darkSpyro - Spyro and Skylanders Forum > Skylanders: Swap Force > Anyone else have strange feelings about the final boss.
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Anyone else have strange feelings about the final boss.
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#1 Posted: 21:14:21 15/03/2017 | Topic Creator
The final boss, like the first two games, is Kaos. First game it was him, his evil Outlanders and his Hydra, next it was him as a giant robot, and in this game it's a colossal Petrified Darkness Kaos Golem. ...But...

The first two parts feel like they came from the darkest minds. The first part feels like it was created by a foot fetishist. Kaos slams his giant, ugly feet down while talking about how powerful his feet are. I feel this section might not be as gross if he didn't mention his feet so much. You have to destroy the crystals on his ugly toes. Yuck!

...And then the second part was created by a vore fetishist. Your sent into Kaos' mouth and have to destroy the crystals on his teeth, all while once again Kaos uses less than pleasant and suspiciously awkward quotes about eating as he shoves Gear Golems and Chompy Rustbuds into his mouth. Both these parts feel so weird and over the top that it's kind of uncomfortable.

Next, you're sent into his brain where he summons his minions. Honestly, this section scares me because of how ridiculously easy parts of it are. First he summons Evilized Glumshanks and his tank who drives around the circle before driving off it and dying. It's supposed to be a joke, but I found it to be kind of scary. Then he summons some giant minions. ...Okay, they're kind of tough. Do damage, he summons more minions, then do more damage and he summons... Kaos Headed Sheep. This part also scared me due to the sheer patheticness of the difficulty.

The actual damage dealing parts are scarily easy as well, as the first and second part, in my opinion, give you too much time to do damage before he sends out attacks. Yeah, he may get one or two hits in, but not much more then that. The third part is a little better, but still pretty easy. In all seriousness, this whole bossfight isn't a cakewalk, there is definitely some difficult moments, but the fact that certain parts of it were way too easy freaked me out.

And then, the fourth and final part which is the shortest part, but can be a bit difficult. He blasts streams of evilized fire at you while you run to a cannon. ...Not much to say about this except for the fact that the first time I did this whole thing, the game glitched up when Grilla Blade (who I was using at the time) got in the cannon and it never fired off no matter how much I pounded the buttons. I had to start the whole fight over.

Anyone else feel similarly about Kaos in this game.
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#2 Posted: 21:29:51 15/03/2017
It was rather as easy as Giants I would say . I dont have a problem with easy . Its probably hardervto beat if you dont play with swoppers .

I did not think the foot part was gross . he is a giant we are bugs , stepping on us is logical . I think his skinny legs wierded me out more . Thats the main thing i recal from the foot stomp . Those legs...

The grabbing us and popping us into his mouth made no sense . I mean , he grabbed us . Why not crush or toss us instead of putting us into his mouth ?
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#3 Posted: 22:59:19 15/03/2017 | Topic Creator
It might also be harder on Nightmare mode. The boss is actually pretty tough if you're playing a one-and-only challenge.
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#4 Posted: 23:05:17 15/03/2017
Never liked how disturbing and childish the boss is, tbh. A final boss as a Kaos Kaiju thing coursing with pure evil should be awesome, especially with previous Evilized bosses. What we get is a super pathetic looking boss that's just big with very little aesthetically pleasing changes, and the phases are retty much as you describe. The fact it also goes with "ha ha Kaos is dumb look at his small brain" on the supposed climax of the game is also a huuuge ice breaker.

Oh yeah, QTE final phase that reuses music. But compared to the rest of the fight it's barely a problem. In a word, really bad end to a game I'm already not so interested to begin with. Even Emperor Kaos and Super Kaos weren't exactly good boss designs, you still felt the action and the seriousness of the moment.
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Edited 1 time - Last edited at 23:07:22 15/03/2017 by Bifrost
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#5 Posted: 09:33:16 16/03/2017 | Topic Creator
Quote: Bifrost

Never liked how disturbing and childish the boss is, tbh. A final boss as a Kaos Kaiju thing coursing with pure evil should be awesome, especially with previous Evilized bosses. What we get is a super pathetic looking boss that's just big with very little aesthetically pleasing changes, and the phases are retty much as you describe. The fact it also goes with "ha ha Kaos is dumb look at his small brain" on the supposed climax of the game is also a huuuge ice breaker.

Oh yeah, QTE final phase that reuses music. But compared to the rest of the fight it's barely a problem. In a word, really bad end to a game I'm already not so interested to begin with. Even Emperor Kaos and Super Kaos weren't exactly good boss designs, you still felt the action and the seriousness of the moment.



You're kind of right. There wasn't that sense that "Yeah, Kaos is an egotistical midget, but he's still dangerous," that we had in other games. The whole brain part was pretty failerific. The only remotely difficult part were the first two minion segments, and they're ONLY difficult if you don't use a Skylander with a reliable knockback ability.

Likewise, I disliked how the game felt the need to introduce a majority of it's enemies with some dumb joke that makes them seem incompetent. That plus Kaos' brain helped dispel most sense of danger and seriousness the game could have had.
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#6 Posted: 09:42:09 16/03/2017
Kinda reminds me of Bwoser's dream from Mario and Luigi: Dream Team actually. The series has long estabilished that Bowser's pretty dumb and only puts his mind towards warmongering in that canon, yet when you go into his mind, things are simple, but he still warped the world into a hellhole of lava and spikes with danger at every corner.
That's pretty much how you don't break the ice: Kaos doesn't have to be a genius(even if he's knowledgeable of magitek but the series forgot that after SSA), but he's very, very aggressive and cunning. Destructive plans and daydreams that don't work are still things you can imagine. Even if they kept his brain kinda small for that weird void arena, I'd just make it what he imagines to be a throne room to all of Skylands with all the flair and doom he loves so much, for example.
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#7 Posted: 16:02:45 18/03/2017 | Topic Creator
Just, the more I think about that brain part, the more it fails. There was just so much wasted potential.

If there is one nice thing I can say about the fight, Kaos actually shows some competency in the last part. Most bosses who use a large beam of something generally aim where you were when the attack started. Kaos more intelligently blasts his beam of evilized fire infront of you in order to cut you off. I've managed to outspeed him a few times as Free Buckler, but eventually he wised up. Still, the cannon is just inexplicable. How did that get there. I also have to wonder if they even fought inside the Volcano since it feels like the fight takes place in a completely different area.
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#8 Posted: 16:11:04 18/03/2017
It is in Cloudbreak Core supposedly since the place is big, but it's a really nonindicative name. Same for Motherly Mayhem being the actual Kaos' Fortress when that level is just the defenses around it.

On the brain, I think I'll just take Skylanders Academy's interpretation of it that having metaphysical magic did some weird stuff to it. Much easier to stomach barbarian Kaos fantasies and the sci-fi looking neurons.
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