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Upgrade Path Recommendations! NEW OP!!!!!! [STICKY]
weebbby Emerald Sparx Gems: 4220
#451 Posted: 13:29:57 25/11/2012
^ The elbow drop/charge is worse that spamming the laser in my opinion.
And for Swarm, Barberous Avenger is much better in my opinion.
Thumpterra12 Ripto Gems: 120
#452 Posted: 13:31:35 25/11/2012
ok, so your saying the laser is good? i agree. the non bee path is good with swarm.
weebbby Emerald Sparx Gems: 4220
#453 Posted: 13:46:06 25/11/2012
Yes, I don't like Wasp Stormer a bit, it barely increases the damage, and the attacks while in it are useless.
Dragonaut Emerald Sparx Gems: 3025
#454 Posted: 13:58:45 25/11/2012
Would anything happen to the first game if I restarted my skylanders?

Can someone answer this question please?
weebbby Emerald Sparx Gems: 4220
#455 Posted: 13:59:44 25/11/2012
^ No.
I did answer it.
Mrmorrises Platinum Sparx Gems: 7038
#456 Posted: 16:28:25 25/11/2012
Take Barberous avenger for swarm it makes him probably the best giant to date.
sharktank Green Sparx Gems: 469
#457 Posted: 16:32:06 25/11/2012
I would actually pick the other path for swarm, the bee path. All the other one does is increase damage, which isn't very fun. With the bee path, you get new moves to use soooooo
Legodude56 Blue Sparx Gems: 710
#458 Posted: 18:39:04 25/11/2012
^There was once a time when I had wasp stormer, and I would have agreed with you......

But then I reset my Swarm and now know that barbarous avenger is the superior path.
---
"You have to go back" -Matt
Mrmorrises Platinum Sparx Gems: 7038
#459 Posted: 23:53:45 25/11/2012
I can see why one would pick wasp stromer, it has some pretty cool and unique gimmicks.
kusariku Green Sparx Gems: 148
#460 Posted: 00:06:36 26/11/2012
What path do you guys recommend for Sunburn?
Zeeker Blue Sparx Gems: 523
#461 Posted: 00:10:49 26/11/2012
Definitely Blaze Dragon.
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You will not survive.
Thumpterra12 Ripto Gems: 120
#462 Posted: 00:10:54 26/11/2012
Blazeis said to tick really fast now, but ill let someone who has him handle this one.
joerox123 Yellow Sparx Gems: 1992
#463 Posted: 00:27:59 26/11/2012 | Topic Creator
Flame Lord.
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the road is long, we carry on
try to have fun in the meantimeā˜ 
Legodude56 Blue Sparx Gems: 710
#464 Posted: 00:29:37 26/11/2012
Blaze Dragon is amazing!! I haven't tried the other path, but I hardly use the teleport anyway. It sucks. Blaze Dragon however makes him do a fast constant 30 in the final form, completely surrounded by flames so that anyone who wants to get close is toast!
---
"You have to go back" -Matt
Zeeker Blue Sparx Gems: 523
#465 Posted: 01:10:35 26/11/2012
Ya Blaze dragon is a lot better for pvp. Flame lord is pretty useless.
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You will not survive.
kusariku Green Sparx Gems: 148
#466 Posted: 03:13:59 26/11/2012
cool, thanks guys. I was leaning towards Blaze Dragon anyways because the teleport is really unwieldy.
joerox123 Yellow Sparx Gems: 1992
#467 Posted: 04:00:50 26/11/2012 | Topic Creator
^ If you learn to use it, it's amazing!
---
the road is long, we carry on
try to have fun in the meantimeā˜ 
LightSpyro13 Blue Sparx Gems: 861
#468 Posted: 07:12:07 26/11/2012
Quote: Tyris01
Tash: The +40 (aka +13% chance to resist any attack) is not too shabby either, especially with his increased mobility.

LightSpyro: The Spin is for Shards Flashwing to escape an enemy, not to close. She's kinda of like a rocky Trigger Happy with a speed boost.

BigGuy: The Jousting path. His melee one is a trap, as it's like Ignitor's Sword path... sounds great, until you look at their health...



Not much of a speed boost though, plus Flashwing's spin only lasts for about 2 seconds. The spin is almost worthless without Super Spinner
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Fins, of fury!
LightSpyro13 Blue Sparx Gems: 861
#469 Posted: 07:13:57 26/11/2012
I hate Tree Rex's Laser path and Bash's Pulver Dragon path. Both are so awful, I'd much rather go with Treefolk Charge and Granite Dragon.
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Fins, of fury!
Nibelilt Ripto Gems: 401
#470 Posted: 10:16:12 26/11/2012
Flame Lord is great. You don't always need to pick directions teleporting... If you just tap B you teleport and bring up a flame cross pretty fast. Very effective and fun.

Anyway, I recommended what I found more powerful paths for PVP in another thread, I'll just dump my list here-
Quote: Nibelilt
Spyro: Both paths are mediocre, Sheep Burner is better overall due to being more versatile and easier to use however.
Double Trouble: Chaneller, Conjuror was not made with PVP in mind.
Wrecking Ball: Ultimate Spinner is better with both modes... A TON better...
Voodood: Marauder, though both are pretty even, it mainly depends on playstyle but Marauder is just more abusable.
Pop Fizz: I've only played Best of The Beast!, it's too fiddly for PVP so I'm guessing Mad Scientist is, of course, a better option.

Crusher: The Rockslide path by far. Rock Grinder (the Hammer path) just doesn't have meaningful enough boosts- melee damage only gets increased by 10 points and neither combo is that useful. I know the Rockslide path seems silly but it is just a lot better.
Bash: Granite Dragon- purely because there's little Pulver does that Granite can't.
Prism Break: Crystaleer, Prismancer is a simply poor ranged character.
Dino-Rang: Grand Boomerang Master is simply the more abusable choice. Both are good though, so it isn't bad to consider between them.
Terrafin: Sandhog, Sandhog, Sandhog...

Slam Bam: Blizzard Brawler... Glacier Yeti could work in theory but your opponent just shakes out of his ice way too easily.
Zap: Tesla Dragon, but nobody agrees with me... I don't really have a recommend, both are meh at Battle.
Gill Grunt: Water Weaver- Harpooner's downright terrible.
Wham-Shell: Captain Crustacean- Commander Crab is worse in both modes.
Chill: I've only played Frozen Fury.

Ignitor: Soul of The Flame, classic broken choice. Blademaster isn't unusable but it can't hold a candle.
Sunburn: I have yet to try Blaze Dragon with Giants' engine buffs, but Flame Lord is genuinely fantastic now.
Flameslinger: Pyromancer was always the better option.
Eruptor: Volcanor by far.

Bouncer: Still not tried in Battle.
Boomer: Demolition Troll, Clobber is terrible.
Drill Sergeant: Always Megadozer.
Drobot: Master Blaster.
Trigger Happy: Golden Money Bags by far.
Sprocket: Still yet to try Gearhead.

Hex: I think everyone can agree on Bone Crafter. smilie
Cynder: I have yet to test Nether Wielder.
Chop Chop: Yet to try in Battle.
Ghost Roaster: Fear Eater is now clearly better due to its versatility and Skull Charge being universally nerfed.
Fright Rider: Joust Jockey- the extra speed makes the difference.

Swarm: Still not tried in Battle.
Whirlwind: Unless something super unexpected happens it will always be Tempest.
Warnado: Eye of The Storm, Wind Master is just too much of a one trick pony.
Sonic Boom: Medea Griffin uncontested.
Lightning Rod: Lord Of The Lightning because it's just so much more strong but both are iffy.
Jet-Vac: Even in Battle Bird Blaster remains miles better.

Tree Rex: Haven't tried in Battle.
Camo: Vine Virtuoso- Melon Fountain is badly nerfed this game and Vine Virtuoso gives him a long ranged option anyway- something Melon Master lacks.
Zook: Floral Defender is outright better.
Stump Smash: Nut Crafter is always more powerful.
Stealth Elf: Pook Blade Saint is very close to broken.
Shroomboom: Yet to Battle with.
DocCroc Yellow Sparx Gems: 1668
#471 Posted: 10:58:14 26/11/2012
So I'm having a hard time deciding what path to take with Shroomboom. I'm leaning towards Barrier Boost, but only because using the paramushrooms as they are just feels awkward. Whereas the upgrades to his barrier seem to give him more versatility.

I really want to like him. I dig his goofy personality and unique design, but for some reason, he isn't clicking with me just yet. I'd really like to hear more opinions on either of his paths, PVP or otherwise.
Edited 1 time - Last edited at 10:58:53 26/11/2012 by DocCroc
Thumpterra12 Ripto Gems: 120
#472 Posted: 12:36:51 26/11/2012
Quote: LightSpyro13
I hate Tree Rex's Laser path and Bash's Pulver Dragon path. Both are so awful, I'd much rather go with Treefolk Charge and Granite Dragon.



the laser path is way more fun than people think. you walk into a room, spam the lasers, and boom! everythings dead. you cant criticize until you try it. i never liked his charge, either. pulver dragon is sometimes fun, not in pvp, though.
Nibelilt Ripto Gems: 401
#473 Posted: 12:37:48 26/11/2012
Some people prefer less powerful paths. Some of the less powerful ones are more fun.
Thumpterra12 Ripto Gems: 120
#474 Posted: 12:40:43 26/11/2012
i would pick the ninja path for stealth elf, but im never getting her.
weebbby Emerald Sparx Gems: 4220
#475 Posted: 13:10:09 26/11/2012
I agree with all of Nibelilt's, except Boomer, Trigger Happy, Drobot, Flameslinger, Ghost Roaster, Warnado, and Camo.
Thumpterra12 Ripto Gems: 120
#476 Posted: 14:55:08 26/11/2012
me needs boomers clobber troll!! he looks awesome with it.
DraculauraXXX Blue Sparx Gems: 654
#477 Posted: 17:19:26 26/11/2012
Quote: Hazard335
hey Tashiji, im having a hard time choosing a path for Flashwing since it seems everyone has a diferent opinion on whats better for pvp. what are your thoughts on her?

i would also love to hear any opinions on Tree Rex and Swarm as well.



i would say Shards for PVP but Spinner of Story mode
Thumpterra12 Ripto Gems: 120
#478 Posted: 18:02:01 26/11/2012
/\ this.
Tashiji Yellow Sparx Gems: 1453
#479 Posted: 19:15:09 26/11/2012
For Flashwing, I unconditionally recommend shards. Note before you go in that, to actually achieve the maximum effectiveness of this path, some practice is required. For your HP recovery (a major perk in Nightmare and PVP) field awareness is a must. As far as using the crystal ricochet effectively, you do occasionally have to be aware of, and skilled in how you aim. It's not a pick-up-and-play blaster like Drobot; while that approach does work to some degree, it is only a small preview of what Flashwing can do with practice. I am personally in the camp that views the crystal path as an A-tier character, and more and more people are adopting such an outlook as they continue to play her. You'll feel underwhelmed at first, but like SotF Ignitor, it'll grow on you as you learn to command the finer aspects of it.

I use Treefolk Charger on Tree Rex. Lasers mow right through weaker opposition, but against any of the characters that Tree Rex truly has to fear in PVP, it only makes him more susceptible that Lumbering Laserer lacks versatility. Both paths are phenomenal, though. Tree Rex is just a great character all-around, so expect continued debate about which is truly his better path. Using what you like is fully acceptable for him, because both paths have very valid claims to superiority.

Swarm is Barbarous Avenger for me. To be honest, this path is a serious contender for the game's best brawling character due to decent damage output and tremendous HP. He's no slouch at ranged offense either. Swarm form is nice, but gimmicky, and as with all gimmicky builds, it's easy for opponents to work around. Conversely, there's not a lot of working around that can be done against a medium-high damage brawler with game-breaking HP who can shoot you for decent numbers if you try to run. For me, this one isn't nearly as close as the choice with Tree Rex.
Zeeker Blue Sparx Gems: 523
#480 Posted: 20:16:39 26/11/2012
Quote: Nibelilt
Flame Lord is great. You don't always need to pick directions teleporting... If you just tap B you teleport and bring up a flame cross pretty fast. Very effective and fun.

Anyway, I recommended what I found more powerful paths for PVP in another thread, I'll just dump my list here-
Quote: Nibelilt
Spyro: Both paths are mediocre, Sheep Burner is better overall due to being more versatile and easier to use however.
Double Trouble: Chaneller, Conjuror was not made with PVP in mind.
Wrecking Ball: Ultimate Spinner is better with both modes... A TON better...
Voodood: Marauder, though both are pretty even, it mainly depends on playstyle but Marauder is just more abusable.
Pop Fizz: I've only played Best of The Beast!, it's too fiddly for PVP so I'm guessing Mad Scientist is, of course, a better option.

Crusher: The Rockslide path by far. Rock Grinder (the Hammer path) just doesn't have meaningful enough boosts- melee damage only gets increased by 10 points and neither combo is that useful. I know the Rockslide path seems silly but it is just a lot better.
Bash: Granite Dragon- purely because there's little Pulver does that Granite can't.
Prism Break: Crystaleer, Prismancer is a simply poor ranged character.
Dino-Rang: Grand Boomerang Master is simply the more abusable choice. Both are good though, so it isn't bad to consider between them.
Terrafin: Sandhog, Sandhog, Sandhog...

Slam Bam: Blizzard Brawler... Glacier Yeti could work in theory but your opponent just shakes out of his ice way too easily.
Zap: Tesla Dragon, but nobody agrees with me... I don't really have a recommend, both are meh at Battle.
Gill Grunt: Water Weaver- Harpooner's downright terrible.
Wham-Shell: Captain Crustacean- Commander Crab is worse in both modes.
Chill: I've only played Frozen Fury.

Ignitor: Soul of The Flame, classic broken choice. Blademaster isn't unusable but it can't hold a candle.
Sunburn: I have yet to try Blaze Dragon with Giants' engine buffs, but Flame Lord is genuinely fantastic now.
Flameslinger: Pyromancer was always the better option.
Eruptor: Volcanor by far.

Bouncer: Still not tried in Battle.
Boomer: Demolition Troll, Clobber is terrible.
Drill Sergeant: Always Megadozer.
Drobot: Master Blaster.
Trigger Happy: Golden Money Bags by far.
Sprocket: Still yet to try Gearhead.

Hex: I think everyone can agree on Bone Crafter. smilie
Cynder: I have yet to test Nether Wielder.
Chop Chop: Yet to try in Battle.
Ghost Roaster: Fear Eater is now clearly better due to its versatility and Skull Charge being universally nerfed.
Fright Rider: Joust Jockey- the extra speed makes the difference.

Swarm: Still not tried in Battle.
Whirlwind: Unless something super unexpected happens it will always be Tempest.
Warnado: Eye of The Storm, Wind Master is just too much of a one trick pony.
Sonic Boom: Medea Griffin uncontested.
Lightning Rod: Lord Of The Lightning because it's just so much more strong but both are iffy.
Jet-Vac: Even in Battle Bird Blaster remains miles better.

Tree Rex: Haven't tried in Battle.
Camo: Vine Virtuoso- Melon Fountain is badly nerfed this game and Vine Virtuoso gives him a long ranged option anyway- something Melon Master lacks.
Zook: Floral Defender is outright better.
Stump Smash: Nut Crafter is always more powerful.
Stealth Elf: Pook Blade Saint is very close to broken.
Shroomboom: Yet to Battle with.



I agree with a decent amount of these. But the major paths I disagree with are Sunburn, Crusher, Sonic boom, Lightning rod and Trigger Happy.


Sunburn: Flame lord is pretty useless, where blaze dragon provides much more useful options with ridiculous damage on the flame breath.

Crusher: Rubble master is terrible, the only thing it has goind for it is the armor.

Sonic boom: Siren Griffin is much much much much better, cuz u need the extra range and charge roar, and medea griffin is crap, the egg grenades are nowhere near spammable, and the babies wont get u anywhere.

Trigger Happy: If you think Wind master is a one trick pony u should look at gold money bags, the only **** u do on that path is throw the coin, ur gun is freaking useless. On wind master at least the tornado chases the enemy and ur spin and whirlwind flight will help ur speed.(I still prefer eye of the storm though)

Lightning rod: Okay, I like Lightning lord a lot, but ur freaking dead when a melee guy come ur way. On typhoon titan u trade a bit of power at range for amazing defense.

I also Disagree on Dino rang, but not vastly, since u said both paths are still good.
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You will not survive.
Nibelilt Ripto Gems: 401
#481 Posted: 20:24:33 26/11/2012
Sunburn: Like I said I didn't try Blaze Dragon with Giants buffs. However, either way Flame Lord makes him more balanced, and sometimes balance is better than insane damage- especially since Flamethrower is already a great attack.
Crusher: Rock Grinder fails to give him anything meaningful. Rubble Mster gives him the option for insane-damage explosions and the ability to use Rockslide like a dash attack.
Siren Griffin: Extra range is useless and no damage increase.
Trigger Happy: But he just can't work with Golden Frenzy. Both paths are bad, objectively, due to their low HP, but Golden Frenzy is clearly better because it's the only way he can deal damage fast. (Also, I actually use Golden Machine Gun quite often with him)
Lightning Rod: The problem is he can't deal damage as well.
Edited 1 time - Last edited at 20:30:30 26/11/2012 by Nibelilt
Zeeker Blue Sparx Gems: 523
#482 Posted: 20:45:07 26/11/2012
U havent tried both of sunburns paths, so u would not know if blaze is worse.
crusher: Rubble master sucks all he gets is **** to do in the rockslide, but rock grinder makes his hammer do 50 damage and u can do good combos.
sonic boom: Medea griffin is even more useless, and no the extra range is not useless on the roar.
Trigger happy:he can work with gold frenzy, he can cover the field in bouncing bullets and the pot of gold can still be used to hit ur enemy if hes on the high ground.
lightning rod: yah he can. And the weaker grand lightning attack is worth trading for the extra defensive clouds and the soul gem compliments typhoon titan AND lightning lord is just too mono focused.
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You will not survive.
Zeeker Blue Sparx Gems: 523
#483 Posted: 20:48:37 26/11/2012
Oh also I disagree with zap, tesla dragon is absolute garbage, the bouncing lightning is a nerf cuz that **** only make the lightning stay on screen longer and zap can only have 3 bolts on screen. Oh and spyro sheep bruner is completely useless.
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You will not survive.
D-Rex Blue Sparx Gems: 815
#484 Posted: 21:25:19 26/11/2012
Flame Lord is beyond useless. It's a versatile way to play a tricky, hard to catch character. It was the best path for Sunburn in SA, and depending on your playstyle, in Giants too.
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
Zeeker Blue Sparx Gems: 523
#485 Posted: 21:28:17 26/11/2012
Not in my opinion. In my opinion flame lord is useless as hell, but if u prefer it thats fine with me
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You will not survive.
D-Rex Blue Sparx Gems: 815
#486 Posted: 21:33:48 26/11/2012
I find it more fun to play and it seems more useful to get out of tricky situations than Blaze Dragon. Sure, the damage is buffed, but a good ranged character can still knock you out of your breathing. However, the damage buff puts it up on Flame Lord's level, so it's just a matter of preference now.
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smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
Nibelilt Ripto Gems: 401
#487 Posted: 21:44:01 26/11/2012
I have tried both of Sunburn's paths, so I have a rough idea of Blaze, but I haven't tried it with Giants' engine yet.
The boost on Rock Grinder is incredibly meager, however. Hammer Throw is also a fairly useless combo. The only worthwhile thing on the entire path is 360 Spin, but Rubble Master has too many perks to ignore over this.
Sonic Boom: No. The grenades are incredibly spammable. They do 40 damage each, they go far, and it's not unheard of for two or even three to hit at once(to reiterate, at once, with one toss, AKA 80-120 damage).
Trigger Happy: But his HP is too low and he has no escape option nor a strong attack to compensate.
Lightning Rod: Not as much as Lord of The Lightning though. Both paths are bad for Battle anyway...
Zap: Slime Sea Serpent is worse. The boosts on the dash are not great and cannot improve it as an attack. Tesla makes him just more versatile. In the end, though,
Quote:
Zap is meh at PVP


P.S. There's no need to swear when I'm simply trying to discuss.
Zeeker Blue Sparx Gems: 523
#488 Posted: 22:22:20 26/11/2012
Lightning rod is very good on both paths in pvp actually.

Tesla is pretty useless too, the only crap it gives is a damage buff on lightning, the wave still sucks on it, and the boucning lightning is a downgrade.


Oh and I swear deal with it.
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You will not survive.
Edited 1 time - Last edited at 22:32:19 26/11/2012 by Zeeker
DraculauraXXX Blue Sparx Gems: 654
#489 Posted: 23:09:04 26/11/2012
Quote: Tashiji
For Flashwing, I unconditionally recommend shards. Note before you go in that, to actually achieve the maximum effectiveness of this path, some practice is required. For your HP recovery (a major perk in Nightmare and PVP) field awareness is a must. As far as using the crystal ricochet effectively, you do occasionally have to be aware of, and skilled in how you aim. It's not a pick-up-and-play blaster like Drobot; while that approach does work to some degree, it is only a small preview of what Flashwing can do with practice. I am personally in the camp that views the crystal path as an A-tier character, and more and more people are adopting such an outlook as they continue to play her. You'll feel underwhelmed at first, but like SotF Ignitor, it'll grow on you as you learn to command the finer aspects of it.

I use Treefolk Charger on Tree Rex. Lasers mow right through weaker opposition, but against any of the characters that Tree Rex truly has to fear in PVP, it only makes him more susceptible that Lumbering Laserer lacks versatility. Both paths are phenomenal, though. Tree Rex is just a great character all-around, so expect continued debate about which is truly his better path. Using what you like is fully acceptable for him, because both paths have very valid claims to superiority.

Swarm is Barbarous Avenger for me. To be honest, this path is a serious contender for the game's best brawling character due to decent damage output and tremendous HP. He's no slouch at ranged offense either. Swarm form is nice, but gimmicky, and as with all gimmicky builds, it's easy for opponents to work around. Conversely, there's not a lot of working around that can be done against a medium-high damage brawler with game-breaking HP who can shoot you for decent numbers if you try to run. For me, this one isn't nearly as close as the choice with Tree Rex.



100% agree on this, especially Flashwing.
I see Chill's on your team in your sig, would be awesome to hear your path choice for her smilie
lippyskillz Yellow Sparx Gems: 1371
#490 Posted: 23:09:52 26/11/2012
It'd be awesome if OP could edit orginal post and put all "agreed" recommendations on the first page. So annoying to go digging through.. I'd happily read Tashiji's if easily available smilie) Good work son!
Nibelilt Ripto Gems: 401
#491 Posted: 23:16:21 26/11/2012
Quote: Zeeker
Lightning rod is very good on both paths in pvp actually.

Tesla is pretty useless too, the only crap it gives is a damage buff on lightning, the wave still sucks on it, and the boucning lightning is a downgrade.


Oh and I swear deal with it.


Not really. Lord of The Lightning is too stationery, while Typhoon Titan is too weak.
That's why I said
Quote:
Zap is meh at PVP anyway

And...
If you're a young teen I'm disgusted. Proper etiquette should be upheld regardless of wether this is real life or the Internet. And this is coming from a 13 year old. Deal with it is a dead fad from 2008 by the way.
Zeeker Blue Sparx Gems: 523
#492 Posted: 23:25:13 26/11/2012
Okay, well I find him great in pvp, so suck that.

I really dont care what u say about me swearing, in fact nobody does so just shut up and let it be.
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You will not survive.
Zeeker Blue Sparx Gems: 523
#493 Posted: 23:28:22 26/11/2012
Thanks camoses, and by the way did u get ur Flashwing yet?
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You will not survive.
camoses Blue Sparx Gems: 768
#494 Posted: 23:30:36 26/11/2012
Ya, I had it for a while. Did u mean sprocket? i dont have her yet.
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The great cornholio!
Zeeker Blue Sparx Gems: 523
#495 Posted: 23:32:29 26/11/2012
Cool. and ya i meant sprocket, u should take her down the wrench path cuz u throw three mines at once on it! I used to like gearhead cuz it was fun as hell, but for strength go operator.
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You will not survive.
DocCroc Yellow Sparx Gems: 1668
#496 Posted: 23:40:56 26/11/2012
Quote: Zeeker
Okay, well I find him great in pvp, so suck that.



Was this really necessary? It's one thing to have a difference of opinion, but there's no need to be rude about it.
Legodude56 Blue Sparx Gems: 710
#497 Posted: 23:45:28 26/11/2012
What is the better path for Fright Rider? I have Sir Lance A Lot, and it is AMAZING, but Joust Jockey seems to be better according to most people, is it?

(Just trying to break the argument too)
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"You have to go back" -Matt
Edited 3 times - Last edited at 23:47:24 26/11/2012 by Legodude56
Mrmorrises Platinum Sparx Gems: 7038
#498 Posted: 23:46:41 26/11/2012
I prefer joust jockey, for its good mix of strenght and speed. The combos to the joust are just epic. But lance a lot is still a good choice.
Nibelilt Ripto Gems: 401
#499 Posted: 23:47:03 26/11/2012
Joust Jockey is more powerful. The increased damage and speed on Jousting Charge are what make the difference. By the time Sir Lance A Lot swings, Joust Jockey will already be running by having cleared a room of enemies. He can deal reliable damage while running, which makes him effective and fast.

(And thank you... I'm just in a really fowl mood smilie)
Edited 2 times - Last edited at 23:48:07 26/11/2012 by Nibelilt
Legodude56 Blue Sparx Gems: 710
#500 Posted: 23:48:23 26/11/2012
True, True. I suppose I'll have to reset him. But I really love the flock of furry and the vault combo. But Joust Jockey seems epic too.
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"You have to go back" -Matt
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