BahamutBreaker
Yellow Sparx
Gems: 1191
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#106 Posted: 17:33:33 23/01/2016
Solid initial post here, Lemons!
You and I both have met in person a few times. I know you are a ravenous collector and a huge booster for the Skylanders series. You're a stalwart of the fan community, and a big time consumer. When you speak, I really think Activision should listen. Maybe they are listening; maybe they are not, but they SHOULD be listening; that much, I know.
You have kids, like myself, that are likely in the "twilight" years of their potential interest age-window for Skylanders toys and games. That alone probably steals a bit of our shared enthusiasm for the ongoing Skylanders series. That should be kept in mind here, BUT that alone does not discredit your opinions on this topic, in my opinion. You have purchased a TON of Skylanders over the years, and even if you were to never buy another from this day forward, Activision should STILL be interested in what you have to say here, because there are other younger adults out there who have children who soon will be entering the "dawn" of their kids' potential interest age-window for "toys to life". And the things that hooked you and your family into Skylanders should (in my opinion) be foremost on Activision's priority list for developing and producing future Skylanders' volumes in the coming years.
The stiff competition from Infinity, Amiibo, and Lego complicates those decisions and priorities for Activision now. That was a non-factor during the SSA/Giants era when Skylanders was "king", and the competitors were merely stuff on drawing boards and in developers' gray matter. Regardless, though, in my opinion, it is CRITICAL that Skylanders gets "back to its roots" (removing Vicarious Visions from the development process would help a ton here, but that is another discussion). When Skylanders (especially VV) tries too hard to be innovative, it has a really bad effect on the quality of its product.
Here is what made Skylanders awesome (to me, but I bet a lot of people agree, and, hey, this is my post):
1. Superb "dungeon crawler" gameplay. Adding jumping to Skylanders really ruined this, in my opinion. The later Skylanders games are really "platformer" style games (for the most part), and while that is also a valid genre of game, the "dungeon crawler" style REALLY fits the Skylanders concept like a glove, and I think the games' developers should consider trying that glove back, to see if it still fits.
2. Difficulty level that is moderately challenging throughout. This allows the game to appeal to both child gamers and adult gamers, and it actively encourages child gamers to seek out their parents for assistance, at least intermittently. Maybe some adults would rather not be bothered by kids, but I suspect those are (generally) the type of parents that let their 7-year-olds play HALO and Black Ops without supervision. They are not the target market for "toys to life". Skylanders gave parents a (way cooler!!) alternative for "family time" gaming -- can you really go back to Wii Tennis/Bowling after playing Skylanders? The issue I have with recent Skylanders entries has been that (even with the adjustable difficulty level feature) the story levels are still ridiculously easy (even on "hard" or "nightmare" mode), but the Boss fights are often absurdly and overwhelmingly difficult, which creates a severely discontinuous feel for the (adult) gamer after breezing through the comparatively simple/easy level. It makes this problem even worse that the difficulty level of the Boss fights almost always has nothing to do with the combat abilities or statistical levels of your Skylanders ... instead the difficulty stems from lame-ass jumping/dodging sequences (over laser beams, fire pits, spikes, etc.). Again, ditch the "jump" button, please! (see #1 above!)
3. Fun collecting!! This is equally important as the gameplay issues above! I think a few others have (correctly) stated in above posts that the whole "secretive" nature of Activision's release dates and patterns for Skylanders is stupid. Collecting is FUN when there are NOT TOO MANY Skylanders to collect, and there is TRANSPARENCY about what will be available for sale on what date. There was a "collect them all!" mentality that drove interest in Skylanders back during the SSA and (especially) Giants era, because collecting them all was a semi-challenging -- but attainable -- goal, even for non-addict/collector families. That driving force has been lost during the last three Skylanders games. I do not know how best to get that "aura" back, but it REALLY should be a priority for Activision and developers, in my opinion.
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"Who was harmed here---some six year olds who went to bed crying because there's no Enchanted Trap Shadow?"
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