It seems reasonable to assume at some point they'll eschew compatibility with older figures, because of storage space, but I'm also getting tired of hearing it so often.
There isn't more evidence than usual pointing to Skylander compatability being removed, so there's not much to base speculation on, so I don't think it's interesting to discuss. I can see Traps being dropped next game because we have no answers about such a simple question, and since they need a slot on the Portal they'll need to keep a physical slot on for them (I don't see why they'd have to make the Portal smaller by removing the slot, though). I guess you could argue because they might drop Traps that they wouldn't have an issue dropping Skylanders, either?
I finally watched the Rainfish Riviera video. Not much critical analysis. Just opinions.
0:00 Who- wow, Cali's taking us into this level! And we get to see her without Flynn for once! Hopefully this means we won't have Flynn with us all the freakin' time, I got sick of him in SF.
Hey, THE SPLASH! Definitely a good example of "flat" graphics if you need one, though even with jaggies being more visible, I prefer TT's graphics to SF's...
5:49 I have to say- I wanted to play Wild Fire before because I'm a Gryffindor on Pottermore, and it would have been fun to play using a gold and ruby lion, but he genuinely seems great to me from his upgrades. Actually, being able to pull enemies in with chains of fire and then hitting them with melee is a little reminiscent of Voodood's hooking ability, but I still like Wild Fire better.
And as for that Soul Gem, I noticed him running on all fours in one of the CGI cutscenes during the tablet trailer; glad we can actually use that as an attack.
9:01 I agree with whoever said it here that running through a level of Giants could be too slow. And Skystones matches were one of the biggest examples. And although the Smash version seems much more fun, it'd probably be even slower, so I hope there aren't many levels where you're forced to play them to get through.
12:36 I only expected them to make comments at key points in levels, it's nice to see a comment just for winning Skystones (and later on, for re-entering a shack).
Masker Mind's high-pitched voice.
Would have been a nice strategy to stun him with the acorn if it actually affected him.
15:08 "
Upgrade his nuts" *snicker*
I don't know much about Bushwack's gameplay, but it looks to me like the path could be good either way.
17:37 I expected Head Rush to have a stomp path and horn path... But she has an opera path? Will she also have a horn path?! I've been worried about her stomp being overpowered compared to the charge in damage potential, and having opera/horn paths could make it so it doesn'-- oh. She has a stomp path. Okay.
I'm guessing the stomp path will end up the most powerful because it does a lot of damage, while (down both paths) charging will be used for reaching enemies to stomp, more than for attacking enemies itself. Oh, wait, stomp path upgrades her charge too, though I had to pause to read that... Could be a nice upgrade, it's an interesting way to add extra damage. I still like the idea of Modulate Yodel, though I don't think I'll use the yodel path over the stomp path.
20:38 Woah! Even if they don't design anything around attacking during a jump, it'll just be nice to attack in midair again.
Also, it's nice to see some old Skylanders in TT (though it doesn't look like these three got model/texture changes to me).
Thanks for the footage, info and bringing some old Skylanders to check them, FGTV!