I am back home and somewhat free now after the E3 rush. I got to meet a few new Portal Masters, see some old friends, and reconnect with some folks. Even with a tight time frame, it was a ton of fun and an all around great experience. Once again, I can't thank the folks behind the opportunity enough and everyone that posted up questions or follows along with the site/videos...Hopefully I can deliver some fresh content for you. The flights home had a few delays that slowed things down Thursday and then I had to work today so getting info/videos up wasn't an option.
I still haven't really seen anyone else's coverage so there will likely be some overlap as watching/reading what others post up just slows things down on my end.
As I'm sure most of you know, details past what was pretty obvious were kept wrapped up very tight. There were a few pretty generic things I had hoped to get teased that were even denied...
For example, last year when I asked about the Castaways (SSA's Original 8 that went without a repose in Giants), I at least got a, "Yeah, you may see a few" (accompanied with a reassuring sly smile). This year anything related to the character roster were kept to the standard response of, "At this time, we are not detailing that," and a few other deviations of the base statement. I made it clear we didn't need a name thrown out, but would eagerly take a teaser and was continually met with the same response. For those wondering, I ask pretty much anyone that will entertain the questions, so it isn't without a lack of trying I report that back to you. At this point, they seem to want to keep the emphasis on the NEW Skylanders. I personally think revealing 1-2 more Core and another Trap Masters (or villains) might have been a smart move, but I am sure they have a timeline for the rollout planned given how well versed everyone was.
I think I had a pretty solid strategy this year, and hopefully it pays off for some of you with info that doesn't turn up other places. A few of us explored the South Hall a bit, opted to hit the booths early (and then realized we couldn't due to the insanely long lines waiting to play Trap Team, so we kind of broke off). Paul and I went to a less crowded booth to get some gameplay and wound up with a really cool guy that got some very base questions answered definitively. It was mind numbing the conflicting reports coming off the initial release from virtually every outlet and this guy had the info down pat and took all of about 20 seconds to deal it out to us. He turned out to be a programmer and we got to pick his brain on some stuff and record gameplay. I think there is a big gap between reports you get from generic media and those that come from true fans of the game. The nice thing is, Activision is aware of this and allows some of us at the grassroots level access to E3 to bring in that different perspective...Again, it is still kind of weird for me to be in attendance at E3 and not monitoring Twitter all day for updates from the desk at work.
We got back to the booth with about 10 seconds to spare and headed up for the screenings...Once that wrapped up not many were up to ask questions so I fully took advantage of the opportunity to fire off as many as possible. In the private time I had another cool guy at the booth and hit him up with questions, and wound up impressing him by exploring a few areas of the level everyone else was bypassing...I'll just say this, if you remember in Giants there were all those hidden areas that required you to basically scan the perimeter of every cliff...yeah, TFB is apparently a fan of those, lol. Personally, I think it is cool as it encourages intense exploration as opposed to a slightly concealed alternative.
I was able to get a one-on-one interview I'll try to get up fairly quick, but I can already tell you I need to apologize for the shaky cam, haha. I can't control lighting and surrounding noise levels at E3, but I def should have done a better job of imitating a tripod (I was very close to bringing mine, but opted not to). I haven't watched the video, I just know I tend to look directly at the person, not thru the camera, and then my hand may drop just enough to clip some hair or a chin from time-to-time.
The dinner was awesome (not just because of the food), but because of the folks I was able to sit by...I probably ruined the dinner for them personally, but I got to fire off more questions and was then even allowed to pitch a few ideas at them. I think by the time we left, even if I made their fajita's less enjoyable, it should have been a good time for them as it is should have been pretty obvious I am a genuine fan of the series and had a ton of interest in any insights and backstories they could reveal.
I'll just leave you with the teaser topics for now, but I was able to pitch topics including LightCore Skylanders and Battle Mode among others. There wasn't the free flow of info with Trap Team as much as we saw with Swap Force, but I think getting to toss out ideas of my own and a different side of the community is something they had a genuine interest in hearing...They are aware of the prevailing sentiments of the fanbase and always have them in mind...I think their desire for a well polished product greatly outweighs quickly clamoring to implement something, or detailing a solution that they aren't 100% sure could be in place by launch etc. I know a TON of you here want the Online Battle Mode and wanted it grilled in that it would be a huge selling point for the series...I would like to think I did just that, but in a professional, considerate manner. I will detail some of the angles I took and options I tossed out in some recap vids.
The main thing I took from the combination of what we saw and what was withheld is that the main focus seems to be continuing to innovate the franchise (in this case, the Traps) as the top priority and then let other facets fall into place. They clearly, at this point, want the focus to be on what is "new" to the game and have coverage that correlates to that. With that said, I like to think I can read people fairly well and I can say, without doubt, that many of my (and your!) questions would strike a chord with different folks I was able to ask and I could tell that they hated having to withhold info, or detail on something that is currently being tested out that would have sufficed for an answer or teaser.
The folks on hand aren't pretty faces hired to reverb common info, but rather actual developers, programmers, writers, and artists...You can tell that they are very proud of what they have in Trap Team and several wanted nothing more than to detail a question akin to their role...Over half the folks I asked cited Trap Team as their favorite...I have no reason to doubt them when others were claiming SSA, Giants, or SWAP Force. We definitely don't have the same quantitative info like SWAP Force's E3 granted us, but there is enough in the air for it to be discerned we can expect good things from Trap Team.
Again, I'm saving the good stuff for the videos and website, but didn't want to keep everyone waiting. I've been into Skylanders since Day 1 and even though my videos don't get the spotlight like they did back in the SSA days, I still do things the same way...Very detailed and as informative and accurate as possible. My style of delivery isn't for everyone, but it also affords me chances to get information others might overlook. I'm pretty sure I've got a few insights everyone can enjoy! For those still miffed about the lack of new info, you can at least take solstice that I invested a good 20-30 minutes in on Battle Mode and LightCore's for everyone
Well, 3 AM here...I'm going to shower and get ready for a day of reliving E3 tomorrow, lol...I'll try to remember to come in and post links as things go Live. Once again, thanks for all your questions and feedback...We will see how things pan out going forward!