What do you think of my Path Upgrades?
Treefolk Dash.
Shadow Dancer
Bird Blaster
Clockwork Dragon
Crystaleer
Ice Lancer
Volcanor
I agree with all except for

LightSpyro13
Blue Sparx
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#701 Posted: 03:22:09 16/12/2012
Quote: PokeLink09
I agree with all except for ![]()
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Fins, of fury! |
Tashiji
Yellow Sparx
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#702 Posted: 06:51:29 16/12/2012
S2 Trigger Happy is one of the last I'd go for, honestly. There are some pretty amazing reposes out there. Granted, he gets more from his power than, say, Zook or Double Trouble, but that's not saying much. It does improve the character; all Wow Pows do--it's just that he's one of those reposes where you have to consider cash on-hand versus functionality. Get the three-pack if you're missing the other two, but maybe pick up a different re-pose if you're choosing how to spend $10.
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Imada
Green Sparx
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#703 Posted: 10:00:07 16/12/2012
Im sorry but its vine virtuoso for camo. Its so powerful and the melons dont last very long on the other path. Melon Master
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Im so proud of you |
joerox123 Yellow Sparx Gems: 1992 |
#704 Posted: 15:11:04 16/12/2012 | Topic Creator
Quote: PokeLink09
I recently player Packeteer and it is way better.
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the road is long, we carry on try to have fun in the meantime☠ |
jetvac910
Green Sparx
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#705 Posted: 15:41:39 16/12/2012
what the best path for jet vac and s2 flameslinger
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thumpinator
Gold Sparx
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#706 Posted: 15:48:47 16/12/2012
I will take vac packeteer and that one with the supernova upgrade
,.I think that other path for flameslinger is boring |
Infinitus
Gold Sparx
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#707 Posted: 15:51:38 16/12/2012
Quote: jetvac910
I suggest the Bird Blaster path for Jet-Vac if you are focusing on Story Mode since you can suck in enemies and shoot them out through a Super Suction Air Blast, taking out a large number of enemies, but Vac-Packateer is better for PVP because the Super Suction Air Blaster is useless against your opponent and you are hopeless trying to defeat your opponent by using the Vac-Blaster. And I recommend the Pyromancer path for Flameslinger. |
Edited 1 time - Last edited at 16:04:16 16/12/2012 by Infinitus
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Thumpterra12 Ripto Gems: 120 |
#708 Posted: 15:52:57 16/12/2012
hi! welcome to
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Infinitus
Gold Sparx
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#709 Posted: 15:55:24 16/12/2012
Quote: Thumpterra12
For Bouncer, I prefer the I-Beam Supreme Path. |
thumpinator
Gold Sparx
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#710 Posted: 15:58:35 16/12/2012
And flashwing ??
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Tashiji
Yellow Sparx
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#711 Posted: 16:00:12 16/12/2012
Quote: Infinitus
This exactly. Bird Blaster is leagues better in PVE, while the same could be said of Packeteer in PVP. Difference being, you don't have anything to vacuum for super blasts (Jet-Vac's best attack overall) against other players. Even Sonic Boom is going to stop throwing babies and start just roaring at you when she sees what you can do with the fodder, so don't expect to be able to vacuum ammo ever against a decent opponent. Pyromancer is superior all around though, so yes, do that. |
joerox123 Yellow Sparx Gems: 1992 |
#712 Posted: 16:03:19 16/12/2012 | Topic Creator
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the road is long, we carry on try to have fun in the meantime☠ |
Thumpterra12 Ripto Gems: 120 |
#713 Posted: 16:36:51 16/12/2012
super shards is the most fun out of both paths. pick shards.
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LightSpyro13
Blue Sparx
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#714 Posted: 16:46:21 16/12/2012
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Fins, of fury! |
Mrmorrises
Platinum Sparx
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#715 Posted: 16:48:55 16/12/2012
Quote: Tashiji
I saw in an upgrade path recommendations thread that you recommended Marksman at first, you said that in this case plain and powerful beats amusing and unique. Is Flameslinger the only character you have changed opinions on for paths? |
Thumpterra12 Ripto Gems: 120 |
#716 Posted: 16:49:17 16/12/2012
/\ yes. which do you personally recomend for hot head?
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Tashiji
Yellow Sparx
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#717 Posted: 16:57:53 16/12/2012
Marksman was better in S:SA, which I believe is when I made the recommendation. Pyromancer didn't have the Wow Pow to make him a complete character back then. I haven't changed my stance; the game itself has changed and made Pyromancer better than it used to be.
But yes, I have changed opinions. I won't admit it often, but I picked Blademaster on Ignitor initially like everyone else. Vhraina was the one who taught me what SotF can do, and I haven't looked back, but I fell into the Blademaster trap at first too. And let's see... other instances... I used to prefer Melon Master Camo, but I can admit I was wrong there too. Vine Virtuoso has always been better. I used to like Barrier Boost for Shroom Boom, but was way wrong on that, and revised once I had played Paramushroom for more than a few seconds. EDIT: Oh, and I initially thought that Lightning Lord was better than Typhoon Titan, but now consider the paths equally good overall and very opponent-dependent. So yes, I do revise my evaluations when I'm wrong. Not the case with Flameslinger, though. The game revised Flameslinger for me. However, I can't stress highly enough the importance of trying suggestions people give you. True understanding isn't about being right the first time and defending yourself to the grave, it's about knowing enough to make an informed conclusion. That usually means listening to others. |
Edited 2 times - Last edited at 17:04:25 16/12/2012 by Tashiji
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joerox123 Yellow Sparx Gems: 1992 |
#718 Posted: 18:47:15 16/12/2012 | Topic Creator
Quote: Thumpterra12
Have you tried both? Super Spinner is way more fun! You spin around shooting light and deflecting shots all while causing massive damage.
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the road is long, we carry on try to have fun in the meantime☠ |
thumpinator
Gold Sparx
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#719 Posted: 19:00:28 16/12/2012
Thanks but I think the shard path, how flashwing heals is so unique!
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LightSpyro13
Blue Sparx
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#720 Posted: 19:17:53 16/12/2012
^ VERY slowly I will add, it heals her slowly. Not to mention she has to remain STATIONARY to do it. It's more fun, but Super Spinner is stronger by a landslide.
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Fins, of fury! |
thumpinator
Gold Sparx
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#721 Posted: 19:27:32 16/12/2012
Oww.. Now I really don't know swath path I take
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Thumpterra12 Ripto Gems: 120 |
#722 Posted: 19:56:32 16/12/2012
dont listen to lightspyro. you can repetitively shoot the shards into the wall, and then they will repetitively heal you. i can cheap my way out of most arena battles with that effect. you can heal 50 health in under 10 seconds!
@joerox123 yes, i have tried both paths. shards is more fun and useful. |
LightSpyro13
Blue Sparx
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#723 Posted: 20:06:12 16/12/2012
Don't listen to Thumpterra. You can't heal 50 health in under 10 seconds, without getting clobbered in PvP. Not to mention she's vulnerable in close-quarters on this path and she doesn't move very fast (her spin only lasts for 2.5 seconds).
Super Shards is better for PvE, but not PvP.
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Fins, of fury! |
Thumpterra12 Ripto Gems: 120 |
#724 Posted: 20:08:58 16/12/2012
yes, you can! you can stand about 1 character lenth from the wall, and keep spamming shards! it'll heal you in no time!
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joerox123 Yellow Sparx Gems: 1992 |
#725 Posted: 21:00:14 16/12/2012 | Topic Creator
^ It takes 2 Seconds to heal a measly 5 health.
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the road is long, we carry on try to have fun in the meantime☠ |
Thumpterra12 Ripto Gems: 120 |
#726 Posted: 21:11:37 16/12/2012
did you even read what i said? you can look at a wall, and spam shards to heal really fast!!!!
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Legodude56
Blue Sparx
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#727 Posted: 21:16:37 16/12/2012
I have her on super shards right now and I can heal fifteen every second and a half. Just when standing next to them. Not shooting new ones. That makes her heal much faster.
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"You have to go back" -Matt |
Edited 1 time - Last edited at 21:17:20 16/12/2012 by Legodude56
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Thumpterra12 Ripto Gems: 120 |
#728 Posted: 21:26:33 16/12/2012
um, if you stand at just the right distance, you can heal really quickly.
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mega spyro
Emerald Sparx
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#729 Posted: 22:04:06 16/12/2012
Quote: PokeLink09
for ![]()
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Dead |
Tashiji
Yellow Sparx
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#730 Posted: 22:05:21 16/12/2012
Yes, she heals fast like this. It's a big advantage in PVP, because you have no choice but to follow her if you're going to keep her health decreasing. There are a lot of tactics this seriously ruins as an opponent.
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mega spyro
Emerald Sparx
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#731 Posted: 22:10:55 16/12/2012
I like the shadow path too becauase you do damage with the shadow dash now!
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Dead |
joerox123 Yellow Sparx Gems: 1992 |
#732 Posted: 22:34:12 16/12/2012 | Topic Creator
^
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the road is long, we carry on try to have fun in the meantime☠ |
mega spyro
Emerald Sparx
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#733 Posted: 22:35:11 16/12/2012
soooooooo what is that for?
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PokeLink09
Blue Sparx
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#734 Posted: 00:01:44 17/12/2012
Sorry to interrupt your Flashwing argument, but my Secret Santa (It's not a secret anymore 😋) got me Swarm! I am really excited to use him in Giants, but I was wondering what path I should take him on. Most people say his Flying Path, which I completely understand since flying is great for his speed and armor, but I am a bit more appealed to his Bee Swarming path since he can summon a huge swarm and axe. What do you think?
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mega spyro
Emerald Sparx
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#735 Posted: 00:04:47 17/12/2012
I think the wing path so all attacks do damage but I don't have the game (yet)
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Dead |
Legodude56
Blue Sparx
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#736 Posted: 00:18:09 17/12/2012
Wasp Stormer (bee path) may seem like a better choice, and I had him on that first, but the damage on Barbarous Avenger makes it the superior path. It really makes him a powerful character.
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"You have to go back" -Matt |
joerox123 Yellow Sparx Gems: 1992 |
#737 Posted: 01:53:55 17/12/2012 | Topic Creator
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the road is long, we carry on try to have fun in the meantime☠ |
Thumpterra12 Ripto Gems: 120 |
#738 Posted: 02:59:50 17/12/2012
Shadowdancer is Ok, its just that the nerf really hurt her. Nether welder is now awesome, as you can use all her attacks to do nice dmg. I like her nether welder better.
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joerox123 Yellow Sparx Gems: 1992 |
#739 Posted: 04:08:38 17/12/2012 | Topic Creator
^ What Nerf?
EDIT: Also, what path for ![]() ![]() ![]() ![]() ![]()
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the road is long, we carry on try to have fun in the meantime☠ |
Edited 1 time - Last edited at 04:09:53 17/12/2012 by joerox123
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Thumpterra12 Ripto Gems: 120 |
#740 Posted: 04:39:45 17/12/2012
In ssa, you could dash without taking dmg. Now, in her dash, she gets killed.
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Kiroq
Gold Sparx
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#741 Posted: 04:41:08 17/12/2012
Swarm - Wasp Stormer : it's more versatile than the other path
Bouncer - Robot : it's really strong plus the other path can be difficult to use Fright Rider - Joust Jockey : lance a lot is good but this path is way better Shroomboom - Barrier Boost : the other path does more damage but the parashrooms are pointless while this path is more versatile and makes the barrier useful rather than just getting in the way Hot Head - The Burninator : this path is destructive the other is a little too boring and takes a while to produce the same level of damage
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Thumpterra12 Ripto Gems: 120 |
#742 Posted: 04:52:42 17/12/2012
Ummm, for hot head, is a 100 dmg, large AOE, and hard to avoid meteor considered low dmging?
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Kiroq
Gold Sparx
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#743 Posted: 05:27:56 17/12/2012
Yeah but how long does take to create the meteor as its size and damage goes up in increments (starts off at 30 and goes up to 100) and it makes him more of a close range fighter instead of medium range, the only thing I'm not sure on about that path is if the meteor able to be interrupted
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Edited 1 time - Last edited at 05:31:54 17/12/2012 by Kiroq
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LightSpyro13
Blue Sparx
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#744 Posted: 05:52:43 17/12/2012
Quote: Legodude56
Problem is, when doing that you're not moving! And when you're not moving, you can get destroyed by your enemy/enemies when you are vulnerable. Don't think I'm showing bias (I don't like Trashwing much, too much like Trigger Happy for my tastes), Super Shards was fun, but is outclassed by Super Spinner in strength levels.
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Fins, of fury! |
Tashiji
Yellow Sparx
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#745 Posted: 13:25:19 17/12/2012
If you want Flashwing's big problem to be low damage, pick Spinner. If you want Flashwing's big problem to be defensive vulnerability, pick Shards. Both have one large-scale weakness, it's just a matter of picking what you want yours to be.
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joerox123 Yellow Sparx Gems: 1992 |
#746 Posted: 13:30:57 17/12/2012 | Topic Creator
^ Super Spinner does low damage?
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the road is long, we carry on try to have fun in the meantime☠ |
Tashiji
Yellow Sparx
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#747 Posted: 13:33:42 17/12/2012
A lot lower than spamming crystal shards, in any case. Definitely a factor to note. Defensive superiority is why you'd want Super Spinner; she's SO FAR less damaging than the others in her element on that path that there's no way not to note it. Bash, Terrafin, Dino-Rang... even Prism Break is about to get a large-scale damage boost when his Wow Pow releases, and all of these guys just destroy Super Spinner's numbers.
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joerox123 Yellow Sparx Gems: 1992 |
#748 Posted: 13:39:13 17/12/2012 | Topic Creator
^ Each hit does 14 plus the auto-aimed light beam for 9.
14 +9 __ 23 23 damage in one hit. 14 hits roughly 4-5 times 14 x5 __ 70 70+(9•4) 70 +36 ____ 106 106 damage all in one spin. That does more than all of the Earth.
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the road is long, we carry on try to have fun in the meantime☠ |
Tashiji
Yellow Sparx
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#749 Posted: 13:44:49 17/12/2012
Just one example of why that's not true, but Bash's Wow Pow does...
30~* for contact roll damage 60 for the Earth Fist that initiates the first part of his Wow Pow 70 when he lands from his Wow Pow 80 for a tail swipe to conclude the combo 240 overall, in less than two seconds. More damage, less time elapsed. Also, easier to connect with than all 4/5 hits of a Super Spin, which takes far more time and positioning, along with a more willing/less able opponent. Even great PVPers eat a Bash combo here and there, but I haven't seen many undone by Super Spins. |
Thumpterra12 Ripto Gems: 120 |
#750 Posted: 21:13:57 17/12/2012
and, the gia hammer. and, terrafin's wowpow 3 times in a row, and crusher's combos
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