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Villain Vault & Unknown Element!!!
Arc of Archives Yellow Sparx Gems: 1486
#51 Posted: 21:01:03 21/08/2014
^ I actually think they haven't bothered to explain it at all- but distinctly remember in one video that someone (might not have even been an official rep) said the villain was tired, which was they had to return to the Trap, though that might have been after they were hit by an attack and knocked out.
Edited 1 time - Last edited at 21:03:27 21/08/2014 by Arc of Archives
Drek95 Emerald Sparx Gems: 4761
#52 Posted: 21:15:29 21/08/2014
Quote: Arc of Archives
I like your idea Bifrost. Actually, if it were a Darkness Element it probably couldn't help the Core of Light anyway, so if this is a Kaos Element and they explain that it would just be detrimental to the Core I guess it wouldn't be that bad.
Quote: Drek95
Kaos could have created some new Skylabders to help the already existing ones.

How would they make it to Earth? He just send them there? If so, how? And let's assume Kaos is still evil until you trap him (that's how it seems to go with villains)- why would he make Skylanders to help the Skylanders while he was evil? And if he decides to get them to help after he turns good, how would they make it to Earth?* If he decided to make Skylanders to help the Skylanders to stop other villains, why would he do that over using his own existing weapons of military?

Actually, this talk about Kaos making Skylanders makes me hope he has the Evil Minion Skylanders as part of his moveset.

I'm just afraid a new Element would go unexplained and be tossed in. TFB are better at explaining lore, but considering the villain timer is left unexplained ("they get tired" seems like a cruddy explanation to me, because Skylanders can fight much longer and it looks like you can send villains back in after their timer recharges for just a little), and I still haven't seen mentioning of Portal Masters, I just feel cynical about it. It's just a game, I should really just relax. Sigh. Hope the lore isn't as meh as I expect.

* Note: it'd still make sense for them to be played in older chapters because, according to the Skylanders Quiz Quest and a Story Scroll in SA, Portals can travel in time (so when you replay a chapter, you're probably travelling time**).

** I just thought about it and man, it'd be awesome if they made multiple game paths with completely different levels using that lore. It wouldn't have to be too many paths, even just one level in the middle of the game deciding one of two or three endings. You could travel back to that chapter and then depending which way you go get a good, bad or neutral future which each have several of their own chapters before the last, for instance (with good future as canon for the sake of it smilie). Nothing more than speculation unrelated to Elements, though.



Well, Kaos could have "created" these strong villains BEFORE the events of Trap Team, and, after becoming good (I don't think you'll need to trap him, he just seems to want some help, with the Golden Queen), he convinced them to join the Skylanders.

About trapped villains, I think you could say that once an enemy is trapped, you can only bring him back again as an ally for a few seconds.
However, you can free him entirely, returning him to his evil behaviour.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Rickorio Gold Sparx Gems: 2463
#53 Posted: 21:19:16 21/08/2014
Quote: Drek95
Quote: Arc of Archives
I like your idea Bifrost. Actually, if it were a Darkness Element it probably couldn't help the Core of Light anyway, so if this is a Kaos Element and they explain that it would just be detrimental to the Core I guess it wouldn't be that bad.
Quote: Drek95
Kaos could have created some new Skylabders to help the already existing ones.

How would they make it to Earth? He just send them there? If so, how? And let's assume Kaos is still evil until you trap him (that's how it seems to go with villains)- why would he make Skylanders to help the Skylanders while he was evil? And if he decides to get them to help after he turns good, how would they make it to Earth?* If he decided to make Skylanders to help the Skylanders to stop other villains, why would he do that over using his own existing weapons of military?

Actually, this talk about Kaos making Skylanders makes me hope he has the Evil Minion Skylanders as part of his moveset.

I'm just afraid a new Element would go unexplained and be tossed in. TFB are better at explaining lore, but considering the villain timer is left unexplained ("they get tired" seems like a cruddy explanation to me, because Skylanders can fight much longer and it looks like you can send villains back in after their timer recharges for just a little), and I still haven't seen mentioning of Portal Masters, I just feel cynical about it. It's just a game, I should really just relax. Sigh. Hope the lore isn't as meh as I expect.

* Note: it'd still make sense for them to be played in older chapters because, according to the Skylanders Quiz Quest and a Story Scroll in SA, Portals can travel in time (so when you replay a chapter, you're probably travelling time**).

** I just thought about it and man, it'd be awesome if they made multiple game paths with completely different levels using that lore. It wouldn't have to be too many paths, even just one level in the middle of the game deciding one of two or three endings. You could travel back to that chapter and then depending which way you go get a good, bad or neutral future which each have several of their own chapters before the last, for instance (with good future as canon for the sake of it smilie). Nothing more than speculation unrelated to Elements, though.



Well, Kaos could have "created" these strong villains BEFORE the events of Trap Team, and, after becoming good (I don't think you'll need to trap him, he just seems to want some help, with the Golden Queen), he convinced them to join the Skylanders.

About trapped villains, I think you could say that once an enemy is trapped, you can only bring him back again as an ally for a few seconds.
However, you can free him entirely, returning him to his evil behaviour.

I was thinking something along these lines.

Like. The trap can keep them good for awhile, then it's power runs out.

And to explain why some villains can be played for longer, and take faster to recharge, maybe some of them have weaker willpower, while others have strong willpower.
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#hu
Drek95 Emerald Sparx Gems: 4761
#54 Posted: 21:34:52 21/08/2014
Quote: Rickorio
Quote: Drek95
Quote: Arc of Archives
I like your idea Bifrost. Actually, if it were a Darkness Element it probably couldn't help the Core of Light anyway, so if this is a Kaos Element and they explain that it would just be detrimental to the Core I guess it wouldn't be that bad.

How would they make it to Earth? He just send them there? If so, how? And let's assume Kaos is still evil until you trap him (that's how it seems to go with villains)- why would he make Skylanders to help the Skylanders while he was evil? And if he decides to get them to help after he turns good, how would they make it to Earth?* If he decided to make Skylanders to help the Skylanders to stop other villains, why would he do that over using his own existing weapons of military?

Actually, this talk about Kaos making Skylanders makes me hope he has the Evil Minion Skylanders as part of his moveset.

I'm just afraid a new Element would go unexplained and be tossed in. TFB are better at explaining lore, but considering the villain timer is left unexplained ("they get tired" seems like a cruddy explanation to me, because Skylanders can fight much longer and it looks like you can send villains back in after their timer recharges for just a little), and I still haven't seen mentioning of Portal Masters, I just feel cynical about it. It's just a game, I should really just relax. Sigh. Hope the lore isn't as meh as I expect.

* Note: it'd still make sense for them to be played in older chapters because, according to the Skylanders Quiz Quest and a Story Scroll in SA, Portals can travel in time (so when you replay a chapter, you're probably travelling time**).

** I just thought about it and man, it'd be awesome if they made multiple game paths with completely different levels using that lore. It wouldn't have to be too many paths, even just one level in the middle of the game deciding one of two or three endings. You could travel back to that chapter and then depending which way you go get a good, bad or neutral future which each have several of their own chapters before the last, for instance (with good future as canon for the sake of it smilie). Nothing more than speculation unrelated to Elements, though.



Well, Kaos could have "created" these strong villains BEFORE the events of Trap Team, and, after becoming good (I don't think you'll need to trap him, he just seems to want some help, with the Golden Queen), he convinced them to join the Skylanders.

About trapped villains, I think you could say that once an enemy is trapped, you can only bring him back again as an ally for a few seconds.
However, you can free him entirely, returning him to his evil behaviour.

I was thinking something along these lines.

Like. The trap can keep them good for awhile, then it's power runs out.

And to explain why some villains can be played for longer, and take faster to recharge, maybe some of them have weaker willpower, while others have strong willpower.


Exactly!

In fact, stronger villains have shorter timers, and when you upgrade a villain, you actually make him stronger, thus increasing the time he can stay free.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
Rickorio Gold Sparx Gems: 2463
#55 Posted: 21:39:47 21/08/2014
Quote: Drek95
Quote: Rickorio
Quote: Drek95



Well, Kaos could have "created" these strong villains BEFORE the events of Trap Team, and, after becoming good (I don't think you'll need to trap him, he just seems to want some help, with the Golden Queen), he convinced them to join the Skylanders.

About trapped villains, I think you could say that once an enemy is trapped, you can only bring him back again as an ally for a few seconds.
However, you can free him entirely, returning him to his evil behaviour.

I was thinking something along these lines.

Like. The trap can keep them good for awhile, then it's power runs out.

And to explain why some villains can be played for longer, and take faster to recharge, maybe some of them have weaker willpower, while others have strong willpower.


Exactly!

In fact, stronger villains have shorter timers, and when you upgrade a villain, you actually make him stronger, thus increasing the time he can stay free.

Or, in the lore, you're weakening his willpower as you make him stronger.
---
#hu
Arc of Archives Yellow Sparx Gems: 1486
#56 Posted: 23:58:21 21/08/2014
Guys- assuming the Element/timer stay unexplained- the problem is less with how they might not fit with other stuff, and more how the game didn't explain them or give hints toward them. It's bad if the game leaves too many mechanic-related things unexplained. We don't need details on every little thing, but those would tie into important game mechanics, so we should know why they happen (mainly the Element stuff, timer could fall under Willing Suspension of Disbelief far more easily). Sure, that gives you plenty of room to come up with your own theories (and I like the willpower one), but that'd probably be more fun if at least the game gave some hints as to why there's a timer or a new Element, instead of lazily giving you nothing to go by. Plus... At least for me, it kinda removes immersion for a sec; so to speak, I'm just too lazy to put it more eloquently.

And I don't really know if the timer being unexplained is a huge issue, but it really bugs me personally, especially because the timer mechanic doesn't look fun to me (I wanna play full levels and wander around as villains, dammit, I hope you can do that in Kaos mode). I don't think that'd be nearly as big an issue as an unexplained new Element, though. I guess I just feel sour about it.

Gonna be a while before we know wether they're explained anyway, so I really don't feel like debating this further, I've said everything about it that I want to. I'll be happy if they have good explanations, I just don't have faith that they will.
Edited 2 times - Last edited at 00:11:29 22/08/2014 by Arc of Archives
GIANTSRULE Yellow Sparx Gems: 1660
#57 Posted: 00:27:32 22/08/2014 | Topic Creator
[User Posted Image]

[User Posted Image]

[User Posted Image]
All from Lou!!!

1st what do the ? mean

2nd What happens if you trap 2 of the same villain and send them to the vault
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Edited 1 time - Last edited at 00:28:27 22/08/2014 by GIANTSRULE
Rickorio Gold Sparx Gems: 2463
#58 Posted: 00:34:05 22/08/2014
Thanks!
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#hu
ZapNorris Ripto Gems: 5109
#59 Posted: 00:35:20 22/08/2014
come on, acti.... give us the answers, not the BS
TheShadowDragon Ripto Gems: 2886
#60 Posted: 00:38:00 22/08/2014
Am I the only one who thinks Blastermind looks like an alien of some sort?
Bionichute Yellow Sparx Gems: 1889
#61 Posted: 01:25:24 22/08/2014
Quote: ZapNorris
come on, acti.... give us the answers, not the BS



I think he's legally obligated to not to say anything for right now.
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AzureStarline Emerald Sparx Gems: 3539
#62 Posted: 13:54:43 22/08/2014
Quote: TheShadowDragon
Am I the only one who thinks Blastermind looks like an alien of some sort?


I thought that until I saw the clearer artwork. I still think it's a great character concept smilie
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#63 Posted: 17:08:49 22/08/2014
anyone else have trouble with the first video all i getis the message undefined?
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MagicFizz Emerald Sparx Gems: 3717
#64 Posted: 20:47:21 22/08/2014
Dun dun dun indeed.
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