- Please don't use LOS characters/ levles
- Don't change the game's atmospheres too much
- Don't change the characters so much that they are not at all as they used to be.
- Don't simply say "I'd change the classics to LOS"
Okay, GO FOR IT! I'll start.
Level: Metalhead
You begin in a huge outdoor area surrounded by deep caverns filled with glowing green liquid, and tall stone walls on the outside of those. You are in a sunken area with wide stairs at the end of it. Three or four enemies roll down the staris towards you. They are the monkeys(?) from the original version but they look like punk rockers with spiky hair. They attack you by punching you and stabbing you with thier hair. You defeat those and go up the stairs into a grassy area, where you find three or four larger monkeys(?). They have spiky hair too, and also spiky bracelets. They attack you by swinging thier fists down on you and kicking you by swinging thier legs while supporiting themselves on thier fists. There are also terradactle type enemies who swoop at you.
You move forward and find a wooden rope bridge. On either side of the bridge is a deep mosh pit filled with humanoid enemies wearing punk rock style outfits (they're all the same) and long hair. They attack you by banging thier heads and striking you as they do so. They also kick and push you. The one on the left contains loads of treasure and and very wide stairs leading out of it. The other also has treasure, though less of it, and to get out you go through a hallway with flashing lights (what are they called?). You enter a semi circle shaped room; at one end of the circle is a gold key, at the other is a small room with an elevator which takes you back up to the suken area you were in before.
Outside this door in the semi circle room is a starcase attached to the stone wall. You climb this up to a solid platform from which extends a stone bridge. At the end of the bridge is a sunken arch in the wall in which sits a locked chest. The gold key opens this. Exiting through the door into the elevator room, you are once again in the sunken area. You go up the stairs into the grassy area and towards and over the bridge.
To the left of you is a tall, cilyndrical stone tower. To the right of you are three amplifiers, of varying sizes. You climb these to get onto a stone sort of "cube". Upon the cube is treasure. The Cylindrical tower is like that found in ETD in the prehistoric level. But instead of spiders and falling boulders, you are against falling small monkeys(?) like the ones from before, and electrified and moving portions of the tower. At the top is an egg thief. Once you have the egg and all the treasure at he top of the towe, you headbash a bullseye on the floor, falling through it. You land on a slide and slide to the base of the tower, collecting treasure as you go.
You land outside the tower and procede up a set of stone stairs, at the top of which is a huge building and a trapped dragon. You free the dragon who mourns his temple and what Metalhead did to it, tells you how to fight metal head and promises to help and go inside. Once inside you enter a circular concert hall. In the stands are thousands of screaming fans and standing on top of the wall farthest from you is the robot Metalhead. He leaps off the stage and lands on a circular rotating stage.
He attacks you by strumming on his guitar, which fires blasts of electricity and soundwaves. You dodge by running in a circle, and atack by spitting energy-sucking orbs at him, which are dropped by an ever helpful ally, the dragon from before (he finds the orbs in a secret supply cave Metalhead and the Gnorcs know nothing about. Like the monkeys(?) outside, Metalhead has a spiky mohawk and spiky bracelets, but also a spiky belt. Protruding from his back is his battery, into which his guitar is plugged.
After he attacks you for awhile a three-holed outlet opened in the stage's center and a three pronged plug extends from the guitar. Metalhead plugs the guitar into the outlet, thereby charging his battery. While he does this you are attacked by headbangers like the ones from before. You fight your way through them to get to Metalhead, and strike his battery. Once the battery sustains enough damage, it pops off. The headbangers are gone and a supercharge track appears in the floor. You run around the track three times while Metalhead tries to stop you. You must hit the battery three times to destroy it. If you don't Metalhead will pick it up and keep using it, but you can knock it off agin and strike it again. Metalhead replaces the battery with one that is flown in by a terradactle, which was perched with one other on the wall. These tthings are slow fliers, so you can and MUST kill them or they will keep bringing replacement batteries.
You repeat the run, kill headbangers, strike battery, destroy battery, kill terradactle sequence in full two more times. Then Metalhead shuts down and the battle is won! A spteampunk style arch rises out of Metalhead's chest and a portal appears in it. Now fly home, purple hero!
A milti breath and melee attack system would also be included in the game.
The music would have to be changed to better suit the "hardcore" metal theme of the level.