest Ninja

E-tier: Bad characters
Jet-Vac Bird Blaster
Gill Grunt Harpooner
Eruptor Magmantor
Wrecking Ball Total Tongue
Drill Sergeant Battledozer
Warnado Wind Master

F-tier: VERY bad characters
Trigger Happy Golden Frenzy




your also missing double trouble which is obviously an s tier on channeler


I don't have smilie. If I did, I would've put him here.

He does look very overpowered on Channeler, but he also has one weakness and it's


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Fins, of fury!
DraculauraXXX Blue Sparx Gems: 654
#1681 Posted: 17:51:47 18/01/2013
So dos Eye for an Eye even top Bone Crafter for best Undead?
Tashiji Yellow Sparx Gems: 1453
#1682 Posted: 18:40:27 18/01/2013
^ Probably. Hex at least can be interrupted. Eye for an Eye is super cheap at range, and still a better-than-average melee character up close, leaving him with no real weaknesses aside from his elemental vulnerability, and even then, he covers it fairly well. You would seriously need full +Elemental Heroics on your Magic character to have much of a chance, because the default Elemental Power value just isn't enough to combat him effectively.

Really, I think Eye Brawl's two paths are #1 and #1a for best Undead. It's like they were trying to create a broken character.
Mrmorrises Platinum Sparx Gems: 7038
#1683 Posted: 19:01:15 18/01/2013
How much damage do Eye brawl's melee attacks do on Eye brawler? I'd imagine they would stack very well.

EDIT: Also, how does Eye Brawl vs Double Trouble, and Thumpback vs Stealth elf pan out? I can see DT and SE being tough counters for Eye brawl and Thumpback (Obviously not SE>Eye brawl) due to elemental advantage, and they appear to have quite a tactical advantage.
Edited 1 time - Last edited at 19:12:45 18/01/2013 by Mrmorrises
Tashiji Yellow Sparx Gems: 1453
#1684 Posted: 19:42:46 18/01/2013
Eye Brawler's do 30 a punch, 20 on Eye for an Eye. Since he punches in pairs, it adds up. Empty body also hits for the same amount, but blindly.

Also, yes, Pook Elf eats Thumpback alive. You can close distance almost instantly and bite spam just can't do enough damage to overcome the bladebath Stealth Elf unleashes on a character with both size and element working against him. Heroics are still important, though, as he can still knock close to 200 HP off of her in the time it takes to get near him, depending on the arena. Need to do as much damage as possible ASAP to win, even with the element working in your favor.

Eye Brawl is a little different. While Brawler falls as easily to Double Trouble as you'd imagine, Eye for an Eye can really take a chunk out of DT's health before he gets close enough for the beam, and due to the massive HP/defensive advantage, he practically has to be Magic Bomb'd or else you'll run out of HP first. Also, elemental Heroics seem even more imperative in this case. Eye for an Eye actually won a couple on the more spacious arenas, and both paths were able to make it a close fight, even against our completely maxed Double Trouble.
Mrmorrises Platinum Sparx Gems: 7038
#1685 Posted: 19:58:11 18/01/2013
Wouldn't eldritch beam be the right move against Eye braawl? I'd imagine if DT locked on the elemental damage would make quick work of Eye brawl, but then again it does depend if DT was able to get close to him without taking too much of a beating. But that's what teleporters are for.

Also, if Eye brawl were fighting S2 Chop chop undead defender, would Eye brawl be able to fly the eye behind Chop chop's shield and fire lasers to torment him from the behind easily?
LightSpyro13 Blue Sparx Gems: 861
#1686 Posted: 22:15:04 18/01/2013
Just played with Series 2 Zap and I Ultimately reccommend placing Tesla Dragon in B tier (but not Slime Serpent, still is C tier). His Wow Pow is awesome, but difficult to use effectively.

While riding a wave and/or using the Splash (the Wow Pow), you can still shoot the lighnting breath at your opponent. This helps the wave finally do some actual damage. The Splash does only 33 damage, but affects a great area. It makes it easier to hit your opponent.

So basically, you neeed to do a BIG charge combo that isn't too easy to use.

1. Ride a wave towards your enemy.

2. Shoot at your opponent about 3 or 4 times while riding it. Rack up about 33 or 44 damage with it.

3. Hit your oppponent with the regular 27 damage wave attack.

4. Use the For Riley! Splash attack (while still using the lightning bolts) for an additional 33 damage.


Were talking about 137 (varies, but this is close) damage. It's not too hard to dodge (would be A if it was), but still makes him better. Zap does pretty well in PvP now, he used to be terrible at it (reccommend Slime Serpent S1 go to D btw, it's nerfed and useless now).

I reccommend using B as a starting point if no one agrees, move him somewhere else later if ya have to. The D tier is too slow and low-damaging for Tesla Dragon now, so is C tier in my eyes.
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Fins, of fury!
zap18 Gold Sparx Gems: 2530
#1687 Posted: 22:24:03 18/01/2013
Quote: LightSpyro13
Just played with Series 2 Zap and I Ultimately reccommend placing Tesla Dragon in B tier (but not Slime Serpent, still is C tier). His Wow Pow is awesome, but difficult to use effectively.

While riding a wave and/or using the Splash (the Wow Pow), you can still shoot the lighnting breath at your opponent. This helps the wave finally do some actual damage. The Splash does only 33 damage, but affects a great area. It makes it easier to hit your opponent.

So basically, you neeed to do a BIG charge combo that isn't too easy to use.

1. Ride a wave towards your enemy.

2. Shoot at your opponent about 3 or 4 times while riding it. Rack up about 33 or 44 damage with it.

3. Hit your oppponent with the regular 27 damage wave attack.

4. Use the For Riley! Splash attack (while still using the lightning bolts) for an additional 33 damage.


Were talking about 137 (varies, but this is close) damage. It's not too hard to dodge (would be A if it was), but still makes him better. Zap does pretty well in PvP now, he used to be terrible at it (reccommend Slime Serpent S1 go to D btw, it's nerfed and useless now).

I reccommend using B as a starting point if no one agrees, move him somewhere else later if ya have to. The D tier is too slow and low-damaging for Tesla Dragon now, so is C tier in my eyes.



I agree, but I think Her may be Lower A material. Hes hard to hit and can get really really far away. Melees have a big ploblem with him because most of them are really slow and have a very hard time catching up and avoiding slime trails you can lay down.


Also, Lets do some testing On Birning Bow Wow.
I'm suggesting A for him becuase of a powerfull and spammy comet slam and very usefull combos
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Salsa is best monkey
Amiibos or skylanders? Not sure this time around
Edited 1 time - Last edited at 22:30:18 18/01/2013 by zap18
Tashiji Yellow Sparx Gems: 1453
#1688 Posted: 22:43:47 18/01/2013
Quote: Mrmorrises
Wouldn't eldritch beam be the right move against Eye braawl? I'd imagine if DT locked on the elemental damage would make quick work of Eye brawl, but then again it does depend if DT was able to get close to him without taking too much of a beating. But that's what teleporters are for.

Also, if Eye brawl were fighting S2 Chop chop undead defender, would Eye brawl be able to fly the eye behind Chop chop's shield and fire lasers to torment him from the behind easily?


Well, Eldritch Beam's main advantage is that it can be done at medium-close range, but that doesn't get him clear of Eye-Brawl's offense the way it would for other characters. Against Brawler, Combo C has a very large arc that can easily clip you in Eldritch Beam for large damage. Against Eye for an Eye, your distance doesn't matter, because he'll be spamming lasers and bellyflops whether you're at a distance or right next to his body. The problem is mostly that there's no way to defend yourself, so, since you're going to sustain damage against Eye Brawl no matter what, the better option actually turns out to be kamikaze Magic Bombs at point blank range. Those have the DPS (damage per second) to actually put Eye Brawl down, while Eldritch Beam's 20/tick takes a while to eat through Eye Brawl's approximately 1100~ HP, even with the elemental advantage. Depending on how much damage you sustain between the start of the battle (because he'll sic the eye immediately) and when you finally get close enough to attack his body, you may not have the time left in your own HP to wait for Eldritch Beam and win the fight.

As for Chop Chop, he blocks a lot of the lasers. They tend to target the "center" of the character in the same way Eldritch Beam does, so, they'll be absorbed in the same way for the most part. The bouncing eyeballs make it easier to damage him than using an Eldritch, though, so it's not like they're totally ineffective against Chop Chop either. The issue with this matchup boils down to stunlocking again, and how Chop Chop can use that to essentially wreck Eye Brawl's strategy regardless of what path he's on.
Edited 1 time - Last edited at 22:47:05 18/01/2013 by Tashiji
EgoNaut Yellow Sparx Gems: 1730
#1689 Posted: 23:39:53 18/01/2013 | Topic Creator
Forgive me, but i'm currently having a dumb moment where I can't remember if there was a reason for having Series 1 Zap / Smile Serpent in C Tier, given the environment of the current tiers in 'Giants. I think I remember asking if he was in the right tier before, but I forgot whether anyone answered me.
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S1: smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
S2: smiliesmiliesmiliesmiliesmilie
S3: smiliesmiliesmiliesmiliesmilie
Edited 1 time - Last edited at 23:40:34 18/01/2013 by EgoNaut
Mrmorrises Platinum Sparx Gems: 7038
#1690 Posted: 23:48:28 18/01/2013
Quote: Mrmorrises
Believe it or not, I suggest S2 Lightning rod/Lightning lord should definitely go up a tier or two. Some argue that the wow pow really makes such a small difference on that path, however I will argue that it does make quite a powerful difference. Remember how the main reason Lightning lord is inferior to Typhoon titan was that it was way too stationary? Well now Lightning rod has two powerful options for fighting at range, he can rack up ridiculous damage against those who are foolish enough to place themselves on a lower elevation than him with his 26 damage dealing grand lightning attack.However the wow pow gives him an entirely less stationary option for ranged damage that has seperate purposes from the grand lightning attack. The purpose of the wow pow is to handle someone who is trying to flee from you, and when someone is trying to play keep away Grand lightning summoning will not work very well, however the wow pow does a very rapid stream of 14 damage.......and Lightning rod does not have to stay in one spot! Ah, but how does he compete with his neighboring tiers? In D tier his insane damage and powerful ranged options score him epic victories, of course always watch out for those who have an elemental advantage over you....but even tier characters often must be cautious when fighting their elemental disadvantage. C tier does not seem out of his league at all, he does very well there, and meets very little competition B tier does not seem at all out of his reach.

Verdict: I highly recommend C or even B tier for S2 Lightning rod/Lightning lord. I have yet to try Typhoon titan with the wow pow, but I am loving him on Lightning lord with it!



Anyone agree with this?
LightSpyro13 Blue Sparx Gems: 861
#1691 Posted: 01:04:04 19/01/2013
Quote: zap18
Quote: LightSpyro13
Just played with Series 2 Zap and I Ultimately reccommend placing Tesla Dragon in B tier (but not Slime Serpent, still is C tier). His Wow Pow is awesome, but difficult to use effectively.

While riding a wave and/or using the Splash (the Wow Pow), you can still shoot the lighnting breath at your opponent. This helps the wave finally do some actual damage. The Splash does only 33 damage, but affects a great area. It makes it easier to hit your opponent.

So basically, you neeed to do a BIG charge combo that isn't too easy to use.

1. Ride a wave towards your enemy.

2. Shoot at your opponent about 3 or 4 times while riding it. Rack up about 33 or 44 damage with it.

3. Hit your oppponent with the regular 27 damage wave attack.

4. Use the For Riley! Splash attack (while still using the lightning bolts) for an additional 33 damage.


Were talking about 137 (varies, but this is close) damage. It's not too hard to dodge (would be A if it was), but still makes him better. Zap does pretty well in PvP now, he used to be terrible at it (reccommend Slime Serpent S1 go to D btw, it's nerfed and useless now).

I reccommend using B as a starting point if no one agrees, move him somewhere else later if ya have to. The D tier is too slow and low-damaging for Tesla Dragon now, so is C tier in my eyes.



I agree, but I think Her may be Lower A material. Hes hard to hit and can get really really far away. Melees have a big ploblem with him because most of them are really slow and have a very hard time catching up and avoiding slime trails you can lay down.


Also, Lets do some testing On Birning Bow Wow.
I'm suggesting A for him becuase of a powerfull and spammy comet slam and very usefull combos



No, I think he's Top B material. He still lacks health and there are characters who deal better damage than he does, plus Melees will have no problem beating him up close (even the slow ones). The slime is badly nerfed now, it doesn't travel as fast or far anymore and it doesn't slow you down as much. Even if you do get stuck in the electric slime, it doesn't do much damage.

I only reccommend putting him as High as B tier (Tesla Dragon only, Slime Serpent still sucks).

As for Hot Dog, I love him and all but I think he is only B too on Burning Bow Wow. He is very versatile and does a lot of damage fast, but he has the worst defense out of any character in the game.

1. Extremely low armor, he and Gill Grunt are both tied for the lowest armor in the game.

2. Very low health, barely surpassing Ignitor and Sprocket's health.

3. No great defensie moves, the Fire Wall can't even block projectiles.

Like Trigger Happy, Hot Dog is powerful but terribly easy to defeat.
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Fins, of fury!
X-Treme Ripto Gems: 360
#1692 Posted: 02:22:23 19/01/2013
It seems as if thumpback and eye brawl are the best in the game for pvp. Who wins between them?
Mrmorrises Platinum Sparx Gems: 7038
#1693 Posted: 02:46:04 19/01/2013
The answer to that question would have to be neither of them......JK I don't even have them. But I would definitely say the entire air element is best at pvp, as well as Double Trouble, Bash, Tree rex, Hot head and S2 Slam bam.
X-Treme Ripto Gems: 360
#1694 Posted: 02:54:32 19/01/2013
Hmm, i have a few more air guys, and i totes agree that whirlwimd and sonic boom are really good, swarm is prety good, and jet vac/lightning rod are far worse than average. Thumpback looks overpowered. Very overpowered.
Ash Starkindle Gold Sparx Gems: 2625
#1695 Posted: 03:40:44 19/01/2013
smilie sounds amazing, should I get him or smilie ? I can only get one, I'm saving up for smilie smilie smilie smilie smilie
Edited 1 time - Last edited at 00:03:50 24/01/2013 by Ash Starkindle
Mrmorrises Platinum Sparx Gems: 7038
#1696 Posted: 03:44:00 19/01/2013
Quote: X-Treme
Hmm, i have a few more air guys, and i totes agree that whirlwimd and sonic boom are really good, swarm is prety good, and jet vac/lightning rod are far worse than average. Thumpback looks overpowered. Very overpowered.



Jet vac and Lightning rod? Far worse than average? I dunno what you're smoking dawg.
X-Treme Ripto Gems: 360
#1697 Posted: 03:48:00 19/01/2013
Quote: Ash Starkindle
smilie sounds amazing, should I get him or smilie ? I can only get one, I'm saving up for smilie smilie smilie smilie


I would get smilie if you have access to him, but hot head is cool, too.

Quote: Mrmorrises
Quote: X-Treme
Hmm, i have a few more air guys, and i totes agree that whirlwimd and sonic boom are really good, swarm is prety good, and jet vac/lightning rod are far worse than average. Thumpback looks overpowered. Very overpowered.



Jet vac and Lightning rod? Far worse than average? I dunno what you're smoking dawg.



I am smoking weed, smilie

They are really bad, at least jet vac is. I could see someone being good with lightning rod, though.
Mrmorrises Platinum Sparx Gems: 7038
#1698 Posted: 04:03:48 19/01/2013
Okay, well Jet vac requires some practice. Do you have S2 lightning rod? He's very good, just like his S1
LightSpyro13 Blue Sparx Gems: 861
#1699 Posted: 04:18:45 19/01/2013
Jet-Vac is a fine story mode character (especially on Bird Blaster, really helpful for Nightmare mode), but lacks luster in PvP.

His attacks are fairly weak and he has NO knockback in his attacks (except his corkscrew, but you have to fly in order to use it and flying does not last very long).

He has a lot of armor and is long-ranged but still isn't enough to make up for his flaws.
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Fins, of fury!
Mrmorrises Platinum Sparx Gems: 7038
#1700 Posted: 04:41:02 19/01/2013
Well he is in middle tier right now, so he is not a true Trigger happy in pvp, and still does fine. I actually found that the air blasts NOT knocking your foe back can actually result in more damage being dealt than if the opponent were knocked back, however against someone lwho's a close range nightmare like Double Trouble, than yeah knockback on the projectile would be very nice.
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