BlackDragonAJ89
Green Sparx
Gems: 480
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#77 Posted: 18:45:44 02/03/2009
Actually Serpentis, this is a really valid argument, but I do disagree with you on one thing.
By the time the N64 and Sony Playstation had come out, games were already hitting the bottom. After all, people were caring more about graphics and the marketing gimmicks than the actual games themselves, which is how Spyro came into the gaming industry in the first place. He was your typical attitude the whatever, the game's story wasn't even all that great (especially since you are comparing it to 80s games), and the gameplay was pretty damn flat. Sure, it took maybe 15-30 hours to complete, but compare this to Super Mario World, the Legend of Zelda, or Metal Gear, and you'll find that this was just a walk in the park (especially with Final Fantasy having 100 hours of gameplay!).
There is quite a difference between the Commodore 64, NES, SNES, and other systems from the pioneer days up to the 93 as opposed to the N64 and Playstation. The quality of games is far different because of the attitude of the developers were different. Where as 90s developers were greedy and corrupt, the 80s developers (both prior and after the crash) were more open to experiment with rather mundane ideas (who would have thought that map-building would eventually lead to the greatest simulation games in the world or that avoiding your enemies due to technical restraints would lead to a franchise with a very well done story?).
But as far as my opinion goes, 90s gaming is really the worst games as opposed to the 80s, with our current game status being better than the 90s but nothing like the 80s. Sure, the old Spyro was good back then, but it's aged horribly, primarily because it was built as a marketing antic and not as an actual game, and the fact that it really doesn't stand out amongst many other games (hell, Sonic the hedgehog is considered more important than Spyro, but of course, most people think America and Europe can't makes good games, mind you). At least Sierra (since they are the main ones to work with the game) is trying to make it more like a game and not an antic, but it's not easy; in fact, any game you want to make will never be easy because of all the work that's involved to make it, especially these days.
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