AmbushFan
Blue Sparx
Gems: 919
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#15197 Posted: 22:04:41 16/01/2018
Looks like I gained some inspiration again. Let's hope it stays this way. Now that I know what kind of game this will be, it is easier to make choices, rather than throwing **** at a wall. It will be kind of like a horror game - I did not initially intend for it to be so, but with every choice I make, it seems to go further down that route.
I'm not sure on the title right now, however. I've got three main ideas, each with their own pros and cons:
Ghost Story
+Quite short, simple, doesn't indicate towards anything in particular.
+The story and pacing are similar to a typical ghost story.
+Involves a lot of "ghosts", and the entire game more or less revolves around them.
-Too generic for this kind of idea.
-Despite what I said earlier, it is still very different from this kind of story.
Discordia
+Very obvious choice, since a lot of the game takes place in Discordia, and many important plot points are made there too.
+Works well as a chapter name, fitting in with other titles such as Mika and Seraph.
-"Title names" are way too common, moreso than any other kind, even big-name franchises like Fire Emblem and Etrian Odyssey have them.
-Now, Discord is more commonly associated with the website rather than its' original meaning.
Theatre of Pain
+Works very well with the overly grim atmosphere of the game.
+Totally badass and eye-catching in every possible way.
-I really hate naming titles after songs and/or bands (in this case, the song by Blind Guardian).
-A bit too long compared to other, shorter titles.
They're the main title ideas I have right now. There are a few others that I have briefly considered, like Harvest of Sorrow, Ghost Opera, The First Wave, and Asphodel, but they tend to have far more cons than pros.
The game title isn't the only important thing. I'm unsure on some character names right now, like Hana/Tony. I can't decide whether to name her Hana or Tony. No pros or cons here, just depends which convention I should use. Anyway, she's just an NPC who gets killed in the prologue, plays a big part in Mika's backstory, not much else besides that. So in regards to Hana/Tony, it's more about how she would compliment Mika than being her own character.
Word choices can make or break a game too. Just choosing between two different words can really change the atmosphere. That's one of the main reasons I decided to continue - previously, Void sounded more like an angsty teen, now he actually sounds like a villain. I need to keep this pace for the rest of the game.
For NPCs, Hana/Tony is the only one I have a hard time deciding on. Names like Leif are more obvious, and their roles aren't as important as Hana/Tony. Leif only shows up for no more 20 lines of dialogue, I think.
If I set a goal of one chapter per day and work really hard to achieve said goal, I could probably finish this is just over a week. I should do that. Better than simply picking it up and putting it down again, as I'll lose momentum that way. I'll get used to keeping the pace if I keep working, and that could make a huge difference between a mediocre game and one worth taking note of.
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No fate. Only the power of will.
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