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darkSpyro - Spyro and Skylanders Forum > Fandom > Spyro fan made game. [Unity]
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Spyro fan made game. [Unity] [CLOSED]
ifirefiy Green Sparx Gems: 114
#1 Posted: 17:24:47 18/05/2015 | Topic Creator
Hello.

Currently I am developing a 2D spyro game in Unity 5.0.1. I am using C# as my programming langauge for the scripts I am making. Right now I'm not planning something huge, especially alone. Right now I'm thinking of 2-3 level of the games with lots of content. Game does have glitches, but right now my main focus is game's content (Enemies, health system, gem system, etc). Sprites I am using are not made by me and instead are used from free sprite databases, and forums, I will give credit to all the people who's sprites I am using.

PS.
This is my first game, but I do have a background programming experience.


18.05: *NEW*
- Added a shark animation for player's death
- Redid the level
- Some other stuff, can't remember rn
https://youtu.be/qZtOpx29E-M

17.05:
Started redoing the level design
[User Posted Image]
[User Posted Image]


16.05:
SparxAI added:
- Has two fully working animations (Idle and flying)
- Picks up gems for Spyro (Will be edited later, but right now this will do)

[User Posted Image]


12.05:
Moving sky, along with background platforms moving with different speeds (Parallax effect)
Charge attack added
WFLD Emerald Sparx Gems: 3600
#2 Posted: 17:31:04 18/05/2015
Looks really good! If I remember previously, I had seen this game in development before with your previous builds. Looks like it has come pretty far smilie
ifirefiy Green Sparx Gems: 114
#3 Posted: 22:04:09 19/05/2015 | Topic Creator
I've seen your game also. Looks very very good. Are you using Unity also?
WFLD Emerald Sparx Gems: 3600
#4 Posted: 23:03:38 19/05/2015
Nope. Just using the n00bish Gamemaker: Studio package. I feel guilty that I'm using it because I wanted to move onto unity, which I have experimented with, but couldn't be asked to complete a youtube series about learning C# after it demanded I must model in blender to continue learning.

Anyway, I'm good with using GML so I don't use any drag and drop, plus I want to always finish what I start so there's another excuse...

Also, thank you for the praise (I feed off its energy) smilie
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