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14 Years of Skylanders, Have You Played Any?
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skylanders confessions [CLOSED]
ZapNorris Ripto Gems: 5109
#51 Posted: 18:32:09 03/01/2016 | Topic Creator
Riptide sucks
drill sergeant sucks
blastermind is my favorite trap master
knight light is better than knight mare
Ninjini is overrated
Zap is fun to use
Giants is the best game in the series
Astroblast and Thrillipede are cool and unique
Fiesta is actually quite weak, but i like him for his design
Chef Pepper Jack is a fun, awesome villain
Trap Shadow is ugly
Bifrost Prismatic Sparx Gems: 11079
#52 Posted: 18:32:56 03/01/2016
If things didn't continue,well,they wouldn't have continued :U

If they kept the DemonWare engine or just TFB though, I could see them bombing hard because they'd get tired eventually like it happened with other yearly series.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 18:33:16 03/01/2016 by Bifrost
Bifrost Prismatic Sparx Gems: 11079
#53 Posted: 18:38:55 03/01/2016
Quote: Cynderfan507
It pisses me off a lot when people say that Skylanders Spyro and Cynder aren't the "real" Spyro and Cynder. Quit the *****ing and be glad they're still alive (well actually, they've been pushed aside recently so I guess they're sort of dead again?). I feel like the people complaining about it are just butthurt Spyro fantards who still can't get over that Spyro and Cynder look different and were changed a bit to fit into a new setting.


They have been pushed aside as much as nearly 90% of the cast, so it's not really out of the spotlight - especially Spyro who keeps on going in the comics(because he was pretty much pointless this last arc and the minicomics but appeared anyway) and will star in the cartoon series. Cynder seems to just get buried under most of the other popular Undead skylanders too,since they all have greatly varying gameplay/designs, it's not like if she was,say, Air,and would be an easy picking for returning or merch.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 18:39:40 03/01/2016 by Bifrost
weebbby Emerald Sparx Gems: 4220
#54 Posted: 19:37:54 03/01/2016
Quote: RaymanTwilight
Quote: Chompy-King257
Swap Force had great characters, but I didn't like anything else about it.


Fixed.


Agreed.

Quote: Badwolfmichael
Quote: skylandersspyro
Quote: Badwolfmichael



Fixed.
The only bad thing about SSF was that the story and humor seemed really dumbed down.


Fixed fixed


Whoa whoa whoa man, SSF had multiple different solo and team arena modes which all sucked in comparison to the SG and STT arenas, Score Mode, which was just an excuse to throw in more content that was extremely boring because the levels were long and boring in the first place, Time Mode, which was the same thing as score mode, Elemental gates, which were the only thing this game did right besides the characters and gimmick, long levels that were very boring and with a bad artsyle and were used as an excuse to have less levels, completely linear levels, moreso than the other games in the series, the worst combat mechanics in a Skylander game so far, bonus missions that were extremely lame in comparison to Heroic Challenges, and it was the last game to have PVP, which really doesn't matter as it ruined the concept of PVP, and the focus of the game was, believe it or not, the Skylanders, just like all the games before it.


Fixed everything about your post (except the run on sentence) [please note this is my opinion in the way I changed it, I am not trying to be rude or partake in this argument even if I am].

Also, I may not agree that Giants is the best, but it's ages ahead of SSF. I prefer SSA and STT over it, but I can't say anything about SSC yet as I haven't played it.
Edited 2 times - Last edited at 19:43:28 03/01/2016 by weebbby
CommanderGame Emerald Sparx Gems: 3738
#55 Posted: 19:45:43 03/01/2016
What angers me about this game is that no effort goes into them. There is sooooo much they could do to make these games amazing, but instead they choose to force stupid gimmicks down our throat and look for more ways to make money. I'm so glad I stopped after Giants.
StormDragon21 Platinum Sparx Gems: 5781
#56 Posted: 20:08:57 03/01/2016
Quote: mega spyro
Quote: StormDragon21
I have every single version of Cynder.



Including Chase variants?



Not yet.
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"sTORM, my parents just told me something that RUINED MY LIFE. DID YOU KNOW that Smarties have different flavors?!" ~ShadowMewX
Badwolfmichael Gold Sparx Gems: 2511
#57 Posted: 20:17:21 03/01/2016
Quote: weebbby
Quote: RaymanTwilight
Quote: Chompy-King257
Swap Force had great characters, but I didn't like anything else about it.


Fixed.


Agreed.

Quote: Badwolfmichael
Quote: skylandersspyro


Fixed fixed


Whoa whoa whoa man, SSF had multiple different solo and team arena modes which all sucked in comparison to the SG and STT arenas, Score Mode, which was just an excuse to throw in more content that was extremely boring because the levels were long and boring in the first place, Time Mode, which was the same thing as score mode, Elemental gates, which were the only thing this game did right besides the characters and gimmick, long levels that were very boring and with a bad artsyle and were used as an excuse to have less levels, completely linear levels, moreso than the other games in the series, the worst combat mechanics in a Skylander game so far, bonus missions that were extremely lame in comparison to Heroic Challenges, and it was the last game to have PVP, which really doesn't matter as it ruined the concept of PVP, and the focus of the game was, believe it or not, the Skylanders, just like all the games before it.


Fixed everything about your post (except the run on sentence) [please note this is my opinion in the way I changed it, I am not trying to be rude or partake in this argument even if I am].

Also, I may not agree that Giants is the best, but it's ages ahead of SSF. I prefer SSA and STT over it, but I can't say anything about SSC yet as I haven't played it.



SG is good, but boring. What else is there to do? Brocks Arena challenges and Heroics? As sad as it is, Heroics make little to no difference in the future games, though I do like Brocks Arena challenges, even though then again, every other game except SSC has had something similar, but SSF's arenas are better. SSF's combat and knockback mechanics make the arena's even more fun. I love the artstyle. What's better? I'm giving Toys For Bob the benefit of the doubt and the game must have been rushed, but STT's artstyle? It's just a mix of realistic looking objects and cartoonish looking objects. SSC perfects this, it combines the best of SSF and STT and makes the realistic and detailed characters look good while still fitting in with the rest of the TFB cast. The worst combat mechanics? ... In a game so far?.. Huh? C'mon man, STT had terrible sometimes overpowered, sometimes underpowered characters in the game that were completely disproportionate and plain unfair when fighting a boss, and even the harder modes require you to play as a trap master or someone with good ranged attacks to even survive. SSF is perfect, the hard modes were not too difficult, but challenging. Not to mention you could play as whoever you wanted and still win if you found the right strategy. It didn't matter if you used a Swapper, or a core, unlike STT. Bonus missions were lame? Huh? They were fun, and had a fun story while the Heroics were much shorter and didn't offer much of a reward. I remember staying up late having fun grinding all the Bonus Missions on multiple difficulties just because they were fun, and I wanted three stars on everything. You say it "ruined the concept of PVP"? How? It was just the same as all the games before it, only with better graphics? What's your point? Yes, you are correct the previous Skylander games focus was on Skylanders, but I never said it wasn't. I was saying SSF was better than STT and SSC because it was the best game to have actual Skylanders as the focus, and not some other gimmick traps, vehicles etc.

Also, I usually don't review my posts because I just type large paragraphs like this quickly, so I probably will have a run on sentence lol.
Mesuxelf Ripto Gems: 3666
#58 Posted: 20:58:32 03/01/2016
Quote: CommanderGame
What angers me about this game is that no effort goes into them. There is sooooo much they could do to make these games amazing, but instead they choose to force stupid gimmicks down our throat and look for more ways to make money. I'm so glad I stopped after Giants.



It's basically Call Of Duty now. Yearly release with little to no effort put into the game, and then they make mega bucks off of it.
Bifrost Prismatic Sparx Gems: 11079
#59 Posted: 21:04:47 03/01/2016
Superchargers has plenty of effort put into the game, so did Trap Team. It's just obviously yearly hurting the games that they cut everything that's not story or gimmick; seriously at some points I could show you where they cut level or a minigame or extra area down to the spot.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 21:05:11 03/01/2016 by Bifrost
weebbby Emerald Sparx Gems: 4220
#60 Posted: 21:10:56 03/01/2016
Quote: Badwolfmichael

SG is good, but boring. What else is there to do? Brocks Arena challenges and Heroics? As sad as it is, Heroics make little to no difference in the future games, though I do like Brocks Arena challenges, even though then again, every other game except SSC has had something similar, but SSF's arenas are better. SSF's combat and knockback mechanics make the arena's even more fun. I love the artstyle. What's better? I'm giving Toys For Bob the benefit of the doubt and the game must have been rushed, but STT's artstyle? It's just a mix of realistic looking objects and cartoonish looking objects. SSC perfects this, it combines the best of SSF and STT and makes the realistic and detailed characters look good while still fitting in with the rest of the TFB cast. The worst combat mechanics? ... In a game so far?.. Huh? C'mon man, STT had terrible sometimes overpowered, sometimes underpowered characters in the game that were completely disproportionate and plain unfair when fighting a boss, and even the harder modes require you to play as a trap master or someone with good ranged attacks to even survive. SSF is perfect, the hard modes were not too difficult, but challenging. Not to mention you could play as whoever you wanted and still win if you found the right strategy. It didn't matter if you used a Swapper, or a core, unlike STT. Bonus missions were lame? Huh? They were fun, and had a fun story while the Heroics were much shorter and didn't offer much of a reward. I remember staying up late having fun grinding all the Bonus Missions on multiple difficulties just because they were fun, and I wanted three stars on everything. You say it "ruined the concept of PVP"? How? It was just the same as all the games before it, only with better graphics? What's your point? Yes, you are correct the previous Skylander games focus was on Skylanders, but I never said it wasn't. I was saying SSF was better than STT and SSC because it was the best game to have actual Skylanders as the focus, and not some other gimmick traps, vehicles etc.

Also, I usually don't review my posts because I just type large paragraphs like this quickly, so I probably will have a run on sentence lol.


It stretched out everything to far too much of an extent (levels, score mode, time attack, bonus missions, arenas). I usually don't object to extra content, but they stretched it all out way too much.

"ruined the concept of PVP"? How?" It ruined PVP through using a similar layout to its own poorly designed arena challenges.

"Heroics make little to no difference in the future games" Bonus missions offer absolutely no reward in later games.

While knockback was nice, the damage-health ratio was way off-center compared to the other games.

"It's just a mix of realistic looking objects and cartoonish looking objects." Perfectly describes SSF, and still STT as well. For me, the artstyle in SSF was just way off in comparison to the TFB games. It made it seem like a completely different game, with that coupled with too much farming and stretched out missions.

"STT had terrible sometimes overpowered, sometimes underpowered characters in the game that were completely disproportionate and plain unfair" I do agree with this one though.

"SSF is perfect, the hard modes were not too difficult, but challenging." As I said, the damage-health ratio was way off-center, making the best of this game's characters weaker than the worst of STT's when playing in Easy/Normal/Hard in either. (I have to agree that in Nightmare, however, some of STT's were way way way underpowered, even if some were underpowered before, they were still better than the ratio of damage-health in SSF)

[As I said before, I'm still just stating opinions]
Edited 1 time - Last edited at 21:14:04 03/01/2016 by weebbby
Bifrost Prismatic Sparx Gems: 11079
#61 Posted: 21:22:20 03/01/2016
STT's Nightmare bosses are something I can say should've never happened tho. Like Pepperjack. ESPECIALLY Pepperjack. Whoever made that fight with the changing control directions and left it as is better really didn't like people that day.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
KeybasHedKey Ripto Gems: 1862
#62 Posted: 23:52:45 03/01/2016
Skylanders needs Left Handed Characters.

And no Double Trouble doesn't count he isn't technally left handed.
RaymanTwilight Blue Sparx Gems: 947
#63 Posted: 23:57:06 03/01/2016
Being useful in the game-wise, I think Lightning Rod and Wrecking Ball are the worst Skylanders.
Wreckingball13 Gold Sparx Gems: 2583
#64 Posted: 00:03:14 04/01/2016
Quote: RaymanTwilight
Being useful in the game-wise, I think Lightning Rod and Wrecking Ball are the worst Skylanders.



I am not the worst

[User Posted Image]
Reverse0456 Gold Sparx Gems: 2453
#65 Posted: 00:17:02 04/01/2016
Quote: RaymanTwilight
Being useful in the game-wise, I think Lightning Rod and Wrecking Ball are the worst Skylanders.



Wrecking Ball only had one use to acesss the secret area beneath the ruins in SAA was a great place to farm money.
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POPSMARTS!
weebbby Emerald Sparx Gems: 4220
#66 Posted: 00:34:08 04/01/2016
Wrecking Ball was OP until SSF.
Reverse0456 Gold Sparx Gems: 2453
#67 Posted: 00:49:58 04/01/2016
Quote: weebbby
Wrecking Ball was OP until SSF.



Not really...he had a unique playstyle for sure but not really OP....but that's my opinion.
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POPSMARTS!
Edited 1 time - Last edited at 00:50:44 04/01/2016 by Reverse0456
weebbby Emerald Sparx Gems: 4220
#68 Posted: 01:01:52 04/01/2016
Quote: Reverse0456
Quote: weebbby
Wrecking Ball was OP until SSF.



Not really...he had a unique playstyle for sure but not really OP....but that's my opinion.


He could bowl over everything. 60-20-60-20 etc without getting damaged.
Now his forcefield ball is so slow and awkward he is very UP.
Reverse0456 Gold Sparx Gems: 2453
#69 Posted: 01:12:59 04/01/2016
Quote: weebbby
Quote: Reverse0456
Quote: weebbby
Wrecking Ball was OP until SSF.



Not really...he had a unique playstyle for sure but not really OP....but that's my opinion.


He could bowl over everything. 60-20-60-20 etc without getting damaged.
Now his forcefield ball is so slow and awkward he is very UP.



Really must be playing him wrong well I did stop cause even Wrecking Ball got killed by that damn OP Evil Phoenix!

[User Posted Image]

But at the same time I respect all dark versions of skylanders I wish there were more of them
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POPSMARTS!
weebbby Emerald Sparx Gems: 4220
#70 Posted: 01:13:03 04/01/2016
Quote: Drawdler
He's neither under nor over powered imo
People really overuse those words


Opinion: He really is though. Just spamming his 2ndary button plows through everything - no damage taken, quick destruction dished out - in the first two games.

While I do accept your premise (and opinion), the words are still very opinionated.

Quote: Reverse0456
Quote: weebbby
Quote: Reverse0456


Not really...he had a unique playstyle for sure but not really OP....but that's my opinion.


He could bowl over everything. 60-20-60-20 etc without getting damaged.
Now his forcefield ball is so slow and awkward he is very UP.


Really must be playing him wrong well I did stop cause even Wrecking Ball got killed by that damn OP Evil Phoenix!

*snip*

But at the same time I respect all dark versions of skylanders I wish there were more of them


Did you take him down the forcefield ball path? It's necessary for the OP-ness. It starts and stops at such a rate down that path that that's where my damage count comes from.
Yeah that thing is annoying.
I wish there were more of them too, they were awesome to fight.
Edited 1 time - Last edited at 01:15:53 04/01/2016 by weebbby
Reverse0456 Gold Sparx Gems: 2453
#71 Posted: 01:34:19 04/01/2016
Quote: weebbby
Quote: Drawdler
He's neither under nor over powered imo
People really overuse those words


Opinion: He really is though. Just spamming his 2ndary button plows through everything - no damage taken, quick destruction dished out - in the first two games.

While I do accept your premise (and opinion), the words are still very opinionated.

Quote: Reverse0456
Quote: weebbby


He could bowl over everything. 60-20-60-20 etc without getting damaged.
Now his forcefield ball is so slow and awkward he is very UP.


Really must be playing him wrong well I did stop cause even Wrecking Ball got killed by that damn OP Evil Phoenix!

*snip*

But at the same time I respect all dark versions of skylanders I wish there were more of them


Did you take him down the forcefield ball path? It's necessary for the OP-ness. It starts and stops at such a rate down that path that that's where my damage count comes from.
Yeah that thing is annoying.
I wish there were more of them too, they were awesome to fight.


I did take him down the Ultimate Spinner path it great for dodging and treversing around the battlefield and it helps me glitch through to the mention secret area in the ruins wrecking ball for getting huge piles of gold but I again that does not make me consider him OP I still think he's decent.

Also I don't know why the don't use more dark skylanders as bosses there way more interesting and could offer more then a larger version of a troll tank or lord stratosfer or other bosses
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POPSMARTS!
weebbby Emerald Sparx Gems: 4220
#72 Posted: 01:35:40 04/01/2016
I recommend spamming that button when in a room with enemies, always aiming towards them.

Yeah they were really fun
Bifrost Prismatic Sparx Gems: 11079
#73 Posted: 12:30:41 04/01/2016
I don't have WB so no knowledge on this,but I second the Minion Skylanders. They're easy bosses and a darn shame to be removed; could've just kept him as the Ambushes which were probably some of the most intense moments in Giants. You're walking around a Gate feeling like you own the world since there are hardly many enemies then BAM TRIPLE SUNBURN RUINING YOUR DAY. And since you can just slap a black texture and smart AI on them, you can make minions out of any Skylander asset.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Reverse0456 Gold Sparx Gems: 2453
#74 Posted: 12:51:23 04/01/2016
"Cool a Earth area time to explore!"

Walks around to a more closed in area

"Ambush!"

"What?"

A Dark Wallop spawns

"Damn you developers!!"
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POPSMARTS!
Bifrost Prismatic Sparx Gems: 11079
#75 Posted: 13:03:06 04/01/2016
The naming scheme is Evil "Skylander's Species/Role" Minion, so it'd be Evil Warrior Minion or something :U

Imagine triple Evil Seahorse Dragon Minion; she'll always finish a combo with the charge move. Thousands of collections destroyed.

We should rename this thread refugees from the Skylanders board or something, it's just general stuff about Skylanders that I haven't seen discussed in quite some time there :U
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 1 time - Last edited at 13:04:02 04/01/2016 by Bifrost
Reverse0456 Gold Sparx Gems: 2453
#76 Posted: 13:15:57 04/01/2016
I kinda like the Stone Golem from Stonetown....Am I the only one..?
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POPSMARTS!
weebbby Emerald Sparx Gems: 4220
#77 Posted: 13:18:23 04/01/2016
Quote: Reverse0456
I kinda like the Stone Golem from Stonetown....Am I the only one..?


No that guy was a great boss too
Bifrost Prismatic Sparx Gems: 11079
#78 Posted: 13:38:04 04/01/2016
Stone Golem was a really cool boss,brought me back to collectathons of old with the dodging phase-attacking phase switching. We haven't really had any big boss battle like that ever since,too, every other giant boss is one of those background bosses with weakpoints that occasionaly get to you reach. There's the second phase of Golden Queen that gets really close,but it's so buggy it's sad.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Crash10 Emerald Sparx Gems: 4745
#79 Posted: 14:09:16 04/01/2016
Little confession.

When I was young, Stealth Elf was my waifu.
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Bruh
RaymanTwilight Blue Sparx Gems: 947
#80 Posted: 18:09:50 04/01/2016
Spitfire's my husbando.
Reverse0456 Gold Sparx Gems: 2453
#81 Posted: 21:33:49 04/01/2016
Ok I'm find out some cool stuff and I have some other things

I really like the elemental gates in Giants when you walk up to a water area waterspouts will pop up or in a fire area flames will block you it was a nice touch and once you get by them I feel like I'm playing something fresh and new area a great example was the chapter Arieal Attack they went really creative with the area and puzzles that's not to say SAA did a bad job I well believe some off them were unique to Dark Light Crypt's Fire gate was one that stood out and even Swap force did a great job but the I wish the dual elemental gates were tweet and took more advantage of them. Sc was a disappointment and TT to even with the Light and Dark gates something felt missing. I'm just curious on all your opinions on Elemntal/Superchargers Gates
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POPSMARTS!
Edited 1 time - Last edited at 23:53:31 04/01/2016 by Reverse0456
Bifrost Prismatic Sparx Gems: 11079
#82 Posted: 21:53:31 04/01/2016
Cooler elemental gates were great, I remember when it was celebrated that they'd be whole sections of level and much bigger,even if it was only one or two huge zones per element. Really felt like there were elemental energies flunctuating and just forcing the land to change, not a hole in a wall or small island that happens to look a bit dead or has a ton of balloons.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Edited 2 times - Last edited at 21:54:58 04/01/2016 by Bifrost
Reverse0456 Gold Sparx Gems: 2453
#83 Posted: 22:15:52 04/01/2016
I feel like one more thing I should add on is can we have more hidden elemental gates like in Perilous Pastures...please.
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POPSMARTS!
weebbby Emerald Sparx Gems: 4220
#84 Posted: 23:11:44 04/01/2016
Quote: Bifrost
Cooler elemental gates were great, I remember when it was celebrated that they'd be whole sections of level and much bigger,even if it was only one or two huge zones per element. Really felt like there were elemental energies flunctuating and just forcing the land to change, not a hole in a wall or small island that happens to look a bit dead or has a ton of balloons.


While I do prefer the appearance of the gate, your description is causing me to rethink my opinion because it makes me think about it more.

Quote: Reverse0456
I feel like one more thing I should add on is can we have more hidden elemental gates like in Perilous Pastures...please.


Yes please. That thing took me forever to find the Legendary Treasure.
Bifrost Prismatic Sparx Gems: 11079
#85 Posted: 00:44:32 05/01/2016
I like SA almost as much as SG's except for Fire. God that gate's skybox tired my eyes FAST.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Reverse0456 Gold Sparx Gems: 2453
#86 Posted: 01:23:04 05/01/2016
SA had a cool way to enter water areas Whirlpool time!
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POPSMARTS!
Muffin Man Platinum Sparx Gems: 5913
#87 Posted: 05:52:34 05/01/2016
I just want the next game to have more focus on the elements, period. The elemental powers in SSC were a nice touch, but what would be really neat is expansion of the idea of having areas that only characters of a certain element can travel through or survive in.
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Just ate a time muffin and now I'm traveling through the time vortex.
Bifrost Prismatic Sparx Gems: 11079
#88 Posted: 11:00:52 05/01/2016
That'd be recipe for disaster on all fronts, even Pokémon got crazy flak for Lopunny ._.

Howeeever, now that there's the illustrator's portfolio which actually mentions that they know the franchise has to grow up with the fans, it's not impossible they won't try something in the next years.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Greeble Emerald Sparx Gems: 4431
#89 Posted: 12:35:22 05/01/2016
I've hunted the darkest depths of the internet for Trap Team traps.

The things i found were not trap crystals.

Those images will haunt me forever.
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^ You all know it's true
Bifrost Prismatic Sparx Gems: 11079
#90 Posted: 13:26:26 05/01/2016
Not as bad as fetish fanart of the quadrupeds. I mean, have whichever one you want, but please mature filter the damn things.
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SO I'LL GIVE YOU WHAT YOU WANT
(What I need is never what I want)
Greeble Emerald Sparx Gems: 4431
#91 Posted: 14:57:29 05/01/2016
Quote: Bifrost
Not as bad as fetish fanart of the quadrupeds. I mean, have whichever one you want, but please mature filter the damn things.


I feel your pain.

No-one should have to see those things.
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^ You all know it's true
ZapNorris Ripto Gems: 5109
#92 Posted: 16:05:51 05/01/2016 | Topic Creator
Quote: Greeble
I've hunted the darkest depths of the internet for Trap Team traps.

The things i found were not trap crystals.

Those images will haunt me forever.



It doesn't stop at TT.

Let's jsut say Feather the storm
Greeble Emerald Sparx Gems: 4431
#93 Posted: 16:16:02 05/01/2016
Quote: ZapNorris
Quote: Greeble
I've hunted the darkest depths of the internet for Trap Team traps.

The things i found were not trap crystals.

Those images will haunt me forever.



It doesn't stop at TT.

Let's jsut say Feather the storm


Just when i thought the bad times were over smilie
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^ You all know it's true
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