Quote: BifrostQuote: Sleepy0429Has regular on foot PVP been announced?
No PVP at all even hinted at. I'm already with the mindset that we're not getting any
Change that mindset... It shows a pessimistic attitude and a close-minded definition of PvP. From where I'm standing, they've already announced PvP. They've highlighted PvP at a convention.
Remember guys, there are TWO kinds of PvP in this world: Those that are Direct combat, and those that are Indirect competition. Keep in mind that racing falls firmly under the latter group.
It's not the way you wanted PvP, it's not the way anyone would expect it, but its there.
You can take it in stride or you can complain about it; I don't care. Oh, and you can bet the next gimmick will be on foot, and there's no way we'll be restricted to Co-Op online...
Skylanders is Skylanders regardless of genre. It doesn't need to be a hack and slash to be Skylanders. The fact that the tablet games AREN't Hack and Slash or platformers, the fact that they can take away one sub genre (RPG) and replace it with another one (racing), these all point to one thing: Skylanders is about the magic of bringing toys to life to save an alternate reality. Skylanders is the gateway into gaming for young children, and it should not be restricted to introducing them to a single kind of game.
It still has the same spirit in the vehicle segments. It still has the same mood, wackiness, etc. it still feels like Skylanders to me. If any franchise should transcend genre, it ought to be Skylanders.
Speaking of which, the NFC chips don't record which upgrades a character possesses; just which upgrades are possessed on which skill tree. The fact that Mega-Ram Spyro has Fireslam! when used in Giants, but goes back to the S3 wow-pow in SWAP force proves this.
And difficulty scaling is the reason there's no cap boost? Seriously? What the heck is the point of difficulty settings, anyway?
Now I'm scarred. The final boss CAN'T end up like SF... It was too easy. It's not difficult to dodge everything thrown at you when it's thrown at you one of two at a time. Even on normal, Ultimate Kaos was harder than Super Evil Kaos on nightmare. The final boss was cake in SF on nightmare. I actually had more trouble with his mom and mesmerelda. The most unfair moment in SF was in Fantasm forest, when I was up against two tech geargolems that tore through my army like wet tissue, but Cloudbreak Core was dissapointingly easy... Actually those tech geargolems were more unfair than Ultimate Kaos on nightmare in TT. At least when i died, I was given a chance to react to what was about to put down my next Skylander. But with the twin tech geargolems in trap team, i nearly ran out of figures trying to kill ONE of them so I could dodge the other. I at least lasted half a minute per Skylander against Ultimate Kaos on Nightmare in Trap Team.., those things got through as many characters in less time with less health between the two... And for the most part, they took out Skylanders without taking ANY damage themselves. I spent more time switching than playing... The most enjoyable part was how ludicrous it was. Both me and my bro were laughing hysterically.
Quote: TakeYourLemonsQuote: 84skylanderdude6. I think it mostly doesn't feel like one because they've only been showcasing racing and vehicle segments. The on foot gameplay which is actually a giant chuck of the game will still feel like a Skylanders game.
Actually, we don't know what the mix is. In one very early interview, it was suggested by the interviewer that the mix was about 50/50...which is kinda huge. It's not a few sidebar things...if what he's saying is right literally HALF the game is the gimmick. Chew on that one.
Quote: juarmoI actually don't care about cards, but not having them is a constant reminder that I bought a fig secondhand... Now it won't be. Now I'll NEVER have reservations about doing so!
I'm glad this works out for you, but someone has to buy these new without the card at a 30% price increase. If everyone really voted with their wallet I'd guess you'll also have a harder time finding these used. The odds are overwhelmingly against me with that statement...just saying...if the decision doesn't benefit the wave 1 purchaser you may be forced to buy new at $13 instead of used at $5. You just may be hoping the cards are back in before long
I'm pretty sure Activision doesn't care about making secondary buyers feel good...they should care about the person that buys the figure directly from the sellers who buy it from them. I hope this statement gets sent this year.
You misunderstand. I'm still going to buy them new when I can, I just no longer have ANY reservations about buying them used. Do you KNOW how hard it is to find/afford SEALED ones of older Skylanders JUST so I can have the cards that I don't really care about? It feels like having a gun to my head... Buy it new, or you'll have a CONSTANT reminder that you bought something used... It's degrading to poor people...
If it doesn't benefit the wave 1 purchaser and they don't sell, I'll be able to buy them brand new at clearance prices, so I'm still not gonna be paying the full 13$ either way. But you're making a lot of assumptions about my lifestyle and the way I spend my money; I paid a scalper 90$ for the original legendary 3-pack back when it was worth that much... I'm not afraid to spend a large sum of money for what I want. Sure, my economic status continues to deteriorate... But I assure you that saving money isn't as much of a concern to me so much as availability is...
Because I CAN'T afford to get them all the first time around, and sometimes I can't find the ones I want... But I want most of them EVENTUALLY... I don't need a reason to have to buy them sealed, to satisfy some compulsive urge.
Acti set me free from said urge... They won't be getting ANY less money from me, I have most of the older figures that were on my want list... So now, I'm focusing on getting as MANY supercharged pairs as I can.