GameMaster78
Emerald Sparx
Gems: 3321
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#83 Posted: 13:13:13 17/10/2012 | Topic Creator
Okay, so I played more last night.
Again, I have to stress that the platforming in this game actually made me fall a few times, and that's hard for me to do seeing as I'm pretty good at platforming games.
This game, like I said, encourages exploration, as I was able to walk on multiple vines in one of the levels in the first world, and they would take me to places that had chests and hats. The game has much better variety in the types of gameplay it throws at you. What I mean by this, is that one moment you're walking around expansive areas, the next the view changes to a 2.5D view, or the next you're dealing with cool platforming elements, as platforms shift left and right, or up and down while others move north and south.
I am going to do a run of a level today, to show everyone how cool one of the levels are. It might be broken down into segments, but showing off one to two levels in this game should show everyone how fun this game can be in terms of platforming.
Oh, and I did run into Cali, so she is in the game as well. The story is much better. Infact, the first didn't have that great of a story at all. Oh, no. Hektor is terrorizing the Radiant Isles. That's it. During missions you never had any other objectives than to get to the end before time ran out. There is no time limit in this game, and there certainly isn't any running forward only, while only jumping on small islands. This game has missions which play off of the story. For instance, the first world is being terrorized by Frightbeard's Pirates. So, by the end of the world, you're fighting one of his minions, Captain Squidbeard in order to find clues as to how to locate Frightbeard, but not before you were to find a Tiki who would give said clues in a level before it. Like I said, it actually has a story unlike the first game.
This game isn't just level > waves > level > waves > level > next world > level > waves > level > waves > level > next world > rinse > repeat.
In the sand world, my first goal was to find Cali, as she would probably have clues as to where to find Frightbeard. This game feels like the console game, in that it is a road trip of sorts.
The upgrading is just like the first game, in that levels give you health and stat boosts, while hitting certain levels will give you new moves. The moves seem more varied than the first game, as a character like Shroomboom can shoot mushrooms or charge shoot a mega mushroom, or he can burrow in the ground to create a barrier while hurting enemies. It just seems based on this character so far, that moves are more varied than in the first game.
I still haven't explored any elemental gates throughout the levels, but seeing as how the levels are big, that will only make the levels bigger.
Trust me when I say that this game is way better than the first 3DS game. It feels like a miniature Gauntlet on a handheld now. I will upload some videos soon. I was going to the upload the first level, but I just ran through it. I will make videos for 2 specific levels in this game, showing you everything that level offers, and you will see how it plays like the console games while retaining elements of the first 3DS game, encourages exploration, and is just a much better game.
I will run through the levels after I am done writing today and post them. It will be multiple videos for the same level, but that's so it's easy to upload.
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Wii U: GameMaster1178, XBL: GameMaster1178, PSN: megax28
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