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its still the best skylander game
CountMoneyBone Gold Sparx Gems: 2933
#1 Posted: 10:33:20 18/08/2018 | Topic Creator
i was on youtube today and found the music for the skylanders spyros adventure game. i will say the music is still fantastic, its the best game music i have heard. and it just bring back all the good memories, it make me want to play the game again.

have a listen and enjoy.....
https://www.youtube.com/watch?...46FFA1862CCE21C
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Ha! HA, sage ich.
iceblade2488 Yellow Sparx Gems: 1063
#2 Posted: 02:30:04 26/08/2018
Quote: CountMoneyBone
i was on youtube today and found the music for the skylanders spyros adventure game. i will say the music is still fantastic, its the best game music i have heard. and it just bring back all the good memories, it make me want to play the game again.

have a listen and enjoy.....
https://www.youtube.com/watch?...46FFA1862CCE21C



In my best attempt to not sound like a nostalgia driven fool, I have to absolutely agree. It was before all the gimmicks, the annual releases that made the game more stale than a box of month old Lucky Charms, the series reposes and special light core variants that were just excuses to sell the same figure over again..........ah man too late, I went full nostalgia smilie! Can't believe it's been 7 years already, where does the time go? I still remember dragging my mom all over God's creation to find Wham-Shell, and being the only kid at my school with all 32 of the originals!
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Just a fool driven by nostolgia
King-Pen Krazy Yellow Sparx Gems: 1882
#3 Posted: 03:07:28 26/08/2018
Honestly, It's my least favorite of the games, but mainly because of the lack of content compared to the others


This one is still freakin amazing though


Also, I got Wham-Shell because he was at Target, that was the only reason I got him, I didn't even know he was rare
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Rise and Shine Ursine
Buchi Gnorc Gems: 390
#4 Posted: 11:47:46 26/08/2018
This game ****ed my life up. It's awesome.
Luminous35 Gold Sparx Gems: 2321
#5 Posted: 16:04:19 26/08/2018
Imagine not getting this game. Where the hell would I be in life?

That's... sad, anyway.
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smilie smilie STARCAST FOR PRESIDENT OF MY SEXUALITY smilie smilie
smilie smilie Professor Jet-Vac? I don’t feel so good. smilie smilie
Drawdler Gold Sparx Gems: 2532
#6 Posted: 06:03:22 27/08/2018
These days for me it's like

The tops: SA and TT
Next-best: SF and SC
Good: Giants and SI

I dunno, these days I don't think any of the main games were bad. Looking back on SC it had a lot of effort and there some things I can appreciate about it. Could just be another time I'm optimistic about it then can't stand playing it, but I'm not replaying it for a while so I'll see, and that's another topic.

SA and TT have the most heart though: they try hardest to make you feel like a Portal Master, they had tons of unique assets, and they were just fun.
However, while less ambitious and large, SA does feel more complete (and its flaws are definitely less glaring) and polished. It's a tough call between the two for me, but FWIW, I only play SA these days. Due to convinience. Will be replaying the entire series, but until then, it's just this vague ranking.

But I really love how SA actually feels it has something for everyone to do: the terrain traversal, no gimmicks that stick out and unlock even more, minimal variants, all the heroics- it felt like all the heroes were important because at this point they weren't buried under more "relevant" gimmicks, dozens of dozens more characters, or in games that they clearly weren't rebalanced for... (After Giants, only SF got this right imo, everyone is viable in SC but it's only because they made the game so dang easy...)
Plus since they don't all speak english it lends some characters an exotic flavor and certainly makes the cast less generic.

It's like in this game SKYLANDERS was the title and around SF or TT the GIMMICK became the real title.

I feel like I've said most of what I can say about this game, but yeah, I really love it. It's the most pure Skylanders experience that feels most complete overall, even with improvements that came later. Best story and art imo, the cast is still really solid, reasonable balance (there's probably less than a dozen outliers), fabulous chapters and count, solid level design that gets the point and is replayable, plenty to upgrade on each character, still had pvp (and it was still fun! t'was lame in SF).
You look at later games and (to cut it short) they respectively dropped the ball on level design, story/art, balance, structure and general effort beyond roster. Don't get me wrong, SA isn't perfect or the best at everything or something... its big issue is lack of difficulty... but taken as a whole, I think it clearly shows the fewest flaws.

I wonder where Skylanders would be today if most Spyro fans had liked it from the beginning.

Quote: iceblade2488
It was before all the gimmicks, the annual releases that made the game more stale than a box of month old Lucky Charms, the series reposes and special light core variants that were just excuses to sell the same figure over again..........ah man too late, I went full nostalgia ;)!

Hey man, that's actually legit. Playing the later games and seeing gates that no cores can access sucks, and the extreme opposite of nothing but Gongs in SI is lame. :'D Sometimes we're actually nostalgic over good, valid points, not just memories.
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you ever realise smilie can t-pose AND dab at the same time
Edited 2 times - Last edited at 06:18:53 27/08/2018 by Drawdler
ZapNorris Platinum Sparx Gems: 5055
#7 Posted: 18:44:25 27/08/2018
may i suggest... giants

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Forgive your enemies, but never forget their names.
(the video in the link changes often. check it)
Wally-Gang Gold Sparx Gems: 2443
#8 Posted: 21:56:58 29/12/2018
I dunno. Nostalgia for me is the hunt for the characters, traps, vehicles, and creation crystals with my kids. Getting texts from my wife, with a picture, asking if we had this one already. My kids are 17 and 15 now and have had the latest version of the game around since inception. They remember the "Skylanders bag" under the Christmas tree forever. The last 2 years have been tough to fill the bag, but I got it done. The memories of playing together count more than the game itself.
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"Come rang or shine"
Still troubled by him speaking
Drawdler Gold Sparx Gems: 2532
#9 Posted: 12:06:47 30/12/2018
Just logging in to say yep, it's still the best. :P

I've been really trying to dig into the mechanics and to be honest? Really surprised at all the aspects to them. Without juggling, with some more questionable hitboxes and with lower difficulty it isn't quite as tight as SF but pay attention and you actually still got pushback, plenty of unique character mechanics to sink your teeth into and it just feels fun.

Like, it's still not the most polished but I was convinced for years that this game had way more shallow mechanics than the modern engine- when in reality, they aren't all that different. I think that has to do with how Giants was (I'm convinced anyone who thinks that game is better than SA is, quite simply, wack).

And the levels! There are so many and they're so good. So distinct visually! But layouts and pacing too! Some later levels get more truly mazelike or open and there are so few minigames- it's different from the rest of the series, which never had anything like some of these levels again. Screw the later games going for just using minigames as breather so often, I mean I actually still love SF and some of the other games, but they got way more repetitive in level design. SA knew how to do pacing so well and varied, and it has the most clever puzzles still to keep those sections engaging, the levels are neither too long nor brief, it's just RIGHT.

PVP, Heroics and level count and general pacing on upgrades and everything- it's got such a damn good feedback loop that keeps it replayable too, and it isn't too short on content. And you feel so much effort, all the unique assets and just clear thought and design and art... everything! There's a lot of fun pointless stuff, and there's the cool different terrains for different elements, and remember how superfluous Universe was but we still got it and while it wasn't really a good gme it was such a cool concept and just fun to mess with and different from the other games and they still MADE IT and PUT A LOT OF GREAT ART THERE TOO?!?!

It's still the most complete, still best art and story, still has Skylanders that all feel important, no gimmicks, has correct focus in its gameplay, replayability- it's just what Skylanders should be IMO. *sigh* then Giants made puzzles the meat of the game and squandered its cast and SF muddled the art and story and TT was just sloppy and fell apart in a lot of areas and SC suffered from its structure and SI was too barebones. I don't think the series just went downhill after this but I think aside from SF they kinda lost proper focus and time and more. I know I say these things a lot, but damn it I'm just so passionate about it and I really love SA. This is a special game. Perhaps this is my favorite game (of all; ahem, I know it's certainly my favorite Skylanders game).

I'll post about SF once or twice whenever I do a full replay of it, but dabbling my toes back in it for a couple hours, that game plays just as well as I remembered... doesn't even look like it should work as well as it does, on paper, but such tight fights and gameplay polish with levels that aren't too platformy but give that out as a breather UNF it's so good. I don't think it's quite as good and it's less varied in design but I think the pacing feels "right" in a very similar way to SA, with some more gameplay thrills thanks to higher difficulties, so the breather bits are even better, and the levels can be so tight-- I'll shut up now, GO PLAY SA AND SF.
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you ever realise smilie can t-pose AND dab at the same time
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