Simple story, yes, but also BAD.
I mean, compare Spyro 1 to SMB, and Spyro 2 to SMB2...
darkSpyro - Spyro and Skylanders Forum > The Legend of Spyro: Dawn of the Dragon > Reviews *Spoilers*
sonicbrawler182
Platinum Sparx
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#201 Posted: 22:19:19 27/01/2011
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"My memories will be part of the sky." |
Spyroo
Blue Sparx
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#202 Posted: 22:22:20 27/01/2011
I don't see what's so bad about it.... Inspiration isn't always bad when done correctly. Dragons trapped in crystal, need to be rescued. Doesn't sound like a bad story, just a simple one.
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sonicbrawler182
Platinum Sparx
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#203 Posted: 22:40:33 27/01/2011
I never said simple stories were bad....just look at LBP2's story....but every Classic Spyro game except YotD was both simple AND bad.
And don't even try to say my opinion isn't valid...you guys bash DotD's story quite a lot(well....GamingMaster does anyway! ![]()
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"My memories will be part of the sky." |
Spyroo
Blue Sparx
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#204 Posted: 22:43:47 27/01/2011
Neither do I. The stories hadn't been done before, and back then, story was unimportant. There wasn't anything really bad - No plotholes, no unexplained areas, etc.
Otherwise we'll be giving Space Invaders a low score too.....
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spyro14ever
Green Sparx
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#205 Posted: 00:21:08 28/01/2011
Quote: Spyroo
Hmmm, no games relied on story back then, huh? *COUGH* METAL GEAR SOLID *COUGH*
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Dawn of the Dragon is the best Spyro game since the original trilogy. Better? No. Awesome? Yes. |
Spyroo
Blue Sparx
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#206 Posted: 00:52:58 28/01/2011
Quote: spyro14ever
Obviously, I meant most games.
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spyro14ever
Green Sparx
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#207 Posted: 00:56:07 28/01/2011
Quote: Spyroo
Nothing against you, just sayin' ![]()
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Dawn of the Dragon is the best Spyro game since the original trilogy. Better? No. Awesome? Yes. |
Spyroo
Blue Sparx
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#208 Posted: 01:03:55 28/01/2011
Quote: spyro14ever
Lol, fair enough ![]()
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pie1
Blue Sparx
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#209 Posted: 12:04:53 28/01/2011
Sorry to jump into the story thing again, but in my opinon the story was pretty decent. The only reason the gamemakers did those things were because they knew they wanted to make them teenagers but they were stuck in a crystel so they just let them grow inside it.
The end I know eveyone hated, but that was the gamemakers view on a climatic ending with the fury, cynder's love message, and sparx being left behind in the new world. But, it was a good attempt at a story.
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Oh it's not cheating! It's creative stratagy! |
spyro14ever
Green Sparx
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#210 Posted: 12:09:02 28/01/2011
Quote: GamingMaster_76
You technically started yourself. ![]()
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Dawn of the Dragon is the best Spyro game since the original trilogy. Better? No. Awesome? Yes. |
pie1
Blue Sparx
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#211 Posted: 12:13:22 28/01/2011
Chronicler seemed to be a spirit that became who he was and now that ignitus is there he can leave and let him record the futures and etc. But, you are right, there are a lot of plotholes, but given that I am used to stories having plotholes I really don't care.
The destroyer? What plothole? He was summoned to destroy the planet bye walking then crawling back into the volcano.
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Oh it's not cheating! It's creative stratagy! |
pie1
Blue Sparx
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#212 Posted: 12:19:49 28/01/2011
^Well he seemed very boyish to me. But your right.
Obviously the gamemakers wanted you to kill IT but they wanted IT to come back to life but had no clue how to do it and they seemed to not have anything CREATIVE in their minds. I know I said the story was DECENT because it is, just not good, at least it resembles the fashion of a story.
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Oh it's not cheating! It's creative stratagy! |
pie1
Blue Sparx
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#213 Posted: 12:27:37 28/01/2011
THAT would be catostrophic, but STD Spyro would sooooo kill the destroyer faster with his charging and poorly digitized fire, and trash talking. And it would actually STAY dead. Unlike DOTD Spyro's efforts who ust walks around all emo.
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Oh it's not cheating! It's creative stratagy! |
CAV
Platinum Sparx
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#214 Posted: 20:35:43 28/01/2011
Honestly, the story had so many plotholes that you were better off ignoring it along with the design and focus on what's important; the freakin gameplay.
Story helps move along a game, but it depends on if the developers want a story or not. There are games out there like Heavy Rain that rely on the story to progress the game. And then you have games like Donkey Kong Country Returns that doesn't need a story to be an amazing game. It's not up to us if the story plays a heavy part of the game or not. We only decide if the story sucks or not. |
Edited 1 time - Last edited at 20:36:26 28/01/2011 by CAV
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pie1
Blue Sparx
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#215 Posted: 23:12:32 28/01/2011
The thing about dotd is that it is veeery repeatitive. On every level you:
1) beginning cutscene 2) do a quest that envoles either rescuing, fighting, pulling levers, gathering, or protecting. 3) some side cutsceane to reward you for your progress 4) Boss fight/strong enemy battle 5) end cutsceane THAT is what happens once or even twice in each level.
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Oh it's not cheating! It's creative stratagy! |
sonicbrawler182
Platinum Sparx
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#216 Posted: 23:17:00 28/01/2011
Quote: pie1
Not really...different levels are based around different things.
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"My memories will be part of the sky." |
pie1
Blue Sparx
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#217 Posted: 23:39:58 28/01/2011
Yes, but they have the same basic thing. Except VoA your right about that GamingMaster. But here's an example:
Dragon City Step 1) opening cutsceane. Step 2) SAVING freaking moles from a flaming house which requires gathing of buckets and water. Step 3) side cutscene with the flames skips to Step 5) ending cutsceane REAPETING TO STEP 1 with war cutsceane Step 2) is reapeated with the protecting of the singular catapult (I will never ever get only having one) Step 3) side cutscene with shooting siege towers etc Step 4) That grass monster. Step 5) ending cutscene to golum.
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Oh it's not cheating! It's creative stratagy! |
Edited 1 time - Last edited at 23:40:38 28/01/2011 by pie1
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sonicbrawler182
Platinum Sparx
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#218 Posted: 23:47:40 28/01/2011
In Burned Lands, the only cutscene is Iggy's death, and the mission throughout the whole level is to reach the volcano.
In Floating Islands, there are no cutscenes.
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"My memories will be part of the sky." |
pie1
Blue Sparx
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#219 Posted: 23:54:29 28/01/2011
The burned lands shows cutscenes of cynder not wanting to go and there are plenty of strong enemy fights as you move throughout the area. I admit there is no ending cutsceane.
The floating islands also has a term of 'boss battle' with the area right before Malafor's lair. Cutscene 1: Flying into the area with them complamenting it. Cutscene 2: Scary monsters attacking them.
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Oh it's not cheating! It's creative stratagy! |
sonicbrawler182
Platinum Sparx
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#220 Posted: 00:13:18 29/01/2011
They aren't cutscenes, just little snippets to let you know of your objective.
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"My memories will be part of the sky." |
pie1
Blue Sparx
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#221 Posted: 00:18:32 29/01/2011
Still cutscenes to me if they flatten the screen.
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Oh it's not cheating! It's creative stratagy! |
sonicbrawler182
Platinum Sparx
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#222 Posted: 00:21:51 29/01/2011
Quote:
That was near the beginning of the level, not the end...
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"My memories will be part of the sky." |
sonicbrawler182
Platinum Sparx
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#223 Posted: 00:45:55 29/01/2011
I didn't find them too hard!
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"My memories will be part of the sky." |
sonicbrawler182
Platinum Sparx
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#224 Posted: 00:51:31 29/01/2011
In Soviet Russia, game hate you!
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"My memories will be part of the sky." |
pie1
Blue Sparx
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#225 Posted: 15:10:57 29/01/2011
.....ok..
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Oh it's not cheating! It's creative stratagy! |
flyleaf
Green Sparx
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#226 Posted: 15:39:24 29/01/2011
What?
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Just keep looking awesome... |
sonicbrawler182
Platinum Sparx
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#227 Posted: 09:55:19 03/02/2011
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A plothole is something that has no possible explanation e.g Why didn't they fly over the building in Warfang? Unexplained means it wasn't touched on in the game, but can easily have sense made out of it e.g The Destroyer not dying after his heart is destroyed - we seen his eyes glow with dark magic in the cutscene after the level, so it's obvious Malefor done something...or, just consider the fact this isn't a human with a heart that pumps blood, but a rock monster with a floating purple heart....the heart was not connected to any arteries, veins or capillaries, as this is a ROCK MONSTER i.e a fictional creature, therefore, you cannot possibly say what would indefinitly kill it... Also, Spyro and Cynder DIDN'T grow inside the crystal...it was a change in art style. They are about the same height compared to Ignitus as they were in the other games, but everything seems to be on a bigger scale in EL's style, including the other dragons. I would clear up more, and possibly point out more plotholes, but I'm sick and have not played the game in a while. But a lot of the "plotholes" in DotD are just things that were not explained properly(some of them should of been though) and didn't make much of a difference to the plot in the long run anyway, and looking at them in great detail is just plain nitpicky. This is a video game, not a book(and before you call me a hypocrite, I'm not saying you shouldn't disregard a games story when reviewing it...I'm saying that it is tertiary to the experience, and therefore, should be taken with a pinch of salt. I can understand rabid Krome fans getting annoyed at this game's story, but seriously....it's not THAT bad, and I have seen a hell of a lot worse...) If you want REAL plotholes, get Sonic 06... I do agree with you on the voice-acting part. One commonly used point was that Christina Ricci had "no emotion", especially in the Ignitus death scene. But after playing the DS version and hearing the voice clips without background music and sound effects, I now firmly believe she did a great job voicing Cynder.
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"My memories will be part of the sky." |
sonicbrawler182
Platinum Sparx
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#228 Posted: 10:14:00 03/02/2011
I read all of your llines...
I don't see how the balance was bad. My sister can play the game fine, and only needed help on Golem and Elite Enemies. Also, my cousins can play fine too. And I am going through the game with just melee attacks and no upgrades, and haven't died yet, so.... The first time I played, I thought it was pretty challenging, and while it doesn't always clearly tell you what to do next, the Classic Spyros were the same, and I like finding out what to do for myself, so I didn't mind....if anything, it gave me nostalgia! ![]() I never seen TLoS as being solely about story at all(though, it's still an excellent storyline), especially with ANB...and possibly TEN.
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"My memories will be part of the sky." |
Spyroo
Blue Sparx
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#229 Posted: 11:10:00 03/02/2011
Like I said in another topic (and where everyone agreed with me) - Unexplained is an extremely irritating excuse. It's the same as a plothole, let it go and stop making excuses.
I don't do it for any game I like, and I'm sick of hearing DotD have excuses made now.
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sonicbrawler182
Platinum Sparx
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#230 Posted: 11:47:50 03/02/2011
Developers often leave things unexplained on purpose either to let players speculate, or, because they have the sense to know that this is a videogame and that every little detail DOESN'T need to be explained....
If DotD is full of "plotholes", then so are the Classic Spyros, as they neglected to explain a LOT in them....in fact, nearly every game I play has unexplained stuff, so I guess they all have terrible stories.... ...but in either series, I don't really care, seeing as...you know...this is a game were talking about, and not a book... And don't tell me what I should and shouldn't think....there is a difference between leaving things unexplained and things that can't have any sense made out of them at all... "OMG, THEY DIDN'T EXPLAIN WHY EMBER LIKES SPYRO!!!111!!"....going by the logic of "unexplained=plothole", then this is a huge plothole...and I can think of many instances in the Classic games that lacked explanation too, but I don't see them as plotholes...just things that were unexplained. It's easy to make sense out of the...same goes for a lot of "plotholes" in LoS...and no, I don't see the fact that "why Ember likes Spyro" wasn't explained as a plothole...
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"My memories will be part of the sky." |
Edited 2 times - Last edited at 11:52:58 03/02/2011 by sonicbrawler182
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Spyroo
Blue Sparx
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#231 Posted: 12:00:12 03/02/2011
I didn't tell you what you should think. I told you what I and many others think.
The thing is, you love DotD - So you can't see anything past the good parts when it comes to plotholes. I'm personally sick of seeing people try and make DotD's storyline sound just fine - It wasn't. There WERE plotholes. And like I said, if classic Spyro has plotholes.... Eh, fair enough. I won't keep telling people that there weren't any if that's what they believe. I'm afraid you're barking up the wrong tree when you keep responding to people who see the plotholes though - Just because you can't, doesn't mean that others can't either.
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Darby
Platinum Sparx
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#232 Posted: 12:02:56 03/02/2011
Saying it's unexplained isn't an excuse. Yes, there are plenty of plotholes in TLoS, but some things are unexplained. Like brawler said, just because the game didn't cover something, doesn't make it a plothole. Yes there are plotholes, but that doesn't mean that every single thing not just explained for you is a plothole..
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