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Favourite Year of the Dragon boss?
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Unpopular Gaming Opinions
ShylaShadow Blue Sparx Gems: 508
#2251 Posted: 00:10:13 19/07/2019
I hate dotd.
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close your eyes and you might find
the dark that's scary in your mind
is no different than the light
willspyro Emerald Sparx Gems: 4698
#2252 Posted: 00:19:04 19/07/2019
I hate dotd
ShylaShadow Blue Sparx Gems: 508
#2253 Posted: 00:28:20 19/07/2019
Quote: ShylaShadow
I hate dotd.

Quote: willspyro
I hate dotd



[User Posted Image]
- - -
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close your eyes and you might find
the dark that's scary in your mind
is no different than the light
willspyro Emerald Sparx Gems: 4698
#2254 Posted: 00:33:12 19/07/2019
playing chess not checkers
Vespi Yellow Sparx Gems: 1180
#2255 Posted: 15:56:57 27/07/2019
I was wrong about Three Houses and I am a big fool
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(◕︿◕✿)
I am Groot. (*I Guardians of the Galaxy 23:48*)
Sesshomaru75 Platinum Sparx Gems: 5808
#2256 Posted: 16:10:45 27/07/2019 | Topic Creator
Quote: Vespi
I was wrong about Three Houses and I am a big fool


Oh, is it actually fun, or?

The only thing I've heard so far is that the M/M romance choices are poor, which is unfortunate. ;; (Though this doesn't effect gameplay or anything of that nature in the slightest, obviously)
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Killing slow is the way I conquer
Until you know the meaning of suffer
Edited 2 times - Last edited at 17:58:05 27/07/2019 by Sesshomaru75
Vespi Yellow Sparx Gems: 1180
#2257 Posted: 23:53:42 27/07/2019
Quote: Sesshomaru75
Quote: Vespi
I was wrong about Three Houses and I am a big fool


Oh, is it actually fun, or?

The only thing I've heard so far is that the M/M romance choices are poor, which is unfortunate. ;; (Though this doesn't effect gameplay or anything of that nature in the slightest, obviously)


I'm actually really enjoying it! Characterization is very strong, music is excellent, and gameplay is really fun! I really like that in-between moments each month that make it feel more like a Persona game. The only thing that bugs me is that a lot of the maps are "rout the enemy" without a ton of variation, but some of the gameplay mechanics and the killer story make up for that.
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(◕︿◕✿)
I am Groot. (*I Guardians of the Galaxy 23:48*)
Vespi Yellow Sparx Gems: 1180
#2258 Posted: 02:18:03 01/08/2019
Fighting Hero in Smash Ultimate makes me want to commit Switch unplug.

I have zero issue with his inclusion in the game, in fact I welcome it since Dragon Quest is such an important game series, but dear lord his moves have far too much range and power.
And we thought people were being carried by Joker, cant wait to see people actually main Hero >.>;
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(◕︿◕✿)
I am Groot. (*I Guardians of the Galaxy 23:48*)
sonicbrawler182 Platinum Sparx Gems: 6170
#2259 Posted: 12:33:55 01/08/2019
Hero's main issue is that while he's a lot of fun for casual play, he's absolutely broken for competitive play. The fact he's based on RNG means you may as well play with items on.

I don't really care about competitive Smash anymore but unless they rebalance him, he shouldn't be allowed in tournaments. I know people tend to say that about a lot of new characters (and there is a definite trend of Smash Ultimate giving certain characters very polarising traits that can make them very toxic to fight against), but with Hero it's not even that he's OP necessarily, he's just highly luck based, both for the player and the opponent. And even without the RNG stuff he's still very solid anyway.
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"Here I come, ready or Gormotti!"
Bifrost Platinum Sparx Gems: 6545
#2260 Posted: 13:51:49 01/08/2019
Counterpoint: Faust from Guilty Gear and Paprika from Them's Fightin' Herds. The main problem is that an entire chunk of Hero's moveset is RNG rather than just projectiles that might whiff even if they're a good pull, I guess. It would be better if there was a hazards-off version of Hero that only has the basic spells and not the 1HKOs.
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I do art!
IF YOU HAVE TO ASK, IT'S TOO LATE
sonicbrawler182 Platinum Sparx Gems: 6170
#2261 Posted: 14:12:24 01/08/2019
Quote: Bifrost
Counterpoint: Faust from Guilty Gear and Paprika from Them's Fightin' Herds. The main problem is that an entire chunk of Hero's moveset is RNG rather than just projectiles that might whiff even if they're a good pull, I guess. It would be better if there was a hazards-off version of Hero that only has the basic spells and not the 1HKOs.



A little bit of RNG is fine, especially if the characters is otherwise well-balanced (or just not great, like Mr. Game & Watch), but it's clear that RNG is supposed to be like a central mechanic for Hero due to him being the game's textbook RPG character.

And beyond that, some of the spell effects are just ridiculous. Jigglypuff's ENTIRE gimmick has always been that they can do Sleep/Rest shenanigans, yet Hero can do the same thing except way stronger and somehow more consistent despite the RNG element? On top of everything else he has?

It was kind of starting to become obvious with Joker and even Smash Wii U Bayonetta, but I feel like a problem with Smash right now is that they are giving all of these new characters a ridiculous amount of tools borrowed from other characters, powercreeping those tools, and not refreshing older characters to give them something that still makes them feel on par. And that's if they aren't straight up breaking the rules of Smash. It straight up makes old characters feel like prototypes for specific mechanics.

At the very least, I think Hero needs to have a Kingdom Hearts-esque "MP Charge" phase - he doesn't recover MP until it fully runs out, and has to wait a fixed amount of time for it to charge fully until he can use a spell again.
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"Here I come, ready or Gormotti!"
Edited 1 time - Last edited at 14:15:27 01/08/2019 by sonicbrawler182
Bifrost Platinum Sparx Gems: 6545
#2262 Posted: 16:16:15 01/08/2019
I think Sakurai does get too enamored with DLC characters sometimes, Ryu isn't as egregious but his mechanics are pretty powerful in the right hands. The dev team gets so engrossed in making the character BE the franchise they're from and show off a mechanic that they can no longer take out things so they fit along with the rest, because they might lose their special mechanic.
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I do art!
IF YOU HAVE TO ASK, IT'S TOO LATE
Crash10 Emerald Sparx Gems: 3050
#2263 Posted: 02:16:08 02/08/2019
While I can definitely agree some characters might have too much tools, I think not having simple characters like Mario/Kirby/Samus would the game much less accessible, so I think it's important to have both characters full of stuff to do (but hard to master) and characters that are simple and understandable. And both have a place in the meta game, definitely. Nobody has not enough or too much.

The concept of Hero is definitely a hard one to balance in the tournament scene, but I believe the development team has the experience and knowledge to balance him in patches, if he becomes a little too good. I definitely think they can pull Command Selection off as a viable and fair move, it all depends on how they balance the RNG and it's potential/usefulness.
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Play time's over!
Edited 2 times - Last edited at 02:18:09 02/08/2019 by Crash10
HIR Diamond Sparx Gems: 8554
#2264 Posted: 11:55:47 02/08/2019
Have their even been fighter patches released since the last DLC dropped? Looking at the changes made in the Joker and Hero updates, it seems like the approach they're using this time around is to only buff characters and avoid nerfs (for the most part). Then again, I barely follow the competitive Smash scene. I only take notice when say, someone like M2K dips his toe into the Mario Maker community. XD
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Congrats! You wasted five seconds reading this.
Crash10 Emerald Sparx Gems: 3050
#2265 Posted: 03:53:48 04/08/2019
Quote: HIR
Have their even been fighter patches released since the last DLC dropped? Looking at the changes made in the Joker and Hero updates, it seems like the approach they're using this time around is to only buff characters and avoid nerfs (for the most part). Then again, I barely follow the competitive Smash scene. I only take notice when say, someone like M2K dips his toe into the Mario Maker community. smilie


Nerfs have been happening but just like buffs they're less common in general because the cast was pretty tight since day one. One noticeable nerf in recent memory is that all of Pichu's self-damaging moves started to deal more damage.
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Play time's over!
Vespi Yellow Sparx Gems: 1180
#2266 Posted: 04:26:49 04/08/2019
Quote: Crash10
Quote: HIR
Have their even been fighter patches released since the last DLC dropped? Looking at the changes made in the Joker and Hero updates, it seems like the approach they're using this time around is to only buff characters and avoid nerfs (for the most part). Then again, I barely follow the competitive Smash scene. I only take notice when say, someone like M2K dips his toe into the Mario Maker community. smilie


Nerfs have been happening but just like buffs they're less common in general because the cast was pretty tight since day one. One noticeable nerf in recent memory is that all of Pichu's self-damaging moves started to deal more damage.


Pichu also had an increased hitbox and Ivysaur basically got gutted last patch.
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(◕︿◕✿)
I am Groot. (*I Guardians of the Galaxy 23:48*)
sonicbrawler182 Platinum Sparx Gems: 6170
#2267 Posted: 14:10:09 04/08/2019
Quote: Crash10
While I can definitely agree some characters might have too much tools, I think not having simple characters like Mario/Kirby/Samus would the game much less accessible, so I think it's important to have both characters full of stuff to do (but hard to master) and characters that are simple and understandable. And both have a place in the meta game, definitely. Nobody has not enough or too much.

The concept of Hero is definitely a hard one to balance in the tournament scene, but I believe the development team has the experience and knowledge to balance him in patches, if he becomes a little too good. I definitely think they can pull Command Selection off as a viable and fair move, it all depends on how they balance the RNG and it's potential/usefulness.



The problem isn't that some characters are too simple (Mario for example is just an all-rounder that's always how he is, he's not supposed to have anything stand out but has solid and varied fundamental tools), it's that the new characters get powercreeped versions of multiple older character's main gimmicks.

Smash Wii U/3DS's characters were gimmicky but, at least before DLC, these characters usually still stayed within the fundamental rules of Smash (e.g you have to knock an opponent off-stage to win, you have four specials, etc) and didn't steal the single defining mechanic of multiple older characters and powercreep them to the nth degree on top of that. They simply introduced small new mechanics that didn't drastically effect the flow of a match.

Since Bayonetta though we've been seeing a lot of these new characters bring in cheesy new mechanics that break the rules, like crit hits, being rewarded heavily for just standing there and taking damage, the ability to OHKO (as in literally disintegrate your opponent, not knocking them off-stage), a move that is actually like 30 different moves in one, etc. That's why I've found them more frustrating than past characters (and incredibly ironic that I'm seeing so many defend someone like Hero despite all of the jank, yet something like Rosalina & Luma was widely panned and you were an incel if you played them, despite the fact that character didn't break any rules and still enforced you to master basic fundamentals to net a win - especially true now that they absolutely butchered her in Ultimate yet people still claim she is busted and cheesy).
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"Here I come, ready or Gormotti!"
Edited 1 time - Last edited at 14:10:45 04/08/2019 by sonicbrawler182
Crash10 Emerald Sparx Gems: 3050
#2268 Posted: 16:41:16 04/08/2019
Quote: sonicbrawler182
Quote: Crash10
While I can definitely agree some characters might have too much tools, I think not having simple characters like Mario/Kirby/Samus would the game much less accessible, so I think it's important to have both characters full of stuff to do (but hard to master) and characters that are simple and understandable. And both have a place in the meta game, definitely. Nobody has not enough or too much.

The concept of Hero is definitely a hard one to balance in the tournament scene, but I believe the development team has the experience and knowledge to balance him in patches, if he becomes a little too good. I definitely think they can pull Command Selection off as a viable and fair move, it all depends on how they balance the RNG and it's potential/usefulness.



The problem isn't that some characters are too simple (Mario for example is just an all-rounder that's always how he is, he's not supposed to have anything stand out but has solid and varied fundamental tools), it's that the new characters get powercreeped versions of multiple older character's main gimmicks.

Smash Wii U/3DS's characters were gimmicky but, at least before DLC, these characters usually still stayed within the fundamental rules of Smash (e.g you have to knock an opponent off-stage to win, you have four specials, etc) and didn't steal the single defining mechanic of multiple older characters and powercreep them to the nth degree on top of that. They simply introduced small new mechanics that didn't drastically effect the flow of a match.

Since Bayonetta though we've been seeing a lot of these new characters bring in cheesy new mechanics that break the rules, like crit hits, being rewarded heavily for just standing there and taking damage, the ability to OHKO (as in literally disintegrate your opponent, not knocking them off-stage), a move that is actually like 30 different moves in one, etc. That's why I've found them more frustrating than past characters (and incredibly ironic that I'm seeing so many defend someone like Hero despite all of the jank, yet something like Rosalina & Luma was widely panned and you were an incel if you played them, despite the fact that character didn't break any rules and still enforced you to master basic fundamentals to net a win - especially true now that they absolutely butchered her in Ultimate yet people still claim she is busted and cheesy).


But honestly I've never seen any of this as a flaw. Not only because breaking the rules is part of makes these characters so interesting for me but also because a character having a better version of another character's defining move doesn't mean the other character's useless. Hero might have a better version of Sleep but it's not about a single tool, it's the whole set of tools available, and Jigglypuff still has an entire set of its own, even though some of its moves are shared by multiple other characters (like Kirby). As I said, even if these characters have much more tools than a lot of the older ones, that's not a problem as long as they're not broken, and so far they're not. Ryu is balanced, Cloud is balanced, Bayonetta is balanced. Yes, all three of these are high-top tier, but the fact simple characters like Sonic and Pichu are also just as good shows that having much more to work with doesn't mean they're overpowered. Hero might end up broken but I think we need to take time to analyze him before knowing whether or not he's too much. Even if he is, he's just gonna get nerfed somehow.

My only problem is not that some characters are lacking tools but rather that some characters have a bit of an aged design that shows some jank modern characters don't. This is noticeable with characters like Samus and Ganondorf, and I think some revision wouldn't hurt them.
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Play time's over!
Edited 3 times - Last edited at 16:49:52 04/08/2019 by Crash10
sonicbrawler182 Platinum Sparx Gems: 6170
#2269 Posted: 21:26:03 04/08/2019
Quote:
Hero might have a better version of Sleep but it's not about a single tool, it's the whole set of tools available, and Jigglypuff still has an entire set of its own, even though some of its moves are shared by multiple other characters (like Kirby).


I think you missed my point.

Jigglypuff doesn't have a lot else going for it, in terms of competitive viability or in terms of unique traits (Jigglypuff has good air game but that's about it besides the Sleep/Rest stuff). So the fact that these DLC characters like Hero are literally straight powercreeping these characters' defining mechanics, while the old characters get nothing to really compensate is a problem. It's akin to powercreep that you would expect in a mobile gacha RPG, and that's kind of out of place in a fighting game (if that's what we want to view Smash as).

What most other competitive games nowadays do is if they want to introduce these big new mechanics with new characters, they start refreshing older characters so they don't feel powercrept. They don't even wait for the next game, they just do it in an update. Smash however, seems unwilling to do this, even between games, with a lot of it's characters. Which is why, as the roster gets bigger and bigger, more and more characters start to feel more like prototypes for specific mechanics that later characters to have more powerful versions of all at once. It's a very glaring flaw in the way the roster is designed and could be easily alleviated if Sakurai wasn't so dead set on making everything in Smash his specific brainchild and allowed his team to continue making changes as necessary.
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"Here I come, ready or Gormotti!"
Crash10 Emerald Sparx Gems: 3050
#2270 Posted: 01:35:33 05/08/2019
Quote: sonicbrawler182
Quote:
Hero might have a better version of Sleep but it's not about a single tool, it's the whole set of tools available, and Jigglypuff still has an entire set of its own, even though some of its moves are shared by multiple other characters (like Kirby).


I think you missed my point.

Jigglypuff doesn't have a lot else going for it, in terms of competitive viability or in terms of unique traits (Jigglypuff has good air game but that's about it besides the Sleep/Rest stuff). So the fact that these DLC characters like Hero are literally straight powercreeping these characters' defining mechanics, while the old characters get nothing to really compensate is a problem. It's akin to powercreep that you would expect in a mobile gacha RPG, and that's kind of out of place in a fighting game (if that's what we want to view Smash as).

What most other competitive games nowadays do is if they want to introduce these big new mechanics with new characters, they start refreshing older characters so they don't feel powercrept. They don't even wait for the next game, they just do it in an update. Smash however, seems unwilling to do this, even between games, with a lot of it's characters. Which is why, as the roster gets bigger and bigger, more and more characters start to feel more like prototypes for specific mechanics that later characters to have more powerful versions of all at once. It's a very glaring flaw in the way the roster is designed and could be easily alleviated if Sakurai wasn't so dead set on making everything in Smash his specific brainchild and allowed his team to continue making changes as necessary.


What I tried to say is that Jigglypuff for example still has things going for it because individual moves are not what makes a character, it is the whole set and Jigglypuff's whole set is undeniably unique, because no other character has the exact same combination of moves neither is made to be a clone of it. While I did say a few characters might have a little too much going on, I don't think there's any character that's too simple or limited for competitive play. I cited examples on how simple, basic characters are just as viable as the complex and full of mechanics members of the cast. If Jigglypuff isn't viable, then it's a matter of improving and polishing its current moveset, rather than retool/revise it. While I don't think character revising should be out of the table at all, I think focusing on janky characters like Samus/Ganon or characters that use timely references that have already been feeling outdated (like Mario's FLUDD) rather than characters that just need to be more powerful to compensate for their simplicity.
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Play time's over!
somePerson Emerald Sparx Gems: 4964
#2271 Posted: 00:20:54 06/08/2019

evidence.zip
Lunar Green Sparx Gems: 211
#2272 Posted: 00:33:01 06/08/2019
I definitely see where Sonicbrawler is getting at. As much as I love the zaniness of Hero, I do believe it would be beneficial to the game to somewhat neutralize the RNG and powercreeped gimmicks from DLC Characters like Bayo, Joker, and Hero into more Base Sm4sh-esque gimmicks.

I think it all leads to an inevitable reboot to the Smash formula: Nintendo will need to rebuild Smash from the ground up. Reduce the cast to a bare essential 20-30 characters with each one having completely new and unique movesets and gimmicks.

It's clear that the series cannot sustain itself forever by simply including more content. This game is absolutely insane with the amount of characters and stages it gives the player, but it also allows the player to see the somewhat wonky evolution of the development of Smash Bros as a series. All you need to do to see what I'm talking about is to compare the movesets for DK and King K. Rool. On the one hand, you have the most complete form of a character's history possible with a hundred little references and winks to past game appearances and a unique new mechanic that stays in line with the character's classic design, personality, and flaws. On the other hand, you have a generic ape fighter who's only real references to his game appearances lie in his vaguely DKC-esque Cargo Throw and a Dash Attack that took 4 games to actually reference something. It's kinda ridiculous that characters like Luigi, Sonic, Samus, and Ganon all have their character designs and movesets butchered simply because they've always been like that.
somePerson Emerald Sparx Gems: 4964
#2273 Posted: 17:39:17 06/08/2019
Joker doesnt carry lol
Bifrost Platinum Sparx Gems: 6545
#2274 Posted: 22:03:06 15/08/2019
This is gonna be a spicy take. I like the FF12/Ivalice Moogles more than regular Final Fantasy Moogles. I got introduced to the former first and I just can't seem to like the main series ones, they just stand out too much. They're still cute, they just feel like people in costume rather than a real beast-person.
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I do art!
IF YOU HAVE TO ASK, IT'S TOO LATE
Edited 1 time - Last edited at 22:05:57 15/08/2019 by Bifrost
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