So this is how it's done.
If a equals base health (level 1)
and b equals ssa health (level 10)
a/2 + b= SG Health (Level 15)
For example, Trigger Happy gains 100 Health every 5 levels. So Level 1 is 200, 5 is 300, 10 is 400, 15 is 500.
200/2= 100
400+100= 500
Or Stump Smash:
Stump Smash has 340 base health, with 680 max. Through the entire process of 1-10 through leveling, he gains 340 health (340+340= 680). In FIVE levels (1-5, 5-10, 10-15) he gains 170. Add that to 680 and you your total of 850 SG Health.
Here are the results of all V
(Legendaries are the same)
Bash - 775
Terrafin- 775
Dino-Rang- 750
Prism Break- 725
Drobot- 725
Drill Sergeant- 725
Boomer- 575
Trigger Happy- 500
Cynder- 650
Hex- 675
Chop Chop- 750
Ghost Roaster- 700
Camo- 750
Zook- 650
Stump Smash- 850
Stealth Elf- 675
Sunburn- 700
Eruptor- 725
Ignitor- 600
Flameslinger- 625
Spyro- 675
Voodood- 700
Double Trouble- 625
Wrecking Ball- 675
Whirlwind- 675
Sonic Boom- 700
Warnado- 775
Lightning Rod- 725
Zap- 650
Wham Shell- 750
Gill Grunt- 675
Slam Bam- 775
Notice a pattern here?
darkSpyro - Spyro and Skylanders Forum > Skylanders: Giants > Series 2 Level 15 Health Official Topic! All Posted!
Page 1 of 1
Skybagel Gold Sparx Gems: 2092 |
#1 Posted: 13:42:46 01/09/2012 | Topic Creator
---
Whoop whoop! Yellow Sparx on the day of Swap Force's release! |
Edited 3 times - Last edited at 14:17:01 01/09/2012 by Skybagel
|
Nibelilt Ripto Gems: 401 |
#2 Posted: 13:44:14 01/09/2012
I think most people noticed! Derp!
Good to see a topic on this, though. Stump has the highest Health in the game right now, I never did the math but I'm surprised that's so high in Giants! |
EpicHiro Blue Sparx Gems: 889 |
#3 Posted: 13:49:49 01/09/2012
MATH! *high five*
Anyone know which giant has the most health so far? |
Nibelilt Ripto Gems: 401 |
#4 Posted: 13:50:26 01/09/2012
I think Swarm has 1080 Health at Level 10...
|
Skybagel Gold Sparx Gems: 2092 |
#5 Posted: 14:02:14 01/09/2012 | Topic Creator
First half posted... Second half coming up!
EDIT: Second half here! Enjoy!
---
Whoop whoop! Yellow Sparx on the day of Swap Force's release! |
Edited 2 times - Last edited at 14:13:35 01/09/2012 by Skybagel
|
Nibelilt Ripto Gems: 401 |
#6 Posted: 14:20:17 01/09/2012
Can't get over Stump's Health. That is pretty much broken against the Story mode.
|
Skybagel Gold Sparx Gems: 2092 |
#7 Posted: 14:23:13 01/09/2012 | Topic Creator
I know, right. Very close to even a Giant's health.
---
Whoop whoop! Yellow Sparx on the day of Swap Force's release! |
Nibelilt Ripto Gems: 401 |
#8 Posted: 14:25:19 01/09/2012
Quote: Skybagel
I can only imagine how it will be on the 3DS version. I expect something to this effect: |
Plaag Emerald Sparx Gems: 4339 |
#9 Posted: 14:49:50 01/09/2012
|
Skybagel Gold Sparx Gems: 2092 |
#10 Posted: 17:02:50 01/09/2012 | Topic Creator
Quote: Plaag
Good observation. Maybe in the Upgrade-O-Tron there is an extra health upgrade, or maybe even with the whole "Quest" and "Rank" system coming up there could be increased health... Stump Smash at OVER 850? My god... 0_0
---
Whoop whoop! Yellow Sparx on the day of Swap Force's release! |
Matteomax Platinum Sparx Gems: 5378 |
#11 Posted: 17:08:49 01/09/2012
Quote: Skybagel
How about exclusion of him from your Iron man Giants run?
---
Will still be checking the forums every now and then! |
Skybagel Gold Sparx Gems: 2092 |
#12 Posted: 17:22:45 01/09/2012 | Topic Creator
Actually, the Series 1 WILL NOT be leveled up to 15 (before the challenge) only 10. Also, I will not be doing quests during the challenge, so Stump Smash will remain around 680-700 health.
---
Whoop whoop! Yellow Sparx on the day of Swap Force's release! |
Plaag Emerald Sparx Gems: 4339 |
#13 Posted: 17:50:03 01/09/2012
Regarding Cynder, I'm wondering if at around levels 8, 9 or 10 does she gain only 28 health. Because I too have been math tinkering with the various health numbers seen in the videos and believe for Cynder she gains 29 health per level except for 1 of them.
Working on a few others I'm figuring this: Stump Smash 869 Trigger Happy 511 Terrafin 793 ShaneG. |
Edited 1 time - Last edited at 18:44:42 01/09/2012 by Plaag
|
Sparx dragonfly Blue Sparx Gems: 543 |
#14 Posted: 15:51:11 06/09/2012
Quote: Nibelilt
¡And with his Soul Gem upgrade waterlogged that he regains health in water he will be invincible! ¡S2 Stump Smash the new God of Skylanders games, ¿¡WHO IS WITH ME?!! xD Quote: Plaag
OMG! 869! That's TOO MUCH for a normal Skylander! |
Edited 1 time - Last edited at 15:52:11 06/09/2012 by Sparx dragonfly
|
noco99 Blue Sparx Gems: 787 |
#15 Posted: 20:14:09 06/09/2012
^Was the upside down puctuation really nessissary¿. On-topic though, I really dont want them to have uneven health. I'd like it to be evened out to the nearest ten, or at least 5.
---
How is Fun Size candy more fun than regular candy if it's less candy? Write in my Gb or Pm me if you like Minecraft! |
WUMBOSIMPSON Yellow Sparx Gems: 1424 |
#16 Posted: 02:31:49 07/09/2012
YOU ARE EVIL
YOU MADE US DO MATH just kidding
---
cry baby, I am |
Nibelilt Ripto Gems: 401 |
#17 Posted: 02:34:59 07/09/2012
If there is an arena with Water in the new Battle Mode Stump Smash will become broken in it. He's already pretty damn strong as he is.
|
Plaag Emerald Sparx Gems: 4339 |
#18 Posted: 02:43:47 07/09/2012
These are the numbers I'm getting (+/- 1 or 2 I'm sure)
Bash - 793 Terrafin- 793 Dino-Rang- 766 Prism Break- 741 Drobot- 741 Drill Sergeant- 741 Boomer- 587 Trigger Happy- 511 Bouncer looks to be using the 430/860/1099 track Cynder- 665 Hex- 690 Chop Chop- 766 Ghost Roaster- 715 Camo- 766 Zook- 665 Stump Smash- 869 Stealth Elf- 690 Tree Rex looks to be using the 430/860/1099 track Sunburn- 715 Eruptor- 741 Ignitor- 614 Flameslinger- 638 Spyro- 715 Voodood- 741 Double Trouble- 638 Wrecking Ball- 690 Pop Fizz looks to be using the 270/540/690 track Whirlwind- 690 Sonic Boom- 715 Warnado- 793 Lightning Rod- 741 Jet Vac looks to be using the 240/480/614 track Bouncer looks to be using the ?/?/1022 track Zap- 665 Wham Shell- 766 Gill Grunt- 690 Slam Bam- 793 To get an idea on how I tackled this..skimming through lots of videos. Also getting an idea of taking the starting health and dividing by 9, for it is that many steps to get to level 10, to determining the 1 of 2 numbers that each level would use to level up. Then usually there is a pattern to how the health is done over those 9 steps and the results are above. ShaneG. |
Page 1 of 1
Please login or register a forum account to post a message.