Quote: SpyroCrazyQuote: HIRI actually like ANB because once you're leveled up it's pretty satisfying to just DESTROY EVERYTHING THAT MOVES AH HA HA HA HA HA~! MWAAAA HA HA HA HA HA HA HA HA! And Dark Spyro just didn't have that same level of satisfaction. Also the platforming sections in TEN really wasn't up to snuff. I glitched through a lot of platforms and found some really wonky collision detection. There's a reason TEN got a lower score from critics...
ANB
is very satisfying when you've levelled up, and I generally prefer the breaths on there, but I just think that the fact that the breaths
aren't as powerful on TEN makes it a much more challenging game. They're helpful, but they're not superpowers. I also really liked the Dragon Time element - it allowed for a new angle to the game.
On the contrary, I found the breathes in TEN more powerful and useful than in ANB. Partly because they were better designed as combo linkers, while they were just meant as stand alone attacks in ANB.
Plus, there was a technique I discovered in TEN that made the breathes incredibly useful.
As for the question in this topic, DotD is one of my favourite Spyro games.