After the years following the War of Revea, a war which shattered the land and divided up into four main capitals: Erizah, Grendil, Manat, and Orria, the kings have suddenly gone berserk with power and each was demanding to start a war between each capital. This quickly escalated into a full scale war, resulting in a second world-wide war. Each king wanted to collect of all the Heaven Shards to gain access to Eternia, a promised land. False profits arose to try and spread the word about Eternia, telling citizens to join the fight and help their country so they would too gain access to Eternia. Nobody was quite sure about Eternia except for rumors about it. People who questions the profits or the king were instantly executed. Later on, the kings each demanded the citizens sacrifice their children and give up their gold. Sacrifices were almost daily and they claimed a sacrifice would bring them one step closer to Eternia, the reason being, Eternian gods and goddesses would protect the sacrificed child until their parents died so they could be with them again in the promised land. Many deaths were resulted, at this time, birth rates were very lose, death rates high, due to the sacrifices made to "help" the war. People lost everything they owned and eventually fled the land or committed suicide. Out of those who fought, they were promised riches and fulfillment, many to which were killed almost instantaneously in the war. Legend has it, four warriors of the Brave Stone will arise, each from a kingdom and come together to fight the war, and repatriate each country back to its original glory, and also destroy the false profits and their Eternian "god", Adam, to once again bring peace back to the land before global extinction would occur between each race.
Rules
I am the GM
No Godmodding
Large posts, (+5 lines)
Have small backstories as characters will gradually develop over the story
Romance (PG-13)
Have Fun
There are 4 Main heroes, but supporting characters come.
Races
There are four races that correspond with each capital.
Erizah - Humans ~ Basic, well-rounded characters.
Grendil - Roegadyn ~ Larger, more primal beings. Suited for more Physical classes.
Manat - Elvaan ~ Races who rely on quick speed and fast attacking. Pretty well-rounded as well.
Orria - Mithra ~ Feline-like race who have good speed and access to magical arts.
Jobs
Each hero will have access to one of the eight jobs available, and will be granted a class change later on. Each job has special skills. During the story you may obtain Asterisks to change jobs. You can switch jobs once you obtain Asterisks and change back to your original. There is a penalty when changing jobs. You are bound to the new job for a short amount of time until you adjust to it. This will always happen even if you change back and forth between two jobs. There is no penalty for changing jobs back to your original. Class Changes gain extra abilities and can use abilities of previous classes. To class change, you must obtain a special item and level up to level 15. Upon class change, your level resets to 1.
Archer > Bard - Warriors who strike from afar to safely deal damage.
Abilities - Archer
-Venom Arrow ~ Inflict Poison elemental damage
-Magic Arrow ~ Inflict Magic damage
-Immolation Shot ~ Inflict Fire elemental damage
-Blood Shot ~ Inflict Non Elemental damage and drain HP
-Whirl Shot ~ Inflict Wind elemental damage
Abilities - Bard
-Mages Ballad ~ Restore Magic power
-Vigor Cantata ~ Restore Physical power
-War Paean ~ Increase Physical/Magic power
-Battle Voice ~ Enhance all Song effects
-Arrow Rain ~ Inflict Non Elemental damage in a wide radius
-Ultima Arrow ~ Inflict Almighty Elemental damage in a wide radius
Gladiator > Paladin - Warriors who fight on the front-lines and help protect allies.
Gladiator
-Rampage ~ Damage
-Riot Blade ~ Damage in a wide radius
-Smite ~ Damage with shield
-Swift Strike ~ Damage multiple times
Paladin
-Sentinel ~ Increase defense for entire party
-Holy Shield ~ Increase defense and Smite damage
-Heavenly Fist ~ Light elemental damage in a wide radius
-Vengeance ~ Damage equal to damage received
Lancer > Dragoon - Warriors who prefer to fight in the air over land.
Lancer
-Blade Thrust ~ Damage
-Feint ~ Dark elemental damage
-Lifesiphon ~ Damage and drain HP
-Dive Thrust ~ Damage
Dragoon
-Jump ~ Damage
-Spineshatter ~ Damage + Stun
-Dragon Breath Jump ~ Fire elemental damage in a wide radius
Marauder > Warrior - Warriors who try to quickly dispatch enemies using brute force.
Marauder
-Mighty Swing ~ Damage in a wide radius
-Bloodbath ~ Damage + Drain HP
-Berserk ~ Increase Damage
-Maim ~ Damage + Low % of Instant Death
Warrior
-Steel Cyclone ~ Wind elemental damage
-Primal Instinct ~ Increase Damage and HP drain %
-Feral Rage ~ Almighty damage
Pugilist > Monk - Warriors who use fists as their weapons to deal damage.
Pugilist
-Earth Shatter ~ Earth elemental damage
-Snap Punch ~ Damage multiple times
-Haymaker ~ Damage
-Howling Fist ~ Damage in a wide radius
Monk
-Chakra ~ Restore HP
-Dragon Kick ~ Damage
-Rainy Fist ~ Damage multiple times
Scholar > Arcanist - Magicians who use forgotten arts of magic to attack and learn about foes.
Scholar
-Ruin ~ Magic elemental damage
-Bio ~ Poison elemental damage
-Aether ~ Increase magic power
-Bio II ~ Poison, wide radius
-Ruin II ~ Magic, wide radius
-Ruse ~ Increase agility
-Study ~ Reveal enemy HP/Weakness/Immunity
Arcanist
-Ruin III ~ Magic, wide radius
-Bio III ~ Poison, wide radius
-Scathe ~ Almighty damage, wide radius
-Shadowflare ~ Dark damage, wide radius
Conjurer > White Mage - Magicians who prefer to stay in the back and provide healing and boosts to the party.
Conjurer
-Stone ~ Earth elemental damage
-Cure ~ Heal
-Water ~ Water elemental damage
-Protect ~ Increase defense
-Raise ~ Revive ally
-Esuna ~ Remove status
-Stone II ~ Earth, wide radius
-Cure II ~ Heal, wide radius
-Water II ~ Water, wide radius
-Cure III ~ Heal, wide radius
White Mage
-Regen ~ Constantly recover HP
-Stone III ~ Earth, wide radius
-Water III ~ Water, wide radius
-Cure IV ~ Heal, wide radius
-Protect II ~ Increase Physical/Magical defense
-Stone IV ~ Earth, wide radius
-Water IV ~ Water, wide radius
-Holy ~ Light elemental damage, wide radius
Thaumaturge > Black Mage - Magicians who specialize in magic to deal damage to enemies.
Thaumaturge
-Fire ~ Fire elemental damage
-Blizzard ~ Ice elemental damage
-Thunder ~ Electric elemental damage
-Sleep ~ Inflict sleep
-Fire II ~ Fire, wide radius
-Blizzard II ~ Ice, wide radius
-Thunder II ~ Electric, wide radius
-Double Cast ~ Cast two spells consecutively
-Fire III ~ Fire, wide radius
-Blizzard III ~ Ice, wide radius
-Thunder III ~ Electric, wide radius
Black Mage
-Tetra Shield ~ Grant Immunity to Fire,Ice,Electric,Magic damage.
-Fire IV ~ Fire, wide radius
-Blizzard IV ~ Ice, wide radius
-Thunder IV ~ Electric, wide radius
-Tri-Cast ~ Cast three spells consecutively
-Mana Shield ~ Convert Magic power into defense
-Flare ~ Fire/Light elemental damage, wide radius
-Quadra Magic ~ Cast four spells consecutively
Character Sheets
Name:
Age:
Gender:
Race:
Capital:
Job:
Weapon:
Backstory:
Appearance:
Characters
Name: Aerah
Age: 22
Gender: Female
Race: Mithra
Capital: Orria
Job: Archer
Weapon: Bow
Backstory: Aerah was a young girl when she first learned archery from her father who was a well known Archer throughout Orria. One day, when the king decided to draft her father, she was traumatized and she nearly died when she found out her father perished on the battlefield, but she was given his bow as a gift from the soldier who told them the news. Aerah then decided to follow in his footsteps and strived to be the best Mithran archer.
Appearance:
![[User Posted Image]](http://www.animeclick.it/prove/upload/img/News11552.jpg)