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The Definitive Skylanders PvP Tier List: GIANTS EDITION. [STICKY]
Dragon Master58 Yellow Sparx Gems: 1366
#1351 Posted: 14:18:10 24/12/2012
Another quick question: which paths are better for tree rex, bouncer, shroomboom, flashwing & S2 cynder? I'm getting them for xmas so I'd like to know which ones are better please
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
Edited 1 time - Last edited at 14:19:17 24/12/2012 by Dragon Master58
weebbby Emerald Sparx Gems: 4220
#1352 Posted: 14:20:41 24/12/2012
^ This is my opinion on those 5:
smilie Lumbering Laserer
smilie Robot Rocketeer
smilie Parashroom Promotion
smilie Super Spinner
smilie Shadowdancer, same as the first one, Nether Wielder still does nothing for you.
Edited 2 times - Last edited at 14:21:14 24/12/2012 by weebbby
Skybagel Gold Sparx Gems: 2092
#1353 Posted: 14:25:58 24/12/2012
Quote: Tashiji
Predicting S2 Volcanor Eruptor ends up in A-tier. He already had next to no close-range weakness, and his Wow Pow is incredible. A quick tip for anyone else who happens to be testing S2 Eruptor and reads this: Your Wow Pow needs no charge time at all. All you need to do is hold the button for a split second longer than it takes to shoot the lava ball before releasing, making lava barf deployment as instantaneous as any other attack. You should only be holding the button for more than a split second if you intend to walk, in which case, hold it all the time--Eruptor moves at the same speed when charging Lava Barf as he does while walking normally, so you can always have the attack ready. It all just works incredibly well.

He's still too slow to tangle with some of the true upper-end characters, but in our current (minimal; barely any time at our disposal) testing, he really eats through B-tier in almost embarrassing fashion. I can't imagine this beast being below A, but please test more if you have the figure.





(Not my video)
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Whoop whoop! Yellow Sparx on the day of Swap Force's release!
LightSpyro13 Blue Sparx Gems: 861
#1354 Posted: 15:34:51 24/12/2012
Quote: Dragon Master58
Another quick question: which paths are better for tree rex, bouncer, shroomboom, flashwing & S2 cynder? I'm getting them for xmas so I'd like to know which ones are better please



Tree Rex: Treefolk Dash

Bouncer: I don't have him

Shroomboom: Barrier Boost by a longshot

Flashwing: Super Shards is more fun, but less powerful.

Cynder- Shadowdancer
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Fins, of fury!
weebbby Emerald Sparx Gems: 4220
#1355 Posted: 18:01:42 24/12/2012
My opinion, even though I already answered DM58's with it, I will tell you more about it in bold, next to yours.
Quote: LightSpyro13
Quote: Dragon Master58
Another quick question: which paths are better for tree rex, bouncer, shroomboom, flashwing & S2 cynder? I'm getting them for xmas so I'd like to know which ones are better please
Tree Rex: Treefolk Dash Treefolk Charger is a lot less fun, and not as strong.

Bouncer: I don't have him Sticking with Robot Rocketeer, I-Beam Supreme is useless.

Shroomboom: Barrier Boost by a longshot No, NO, NO!!!Parashroom Promotion by a longshot, as it is more fun, and stronger.

Flashwing: Super Shards is more fun, but less powerful. Super Spinner is more fun, and stronger.

Cynder- Shadowdancer I agree.
LightSpyro13 Blue Sparx Gems: 861
#1356 Posted: 18:30:45 24/12/2012
Quote: weebbby
^ This is my opinion on those 5:
smilie Lumbering Laserer is no fun at all and is not as useful for PvP
smilie Robot Rocketeer
smilie Parashroom Promotion is completely sh** and very boring, Barrier Boost is by far superior
smilie Super Spinner is stronger, but less fun
smilie Shadowdancer, same as the first one, Nether Wielder still does nothing for you.



Fixed em for ya.
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Fins, of fury!
weebbby Emerald Sparx Gems: 4220
#1357 Posted: 18:31:49 24/12/2012
We all have our own opinions.
Mrmorrises Platinum Sparx Gems: 7038
#1358 Posted: 19:19:42 24/12/2012
My opinions
Treerex:Treefolk charger, lumbering laserer looked better on paper, but nah.
Bouncer: Dont have him, most folks suggest Robot rocketeer.
Shroomboom:Barrier boost, otherwise Shroomboom gets mauled by melee characters.
Flashwing: Dont have her, but I am leaning towards super spinner when I get her.
Cynder:Nether welder, it's close, but the shadow dash hardly suffers in the tradeoff and the black lightning becomes massive. Plus the exploding ghosts are very useful now that they all explode at once!
Edited 1 time - Last edited at 22:50:25 24/12/2012 by Mrmorrises
Thumpterra12 Ripto Gems: 120
#1359 Posted: 20:01:31 24/12/2012
Umm, this isnt the upgrade path recomendation thread.
flashwingftw Emerald Sparx Gems: 3332
#1360 Posted: 20:09:39 24/12/2012
Tree Rex: Limbering laserer, I just love it, it's fun and strong, but he's kinda slow...
Flashwing: <3 I can't express how much better she is on super spinner, and how much awesomer!
Bouncer: I have yet to try out his robot rocketeer path, but I beam supreme isn't that much fun
Shroomboom: barrier boost, para shroom promotion is utter crap, I mean it's a no brainer to pick barrier boost, you can become temporarily invincible!
Cynder: both are good, nether welder is funner and shadowdancer is good for pvp, can't really decide.....
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The PinkPrint is on iTunes now! #TeamMinaj
Been here for 3 years and still can't figure out why half of the people are so damn rude.
R.I.P to my wallet
joerox123 Yellow Sparx Gems: 1992
#1361 Posted: 20:18:50 24/12/2012
Quote: LightSpyro13
Quote: weebbby
^ This is my opinion on those 5:
smilie Lumbering Laserer is no fun at all and is not as useful for PvP
smilie Robot Rocketeer
smilie Parashroom Promotion is completely sh** and very boring, Barrier Boost is by far superior
smilie Super Spinner is stronger, but less fun
smilie Shadowdancer, same as the first one, Nether Wielder still does nothing for you.



Fixed em for ya.



Well, not EVERYONE does PvP like you. And Thumpterra is right.
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the road is long, we carry on
try to have fun in the meantime☠
LightSpyro13 Blue Sparx Gems: 861
#1362 Posted: 20:42:38 24/12/2012
Quote: joerox123
Quote: LightSpyro13
Quote: weebbby
^ This is my opinion on those 5:
smilie Lumbering Laserer is no fun at all and is not as useful for PvP
smilie Robot Rocketeer
smilie Parashroom Promotion is completely sh** and very boring, Barrier Boost is by far superior
smilie Super Spinner is stronger, but less fun
smilie Shadowdancer, same as the first one, Nether Wielder still does nothing for you.



Fixed em for ya.



Well, not EVERYONE does PvP like you. And Thumpterra is right.


1. Don't act like the forum police, please (no offense).

2. Never said everyone did.

3. Weeebey did it first, I was just countering it. Why do I always get the blame game when it's not my fault?
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Fins, of fury!
gillgrunt987 Diamond Sparx Gems: 7681
#1363 Posted: 23:42:23 24/12/2012
This topic should be stickied.
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot.
weebbby Emerald Sparx Gems: 4220
#1364 Posted: 00:20:01 25/12/2012
@ LightSpyro13
1. You did it in a mean way by saying Fixed em for ya, and I stated kindly that it was my opinion.
2. You spelled my name wrong.
Earth-Dragon Blue Sparx Gems: 972
#1365 Posted: 00:55:28 25/12/2012
I find it odd people even bother asking which path they should go. Why not just play the game, pick a path, and if you don't like it, change it. All these guys have said for months to go the flamethrower path on sunburn, and they are just starting to realize that it is the weaker path.

This game is not a game where it matters if you take this or that path. Just play the one that fits your style/ compliments your team.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
Thumpterra12 Ripto Gems: 120
#1366 Posted: 02:06:00 25/12/2012
yes, like i prefer forest ninja stealth elf over pook blade saint.
Zeeker Blue Sparx Gems: 523
#1367 Posted: 02:30:12 25/12/2012
Quote: Earth-Dragon
I find it odd people even bother asking which path they should go. Why not just play the game, pick a path, and if you don't like it, change it. All these guys have said for months to go the flamethrower path on sunburn, and they are just starting to realize that it is the weaker path.

This game is not a game where it matters if you take this or that path. Just play the one that fits your style/ compliments your team.



I agree, people rely too much on others recommendations. But I find Blaze dragon to be the stronger path for Sunburn.
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You will not survive.
joerox123 Yellow Sparx Gems: 1992
#1368 Posted: 02:30:33 25/12/2012
Quote: LightSpyro13
Quote: joerox123
Quote: LightSpyro13



Fixed em for ya.



Well, not EVERYONE does PvP like you. And Thumpterra is right.


1. Don't act like the forum police, please (no offense).

2. Never said everyone did.

3. Weeebey did it first, I was just countering it. Why do I always get the blame game when it's not my fault?



1. Saying No Offense doesn't make it bot offensive no offense or anything. And how was I acting like police?

2. But you ACT/IMPLY that.

3. *Weeby. *cough* *cough* *NOTTHEVICTIM* *cough*
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the road is long, we carry on
try to have fun in the meantime☠
Earth-Dragon Blue Sparx Gems: 972
#1369 Posted: 05:30:47 25/12/2012
Pony, you really need to wipe no offense out of vocabulary. As has been said, if you are going to say something brazen, just stick by it and don't cower behind that phrase. It's the equivalent and breaking a chair over someone's back and saying "I didn't mean to!!" to avoid repercussion.

Be bold or be polite
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
LightSpyro13 Blue Sparx Gems: 861
#1370 Posted: 07:22:06 25/12/2012
^ NO OFFENSE! NO OFFENSE! NO OFFENSE!! NO OFFENSE!! NO OFFENSE!!
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Fins, of fury!
EgoNaut Yellow Sparx Gems: 1730
#1371 Posted: 12:09:43 25/12/2012 | Topic Creator
Behave, children! smilie

And Thumpterra12's point was right: This thread is not the upgrade paths recommendations thread. If you want people to recommend you an upgrade path then use the actual Upgrade Paths Recommendations thread! Or, you know, do as Earth-Dragon said and pick whatever path you fancy having fun with instead of worrying about which one is the "best". You can always change it later if you end up not liking it.


Unrelated, but Happy Christmas, everyone!
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S1: smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
S2: smiliesmiliesmiliesmiliesmilie
S3: smiliesmiliesmiliesmiliesmilie
Edited 1 time - Last edited at 12:10:18 25/12/2012 by EgoNaut
Dragon Master58 Yellow Sparx Gems: 1366
#1372 Posted: 14:36:35 25/12/2012
Quote: Thumpterra12
Umm, this isnt the upgrade path recomendation thread.



Quote: EgoNaut
Behave, children! smilie

And Thumpterra12's point was right: This thread is not the upgrade paths recommendations thread. If you want people to recommend you an upgrade path then use the actual Upgrade Paths Recommendations thread! Or, you know, do as Earth-Dragon said and pick whatever path you fancy having fun with instead of worrying about which one is the "best". You can always change it later if you end up not liking it.


Unrelated, but Happy Christmas, everyone!


I asked in this thread because all characters I wanted to know the better path for that i listed are in the same tier for either path, so I was wondering if one was better, like camo's paths are B-tier, but vine virtuoso is slightly better. Whilst I am grateful to light and weebey for their views, I would still like to know which are better, mainly for shroomboom, as i've taken charging for tree rex & rockets for bouncer out of personal choice, and I plan to take spinning for flashwing, as I've heard it does wonders for her spinning. as for cynder, I can switch paths anyway smilie So shroomboom's the one I'd most like to know the better path for, but info about which are better for the others would be appreciated too, if anyone would be so kind. Thank you, and of course, MERRY CHRISTMAS EVERYONE!!!!
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
Edited 1 time - Last edited at 14:37:03 25/12/2012 by Dragon Master58
joerox123 Yellow Sparx Gems: 1992
#1373 Posted: 14:41:44 25/12/2012
I got Hot Head and am currently on The Burninator, it is very powerful and good. I'll be resetting soon, and will come back.


And just please LS13, go away. Stop Trolling! (Oh no I'm such a forum op)
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the road is long, we carry on
try to have fun in the meantime☠
Dragon Master58 Yellow Sparx Gems: 1366
#1374 Posted: 14:59:24 25/12/2012
I'm taking the burninator, my sister's taking oil baron. Me and her are each getting our own set of giants (not regular skylanders because the giants are more unique) and my parents got me my own bouncer & tree rex, my sister her own crusher, and both of us got hot head. I don't have S2 Sonic boom and my sister doesn't have swarm YET - we're going to our nan's tomorrow and we get some more presents then, so here's hoping...

EDIT: I forgot to ask, is there a better path for S2 terrafin? I'm guessing that if there is, it's sandhog, but correct me if I'm wrong (sorry if I'm going a bit over the top with these requests, I really don't mean to ask for too much, I'd just like to know)
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
Edited 1 time - Last edited at 15:03:26 25/12/2012 by Dragon Master58
Tashiji Yellow Sparx Gems: 1453
#1375 Posted: 15:12:59 25/12/2012
Sandhog is better, but both are easily S-tier guys.
LightSpyro13 Blue Sparx Gems: 861
#1376 Posted: 16:54:05 25/12/2012
Quote: joerox123
I got Hot Head and am currently on The Burninator, it is very powerful and good. I'll be resetting soon, and will come back.


And just please LS13, go away. Stop Trolling! (Oh no I'm such a forum op)


You know, you're seriously starting to get on my nerves. Who's the boss of me? Not you.

Quote: Dragon Master58
I'm taking the burninator, my sister's taking oil baron. Me and her are each getting our own set of giants (not regular skylanders because the giants are more unique) and my parents got me my own bouncer & tree rex, my sister her own crusher, and both of us got hot head. I don't have S2 Sonic boom and my sister doesn't have swarm YET - we're going to our nan's tomorrow and we get some more presents then, so here's hoping...

EDIT: I forgot to ask, is there a better path for S2 terrafin? I'm guessing that if there is, it's sandhog, but correct me if I'm wrong (sorry if I'm going a bit over the top with these requests, I really don't mean to ask for too much, I'd just like to know)


Both paths are good and make him S tier, but I prefer Brawler (most people prefer Sandhog). Sandhog racks up more damage with the Wow Pow, but it also gets so fast its hard to control; and if you touch the slightest edge of a cliff, you'll burst right outta the ground and leave yourself vulnerable.

Anyway, let's get back on topic shall we?
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Fins, of fury!
Skybagel Gold Sparx Gems: 2092
#1377 Posted: 17:29:47 25/12/2012
Can we like, move the recommendations here and continue and working on the rest of the Wave 2 and 3 characters?
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Whoop whoop! Yellow Sparx on the day of Swap Force's release!
Edited 1 time - Last edited at 17:30:13 25/12/2012 by Skybagel
Dragon Master58 Yellow Sparx Gems: 1366
#1378 Posted: 18:02:20 25/12/2012
Quote: Dragon Master58
Quote: Thumpterra12
Umm, this isnt the upgrade path recomendation thread.



Quote: EgoNaut
Behave, children! smilie

And Thumpterra12's point was right: This thread is not the upgrade paths recommendations thread. If you want people to recommend you an upgrade path then use the actual Upgrade Paths Recommendations thread! Or, you know, do as Earth-Dragon said and pick whatever path you fancy having fun with instead of worrying about which one is the "best". You can always change it later if you end up not liking it.


Unrelated, but Happy Christmas, everyone!


I asked in this thread because all characters I wanted to know the better path for that i listed are in the same tier for either path, so I was wondering if one was better, like camo's paths are B-tier, but vine virtuoso is slightly better. Whilst I am grateful to light and weebey for their views, I would still like to know which are better, mainly for shroomboom, as i've taken charging for tree rex & rockets for bouncer out of personal choice, and I plan to take spinning for flashwing, as I've heard it does wonders for her spinning. as for cynder, I can switch paths anyway smilie So shroomboom's the one I'd most like to know the better path for, but info about which are better for the others would be appreciated too, if anyone would be so kind. Thank you, and of course, MERRY CHRISTMAS EVERYONE!!!!



Quote: Skybagel
Can we like, move the recommendations here and continue and working on the rest of the Wave 2 and 3 characters?


again, I didn't specifically ask for recommendations
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
Tashiji Yellow Sparx Gems: 1453
#1379 Posted: 18:10:45 25/12/2012
I think the Terrafin question really did pertain to this thread directly. They're both in the same tier, and going to stay that way given the nature of his Wow Pow and overall brokenness, but which one is better within S-tier is very much pertinent to what we are discussing here. Sandhog takes it due to underground homing sharks and fin contact damage, but both will likely win and lose the same fights for the most part.
Dragon Master58 Yellow Sparx Gems: 1366
#1380 Posted: 18:38:15 25/12/2012
Thank you Tashiji, although I haven't taken brawler so I'll take that first to see what it's like then switch. I was just making it clear to skybagel that I posted here for a reason
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
reshiramflame Green Sparx Gems: 200
#1381 Posted: 21:21:53 25/12/2012
What should I upgrade for Cynder and Tree Rex? Just got Giants today, I'm at the point of upgrading for S2 Cynder, though I've heard that you can switch upgrade paths with S2's?
Skybagel Gold Sparx Gems: 2092
#1382 Posted: 23:04:46 25/12/2012
I'm going to post this again...

Quote: Skybagel
Can we like, move the recommendations here and continue and working on the rest of the Wave 2 and 3 characters?
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Whoop whoop! Yellow Sparx on the day of Swap Force's release!
Skybagel Gold Sparx Gems: 2092
#1383 Posted: 23:06:57 25/12/2012
Quote: Dragon Master58
Quote: Dragon Master58
Quote: Thumpterra12
Umm, this isnt the upgrade path recomendation thread.



Quote: EgoNaut
Behave, children! smilie

And Thumpterra12's point was right: This thread is not the upgrade paths recommendations thread. If you want people to recommend you an upgrade path then use the actual Upgrade Paths Recommendations thread! Or, you know, do as Earth-Dragon said and pick whatever path you fancy having fun with instead of worrying about which one is the "best". You can always change it later if you end up not liking it.


Unrelated, but Happy Christmas, everyone!


I asked in this thread because all characters I wanted to know the better path for that i listed are in the same tier for either path, so I was wondering if one was better, like camo's paths are B-tier, but vine virtuoso is slightly better. Whilst I am grateful to light and weebey for their views, I would still like to know which are better, mainly for shroomboom, as i've taken charging for tree rex & rockets for bouncer out of personal choice, and I plan to take spinning for flashwing, as I've heard it does wonders for her spinning. as for cynder, I can switch paths anyway smilie So shroomboom's the one I'd most like to know the better path for, but info about which are better for the others would be appreciated too, if anyone would be so kind. Thank you, and of course, MERRY CHRISTMAS EVERYONE!!!!



Quote: Skybagel
Can we like, move the recommendations here and continue and working on the rest of the Wave 2 and 3 characters?


again, I didn't specifically ask for recommendations



Like I said, that's for the upgrade path recommendations thread. This is a tier project. If you are confused about who is better, look at the list.

NOW CAN WE PLEASE WORK ON THE WAVE 2 AND 3 CHARACTERS?
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Whoop whoop! Yellow Sparx on the day of Swap Force's release!
Mrmorrises Platinum Sparx Gems: 7038
#1384 Posted: 23:59:52 25/12/2012
Next thing you know this topic will be for both recommendations and tiering. Although in a way it kind of was,example: seeing Tempest dragon is above Ultimate rainbower is like recommending Tempest for pvp.
Edited 1 time - Last edited at 00:00:33 26/12/2012 by Mrmorrises
Zeeker Blue Sparx Gems: 523
#1385 Posted: 00:03:54 26/12/2012
Alright, Paramushroom promotion should NOT be in the same tier as Barrier boost. Paramushroom promotion is highly inferior to Barrier boost and should be D or E tier.
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You will not survive.
LightSpyro13 Blue Sparx Gems: 861
#1386 Posted: 00:54:42 26/12/2012
^ Even though I agree with that opinion (though I'd rather put it in C or D instead of E, mostly D), you forgot to state reasons and who can beat him and who he can beat.
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Fins, of fury!
Zeeker Blue Sparx Gems: 523
#1387 Posted: 01:13:22 26/12/2012
In my testings he beat magmantor eruptor(S1) and earthen avenger dino rang while he got his bum handed to him by clobber troll boomer, S2 conjuror double trouble, tempest dargon whirlwind, blitz spyro, smash n bash stumpy, battledozer drill sergant, siren griffin sonicboom, and best of the beast popfizz. And lets face it man, the only useful slash good upgrade on paramushroom is lock n load cuz the partroopers are darn near useless
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You will not survive.
EgoNaut Yellow Sparx Gems: 1730
#1388 Posted: 02:18:51 26/12/2012 | Topic Creator
Quote: Zeeker
In my testings he beat magmantor eruptor(S1) and earthen avenger dino rang while he got his bum handed to him by clobber troll boomer, S2 conjuror double trouble, tempest dargon whirlwind, blitz spyro, smash n bash stumpy, battledozer drill sergant, siren griffin sonicboom, and best of the beast popfizz. And lets face it man, the only useful slash good upgrade on paramushroom is lock n load cuz the partroopers are darn near useless


I keep hearing from one group of people that the paratroopers are effective to the point of being nigh-undodgeable when absolutely spammed across the battlefield in conjunction with defensive camping tactics.

I keep hearing from another group of people that the paratroopers are useless and can be dodged with little effort.

I'm seriously wondering whether we've found a version difference here or something, guys.
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S1: smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
S2: smiliesmiliesmiliesmiliesmilie
S3: smiliesmiliesmiliesmiliesmilie
weebbby Emerald Sparx Gems: 4220
#1389 Posted: 02:19:48 26/12/2012
Quote: EgoNaut
Quote: Zeeker
In my testings he beat magmantor eruptor(S1) and earthen avenger dino rang while he got his bum handed to him by clobber troll boomer, S2 conjuror double trouble, tempest dargon whirlwind, blitz spyro, smash n bash stumpy, battledozer drill sergant, siren griffin sonicboom, and best of the beast popfizz. And lets face it man, the only useful slash good upgrade on paramushroom is lock n load cuz the partroopers are darn near useless


I keep hearing from one group of people that the paratroopers are effective to the point of being nigh-undodgeable when absolutely spammed across the battlefield in conjunction with defensive camping tactics.

I keep hearing from another group of people that the paratroopers are useless and can be dodged with little effort.

I'm seriously wondering whether we've found a version difference here or something, guys.

This is for the Wii.
LightSpyro13 Blue Sparx Gems: 861
#1390 Posted: 05:46:32 26/12/2012
Quote: EgoNaut
Quote: Zeeker
In my testings he beat magmantor eruptor(S1) and earthen avenger dino rang while he got his bum handed to him by clobber troll boomer, S2 conjuror double trouble, tempest dargon whirlwind, blitz spyro, smash n bash stumpy, battledozer drill sergant, siren griffin sonicboom, and best of the beast popfizz. And lets face it man, the only useful slash good upgrade on paramushroom is lock n load cuz the partroopers are darn near useless


I keep hearing from one group of people that the paratroopers are effective to the point of being nigh-undodgeable when absolutely spammed across the battlefield in conjunction with defensive camping tactics.

I keep hearing from another group of people that the paratroopers are useless and can be dodged with little effort.

I'm seriously wondering whether we've found a version difference here or something, guys.



Not my video (I don't intend to make one right now either), but will this settle the score?



Paramushroom Promotion is not so awesome in PvP, I can't stress it enough. The Lock N Load helps the primary mushroom shot a lot, it's really the only thing worth buying. As established before numerous times, the Paratroopers still fall VERY slowly and take 4 seconds to drop on your opponent. Even if you keep spamming 3 at once while running, it's only good for if your opponent is stupid. In reality, none of my opponents are just gonna stand there waiting for you to drop the parachutes on them. The mushroom ring is also completely useless on this path and Shroomy is poor in close range, he has such low defenses and his health health is slightly below average.

To simplify: He's got good offense with 3 of his attacks (the GIant Mushroom shot, the rapid-fire shot, and the self slingshot) but low defenses and low speed.

My testings of who he did beat:

Bird Blaster Jet Vac (should be E tier instead of D, it's freakin useless)

Marksman Flameslinger S1

Glacier Yeti Slam Bam

Best of the Beast Pop Fizz

Sunburn Blaze Dragon

Testings of who beat him:

Hex S2 Shade Master

Stump Smash Nut Crafter

Elementalist Voodood

Drill Sergeant Battledozer

Quote:
I keep hearing from one group of people that the paratroopers are effective to the point of being nigh-undodgeable when absolutely spammed across the battlefield in conjunction with defensive camping tactics.


I'll keep that in mind if I'm ever stupid enough to just sit there and let the troopers hit me, even the slowest characters like Prism Break and Eruptor could dodge those things. It's only good against the Gargantuan Giants who are such big targets. Plus in B tier there are plenty of Undead guys, his elemental disadvantage.


EDIT 2: Also I recommend dropping S2 Hex Shade Master down to B, even though I love the path cuz its fun. She's not that good, and the Wow Pow doesn't work as well on this path. The Skull Buddy still does tons of damage; but it takes too long to make, is short-ranged and it awayfades away after she's taken some damage. Her bone wall is kinda useless and her orbs seem to have a slower rate of fire on the path (because of the long-distance upgrade).
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Fins, of fury!
Edited 2 times - Last edited at 06:08:52 26/12/2012 by LightSpyro13
Dragon Master58 Yellow Sparx Gems: 1366
#1391 Posted: 13:42:19 26/12/2012
Quote: Skybagel


I asked in this thread because all characters I wanted to know the better path for that i listed are in the same tier for either path, so I was wondering if one was better, like camo's paths are B-tier, but vine virtuoso is slightly better.


Like I said, that's for the upgrade path recommendations thread. This is a tier project. If you are confused about who is better, look at the list.

NOW CAN WE PLEASE WORK ON THE WAVE 2 AND 3 CHARACTERS?


Not meaning to start an argument, but, this is why I asked in the first place, as you can't tell if a particular character is better on one pat if both paths are in the same tier
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
joerox123 Yellow Sparx Gems: 1992
#1392 Posted: 13:50:55 26/12/2012
^ It still does not matter. You could of asked in the Upgrade paths (The stickied one, you know, the first one/second one at the top) SOMETHING like this:

On the PvP thread, Camo's paths are listed in the same tiers. Which path do you prefer and which should I take?


Sorry if i sound rude, i just woke up and feel tired :/.
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the road is long, we carry on
try to have fun in the meantime☠
Tashiji Yellow Sparx Gems: 1453
#1393 Posted: 14:14:05 26/12/2012
How are you guys actually playing Paramushroom Promotion? I mean in terms of actual gameplay. Are you keeping the paratrooper button held down, or just pressing it once to fire once? Because it works like Drobot, in that he will fire infinitely while the button is held. You may also fire regular mushrooms during this stream of paratroopers. The only thing you have to interrupt yourself for is to put up a barrier, and even then, it's a simple maneuver. It's too much not to outright slaughter C guys and below. I know PP Shroomy in B is as polarizing as Flashwing, but really, which C tier characters can keep him there? And should we be looking to bring Paramushroom down, or these unspecified C-tier characters up? Because personally, I haven't seen anything to indicate he should be below (or above) B.

As to Shademaster Hex, yes, I agree with B. She was placed in A like two days after the game came out, and a lot has changed since then. The cascade effect can totally claim another victim here, I'd say, as much of A-tier were S-tier themselves when she got her spot. Those new arrivals are now occupying the same space as S2 Shademaster, who was technically placed below them before they arrived. That, combined with an influx of new and effective A-tier competition, sort of invalidates most of the original support for the character, which was based on tiers as they were the week of October 20th. Ages in terms of this list.
Edited 1 time - Last edited at 15:38:02 26/12/2012 by Tashiji
Skybagel Gold Sparx Gems: 2092
#1394 Posted: 15:15:07 26/12/2012
Quote: Dragon Master58
Quote: Skybagel


I asked in this thread because all characters I wanted to know the better path for that i listed are in the same tier for either path, so I was wondering if one was better, like camo's paths are B-tier, but vine virtuoso is slightly better.


Like I said, that's for the upgrade path recommendations thread. This is a tier project. If you are confused about who is better, look at the list.

NOW CAN WE PLEASE WORK ON THE WAVE 2 AND 3 CHARACTERS?


Not meaning to start an argument, but, this is why I asked in the first place, as you can't tell if a particular character is better on one pat if both paths are in the same tier


Quote: joerox123
^ It still does not matter. You could of asked in the Upgrade paths (The stickied one, you know, the first one/second one at the top) SOMETHING like this:

On the PvP thread, Camo's paths are listed in the same tiers. Which path do you prefer and which should I take?


Sorry if i sound rude, i just woke up and feel tired :/.



Tis' about sums up my reply to you (even the waking up part... Literally).
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Whoop whoop! Yellow Sparx on the day of Swap Force's release!
DocCroc Yellow Sparx Gems: 1668
#1395 Posted: 15:52:19 26/12/2012
Reiterating my previous opinion on Paramushroom Promotion here:

Quote: DocCroc

Paramushroom Promotion is far from D or E. It gives him an even stronger control over the battlefield and allows him to constantly attack even during a retreat. Sure, the Paramushrooms are slow, but they aren't your main damage dealer. Opponents will still attempt to avoid them while trying to avoid your regular attacks, which shoot faster and do a little more damage down this path. His mushroom ring is still a good defensive option as well, since it puts yet another object on the field between him and his enemies.


I can totally see where B looks a little high for him, but like Tashiji said, he really doesn't have constant problems with a lot of C-tier characters. The problem with Barrier Boost is that Shroomboom is already a defensively solid character before those upgrades anyway, even without the larger mushroom ring and spore cloud. He's a pain to fight against because he's hard to hit, but the problem lies in his damage output.

It's always mentioned that the paratroopers are slow and easy to avoid, but barrier boost itself has a major problem in that it's main damage upgrade (spore cloud) can be avoided completely by ranged characters. Most melee characters would be willing to trade hits with Shroomboom up close since he doesn't have the speed or health to make a good retreat. Sure, he can't be hit underground, but he can't attack either.

Like Tashiji mentioned, I think we should reevaluate some of the C-tiers that are beating him. As he is now, most C characters can't hang with him, while his biggest problems are up against the A or S tiers that put him at a disadvantage anyway, hence his current placement.

EDIT: Anyone else have opinions on S2 Magmantor Eruptor? I'm still thinking he fits into the C-tier nicely. His wow pow is really good, and the short charge time on it easily makes up for his slower eruptions on the path.
Edited 1 time - Last edited at 15:56:12 26/12/2012 by DocCroc
Thumpterra12 Ripto Gems: 120
#1396 Posted: 16:13:06 26/12/2012
I woyld say D for magmantor s2 eruptor. Pretty good, just no close range attack that deals the dmg, besides his wowpow. C tiers kinda tear him up. He now kills harpooner gill grunt triggs, so he definitely needs a move up. Volcanor is definitely low A. Very good.
Tashiji Yellow Sparx Gems: 1453
#1397 Posted: 16:19:07 26/12/2012
^ I can't imagine S2 Magmantor being below C. The Wow Pow is just too strong for the lower guys to mount any counter to, and the bulky melees that create so many problems for Magmantor at higher tiers are largely absent from C and below. He does fit nicely.

What about Volcanor? What are your impressions there?

He's in B currently, but from my work with him, I've noticed he really chews up the A-tier melees and doesn't have many severe weaknesses there. Of his elemental disadvantage, Wham-Shell can pop him consistently with Poseidon Strikes, and Chill will just destroy him, but Slam Bam seems even with Volcanor even at 110+ Elemental Power. He can't do much to approach Sprocket, and Lumbering Laserer/Drobot will beat him with range, but in the end, how many characters from A is he truly weak to? Five or six, tops...

Meanwhile, he has clear strength to all Stealth Elves, as well as S2 Pulver Bash, the S1 Terrafins, Crusher, Fright Rider, and a HUGE edge against Swarm.

All the others seem even to me, with the main determining factor in his battles against Dino Rang, Stump Smash, Flameslinger and Zook depending almost entirely on arena.

All things considered, he seems to hold a .500 record--maybe even slightly above that--as an A-tier guy. B is very saturated with the types of melees and chargers he normally beats, Air characters to double up on, and very few ranged guys who can hang with him. He doesn't have many clear threats there, and eruptions sort of ward off Slam Bam's builds, although Glacier Yeti is definitely more threatening than Blizzard Brawler in this instance. From what we've conducted so far in terms of (incomplete) testing, Volcanor seems to be running about .750 easily in B-tier, due to a ton of built in natural advantages.

He does have one exploitable area aside from extreme range, though, in that you can't interrupt your own lava barf for an eruption, so you do commit to a fairly long (albeit powerful) attack when you start it. That doesn't hurt his chances against most opponents though.

In short, I strongly recommend a boost of S2 Volcanor to A, but would love more input.
Edited 3 times - Last edited at 16:24:14 26/12/2012 by Tashiji
camoses Blue Sparx Gems: 768
#1398 Posted: 16:41:49 26/12/2012
I definitely agree with paramushroom promotion going down a tier or two
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The great cornholio!
zap18 Gold Sparx Gems: 2530
#1399 Posted: 16:51:24 26/12/2012
The reason lightspyro 13 hates parashroom promotion is because he has a severe fetish for wdrumz and whatever he says goes
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Salsa is best monkey
Amiibos or skylanders? Not sure this time around
LightSpyro13 Blue Sparx Gems: 861
#1400 Posted: 19:03:26 26/12/2012
Quote: DocCroc
Reiterating my previous opinion on Paramushroom Promotion here:

Quote: DocCroc

Paramushroom Promotion is far from D or E. It gives him an even stronger control over the battlefield and allows him to constantly attack even during a retreat. Sure, the Paramushrooms are slow, but they aren't your main damage dealer. Opponents will still attempt to avoid them while trying to avoid your regular attacks, which shoot faster and do a little more damage down this path. His mushroom ring is still a good defensive option as well, since it puts yet another object on the field between him and his enemies.


I can totally see where B looks a little high for him, but like Tashiji said, he really doesn't have constant problems with a lot of C-tier characters. The problem with Barrier Boost is that Shroomboom is already a defensively solid character before those upgrades anyway, even without the larger mushroom ring and spore cloud. He's a pain to fight against because he's hard to hit, but the problem lies in his damage output.

It's always mentioned that the paratroopers are slow and easy to avoid, but barrier boost itself has a major problem in that it's main damage upgrade (spore cloud) can be avoided completely by ranged characters. Most melee characters would be willing to trade hits with Shroomboom up close since he doesn't have the speed or health to make a good retreat. Sure, he can't be hit underground, but he can't attack either.

Like Tashiji mentioned, I think we should reevaluate some of the C-tiers that are beating him. As he is now, most C characters can't hang with him, while his biggest problems are up against the A or S tiers that put him at a disadvantage anyway, hence his current placement.

EDIT: Anyone else have opinions on S2 Magmantor Eruptor? I'm still thinking he fits into the C-tier nicely. His wow pow is really good, and the short charge time on it easily makes up for his slower eruptions on the path.


What he lacks is survivability in B. B tier has plenty of Undead guys who can beat him with ease, Undead > Life. In my personally prefence, defense is what he lacks on this path. Sure you can pop up a mushroom ring, but it's not very big and you can burst inside if you're fast enough and get to him. I agree that the spore cloud is useless, but not that he already has defense, I find him relatively easy to hit. Besides on Barrier Boost he still has offense. And actually, you kind of CAN attack underground. If your opponent gets too close, go underground and touch the ring to make it explode.

Blitz Spyro is much faster than him and suitable for close quarters, both things Shroomy lacks on this path.

Blademaster Ignitor can shoot his flame form over the ring and hit shroomboom, although his suit will be vulnerable to the paratroopers if he starts controlling the form. I'm not fully sure, but the Megaslam might work too. I'll look into that some time.

Barrier Boost Shroomboom could spout a ring and make it explode hitting his Promotion self inside the ring, or shooting normal mushrooms inside while still dodging the useless paratroopers. Basically a Mirror Match with different paths. I wonder how Mirror Matches would affect this thread.

Whirlwind tempest dragon could keep shooting rainbows and clouds to mop the floor with him.


He's got 3 water guys in B where has an elemental advantage and could probably beat Melon Master Camo and/or Mad Scientist Pop Fizz, but still isn't enough. Besides, I'm still right about the Undead part, you gotta give me that.

I say drop him down to C.

Quote: zap18
The reason lightspyro 13 hates parashroom promotion is because he has a severe fetish for wdrumz and whatever he says goes



No, you're just an idiot who always thinks I'm hating on something. When I first saw his video I thought it didn't seem so bad, until I later tried it. I disagree with plenty of stuff from wdrumz, like his Top 8 Skylander vid and others. I could even upload a video of myself playing it just to prove you wrong.
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Fins, of fury!
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