darkSpyro - Spyro and Skylanders Forum > Skylanders: Trap Team > Villain Vault & Unknown Element!!!
Arc of Archives Yellow Sparx Gems: 1486 |
#51 Posted: 21:01:03 21/08/2014
^ I actually think they haven't bothered to explain it at all- but distinctly remember in one video that someone (might not have even been an official rep) said the villain was tired, which was they had to return to the Trap, though that might have been after they were hit by an attack and knocked out.
---
My new account. |
Edited 1 time - Last edited at 21:03:27 21/08/2014 by Arc of Archives
|
Drek95 Emerald Sparx Gems: 4761 |
#52 Posted: 21:15:29 21/08/2014
Quote: Arc of Archives
Well, Kaos could have "created" these strong villains BEFORE the events of Trap Team, and, after becoming good (I don't think you'll need to trap him, he just seems to want some help, with the Golden Queen), he convinced them to join the Skylanders. About trapped villains, I think you could say that once an enemy is trapped, you can only bring him back again as an ally for a few seconds. However, you can free him entirely, returning him to his evil behaviour.
---
”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Rickorio Gold Sparx Gems: 2463 |
#53 Posted: 21:19:16 21/08/2014
Quote: Drek95
I was thinking something along these lines. Like. The trap can keep them good for awhile, then it's power runs out. And to explain why some villains can be played for longer, and take faster to recharge, maybe some of them have weaker willpower, while others have strong willpower.
---
#hu |
Drek95 Emerald Sparx Gems: 4761 |
#54 Posted: 21:34:52 21/08/2014
Quote: Rickorio
Exactly! In fact, stronger villains have shorter timers, and when you upgrade a villain, you actually make him stronger, thus increasing the time he can stay free.
---
”Gulp, lunch time!” Current Number of Champions of the Skylands: 154 |
Rickorio Gold Sparx Gems: 2463 |
#55 Posted: 21:39:47 21/08/2014
Quote: Drek95
Or, in the lore, you're weakening his willpower as you make him stronger.
---
#hu |
Arc of Archives Yellow Sparx Gems: 1486 |
#56 Posted: 23:58:21 21/08/2014
Guys- assuming the Element/timer stay unexplained- the problem is less with how they might not fit with other stuff, and more how the game didn't explain them or give hints toward them. It's bad if the game leaves too many mechanic-related things unexplained. We don't need details on every little thing, but those would tie into important game mechanics, so we should know why they happen (mainly the Element stuff, timer could fall under Willing Suspension of Disbelief far more easily). Sure, that gives you plenty of room to come up with your own theories (and I like the willpower one), but that'd probably be more fun if at least the game gave some hints as to why there's a timer or a new Element, instead of lazily giving you nothing to go by. Plus... At least for me, it kinda removes immersion for a sec; so to speak, I'm just too lazy to put it more eloquently.
And I don't really know if the timer being unexplained is a huge issue, but it really bugs me personally, especially because the timer mechanic doesn't look fun to me (I wanna play full levels and wander around as villains, dammit, I hope you can do that in Kaos mode). I don't think that'd be nearly as big an issue as an unexplained new Element, though. I guess I just feel sour about it. Gonna be a while before we know wether they're explained anyway, so I really don't feel like debating this further, I've said everything about it that I want to. I'll be happy if they have good explanations, I just don't have faith that they will.
---
My new account. |
Edited 2 times - Last edited at 00:11:29 22/08/2014 by Arc of Archives
|
GIANTSRULE Yellow Sparx Gems: 1660 |
#57 Posted: 00:27:32 22/08/2014 | Topic Creator
All from Lou!!! 1st what do the ? mean 2nd What happens if you trap 2 of the same villain and send them to the vault
---
"Taking Charge" |
Edited 1 time - Last edited at 00:28:27 22/08/2014 by GIANTSRULE
|
Rickorio Gold Sparx Gems: 2463 |
#58 Posted: 00:34:05 22/08/2014
Thanks!
---
#hu |
ZapNorris Ripto Gems: 5109 |
#59 Posted: 00:35:20 22/08/2014
come on, acti.... give us the answers, not the BS
|
TheShadowDragon Ripto Gems: 2886 |
#60 Posted: 00:38:00 22/08/2014
Am I the only one who thinks Blastermind looks like an alien of some sort?
|
Bionichute Yellow Sparx Gems: 1889 |
#61 Posted: 01:25:24 22/08/2014
Quote: ZapNorris
I think he's legally obligated to not to say anything for right now.
---
I'M A KAMEN RIDER //forum.darkspyro.net/spyro/viewposts.php?topic=129460 Check out my Skylanders game idea! |
AzureStarline Emerald Sparx Gems: 3539 |
#62 Posted: 13:54:43 22/08/2014
Quote: TheShadowDragon
I thought that until I saw the clearer artwork. I still think it's a great character concept
---
Favorites: |
Tcapron69 Blue Sparx Gems: 921 |
#63 Posted: 17:08:49 22/08/2014
anyone else have trouble with the first video all i getis the message undefined?
---
Totally onboard for Trap Team! |
MagicFizz Emerald Sparx Gems: 3717 |
#64 Posted: 20:47:21 22/08/2014
Dun dun dun indeed.
---
My life is complete. |
Please login or register a forum account to post a message.