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I know this is $$$ coming from me, but kinda like the Crash remakes way better than the Spyro remakes now because (in addition to just preferring more texture... even though it definitely has issues) they're a lot more consistent
Spyro literally has the two worst level remakes (IP/BT) and the best level remake and one of the other best ones (ET/SS) inside Midday Gardens
YoTD starts off garbage; Sunrise Spring is awful, and aside from Seashell Shore all its levels are subpar- then it has some of the most accurately recreated or updated, faithful yet touched-up levels in the whole remake
YoTD homeworlds clearly get consecutively better; SS is awful, MD is acceptable, EL is great, MM is near flawless.
Skyboxes are either boring or spot-on with basically no in-between
Most of the NPCs are garbage even in some of the really good levels (vise versa also happens)
Really thoughtful and inviting lighting, values and shapes paired with overly simplified and honestly ugly architecture/rocks in spots.
Ridiculous dearth of alpine themes, rock asset reusal (which was way less of a thing in 3? The only thing going for Bamboo Terrace is that it has unique rock assets) and wood.
Levels that are extremely vivid and have colorful lighting versus ones with lighting that desaturate or "fog up" the level, and seem to be there for the sake of showing off more impressive (but not ideal) lighting.
The whole awful tone and character interpretations in 3 and especially 2.
As for Crash, you can basically sum it up as 1 clearly got the most time, 2 was clearly most rushed, 3's kinda in-between (but has more good); mostly suffers from bad lighting and uncanny/lazy assets in spots. But I never felt (even way back when) like I'd go in one level and look at the next and think "what the hell happened between these two?". It'd just be certain assets I expected. I do constantly feel like quality flips back and forth between levels whenever I look at SRT...
I can't say anything about the gameplay for obvious reasons, I know 3 is apparently much glitchier, but besides that I also think 3 got a much better remake than 2 because it didn't totally **** all over the original tone. 2 embodies all the worries I had prerelease; they made everything soft and nice and happy and emphasized the cartoon aspect and having "cute"/"funny" characters and performances way too hard, when the originals had way more under the hood. It just makes it boring.
Also NST music and SFX BTFO the SRT music and SFX... Music and SFX are actually another aspect where Spyro is inconsistent, but not in quality so much as identity. SRT has imo mostly garbage music that doesn't mesh with the new, more energised aesthetic and the sound design is far far weaker than it should be. I'll give them credit for actually adding in the old music, though. But that doesn't give me any confidence for future games.
I understand why some people would think NST has a mixed bag in the music department but I also feel like the reinterpretations of the tracks, even the sloppier ones, lost far less and stand far more on their own and with the visuals. And aside from that... yeah I don't see how you could even argue SRT got better sound design outside of that, annoyingly upbeat chimes on certain things, annoying percussion when charging, a lot of things that should have noise simply don't, iconic sounds clearly missing/watered down; much like the music, overall, for some reason they've made the SFX more subdued when the visuals don't call for this and... they're just flatter than they should be anyways.
Also NST actually has new challenges that last a while, not just skill points in in the first game. Plus the DLC levels but Spyro will probably get one so that's potentially a null point.
They should have left glitches in Spyro too like Crash left a few exploits. Roll in air isn't the same as swim in air.
SRT is basically what I asked for back when I still hated NST, so I guess I don't know what I want, but I don't think that means my criticism is baseless. And damn well still have issues with both.
But I'm far more confident in the future of Crash. TFB just seem to wanna make Spyro into a cartoon, which is a far cry from the originals, and I think VV learn better from feedback. Also I'm a lot more confident in their level design chops.
if you can't tell i think b-mask is pretty on point about both of them still besides some disagreements with spyro
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Also I never "got" Kingdom Hearts, like, the concept or tone never clicked enough for me to be interested in playing them even as a kid... I don't think they look boring or lame on the whole, but they look like it for me personally.