darkSpyro - Spyro and Skylanders Forum > Skylanders: Imaginators > Skylanders General Discussion Topic - Spoiler Warning
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Skylanders General Discussion Topic - Spoiler Warning [STICKY]
Bifrost Platinum Sparx Gems: 5763
#31201 Posted: 19:44:57 28/07/2018


Someone sent this to me out of the forum and I forgot already somehow, BUT this specific second shows more cool things that were cut, yaaaay....?

It's a Sky vehicle section of Spell Punk Library, being fought outside of the building as it collapses. Man the more they show of the old version the more disappointed I get with the final product; not in art, but thinking of extra content that went right into the trash makes me miserable.
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I do art!
Those who called us mad, are you listening? (...) Your future is a farce! You have none!
Edited 2 times - Last edited at 19:55:10 28/07/2018 by Bifrost
HeyitsHotDog Emerald Sparx Gems: 4222
#31202 Posted: 20:17:57 28/07/2018
Quote: Bifrost


Someone sent this to me out of the forum and I forgot already somehow, BUT this specific second shows more cool things that were cut, yaaaay....?

It's a Sky vehicle section of Spell Punk Library, being fought outside of the building as it collapses. Man the more they show of the old version the more disappointed I get with the final product; not in art, but thinking of extra content that went right into the trash makes me miserable.



I love SSC, but boy does it have some major flaws.
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When ever you get scared or nervous about something, you gotta do your best to keep on smiling and Go Beyond Plus Ultra!
Bifrost Platinum Sparx Gems: 5763
#31203 Posted: 20:34:16 28/07/2018
Well yeah, though this GDC is focused on the programming part and the stuff they showed off was certainly neat, especially on the animation side (even Burn-Cycle has the rig of a 4-wheeled vehicle, but they add variations so it actually moves like a vehicle with one wheel). But man, Spell Punk Library, forever RIP a genuinely interesting level about some lore that never got so much as a lick of explanation.
---
I do art!
Those who called us mad, are you listening? (...) Your future is a farce! You have none!
Edited 1 time - Last edited at 20:34:32 28/07/2018 by Bifrost
HeyitsHotDog Emerald Sparx Gems: 4222
#31204 Posted: 22:54:43 28/07/2018
SSC is a great example of two steps forward, one step back.
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When ever you get scared or nervous about something, you gotta do your best to keep on smiling and Go Beyond Plus Ultra!
Edited 1 time - Last edited at 22:54:53 28/07/2018 by HeyitsHotDog
emeraldzoroark Yellow Sparx Gems: 1765
#31205 Posted: 18:10:56 30/07/2018
I've decided to reset various figures in my collection to play through all the Skykanders games again. I'll probably write reviews too, going over a bunch of different topics; Gameplay, Boss Fights, Story, Characters, Level Design, Presentation, Side Content, Gimmicks, the actual Roster of Characters, the Figures themselves, The Portal of Power and How Well the Game Supports Old Skylanders.

The figures I'll reset are
SSA: Spyro, Gill Grunt, Trigger Happy
SSA3DS: Dark Spyro, Ignitor and Stealth Elf
SG: Tree Rex, Jet Vac, Series 2 Cynder (I gave the figure to a friend a few years ago, but he doesn't play Skylanders anymore so I might be able to get her back along with other characters)
SG3DS: Punch Pop Fizz, Swarm (I want to play as Swarm more, no other reason really)
SSF: Wash Buckler, Blast Zone, Ninja Stealth Elf (See Series 2 Cynder)
SSF3DS: Rattle Shake, Free Ranger and Volcanic Eruptor
STT: Snap Shot, Food Fight, All the Traps (Because having Kaos from the beginning is kinda OP)
STT3DS: Gusto, Barkley
SSC: Spitfire, Splat and Super Shot Stealth Elf (I'll use their vehicles too, also I like Splat)
SSC3DS: None. Level barely matters and I don't want to reset vehicles. That being said, I'll use Bowser, Roller Brawl, Nightfall and their vehicles.
SI: King Pen, Golden Queen, ALL my creation crystals (but I'm only gonna use Fire, I want to completely redesign the characters)

Giants might take a while due to the figure thing and Swap Force will take a while since I want to play the Wii U version (because the Wii version is bad)
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Now the true lesson begins!
Edited 2 times - Last edited at 19:10:54 30/07/2018 by emeraldzoroark
SoulfulWolf Gold Sparx Gems: 2597
#31206 Posted: 19:01:12 30/07/2018
How do you plan on resetting the traps?
emeraldzoroark Yellow Sparx Gems: 1765
#31207 Posted: 19:10:10 30/07/2018
Quote: SoulfulWolf
How do you plan on resetting the traps?



I'll use the 3DS Portal method: Putting the Trap on the portal at just the right angle so that the game recognizes it but creates an error, allowing me to erase Trap Data.
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Now the true lesson begins!
SoulfulWolf Gold Sparx Gems: 2597
#31208 Posted: 19:49:14 30/07/2018
Quote: emeraldzoroark
Quote: SoulfulWolf
How do you plan on resetting the traps?



I'll use the 3DS Portal method: Putting the Trap on the portal at just the right angle so that the game recognizes it but creates an error, allowing me to erase Trap Data.



Oh, right. I was never able to get this method to work. Does it work better with a specific type of 3DS portal? SSA/SG as apposed to SSF? What's the angle?
emeraldzoroark Yellow Sparx Gems: 1765
#31209 Posted: 21:10:14 30/07/2018
Quote: SoulfulWolf
Quote: emeraldzoroark
Quote: SoulfulWolf
How do you plan on resetting the traps?



I'll use the 3DS Portal method: Putting the Trap on the portal at just the right angle so that the game recognizes it but creates an error, allowing me to erase Trap Data.



Oh, right. I was never able to get this method to work. Does it work better with a specific type of 3DS portal? SSA/SG as apposed to SSF? What's the angle?



Well, I haven't really experimented at all, but I have a theory on an easier way to do it. You see, if you put a Portal thats on right next to a Portal thats off, you can put Skylanders on the off portal and it'll work as if it were on the on Portal. So what if you used a Trap Team Portal (that literally has a spot specially made for traps) as the off portal and use the 3DS portal as the on portal?

Again, just a theory, but it may work.
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Now the true lesson begins!
emeraldzoroark Yellow Sparx Gems: 1765
#31210 Posted: 23:06:11 04/08/2018
Alright, I've finally beaten Spyro's Adventure. Now for my thoughts on it.
Gameplay: So we all know how this game works by now. Each character gets 2 attacks to begin with, then you go through various areas with them, getting experience and treasure to level up and buy upgrades. I like to think I understand all the ins and outs of the game (thanks to doing every heroic challenge like 100 times) which is why it's pretty impressive that playing the game again is still really fun. There are occasional lock puzzles in some levels, which involve turning the lock to get the imp to hit all the switches. They're pretty fun, and can be challenging in optional areas. I love how the game gives some elements some use outside of elemental gates (I'll get to these)
such as Water and flying Skylanders going across water, Fire characters going across lava, earth characters being able to break rocks without pickaxes, Life characters making a vine bridge that one time, and... the other elements are there I guess. In certain areas, you get boosts for using Skylanders of a certain element, such as doing more damage and getting more experience. This almost makes the game too easy, but there is some difficulty at times. I only died 3 times during the game but had several close calls in some of the boss fights. Speaking of which...
Boss Fights: Oddly enough, it takes more than a quarter of the game to get to the first boss fight against Kaos. Each of these fights (except the last one) plays pretty much the same: Fight an elemental minion, dodge some spells, minion, spells, minion, and then either another spell followed by fighting all 3 minions at once, or it just skips to the 3 minions at once. One thing I like is that the minions are all evil versions of Skylanders, giving us a chance to see some characters to consider getting. One thing I don't like is the fact that they all have a third of their normal health when fighting all 3 at once. I'm playing on the Wii version and it might be different for other consoles. I dunno. The next boss is the Stone Golem in Stonetown. He throws rocks at you, but you can see where they go. Overall, pretty easy, not much to say. Then there's the Tank in Battlefield, which is nothing more than a joke. You can just leave the arena to get a nearby chest or you could stand on a raised platform and throw 5 bombs and win. Even if you don't use bombs this thing is a pushover. Lastly there's the final boss, where you have to attack Kaos while dodging all his Elemental minions, his spells and the dreaded "Kaos just landing on the ground" attack. It gets really intense when he starts using spells one after another. He can go from fire to lasers to DOOMSHARKS in the span of a few seconds. This actually caused 2 of my deaths in this game (the other was me being cocky in Arkeyan Armoury). Overall, a really fun boss.
Story: The plot here is honestly a train wreck. Kaos destroys the Core of Light, which protects Skylands from the Darkness, which has the power of making the sky look cool and totally isn't a character and never will be smilie Oh by the way, Master Eon survived the explosion of the Core, but became a spirit. Somehow. This sentence just contradicts itself. Anyway, we have to rebuild the Core to stop Kaos from being evil. Spoiler alert: 90% of the game is a fetch quest. Then you go fight Kaos, win, the end. The game's story scrolls are fun though, although one mentions Arkeyan Sorcerers basically shutting down Arkus, when the plot of Giants goes against that. But I'm getting ahead of myself. Long story short, a good game doesn't need a good story, so I guess it's fine.
Characters: The characters here are... mixed. We have good ones like Flynn, Hugo and T-Bone, but also bad ones like Flynn, Gurglefin and Cali. Flynn can be pretty funny like in the credits scene (which I think is only on the Wii version) but otherwise, stop bragging when the most worthwhile thing you did in the second half of the game is point out the Weapon Master exists. Hugo feels like an actual character who constantly worries about everything and T-Bone makes puns and is spoopy. T-Bone is cool. On the other hand, Gurglefin complains about everything and hates puns and I already mentioned Flynn. Cali lacks any sort of personality (aside from being that "serious" character) and lacks any role in the plot other than being a damsel in distress in chapter 2. No, seriously. She has nearly no reason to exist other than heroic challenges. By far the best characters in the game are Glumshanks and Kaos. They just go so well together and their cutscenes are the best part of the game. I love how the eyeball in the background is watching them with their antics. Glumshanks has a sarcastic sense of humour which almost overshadows Kaos, who is literally just Invader Zim. But yeah, everyone else is just eh.
Level Design: Most of the levels in the game are pretty fun. There are a bunch of puzzles in each level, but most are easy enough to get through. The collectables are pretty easy to find too, but some are genuinely well hidden, like the legendary treasure of chapter 1. As I mentioned earlier, certain elements can interact with the environment, which would make Water characters OP in Lleviathan Lagoon, but the developers knew this, so you can't go across water often or you'll get eaten by Lleviathan. This balances Water Skylanders so they don't skip the entire level. It's not all good however. For example, in my very first playthrough of Arkeyan Armory, I though the Giant robot part was really cool. Now? Not so much. It goes on for far too long and there's almost no challenge.

I'll continue this later, this post is already incredibly long.
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Now the true lesson begins!
emeraldzoroark Yellow Sparx Gems: 1765
#31211 Posted: 12:27:57 05/08/2018
Ok time for Part 2
Presentation:This game's graphics are fine I guess. I don't pay that much attention to graphics unless they truly stand out as great or terrible. But I can talk about the lip syncing. They don't even try to match what's being said. In fact, all the character animations just don't sync well. Diggs doesn't even move his mouth. Visually, there's not much to be said other than that and some objects disappearing in the background. But this game has some great music. My favourites are Sky Schooner Docks, Stormy Stronghold, Crystal Eye Castle, Arkeyan Armory, Dragon's Peak, The Necropolis/The Occulus Fight, Icicle Isle, Cyclops Square and the song that plays when you're building the Core. Pretty much everything else is good too.
Side Content: Ok, there's a lot to go through, so bear with me. Firstly, Heroic Challenges. I lost the ability to enjoy them long ago, so I can't say much. Then there's the adventure packs. Empire of Ice is... a level that exists. You end up going so slow on the ice that it's better to use characters who can fly just to deal with that. The ending has you breaking down a wall which honestly feels a bit monotonous. Just aim for the bottom of the wall to speed things along. Next, Pirate Seas, the worst level in the game. Parts of it are fun, until you have to play Pirate Cards, which is just a waste of time. The timer you get is longer than you actually need. Darklight Crypt is easily one of the better levels in the game. The world shifting mechanic has so much potential and ends up being pretty fun. Dragon's Peak is probably my favourite of the bunch. Sure, Flavius could just take us straight to Vathek, but then we couldn't see much of the best looking level in the game. Also the flying minigame is pretty fun. I should talk about the hub world. There's not much to do here, other than find all ten Winged Sapphires. Some are in plain sight, and others are pretty well hidden, like the one where you have to oil the train. Still, they aren't too difficult to find and they give discounts on upgrades, which is always nice. Last but not least... Elemental gates. They range from really cool open areas to fun puzzles. There are some terrible ones like the Fire gate in Oilspill Island and the Earth gate in Sky Schooner Docks, but most are pretty good.
Gimmicks: There is none.
Roster of Characters: Most of the Skylanders in this game are cool. The best ones in my opinion are Sonic Boom, Gill Grunt, Prism Break, Stealth Elf, and Sunburn. There are characters I don't like such as Drill Sergeant, but the good far outweighs the bad. In my playthrough I used the three starter pack characters. Gill Grunt is probably one of the best characters to speedrun the game with, Trigger Happy is fun if you like button mashing, and Spyro... doesn't do enough damage to be as good as the others.
Figures: In general, the figures are alright. Some are good, but others have stupid poses (Sunburn) or break easily (Hex). Lightning Rod has a creative use for the base that the Skylanders stand on though, so it's not all bad.
Portal of Power: There's something that feels magical about the first Portal. It has a great design and the Runes on the sides light up as well. There's enough space on it so even Giants can fit on it easily. My one major issue is that it's battery powered. During the game the Portal's battery ran out, so I just switched to the Giants portal for the rest of the game.
How Well The Game Supports Older Figures: Can't really say much for obvious reasons.

I'm glad to say that this game is pretty fun despite it's flaws and even after I've spent hundreds of hours in the past playing. Next I'll review the 3DS version which I haven't played in a while, so I'm looking forward to it.
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Now the true lesson begins!
Unreallystic Gold Sparx Gems: 2941
#31212 Posted: 12:38:16 10/08/2018
I'd agree with that review. I played it at the same time as Giants, so graphically if felt a slight step behind, the figures weren't "as good", but it felt very pure, only really needing a jump to feel a bit better. I miss doing Stealth Elf Speed runs...
- Unreall
HeyitsHotDog Emerald Sparx Gems: 4222
#31213 Posted: 14:03:55 11/08/2018
What's the highest level Imaginators can be?
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When ever you get scared or nervous about something, you gotta do your best to keep on smiling and Go Beyond Plus Ultra!
emeraldzoroark Yellow Sparx Gems: 1765
#31214 Posted: 17:50:07 11/08/2018
Well there’s 44 senseis (including variants) so 15 (base level) + 44 = 59. Unless I miscounted or have some wrong info.
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Now the true lesson begins!
emeraldzoroark Yellow Sparx Gems: 1765
#31215 Posted: 15:41:37 12/08/2018
Now for my SSA3DS review.
Gameplay: This is a much more fast paced game in comparison to it’s console counterpart. Instead of a game where you solve puzzles and beat enemies, you have to get to the goal really fast while completing certain tasks, such as gathering enough radiance or beating a certain amount of specific enemies. Every Skylander has 2 normal attacks instead of 3, but now they also have a sprint and jump button. This essentially turns the game into a platformer. Also, instead of switching characters whenever you want, you just have 2 with you at all times. They can be switched out at any time when you aren’t in a level. This and the fact that enemies hit pretty hard makes this game actually pretty difficult. There’s also 2 elements of the day, giving more experience at the end of each level if you have that element on you.
Boss Fights: This game has 2 boss fights. One is Vathek from Dragon’s Peak, and the other is Hektore, the final boss. Vathek is incredibly easy is you have a ranged attack and Hektore is just “beat the enemies and run to a certain point.” Barely a boss fight really..
Story:Hektore is evil, go stop him. Also he kidnapped some people to use the power of the darkness, I guess.
Characters: Without looking it up, name the 5 Mystic Sages. Yeah, exactly. 99.9% of you can’t. That’s my point. All the characters are pretty forgettable.
Level design: This game’s levels are completely different to the console version. This game gives you room to run and jump throughout the game. While the console game usually has only one path from start to finish, this game has multiple branching paths, allowing you to experiment and find the best possible route. The ice levels are annoying though, but the jumping helps with that.
Presentation: The games audio is alright for a 3DS game. Nothing really special. The game’s music is mostly from the console version with some tracks I don’t recognize. I also want to say how cool the 3D effect looks, particularly when looking at the collection of Skylanders in game.
Side Content: The adventure packs are the only side content other than completing all the main levels. They’re alright. The Empire of Ice suffers from ice physics a bit. Darklight Crypt looks cool though. The elemental gates in this game are... ok. They’re just platforming challenges. Nothing special.
Roster of Characters: I already talked about the characters in my previous review, but I’ll talk about the characters I used here. Stealth Elf is... frail. Like, the damage enemies do is too much for her. She has a ranged attack though, but it’s pretty weak. Ignitor is good if you use his secondary attack alongside his primary attack so that 2 things are beating up enemies at once. Dark Spyro has such a fun play style that it feels like the entire game was centred around him.
Portal of Power: This Portal is underwhelming compared to the console equivilant. Sure, it’s small, which is nice for portability, but it only glows one colour, being blue. Also it’s hard to press down on the thing.

In conclusion, this game is actually pretty fun. I would advise getting it for a low price, but don’t expect too much content from it. I got through the entire story mode and all the adventure packs in 3 hours. Still worth picking up though.

SSA>SSA3DS
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Now the true lesson begins!
emeraldzoroark Yellow Sparx Gems: 1765
#31216 Posted: 19:01:25 15/08/2018
Ok so my friend got rid of his old collection so instead of S2 Cynder and S3 Stealth Elf I'll use Fright Rider and Zoo Lou.
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Now the true lesson begins!
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