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The Definitive Skylanders PvP Tier List: GIANTS EDITION. [STICKY]
Earth-Dragon Blue Sparx Gems: 972
#751 Posted: 03:27:39 26/11/2012
Quote: joerox123
Why is Camo/Melon Master in B?


A lot of it has to do with the former S tier dropping into A. Naturally, some of the As are then gonna drop because melon master can't compete quite as much with Master Blaster or Dino-rang bustin up all the melons with ease.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
joerox123 Yellow Sparx Gems: 1992
#752 Posted: 04:01:40 26/11/2012
^ Aah, thanks.
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the road is long, we carry on
try to have fun in the meantimeā˜ 
Thumpterra12 Ripto Gems: 120
#753 Posted: 15:18:40 26/11/2012
dino rang kicks but. hes really good.
Mrmorrises Platinum Sparx Gems: 7038
#754 Posted: 21:25:47 26/11/2012
Does anyone else kinda view Lightning rod to be like the air version of eruptor? I sure do. One thing, they both have a path in D tier and one path in E tier(which I can't agree with Typhoon tiatan being in but...) both of them have and area of effect move and a projectile, both of them are not released as series 2 yet, both of their wow pows looks similar, both of their paths either focus on range or close combat, both of them are pretty slow, both of them spoke english even in spyros adventure, AND both of them have the same HP at level 10.
Earth-Dragon Blue Sparx Gems: 972
#755 Posted: 21:53:04 26/11/2012
I guess the formula for under achieving is relatively the same.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
Mrmorrises Platinum Sparx Gems: 7038
#756 Posted: 22:24:17 26/11/2012
Well, we have yet to see their wow pows, so don't give up on them. I actually find Lightning rod to be high tier in my opinion.
Earth-Dragon Blue Sparx Gems: 972
#757 Posted: 00:49:51 27/11/2012
Lightning Rod has potential. Knock back in his hits, the DoT interrupts combos, as well as the satellite clouds, good range.......they almost make up for his slow speed, low damage, and barely passable hit point pool........ALMOST.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
Mrmorrises Platinum Sparx Gems: 7038
#758 Posted: 01:04:22 27/11/2012
I am able to win many fights as my Typhoon titan Lightning rod, who Ive plenty skill as, of course this tier system is assuming the players have equal skill, and thus cheap characters like Double Trouble and Ignitor who hardly require any skill to win as, dominate the tiers.
Earth-Dragon Blue Sparx Gems: 972
#759 Posted: 03:58:10 27/11/2012
Don't worry. I'm working on an evolving format. My brother is moving so I won't be able to run as many matches, so it will take longer then expected. This list as I have been told is a general reference list. It's why characters like lightning rod, gill grunt, S1 stump smash and a couple others have been grossly underappreciated while Stealth Elf, Camo, and Sonic Boom have been overrated. Like you said, it's what can any idiot do with this guy, not what can someone who knows where all the items will show up, what the limitations of his opponents toon are, and where the teleporters will take you can do.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
Tashiji Yellow Sparx Gems: 1453
#760 Posted: 05:30:25 27/11/2012
^ But even then, those traits and abilities on the part of the player still benefit the characters who are naturally stronger more than the scrubs.
Thumpterra12 Ripto Gems: 120
#761 Posted: 13:18:46 27/11/2012
it does take some amount of skill to use double trouble so effectively that you wipe out the enemie in a second. tree rex laserer you spam the b button, (xbox) and you win.easy.
Earth-Dragon Blue Sparx Gems: 972
#762 Posted: 21:42:34 27/11/2012
Double Trouble might be slightly different deeding on version. I saw a video where his beam seemed to tick a bit faster then my 360 version. Maybe I was comparing the tick speed to the SA version in my head, but that tick speed needs to be slowed down in the next game plain and simple. He is by far the most broken character. Not the best per say, which would just be a matter of situation, but by far the most broken (meaning there is the least amount of effort needed to figure out how to be dominant with DT).

And/or they need to make his beam break more often when he gets struck.
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Glad heroic challenges are gone. Imagine doing 165 per skylander. That's 27225 challenges. No thank you.
Edited 1 time - Last edited at 21:47:32 27/11/2012 by Earth-Dragon
Mrmorrises Platinum Sparx Gems: 7038
#763 Posted: 22:12:03 27/11/2012
Actually I have heard that in Spyros adventure on everything but the wii, the beam tick speed was slightly decreased. But now in Giants I think every system has the obsenely fast beam tick.
Tashiji Yellow Sparx Gems: 1453
#764 Posted: 16:47:47 28/11/2012
I must say, Barbarous Avenger Swarm is unilaterally the best Air Skylander, and should be at least one tier higher than the next highest of his kind. As the next best Air placement is B-tier, I would place B.A. Swarm in A without hesitation.

His playstyle is simple, but highly effective. He is a melee brawler who does decent damage, backed by tremendous HP. His combos are highly effective for a character who breaks 1000 HP, and easy to both use and connect with. He has a charge attack that does "spike" damage at a distance when needed. He's the only Air character who can capitalize on the element's strength to Earth AT ALL. He does proximity damage with his wings, which are also an effective getaway against all but a select few opponents. On top of all of this, his ranged prowess is at least competent, if not perhaps even better than average.

A-tier all the way. Maybe even S, pending some testing on the part of the community.
Thumpterra12 Ripto Gems: 120
#765 Posted: 18:40:11 28/11/2012
/\ i think hes good, but not that good. he is average at dmg per second, and is murdered by zook, double trouble, whammy, and bammy.
Dragon Master58 Yellow Sparx Gems: 1366
#766 Posted: 18:42:52 28/11/2012
tashiji, what do you mean by 'spike' damage?
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
DocCroc Yellow Sparx Gems: 1668
#767 Posted: 18:54:24 28/11/2012
Spike damage is basically dealing a huge amount of damage in one big hit or over a short amount of time.

I wouldn't say Double Trouble outright murders Swarm. He can stay safely out of DT's beam range, all while peppering him with barbs. If he stays away even further, he can use his charged stinger shot to hit even harder. I'm not saying DT can't beat him, but it isn't always an easy fight.
Edited 2 times - Last edited at 19:04:06 28/11/2012 by DocCroc
Dragon Master58 Yellow Sparx Gems: 1366
#768 Posted: 19:30:02 28/11/2012
ah, thanks. I have to agree, swarm is a decent melee character with ranged capabilities. If enemies get close, he can slash them apart, or his wings will just shred them. Swarm's wing damage ticks about as fast as sunburn's flamethrower, if not faster.
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie - want these swappers the most
I own all figures from first 2 games except S2 Drobot; release him in the UK, Activision!!
Mrmorrises Platinum Sparx Gems: 7038
#769 Posted: 19:32:40 28/11/2012
Quote: Tashiji
I must say, Barbarous Avenger Swarm is unilaterally the best Air Skylander, and should be at least one tier higher than the next highest of his kind. As the next best Air placement is B-tier, I would place B.A. Swarm in A without hesitation.

His playstyle is simple, but highly effective. He is a melee brawler who does decent damage, backed by tremendous HP. His combos are highly effective for a character who breaks 1000 HP, and easy to both use and connect with. He has a charge attack that does "spike" damage at a distance when needed. He's the only Air character who can capitalize on the element's strength to Earth AT ALL. He does proximity damage with his wings, which are also an effective getaway against all but a select few opponents. On top of all of this, his ranged prowess is at least competent, if not perhaps even better than average.

A-tier all the way. Maybe even S, pending some testing on the part of the community.



While I definitely agree with you that Swarm is a solid A tier, maybe even S. I highly disagree that he is not the only one who capitalizes the elements strength against Earth. Air is actually a BETTER element than Earth (in my opinion) all of my air characters are able to win against pretty much all of our Earth characters(especially Typhoon titan Lightning rod! the cloud damage and element bonus adds up FAST!). And believe it or not the only hard counter they face is Eruptor(Except for my tempest dragon whirlwind, and I have yet to try him against Jet vac and swarm). But air is a very solid element for me, and Swarm's versatility will definitely bring him to good tiers A or S smilie.
Tashiji Yellow Sparx Gems: 1453
#770 Posted: 19:36:27 28/11/2012
Quote: Thumpterra12
/\ i think hes good, but not that good. he is average at dmg per second, and is murdered by zook, double trouble, whammy, and bammy.


But ask yourself this. Of the B tier, is there anyone but Blademaster that has even an outside chance of an overall winning record v. Swarm? Blademaster to begin with only takes it because of an elemental strength and how high you can stack Elemental Power this time--way past 100--and no other reason. I'm not advocating a straight shot to S for him, but come on... look at how competitive he is in A, versus how he kind of vacuums up the B-tier and spits out wins. He must be in A or higher, there is no other fair spot for him.

EDIT: To Mrmorrises regarding Air: All the S2 Fire guys, S1 Volcanor Eruptor and Ignitor (both paths) and Sunburn just annihilate the Air guys when they have full elemental Heroics. I would personally say the entire Fire element is a hard counter to Air, and even S1 Flameslinger without the double dash has a more than fair chance of knocking off the best Air has to offer. Meanwhile, looking at Earth, they are up against true beasts like S2 Bash, who will outdamage even their EP-boosted damage to him by a fair margin, and S2 Terrafin, who doesn't have to be hit by it in the first place unless he chooses to brawl with you--which he won't. I'm not saying you're wrong, exactly, but I just haven't seen anything from Sonic Boom, Warnado, Whirlwind, Lightning Rod, and especially Jet-Vac to indicate that they can cash in on that Earth advantage. Not when Bash, Terrafin, Crusher, and even to a lesser extent Flashwing and Dino-Rang, are their opposition. Leastwise, that's how it goes in the battles at my house.

I wish we could duel online and let his tier list develop on overall objective effectiveness, but for now, all we have is our words. I would like to hear why you and I are having such divergent results with Air in particular, though, as my statement of the element's weakness was honestly not something I expected to see disagreed with. Care to tell me how it goes for you?
Edited 2 times - Last edited at 19:49:02 28/11/2012 by Tashiji
Mrmorrises Platinum Sparx Gems: 7038
#771 Posted: 20:08:55 28/11/2012
Quote: Tashiji
Quote: Thumpterra12
/\ i think hes good, but not that good. he is average at dmg per second, and is murdered by zook, double trouble, whammy, and bammy.


But ask yourself this. Of the B tier, is there anyone but Blademaster that has even an outside chance of an overall winning record v. Swarm? Blademaster to begin with only takes it because of an elemental strength and how high you can stack Elemental Power this time--way past 100--and no other reason. I'm not advocating a straight shot to S for him, but come on... look at how competitive he is in A, versus how he kind of vacuums up the B-tier and spits out wins. He must be in A or higher, there is no other fair spot for him.

EDIT: To Mrmorrises regarding Air: All the S2 Fire guys, S1 Volcanor Eruptor and Ignitor (both paths) and Sunburn just annihilate the Air guys when they have full elemental Heroics. I would personally say the entire Fire element is a hard counter to Air, and even S1 Flameslinger without the double dash has a more than fair chance of knocking off the best Air has to offer. Meanwhile, looking at Earth, they are up against true beasts like S2 Bash, who will outdamage even their EP-boosted damage to him by a fair margin, and S2 Terrafin, who doesn't have to be hit by it in the first place unless he chooses to brawl with you--which he won't. I'm not saying you're wrong, exactly, but I just haven't seen anything from Sonic Boom, Warnado, Whirlwind, Lightning Rod, and especially Jet-Vac to indicate that they can cash in on that Earth advantage. Not when Bash, Terrafin, Crusher, and even to a lesser extent Flashwing and Dino-Rang, are their opposition. Leastwise, that's how it goes in the battles at my house.

I wish we could duel online and let his tier list develop on overall objective effectiveness, but for now, all we have is our words. I would like to hear why you and I are having such divergent results with Air in particular, though, as my statement of the element's weakness was honestly not something I expected to see disagreed with. Care to tell me how it goes for you?


You're probably just going to keep faceplaming yourself as you read this, but our entire air element(except for Jet vac who I have not tested a whole lot in pvp, but he's still decent as of now) does magnificent in pvp. I was able to take down S1 Flameslinger pyromancer as Siren Griffin sonicboom. Now you all are probably saying, if this is happening then the guy who played Flameslinger must have been playing him more than just wrong, to which I would say, that my brother who was playing Flameslinger has actually played Skylanders MORE than I have. Our Lightning Rod, creams the entire earth element with ease, now if saying this wasn't enough saing that he's on Typhoon titan(which is often looked at as the inferior path, by most people except, if you've seen his reviews: Rossmacdaddy) will be more than enough! His only HARD counter would be our magmantor Eruptor, who can just spam lava blobs and keep the clouds away. Tempest Dragon is a great path for Whirlwind, as ours does excellent and managed to beat Eruptor and only had to lift two fingers. If we could do online pvp, I could show you how to pull off some epic wins as Air characters, but I guess for now we'll just have to wait until skylanders 3 for that smilie. I don't see much that would indicate bias when you talk about you find the air element just to be a bunch of average joe characters except for Swarm, but I would like to ask how much do you like the characters of the air element, do you hate their guts? Do you love them all but you have to admit that you find them(again, except swarm) average characters?
Thumpterra12 Ripto Gems: 120
#772 Posted: 20:12:06 28/11/2012
Quote: Tashiji
Quote: Thumpterra12
/\ i think hes good, but not that good. he is average at dmg per second, and is murdered by zook, double trouble, whammy, and bammy.


But ask yourself this. Of the B tier, is there anyone but Blademaster that has even an outside chance of an overall winning record v. Swarm? Blademaster to begin with only takes it because of an elemental strength and how high you can stack Elemental Power this time--way past 100--and no other reason. I'm not advocating a straight shot to S for him, but come on... look at how competitive he is in A, versus how he kind of vacuums up the B-tier and spits out wins. He must be in A or higher, there is no other fair spot for him.

EDIT: To Mrmorrises regarding Air: All the S2 Fire guys, S1 Volcanor Eruptor and Ignitor (both paths) and Sunburn just annihilate the Air guys when they have full elemental Heroics. I would personally say the entire Fire element is a hard counter to Air, and even S1 Flameslinger without the double dash has a more than fair chance of knocking off the best Air has to offer. Meanwhile, looking at Earth, they are up against true beasts like S2 Bash, who will outdamage even their EP-boosted damage to him by a fair margin, and S2 Terrafin, who doesn't have to be hit by it in the first place unless he chooses to brawl with you--which he won't. I'm not saying you're wrong, exactly, but I just haven't seen anything from Sonic Boom, Warnado, Whirlwind, Lightning Rod, and especially Jet-Vac to indicate that they can cash in on that Earth advantage. Not when Bash, Terrafin, Crusher, and even to a lesser extent Flashwing and Dino-Rang, are their opposition. Leastwise, that's how it goes in the battles at my house.

I wish we could duel online and let his tier list develop on overall objective effectiveness, but for now, all we have is our words. I would like to hear why you and I are having such divergent results with Air in particular, though, as my statement of the element's weakness was honestly not something I expected to see disagreed with. Care to tell me how it goes for you?


i agre swarm to A, but not S. maybe lower A? zook is a beast, but not OP. you have to practice with him.
Tashiji Yellow Sparx Gems: 1453
#773 Posted: 20:45:26 28/11/2012
I love, and desperately want the Air element to be good. I've been trying to use one of each element since S:SA, and aside from Whirlwind, each one of them has been in my team at some point. I wanted Lightning Rod to be good, but he didn't turn out that way--he gets destroyed by brawlers and ranged on both paths. I wanted Warnado to be good, but he just can't do enough damage to compete with any of the powerhouses. Eventually, I settled on Sonic Boom, in hopes that at least she would be good--in truth, she was just acceptable and not outstanding. As for Whirlwind, I don't have leagues of experience, but Vhraina (my PVP opponent) really does, and even then, middling results. It's to the point where I've skipped Air champions entirely, as I find specialists of other elements to be better at defeating the Earth juggernauts than the element that's allegedly strong to them. Looking over the tier list, the Air characters are all where I think they deserve to be--and not because I've been here suggesting it, either, because I haven't--and not a one of them has cracked the A-tier or above. The idea that we'll ever have an S-tier Air champion rests entirely on Lightning Rod's re-pose, and frankly, I just don't see it happening.

As for Rossmacdaddy, he advocated Blademaster for Ignitor well into the summer last year, giving me cause to question how much he actually plays each character or whether his observations are hypothetical, derived from how he assumes a match-up would go based on his knowledge of game physics. Because really, SotF's merit should be obvious to anyone, and there never should have been a months-long debate over that at GameFAQs. There are other inconsistencies between Rossmacdaddy's recommendations and how things actually occur in practice, but Blademaster was by far the most glaring. He had an obvious S-tier character as a bottom feeder on his tier list for the better part of a year, and not only that, would not be dissuaded from it. I'm not saying this makes him wrong about Typhoon Titan, just that this is an individual who doesn't always know a good path (or a good character) when he sees one.
Edited 1 time - Last edited at 20:49:19 28/11/2012 by Tashiji
gillgrunt987 Diamond Sparx Gems: 7661
#774 Posted: 20:45:52 28/11/2012
Move Cynder Series 1 to B tier. I tested her out and it didnt go that well. She couldnt manage to beat my Tree Rex on Lumbering Laserer. And I also tested her out on Stealth Elf Pook Blade Saint and she came nowhere close to victory. Seriously, her dash is good but when stopping in front of a A tier character or above (e.g. Double Trouble Channeler whom I have) she went and got beaten up. Plus, the ghosts dont really make a difference. And the doing damage part of it is useless for S tier combat and non-effective for A-tier combat. She would be good in B tier, as she beat up my Bash Series 1 easily with her dash tactics. So I would move Cynder Series 1 tier because of my reasons above. Seriously consider this and put her into B tier.
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot.
Tashiji Yellow Sparx Gems: 1453
#775 Posted: 20:57:13 28/11/2012
^ I second this wholeheartedly. Due to the heightened HP brought about by L:15, she just doesn't do enough damage to collect many wins in A-tier, and to expand on what gillgrunt87 is saying, she gets demolished by S2 Stumpy (either build) as well. Just plain demolished. It's generous to even say she would have a chance. I really think that high-tier characters should be able to at least use their elemental advantage to score some wins, but she is way more ineffectual on Life opponents than an A-tier character has any business being.
Mrmorrises Platinum Sparx Gems: 7038
#776 Posted: 20:58:27 28/11/2012
Quote: Tashiji
I love, and desperately want the Air element to be good. I've been trying to use one of each element since S:SA, and aside from Whirlwind, each one of them has been in my team at some point. I wanted Lightning Rod to be good, but he didn't turn out that way--he gets destroyed by brawlers and ranged on both paths. I wanted Warnado to be good, but he just can't do enough damage to compete with any of the powerhouses. Eventually, I settled on Sonic Boom, in hopes that at least she would be good--in truth, she was just acceptable and not outstanding. As for Whirlwind, I don't have leagues of experience, but Vhraina (my PVP opponent) really does, and even then, middling results. It's to the point where I've skipped Air champions entirely, as I find specialists of other elements to be better at defeating the Earth juggernauts than the element that's allegedly strong to them. Looking over the tier list, the Air characters are all where I think they deserve to be--and not because I've been here suggesting it, either, because I haven't--and not a one of them has cracked the A-tier or above. The idea that we'll ever have an S-tier Air champion rests entirely on Lightning Rod's re-pose, and frankly, I just don't see it happening.

As for Rossmacdaddy, he advocated Blademaster for Ignitor well into the summer last year, giving me cause to question how much he actually plays each character or whether his observations are hypothetical, derived from how he assumes a match-up would go based on his knowledge of game physics. Because really, SotF's merit should be obvious to anyone, and there never should have been a months-long debate over that at GameFAQs. There are other inconsistencies between Rossmacdaddy's recommendations and how things actually occur in practice, but Blademaster was by far the most glaring. He had an obvious S-tier character as a bottom feeder on his tier list for the better part of a year, and not only that, would not be dissuaded from it. I'm not saying this makes him wrong about Typhoon Titan, just that this is an individual who doesn't always know a good path (or a good character) when he sees one.



Well as you can see even if Lightnig rods repose does not make S tier, water has yet to find an S tier either, Thumpback could be, though, but if Lightning rod's wow pow ticks insanely fast and is very strong he could be S tier. By the way if you check Rossmacdaddy's new list you will see that he now prefers Soul of the flame on Ignitor, AND Ignitor now ranks 6th place, only being lower than(in order) Bash, Double Trouble, Cynder, Stealth elf, and #1 Drobot. While there are some rankings on his list I disagree with(Trigger happy in 8th place......HOW THE HECK!?!) he still is a good rater and reviewer to me. What you've said about the air element there, completely contradicts my testings with them, not that what you've said is WRONG, its simply opinion. But oh well, such is the result of living with and playing against different players, I go against my three brothers. Do you always battle the same person or two? Just wondering.
Tashiji Yellow Sparx Gems: 1453
#777 Posted: 21:07:54 28/11/2012
Yes, I do. Vhraina (my wife; equally good at Skylanders) and a friend or two. Honestly, I think this is the most accurate way to find decent results, because the same opponent over and over will learn your playstyle well enough to find counters if counters exist. A steady co-op partner of approximately equal skill, to me, is ideal for testing.

And I'm not saying I love Water either. It's hard to decide on whether to use one of those or not, but they at least do well on Fire champions, even if none of them are destined for the stratosphere tier-wise. Water also has several representatives in the A-tier, while if we do add Swarm, he would be Air's only entry. Water isn't a powerhouse element, but I still think it's better.

Also, yes, my stance on Air is definitely my opinion, but it's also an opinion generally shared by the community. Air and Tech are frequent winners on Worst Element polls, Air characters do not rank highly on either this OR Rossmacdaddy's tier list, and I don't mean to say I think you're wrong either, it's just that this is seriously the first well-reasoned support I've heard for Air that isn't spun from a love for the characters, bias, or the desire to see a favorite character placed highly. That's why I'm asking so many questions; it's not to cast doubt, just to see how the heck you're using an Air character to beat the likes of Terrafin and Crusher. I just can't envision it.
Mrmorrises Platinum Sparx Gems: 7038
#778 Posted: 21:15:15 28/11/2012
While I still find ir to be one of the greater elements, which many users just consider middling or lower, I've noticed most people do not consider a specific air element character on any path to be the worst in the game. Usually people say Golden frenzy Trigger happy, total tongue wrecking ball, or tesla dragon zap are the worst. Do you agree with any one of these? If not which character, on any path do you find the worst?
garnado Green Sparx Gems: 208
#779 Posted: 21:23:13 28/11/2012
I'm going to vote Shroomboom barrier boost for C tier. He's not as good as paramushroom promotion, but he can still spam well, and his barrier is pretty good for preventing him from being rushed. Unfortunately he lacks some offensive skills paramushroom promotion has and can not hold very well in a ranged fight, and thus I believe he is a solid C tier.
Thumpterra12 Ripto Gems: 120
#780 Posted: 21:26:22 28/11/2012
s2 sonic boom kicks butt! her super baby does tons of dmg. just spawn those, and you win. easy.
garnado Green Sparx Gems: 208
#781 Posted: 21:28:05 28/11/2012
^ I also recomend Sonic boom medea griffin for A tier! Her super baby is pretty broken, and gives her the win more often.
Thumpterra12 Ripto Gems: 120
#782 Posted: 21:30:03 28/11/2012
/\ yes! someone else that agrees! the super baby is totally broken. i wish you could have 3+ super babies. than she would be unstoppabke! anyways, the super baby roar is a splash all around dmg that does 40+ dmg. shes a beast!
Tashiji Yellow Sparx Gems: 1453
#783 Posted: 21:31:40 28/11/2012
Quote: Mrmorrises
While I still find ir to be one of the greater elements, which many users just consider middling or lower, I've noticed most people do not consider a specific air element character on any path to be the worst in the game. Usually people say Golden frenzy Trigger happy, total tongue wrecking ball, or tesla dragon zap are the worst. Do you agree with any one of these? If not which character, on any path do you find the worst?


Actually, I agree completely. To put it this way, you're right. Air may not have any exceptional characters, but I wouldn't put them anywhere near the bottom of the chart either. The three you listed are actually among my picks for that dubious honor, with the one potential caveat that Zap's Wow Pow looks like it's going to greatly improve Tesla when the S2 figure arrives.

EDIT: And yes, the super baby is nice. As is the ability to have a super baby AND four regular babies out at once, for a total of five minions. Those get annoying, their AI is greatly improved over S:SA, and their damage adds up. S2 Medea is pretty good.
Edited 1 time - Last edited at 21:33:20 28/11/2012 by Tashiji
EgoNaut Yellow Sparx Gems: 1730
#784 Posted: 23:34:32 28/11/2012 | Topic Creator

  • Swarm / Barberous Avenger placed in A Tier.
  • Cynder / Shadow Dancer (series one) moved to B Tier.
  • Cynder S2 / Shadow Dancer moved to B Tier. (Or should this one have stayed in A?)

Any other words on whereabouts I should put the Series 2 Sonic Booms?

EDIT: Actually, any other quick words about how Pop Fizz/ Mad Scientist tiers with Best of the Beast?
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S1: smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
S2: smiliesmiliesmiliesmiliesmilie
S3: smiliesmiliesmiliesmiliesmilie
Edited 1 time - Last edited at 23:37:56 28/11/2012 by EgoNaut
weebbby Emerald Sparx Gems: 4220
#785 Posted: 23:39:27 28/11/2012
^ Cynder S2 should be in the same place as S1, the wow pow doesn't really affect her at all.
gillgrunt987 Diamond Sparx Gems: 7661
#786 Posted: 23:39:47 28/11/2012
I said the first one should have went down. But I still agree, at least until more testing is done on Series 2 Shadow Dancer. But Cynders Shadow Dancer Series 2 has been nerfed a bit so in my opinion both Shadow Dancers should have stayed in B tier. And I am also happy with Swarms placement in A tier.
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot.
gillgrunt987 Diamond Sparx Gems: 7661
#787 Posted: 23:43:49 28/11/2012
On S2 Siren Griffin, probably C tier. Even though I live in the UK, Sonic Booms Siren Griffin is OK. It can do reasonable damage and is competitive but not that good. Most of the A and S tiers should be able to beat her no problem whereas D and E tiers sometimes cant beat her at all. Just my opinion. By the way, I would say Best of the Beast is equal to Mad Scientist and should be with it in B tier.
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot.
LightSpyro13 Blue Sparx Gems: 861
#788 Posted: 23:48:21 28/11/2012
Hey Egonaut! I'm back, and better than ever. I've now got a capture card to record gameplay videos like this one (for the safety of your sense of hearing, cover your ears or turn off the volume)

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Fins, of fury!
LightSpyro13 Blue Sparx Gems: 861
#789 Posted: 23:56:36 28/11/2012
Quote: garnado
I'm going to vote Shroomboom barrier boost for C tier. He's not as good as paramushroom promotion, but he can still spam well, and his barrier is pretty good for preventing him from being rushed. Unfortunately he lacks some offensive skills paramushroom promotion has and can not hold very well in a ranged fight, and thus I believe he is a solid C tier.


Are you kidding? Paramushroom Promotion is much worse. The Parachutes fall VERY slowly and are soooo easy to avoid, the Lock N Load is the only thing he's got coming on that path.

Barrier Boost is much better and doesn't belong in C tier (more suited for for B tier, haven't fully decided). He can easily pop up a barrier if the opponent gets too close, dig underground to avoid getting hit (kinda like Terrafin's earth swim), touch the barrier underground and make it explode to do good damage, and if he gets the chance... unleash the Self-Slingshot to do 116 damage. Barrier Boost is good if you use it right.
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Fins, of fury!
gillgrunt987 Diamond Sparx Gems: 7661
#790 Posted: 23:57:43 28/11/2012
What was that? I couldnt understand anything said!
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I can survive scalding hot coffee and being whipped for 24 hours a day. Digestive biscuits or riot.
LightSpyro13 Blue Sparx Gems: 861
#791 Posted: 00:00:10 29/11/2012
^ You mean my video?
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Fins, of fury!
Reaganag Blue Sparx Gems: 878
#792 Posted: 00:35:37 29/11/2012
Whoever was using Flashwing sucked.
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Awesome avatar by nintendofan92!
Have waves 1,2,3, and 4
Thumpterra12 Ripto Gems: 120
#793 Posted: 00:45:17 29/11/2012
/\ pretty much everyone does with that load of crap.
LightSpyro13 Blue Sparx Gems: 861
#794 Posted: 01:42:14 29/11/2012
Quote: Reaganag
Whoever was using Flashwing sucked.



No she did not suck, that just my little cousin (she's only 8 or 9 years old) who hasn't used Flashwing a lot. She was just new to Flashwing and getting used to her attacks, while I've spending time with Stump Smash for a month. A better word would be "inexperienced". She already knew I was going to win though, cuz I'm better at PvP than she and she doesn't normally like doing it (unless she gets the elemental advantage or if I go easy on her, I'm trying to train her to get bettr in Battle Mode).
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Fins, of fury!
garnado Green Sparx Gems: 208
#795 Posted: 02:08:04 29/11/2012
Quote: LightSpyro13
Quote: garnado
I'm going to vote Shroomboom barrier boost for C tier. He's not as good as paramushroom promotion, but he can still spam well, and his barrier is pretty good for preventing him from being rushed. Unfortunately he lacks some offensive skills paramushroom promotion has and can not hold very well in a ranged fight, and thus I believe he is a solid C tier.


Are you kidding? Paramushroom Promotion is much worse. The Parachutes fall VERY slowly and are soooo easy to avoid, the Lock N Load is the only thing he's got coming on that path.

Barrier Boost is much better and doesn't belong in C tier (more suited for for B tier, haven't fully decided). He can easily pop up a barrier if the opponent gets too close, dig underground to avoid getting hit (kinda like Terrafin's earth swim), touch the barrier underground and make it explode to do good damage, and if he gets the chance... unleash the Self-Slingshot to do 116 damage. Barrier Boost is good if you use it right.



No I am not kidding. If I said Trigger happy golden frenzy needed to be S tier THEN I would be kidding. Paramushroom promotion still does a great job at littering paratroopers like a madman. Barrier boost is still fine, don't get me wrong, but I just feel that you'd be better off on paramushroom promotion simply because his offensive skills suffer to much on barrier boost, where as on either path the mushroom ring is great for preventing being rushed.
LightSpyro13 Blue Sparx Gems: 861
#796 Posted: 02:24:38 29/11/2012
Flashwing Super Shards (as I said before I left for a while) and Pop Fizz Best of the Beast are both in my vote for D tier.

Flashwing relies too much on the environment on Super Shards, not to mention she isn't very versatile on it (her spin only lasts for 2 seconds and doesn't walk very fast). I mean unless you're playing in a small arena (like Docks of Doom or Lockdown Islands), it's so ****ing easy to avoid the avoid the wall-shards' projectiles and you can only stick in 3 at a time. It's even easier to avoid them in bigger arenas like Slime Pipe or Icicle Isle. Sure she can heal herself when she's nearby a crystal and they can deal a lot of damage, but she has to remain stationary in one spot and she plays a bit like Trigger Happy and Drobot (with a boost move); she's awful in close range. You can easily demolish her if you get right into her face, closer-ranged characters can dominate her with ease (like smilie or smilie). She's basically just a one-trick pony, and a really bad one. She only stands a chance against slower characters like smilie (Prismancer only) or smilie (especially on Best of the Beast). Super Shards is fun, but talk PvP and it's easily outclassed by Super Spinner.

Pop Fizz's Beast form makes him move VERY slowly (I'll upload a review video of it to better explain my thoughts on him and show it here), and he is also shot-ranged on it and his health is pretty low. His Flamethrower and Rapid Slash can dish out a lot of damage (his pound with purple potion sucks, it gives him a slight boost of speed; but it takes too long to perform consecutively), but he can hardly even catch them with low speed and range. His normal mode isn't too fast either (still faster than Beast mode though), and his potions don't do much damage without Mad Scientist. His Soul Gem Shake it up does a lot of damage, but it takes too long to perform and leaves him vulneravle to attack. Also when transforming into a beast or back to his normal form; he can't move for a moment, leaving him open to attack. He's only good for fighting slow and short ranged characters (like smilie); faster and or longer ranged guys can beat him down pretty easily, especially Flameslinger who gives him the ultimate pummeling.
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Fins, of fury!
garnado Green Sparx Gems: 208
#797 Posted: 02:29:16 29/11/2012
Quote: LightSpyro13
Flashwing Super Shards (as I said before I left for a while) and Pop Fizz Best of the Beast are both in my vote for D tier.

Flashwing relies too much on the environment on Super Shards, not to mention she isn't very versatile on it (her spin only lasts for 2 seconds and doesn't walk very fast). I mean unless you're playing in a small arena (like Docks of Doom or Lockdown Islands), it's so ****ing easy to avoid the avoid the wall-shards' projectiles and you can only stick in 3 at a time. It's even easier to avoid them in bigger arenas like Slime Pipe or Icicle Isle. Sure she can heal herself when she's nearby a crystal and they can deal a lot of damage, but she has to remain stationary in one spot and she plays a bit like Trigger Happy and Drobot (with a boost move); she's awful in close range. You can easily demolish her if you get right into her face, closer-ranged characters can dominate her with ease (like smilie or smilie). She's basically just a one-trick pony, and a really bad one. She only stands a chance against slower characters like smilie (Prismancer only) or smilie (especially on Best of the Beast). Super Shards is fun, but talk PvP and it's easily outclassed by Super Spinner.

Pop Fizz's Beast form makes him move VERY slowly (I'll upload a review video of it to better explain my thoughts on him and show it here), and he is also shot-ranged on it and his health is pretty low. His Flamethrower and Rapid Slash can dish out a lot of damage (his pound with purple potion sucks, it gives him a slight boost of speed; but it takes too long to perform consecutively), but he can hardly even catch them with low speed and range. His normal mode isn't too fast either (still faster than Beast mode though), and his potions don't do much damage without Mad Scientist. His Soul Gem Shake it up does a lot of damage, but it takes too long to perform and leaves him vulneravle to attack. Also when transforming into a beast or back to his normal form; he can't move for a moment, leaving him open to attack. He's only good for fighting slow and short ranged characters (like smilie); faster and or longer ranged guys can beat him down pretty easily, especially Flameslinger who gives him the ultimate pummeling.



Definitely agree with these. Flashwings Super shards path is overrated in my opinion and most people are fooled into taking it because of the heal effect.

Pop fizz best of the beast's speed never annoyed me, its just that switching to beast form so often is very irritating and bad for the long run.
LightSpyro13 Blue Sparx Gems: 861
#798 Posted: 02:32:34 29/11/2012
Quote: garnado
Quote: LightSpyro13
Quote: garnado
I'm going to vote Shroomboom barrier boost for C tier. He's not as good as paramushroom promotion, but he can still spam well, and his barrier is pretty good for preventing him from being rushed. Unfortunately he lacks some offensive skills paramushroom promotion has and can not hold very well in a ranged fight, and thus I believe he is a solid C tier.


Are you kidding? Paramushroom Promotion is much worse. The Parachutes fall VERY slowly and are soooo easy to avoid, the Lock N Load is the only thing he's got coming on that path.

Barrier Boost is much better and doesn't belong in C tier (more suited for for B tier, haven't fully decided). He can easily pop up a barrier if the opponent gets too close, dig underground to avoid getting hit (kinda like Terrafin's earth swim), touch the barrier underground and make it explode to do good damage, and if he gets the chance... unleash the Self-Slingshot to do 116 damage. Barrier Boost is good if you use it right.



No I am not kidding. If I said Trigger happy golden frenzy needed to be S tier THEN I would be kidding. Paramushroom promotion still does a great job at littering paratroopers like a madman. Barrier boost is still fine, don't get me wrong, but I just feel that you'd be better off on paramushroom promotion simply because his offensive skills suffer to much on barrier boost, where as on either path the mushroom ring is great for preventing being rushed.



Except for one thing, the Paratroopers fall to the ground VERY slowly. You can easily walk away from them and avoid them, even with 3 shot at once. The paratroopers are a useless attack even with upgrades. Sure they can easily be spammed and can latch onto you and do continuous damage, but they are just SO slow and they also leave Shroomboom vulnerable. The only good upgrade on Paratrooper Promotion is Lock N Load, the normal mushrooms get faster and stronger. But even then, still not too helpful.

The Mushroom Ring is useless without Barrier Boost, the barrier needs it much more. Defense pwns Offense in Shroomboom's case. Sure he isn't as offensive, but can still do good with his normal mushrooms and his Self-Slingshot (which does A LOT of damage). He can dig underground to avoid attacks, which is really helpful. He can also pop his barrier and do a good amount of damage, he's one of the few guys who can harm his opponent while taking no damage.
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Fins, of fury!
Tashiji Yellow Sparx Gems: 1453
#799 Posted: 03:09:07 29/11/2012
Re: S2 Medea Griffon - I honestly think she is on the upper end of the B-tier. She's still somewhat easily thwarted by the true powerhouses; by which I mean, characters who can even fry the Superbaby instantly, making a minion-based offense ineffectual. The reality of the Giants tier system is that A is practically overflowing with those types of characters, so it's hard to imagine anything but a losing record for her there. However, against characters of average and even slightly above-average strength, there's not a whole lot of counters at their disposal for five minions swarming them. Especially since four of the five can be respawned instantly, and the big gun (60-damage superbaby) isn't terribly difficult to charge himself. Let's also not forget that 40-ish damage roars on the part of Sonic Boom aren't exactly poor damage either. It all amounts to a very solid character, even in spite of the fact that egg grenades (her main source of damage in S:SA) are far more difficult to connect with in Giants.

Essentially, she eats scrubs for breakfast, and puts up a valiant (though mostly losing) effort against the tip-top champions, so B seems a natural fit.
Edited 1 time - Last edited at 03:11:50 29/11/2012 by Tashiji
joerox123 Yellow Sparx Gems: 1992
#800 Posted: 04:15:17 29/11/2012
Super Shards does not belong in D tier! At least A! She can spam it SOOOOO fast!
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the road is long, we carry on
try to have fun in the meantimeā˜ 
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