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What's the most USELESS ATTACK EVER?!
Kat-Kun Green Sparx Gems: 415
#1 Posted: 07:19:34 24/09/2016 | Topic Creator
I made a thread asking what the most useless Skylander is.
Now here comes a thread asking what the most useless attack is.

In my opinion, it's tied between Bumble Blast's bee mines and Terrafin's dirt-swimming ability.
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AmbushFan Blue Sparx Gems: 919
#2 Posted: 07:58:36 24/09/2016
S1 Slam Bam's tertiary attack (Yeti Ice Shoe Slide).
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GhostRoaster617 Emerald Sparx Gems: 3963
#3 Posted: 08:34:53 24/09/2016
Well I don't find either smilie nor smilie's attacks useless. Bumble Blast's mines give knock back, cover enemies in honey for bees to do more damage and actually does fair damage on its own. Plus this is the closest thing to a close up attack for Bumble Blast and these mines can be strategically placed on the field more so than even smilie mines. Terrafin's fin while doesn't hurt enemies unless on the one path, it does allow him to perform his famous belly-flop and provides him temporary immunity while helping him move faster. On the other hand smilie's slide is useless with his wow pow Sleigh Me.

Forgot to mention my personal most useless move. If I had to choose I guess smilie's comp attack as it doesn't do much damage, only allows him to swallow smaller enemies and is only there to make his name make sense and give him a projectile move. Yes he does heal when he swallows enemies, but again only smaller enemies and really he needed more versatility to his moveset to begin with.
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Edited 1 time - Last edited at 08:38:33 24/09/2016 by GhostRoaster617
Quid Yellow Sparx Gems: 1577
#4 Posted: 09:40:37 24/09/2016
I played through all of TT with Tuff Luck as my main Trap Master before it was pointed out to me that you are only invisible while walking on the clover... So that attack was the most useless for me back then!

Though I still feel that the fact that you have to backtrack to be invisible makes it a lot less effective than, say, Stealth Elf's invisibility.
emeraldzoroark Platinum Sparx Gems: 5375
#5 Posted: 10:24:08 24/09/2016
Smoke Scream's barrel attack. You never said it had to be a Skylander.
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Bifrost Prismatic Sparx Gems: 10000
#6 Posted: 12:17:04 24/09/2016
Bash's Gaia Hamer. Unless the enemy is incapacipated, damn good luck not getting hit on that horrendous charge time.
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Takadox360 Gold Sparx Gems: 2852
#7 Posted: 17:12:51 24/09/2016
All flight moves. (Spyro, Cynder, Sonic Boom etc..)

In the newer games Chopper and High Five are able to fly by simply pressing the jump button twice without using an attack button.

They should consider reworking the older Skylanders.
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ZapNorris Ripto Gems: 5109
#8 Posted: 17:16:09 24/09/2016
drill sergeant's third attack
willster8 Gold Sparx Gems: 2383
#9 Posted: 20:10:04 24/09/2016
Quote: Takadox360
All flight moves. (Spyro, Cynder, Sonic Boom etc..)

In the newer games Chopper and High Five are able to fly by simply pressing the jump button twice without using an attack button.

They should consider reworking the older Skylanders.


This so much.
AdamGregory03 Gold Sparx Gems: 2156
#10 Posted: 20:19:57 24/09/2016
I share the same regards as the Attack 3 Flight moves. I'd be fine with them if maybe we couldn't jump and there was actually a reason to keep it though (Like in Spyro's Adventure, flying characters could go over water).
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Kevin16 Emerald Sparx Gems: 4524
#11 Posted: 00:09:31 26/09/2016
Terrafin's 3rd attack with the baby sharks, i never use them, they are pointless.
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Chompy-King257 Gold Sparx Gems: 2956
#12 Posted: 00:37:39 26/09/2016
All the flight moves, as well as Slam Bam's dash attack.
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newkill Emerald Sparx Gems: 3975
#13 Posted: 01:03:40 26/09/2016
Slobber Trap's second attack comes to mind.

Quote:
He's not a Skylander though...

¯\_(ツ)_/¯
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JohnnySmasher42 Emerald Sparx Gems: 3063
#14 Posted: 12:15:41 26/09/2016
Quote: Drawdler
Oh yeah, if we're gonna count villains, lol Chomp Chest's secondary in fights.


Yeah, in fights.
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MekakuCityPKMN Yellow Sparx Gems: 1516
#15 Posted: 12:45:29 26/09/2016
Gusto's secondary. It doesn't do much damage, and being locked in place is really challenging. Maybe it's just my playstyle tho.
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Beedle2000 Green Sparx Gems: 442
#16 Posted: 06:45:52 27/09/2016
Well, I'd say all of the flying moves except for maybe Drobot's deserve a spot here. There are still a few other moves I don't understand, though.

Drill Sergeant's third attack is pretty much useless without his wow-pow. It takes forever to try and whittle anything down with chip damage. Another one is Hoot Loop's teleport attack. It never seems to do that much damage anyway, and his upgrades like "press the button to teleport back" always behave really finicky for me. Fiesta's Solo Notes also barely do anything. The homing is nice, but I could mow down any of the enemies with a different Skylander in the time it takes for Fiesta to get going.
Dark fhoenix Emerald Sparx Gems: 3166
#17 Posted: 00:02:06 29/09/2016
Double Trouble,s uber soul gem power ...............walk on water ? Kaos is crappin his pants in fear ...

Perhaps they will make a religion out of DT in 2000 years .

[User Posted Image]
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Edited 1 time - Last edited at 00:11:34 29/09/2016 by Dark fhoenix
Wishblade Emerald Sparx Gems: 3262
#18 Posted: 03:44:31 29/09/2016
Sunburn's teleport. Why bother when you can dash and so more damage in the process?
Grilla Drilla's monkey buddies. Why don't they stick around and fight?
Stink Bomb's tail. Not sure I remember what it was supposed to do.
Super Shot Stealth Elf's secondary. Disappointing it didn't have nearly as much knock-back as I hoped.
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Akseyomiht Yellow Sparx Gems: 1494
#19 Posted: 05:57:47 01/10/2016
Quote: willster8
Quote: Takadox360
All flight moves. (Spyro, Cynder, Sonic Boom etc..)

In the newer games Chopper and High Five are able to fly by simply pressing the jump button twice without using an attack button.

They should consider reworking the older Skylanders.


This so much.

Yeah but this makes those character useles agasint nigthmare bosses in TT since you can't time the jumps right
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