Quote: goldenrushducksQuote: Drek95Quote: goldenrushducksI estimated.
Next, if there are no gimmicklanders, than it will be too similar to SSA
Next, i don't like hour long missions. ( some people do though )
I don't have enough time to play SSA, I didn't even beat it.
Would that really be a problem?
I mean SA was a GREAT game without the need of specific gimmicks to substain it (if not for the TtL themselves).
It would also depend on how the game will be developed (an open world map, 3D controllable camera and such things would already set it apart enough).
In my honest and personal opinion I don't buy new Skylanders because they have "incredibles special abilities" I buy them because they are cool and their powers are funny and enjoyable.
So to me a Trap Master isn't that different from a Core from a character point of view.
Absolutely agree with level lenght.
I think they nailed it in Trap Team.
Oops, i Didn't beat SSF
The level length in STT is great. But, don't you think people will start complaining about the no gimmick thing? I wouldn't mind it, but others would. That would mean Activision may have ran out of ideas.
Yes I could see someone saying they got lazy and uncreative but I think it's a risk they should take.
They have to keep innovating like they are already doing but they should focus the innovation on gameplay and software rather than toys and "hardware".
The reason I'm saying this is because so far I feel like gimmicklanders have been more a "limitation" rather than an improvement, design-wise and thus also gameplay-wise.
Not saying I think they keep making gimmicky Skylanders only to distract people from any minor innovation in the game, but... I fear that may happen.
For example all the Swappers have similar body shapes because otherwise they would look incredibly odd when swapped.
V.V. managed to get really creative but they were still restricted.
Same goes for the Trap Masters.
They have all a mandatory crystal accessory.
Only Blastermind and Head Rush use their traptanium weapons as "abilities" rather than regular equipment.
I feel that's a BIG limitation maybe bigger than the Swappers.
That's why I like traps a lot.
They aren't actual characters, they don't work as Skylanders and are a fun and unique feature which still didn't affected the new 18 Cores.
Giants are ok because really, their only "limitation" is the size and they are all quite different from each other (all bipedal and bulky except for Ninjini but they kinda fit the theme of Elemental titans).
With Cores... No limits.
Even the bases are no more a restriction as you can see from Tread Head's figure.
That's what I personally want from the series.
Innovation from the
game, unlimited creativity with the Skylanders.