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Skylanders General Discussion Topic - Spoiler Warning [STICKY]
Bifrost Platinum Sparx Gems: 6230
#31051 Posted: 19:58:02 27/02/2018
I'm still adamant that it would've been way more fun if they themed it around air vehicles only since, well, it's Skylands. Would've had more room for gameplay variation with just one style of movement, too.
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emeraldzoroark Gold Sparx Gems: 2235
#31052 Posted: 20:18:53 27/02/2018
Quote: Bifrost
I'm still adamant that it would've been way more fun if they themed it around air vehicles only since, well, it's Skylands. Would've had more room for gameplay variation with just one style of movement, too.



Maybe it would be more fun. But then Acti wouldn’t get the same money than having kart racing.
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Drawdler Gold Sparx Gems: 2532
#31053 Posted: 01:53:41 28/02/2018
People praise the Portal Master Powers but I honestly hated then. All they did was make an easy game easier. I never had fun messing with them and the option for them popping up when you leveled up was annoying. My gripes with it making the gameplay even easier and being distracting with the extra effects they add to attacks could easily have been avoided with the option to turn them off, but that was never there. The only good part was path switching... and really? Praise the whole system for that?

Proper onfoot combat in SC was rare enough. Then they muddle up strong core mechanics esablished in SF with not only that and the boring design of what combat segments are there but these effects that can do things like freeze enemies and often ruin the satisfaction of going through fights yourself. If I wanted freezing I would pick Slam Bam, not Wham-Shell. If I wanted a skull to fight with me I would pick Hex, not Chop Chop. There's some novelty to randomness but give me the option to turn it off thanks. Those powers didn't add to the gameplay, they intruded on it. And it's not like Skylanders is something that ever needs frame-perfect inputs or perfect consistency or **** like that but the powers changed the gameplay enough that they aren't just a background thing like crits and you can't really ignore it, love 'em or (like me) hate 'em. They're a gimmick and absolutely annoying when you want more traditional onfoot or are just trying to enjoy the little that is there.

On top of all this the levelling does not give you fresh goals or achievements or the like- look at how many goals there were in SF, or accolades from the first two games, or even the accolades in SI (though they have no reward iirc :[) and then compare to how stardust is awarded either randomly or after lock puzzles/level completion- and stardust continues to show up and be a waste when you reach rank 75. Upping your rank does not elegantly tie into anything as it did in SF (but the series failed with that outside of SF, so I'll give that) or give you varied goals, and you continue to get points for it which are useless rather than them being pulled from the pool, point rewards were tacked onto beating levels and the lame new lock puzzles instead of being something you strive for in some fresh way. (Perhaps they were there for the accolades in SC too? I cannot remember, someone let me know. I forgot they existed until editing this message.)

Bifrost is also right every element shouldn't have terrain because it gets immersion breaking; give one to every element and they just become a second form of elemental gate. They become less cool because you see them much more often probably for more arbitrary reasons, and it's more obvious that they're there rather than them serving as cool touches to the world. It should be things like Light Skylanders wouldn't be affected by the darkness in Cadaverous Crypt rather than Light Skylanders can form bridges of light or something. I'm for bringing this stuff back, obviously, but there are points it becomes tryhard and too obvious rather than being a cool bonus and adding to the world. When everyone's special, no-one will be.
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Edited 6 times - Last edited at 02:19:52 28/02/2018 by Drawdler
JCW555 Hunter Gems: 5318
#31054 Posted: 02:36:34 28/02/2018
I had a showerthought about the Skylanders franchise, and I wanted to see if what I thought of makes sense to some of you.

So I think everyone here knows that Skylanders Trap Team was the start of the decline of the franchise, but what I wonder is what happened after Swap Force and before Trap Team released to cause approximately 2 million people to get switched off from the franchise. A 2 million drop in sales doesn't happen without something to cause it. So I ask all of you who are way more aware of what transpired, what do you think happened during the aftermath of Swap Force and the lead up to Trap Team to cause the drop?
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Hell's Kitchen Season 18 = best season of Hell's Kitchen in awhile.
Edited 2 times - Last edited at 02:39:32 28/02/2018 by JCW555
HeyitsHotDog Emerald Sparx Gems: 4684
#31055 Posted: 02:45:41 28/02/2018
Quote: JCW555
I had a showerthought about the Skylanders franchise, and I wanted to see if what I thought of makes sense to some of you.

So I think everyone here knows that Skylanders Trap Team was the start of the decline of the franchise, but what I wonder is what happened after Swap Force and before Trap Team released to cause approximately 2 million people to get switched off from the franchise. A 2 million drop in sales doesn't happen without something to cause it. So I ask all of you who are way more aware of what transpired, what happened during the aftermath of Swap Force and the lead up to Trap Team to cause the drop?



I think it might have been that TT just had way to much to buy and it turned people off. SF sold very well got the best reviews in the series, SF introduces a lot of great additions that were lost in TT. TT was great, but it felt very much like a Giants 2.0 in many ways. Graphics were very good, but yet it lacked that organicness that SF had, combat was pretty good, but it lost the wonderful knock mechanics that made SF so solid. TT also lost a lot of the bonus content that SF had, from bonus missions, to check points (and it also had shorter levels, which can go by pretty quick) and even Skylander Quests that were in Giants and SF, TT's bonus playable content were very similar to each other, whether you admit it or not, they played nearly the same. Both involved being in an small/ish arena fighting enemies. TT also ditched Battle Mode which a lot of fans were disappointed in seeing gone.
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Edited 1 time - Last edited at 02:47:46 28/02/2018 by HeyitsHotDog
JCW555 Hunter Gems: 5318
#31056 Posted: 02:53:00 28/02/2018
Quote: HeyitsHotDog
Quote: JCW555
I had a showerthought about the Skylanders franchise, and I wanted to see if what I thought of makes sense to some of you.

So I think everyone here knows that Skylanders Trap Team was the start of the decline of the franchise, but what I wonder is what happened after Swap Force and before Trap Team released to cause approximately 2 million people to get switched off from the franchise. A 2 million drop in sales doesn't happen without something to cause it. So I ask all of you who are way more aware of what transpired, what happened during the aftermath of Swap Force and the lead up to Trap Team to cause the drop?



I think it might have been that TT just had way to much to buy and it turned people off. SF sold very well got the best reviews in the series, SF introduces a lot of great additions that were lost in TT. TT was great, but it felt very much like a Giants 2.0 in many ways. Graphics were very good, but yet it lacked that organicness that SF had, combat was pretty good, but it lost the wonderful knock mechanics that made SF so solid. TT also lost a lot of the bonus content that SF had, from bonus missions, to check points (and it also had shorter levels, which can go by pretty quick) and even Skylander Quests that were in Giants and SF, TT's bonus playable content were very similar to each other, whether you admit it or not, they played nearly the same. Both involved being in an small/ish arena fighting enemies. TT also ditched Battle Mode which a lot of fans were disappointed in seeing gone.


I had a feeling it was the amount of figures/stuff to buy. I think I remember people complaining about that with Swap Force, but it came into full effect with Trap Team.
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TTD Hunter Gems: 3831
#31057 Posted: 02:58:05 28/02/2018 | Topic Creator
Financially vehicle toys were probably a great option for Activision. However, for us (the fans), I do feel a really cool option gameplay-wise could have been to incorporate the already existing Skylanders characters into these vehicle zones. For example, the sky zones could have been exclusive for flying Skylanders (Spyro, Cynder, Sunburn, Blast Zone etc.), sea zones could have been for skylanders with of the water element or skylanders that can swim (Zap, Double Trouble, Thumpback etc.) and finally the land zones could have been reserved exclusively for skylanders without these abilities and then there could be a few in-game vehicles that you can choose. The game could start with just Hot Streak but then you could purchase additional land vehicles for gold. Some vehicles could cost a lot of gold (up to 50,000 gold) which means that once your skylanders are upgraded it supplies additional replay value and means you won't have bulk spare gold with nothing to buy. As an example, here are some prices that I would expect:

Basic Vehicles:

Tomb Buggy: 15,000 Gold (12,000 Gold with Bone Bash Roller Brawl)
Thump Track: 15,000 Gold (12,000 Gold with Smash Hit)
Shield Striker: 15,000 Gold (12,000 Gold with High Volt)
Shark Tank: 15,000 Gold (12,000 Gold with Shark Shooter Terrafin)
Burn Cycle: 15,000 Gold (12,000 Gold with Lava Lance Eruptor)
Gold Rusher 15,000 Gold (12,000 Gold with Double Dare Trigger Happy)
Crypt Crusher: 15,000 Gold (12,000 Gold with Fiesta)
Barrel Blaster: 15,000 Gold (12,000 Gold with Turbo Charger)

Rare Vehicles:

Power Blue Gold Rusher: 30,000 Gold (25,000 Gold with Double Dare Trigger Happy)
Silver version of every vehicle: 30,000 Gold (25,000 Gold with corresponding skylander)
Gold version of every vehicle: 45,000 Gold (40,000 Gold with corresponding skylander)
E3 Hot Streak: 50,000 Gold (45,000 Gold with Spitfire)

Quote: JCW555
I had a showerthought about the Skylanders franchise, and I wanted to see if what I thought of makes sense to some of you.

So I think everyone here knows that Skylanders Trap Team was the start of the decline of the franchise, but what I wonder is what happened after Swap Force and before Trap Team released to cause approximately 2 million people to get switched off from the franchise. A 2 million drop in sales doesn't happen without something to cause it. So I ask all of you who are way more aware of what transpired, what do you think happened during the aftermath of Swap Force and the lead up to Trap Team to cause the drop?


In my personal opinion I believe it to be the amount of figures you had to buy. With Trap Team, not only did you have to buy at least one trap of every element but now every one of your existing skylanders was rendered useless due to the introduction of traptanium gates which forced you to buy premium, more expensive figures if you wished to gain access to the hidden areas. I believe it was the introduction of extra figures aswell as the normal character figures that caused the downfall of the franchise. This is why I believe if Activision wants to keep the skylanders franchise alive I think they need to keep things simple. No extra figures to purchase, just regular character figures.
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Edited 1 time - Last edited at 03:08:26 28/02/2018 by TTD
Drawdler Gold Sparx Gems: 2532
#31058 Posted: 06:11:32 28/02/2018
Erm, HIHD, I know I'm saying this as someone who finds SF really ugly but I doubt the graphic changes turned many people off. There was debate about it and a fair amount of people that preferred each (it's pretty obvious where I stand, and nowadays I think people generally prefer how SF looks but it definitely isn't overwhelming in either direction and was definitely close back then) but I never saw anyone say they wouldn't buy it because of the aesthetic changes. Hell if anything I think a lot of people missed TFB's style after SF, and the aesthetics were a big part of that, so going back may have had more positive impact. I don't know about now because nobody talks about the aesthetics of this series anymore, but were definitely a larger percentage of people who disliked SF's look than TT's look at the time.

I had another ramble about how I preferred TFB's aesthetics from SA-TT a ****ton but I don't trust myself to be making a decent judgement so **** it, it's not worth it. But I will say SF looks far uglier than most people probably remember it to and SA is obviously the best aesthetically. (**** how "dated" the models are, SA does and will continue hold up as the most pleasing to look at, I know I'm biased since it's my favorite entry but the others just don't hold a candle to all the deliberate, gorgeous and memorable work there.) Outside of SC, the only time I think one of VV's console games looked any good, the modern engine tries to be clean for the sake of graphical impressiveness too often. Heading into that direction was also another nail in the coffin of the dungeon crawler feel the series had in the first game, and frankly should have stuck with, to something much more cartoony and standard. Alas, I'm ranting about this when I miss games having many more deliberate textures over engine lighting, and VV's engine and work in general is heavily lighting-based. It can still do good work with deliberate touches... but so far I've only seen that in SC. Even that is more cartoony than, as you say, organic. SA is organic yet colorful, SC is just colorful, compare the saturation of each and one clearly fits "organic" better. I know I'm nitpicking at words but dude VV's aesthetics are way more cartoony than you credit them for, even in SC.

I guess I dislike it because that's not where I want Skylanders to be. We have so much cartoony **** already. No matter how good it is, I really don't think it's the best fit and it sure is blander.

You know, it's a shame Clutch was somehow a worse artbook than Strata as there's really a world of difference between SC and every other one of VV's works, and I wish we knew more about why. I mean, there's Battlecast too although iirc Hearthstone artists did the art for that instead. If VV did most of Battlecast's art I'd be pleasantly surprised and yet further disappointed about how bad Crash looks.

... I'm sorry for all the edits, I just have nothing to do tonight. Taking a day off art and **** battle tree hax.
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Edited 12 times - Last edited at 07:47:29 28/02/2018 by Drawdler
Johnbonne Blue Sparx Gems: 869
#31059 Posted: 06:55:56 28/02/2018
Quote: JCW555
I had a showerthought about the Skylanders franchise, and I wanted to see if what I thought of makes sense to some of you.

So I think everyone here knows that Skylanders Trap Team was the start of the decline of the franchise, but what I wonder is what happened after Swap Force and before Trap Team released to cause approximately 2 million people to get switched off from the franchise. A 2 million drop in sales doesn't happen without something to cause it. So I ask all of you who are way more aware of what transpired, what do you think happened during the aftermath of Swap Force and the lead up to Trap Team to cause the drop?


Until I fully wake up (and take my attention away from Total War: Warhammer), I'm going to go with the simple "rule of 3". There were three games, 2 million people got tired after three, and dropped it. That was my experience, on top of it just not looking very interesting, its only saving grace at the time was Snap Shot because he's a lizard boi. Other reasons for me that aren't exclusive to that game are pricing, not knowing what content there was, not knowing how much replay value there was, not knowing compatibility and so fourth, things that I still criticise the latest games for including Lego Dimensions' additional content packs.
emeraldzoroark Gold Sparx Gems: 2235
#31060 Posted: 07:38:16 28/02/2018
Quote: JCW555
I had a showerthought about the Skylanders franchise, and I wanted to see if what I thought of makes sense to some of you.

So I think everyone here knows that Skylanders Trap Team was the start of the decline of the franchise, but what I wonder is what happened after Swap Force and before Trap Team released to cause approximately 2 million people to get switched off from the franchise. A 2 million drop in sales doesn't happen without something to cause it. So I ask all of you who are way more aware of what transpired, what do you think happened during the aftermath of Swap Force and the lead up to Trap Team to cause the drop?



Amiibo. People didn’t want to invest in more than one TTL product.
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JCW555 Hunter Gems: 5318
#31061 Posted: 08:15:28 28/02/2018
Quote: Drawdler
Erm, HIHD, I know I'm saying this as someone who finds SF really ugly but I doubt the graphic changes turned many people off. There was debate about it and a fair amount of people that preferred each (it's pretty obvious where I stand, and nowadays I think people generally prefer how SF looks but it definitely isn't overwhelming in either direction and was definitely close back then) but I never saw anyone say they wouldn't buy it because of the aesthetic changes. Hell if anything I think a lot of people missed TFB's style after SF, and the aesthetics were a big part of that, so going back may have had more positive impact. I don't know about now because nobody talks about the aesthetics of this series anymore, but were definitely a larger percentage of people who disliked SF's look than TT's look at the time.

I had another ramble about how I preferred TFB's aesthetics from SA-TT a ****ton but I don't trust myself to be making a decent judgement so **** it, it's not worth it. But I will say SF looks far uglier than most people probably remember it to and SA is obviously the best aesthetically. (**** how "dated" the models are, SA does and will continue hold up as the most pleasing to look at, I know I'm biased since it's my favorite entry but the others just don't hold a candle to all the deliberate, gorgeous and memorable work there.) Outside of SC, the only time I think one of VV's console games looked any good, the modern engine tries to be clean for the sake of graphical impressiveness too often. Heading into that direction was also another nail in the coffin of the dungeon crawler feel the series had in the first game, and frankly should have stuck with, to something much more cartoony and standard. Alas, I'm ranting about this when I miss games having many more deliberate textures over engine lighting, and VV's engine and work in general is heavily lighting-based. It can still do good work with deliberate touches... but so far I've only seen that in SC. Even that is more cartoony than, as you say, organic. SA is organic yet colorful, SC is just colorful, compare the saturation of each and one clearly fits "organic" better. I know I'm nitpicking at words but dude VV's aesthetics are way more cartoony than you credit them for, even in SC.

I guess I dislike it because that's not where I want Skylanders to be. We have so much cartoony **** already. No matter how good it is, I really don't think it's the best fit and it sure is blander.


You know, it's a shame Clutch was somehow a worse artbook than Strata as there's really a world of difference between SC and every other one of VV's works, and I wish we knew more about why. I mean, there's Battlecast too although iirc Hearthstone artists did the art for that instead. If VV did most of Battlecast's art I'd be pleasantly surprised and yet further disappointed about how bad Crash looks.

... I'm sorry for all the edits, I just have nothing to do tonight. Taking a day off art and **** battle tree hax.


That's interesting you feel that way Drawdler. Granted I haven't played the games, but based on the models of the Skylanders, they feel/look like they came out of a cartoon. Maybe the worlds/levels are different, but man, the Skylanders themselves look cartoony as hell.

The fact that V.V. makes more cartoony-based graphics makes me kinda hopeful for the Spyro remakes because those games were praised for their cartoony graphics back in the day.
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Edited 2 times - Last edited at 08:31:58 28/02/2018 by JCW555
Muffin Man Gold Sparx Gems: 2775
#31062 Posted: 09:51:34 01/03/2018
Quote: Drawdler
Bifrost is also right every element shouldn't have terrain because it gets immersion breaking; give one to every element and they just become a second form of elemental gate. They become less cool because you see them much more often probably for more arbitrary reasons, and it's more obvious that they're there rather than them serving as cool touches to the world. It should be things like Light Skylanders wouldn't be affected by the darkness in Cadaverous Crypt rather than Light Skylanders can form bridges of light or something. I'm for bringing this stuff back, obviously, but there are points it becomes tryhard and too obvious rather than being a cool bonus and adding to the world. When everyone's special, no-one will be.


Well, I was using the word "terrain" loosely. I really meant any kind of aspect in the environment that favors a certain element, which would include the idea of Light skylanders illuminating dark places.
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Drawdler Gold Sparx Gems: 2532
#31063 Posted: 00:33:43 02/03/2018
mmh I'm bad at explaining aesthetics but I'll try JCW. a simple comparison is Spyro in the first game to Spyro in SF. More detailed textures, more monstrous nose, less flat lighting, teeth a lot more visible; he strikes you as more monstrous in the original rather than purely cartoon dragon as in SF-onwards. Still exaggerated and cartoony, yes, but he has a touch of something more mature that you really can see- and that kind of feel applies to the first game in general. It's those little details that added up and, while I can agree Skylanders originally had cartoonishness to it and the designs work in something more cartoony (hell, Lightning Rod actually looks better that way), that kind of subtle touch in its environments and detail in the work made it feel at least a lot less generic cartoony and gave it an edge over what it turned into. and again, compare coloring in the first games to VV's ventures and you can notice massive differences, the first game is colorful didn't rely on lots of obvious saturation and thus doesn't strike you as being as safe and kiddy. Look at the rocks and they still sort of look like rocks rather than the flatter cartoon rocks that came later.

Molekin Mines will be my goto example. It looks pleasing because of subtle things. I can't write much about this right now as I'm on the way to an appointment but it has blues that aren't oversaturated and thus feel earthier than VV would probably make them, those subtle blues serve to complement browns and the oranges scattered in places that act as "borders" and provide variety to looking at mines, definite rough textures in the ground and roughness in the walls just having tons of rocks, and the mood it's trying to set trickles into the gameplay where you try to mine your and the miners' way out through a surprisingly nonlinear set of caverns; you can tell they wanted to provide an atmosphere with the design that was more than just cartoony simplification while appealing to kids with how colorful it still is. And less in-your-face with color than VV's works. I'm not saying VV never tried more with their visuals but they absolutely relied much more on simple and saturated colors and much more obvious things, and veered away from more detail as you would see in much of the first game's work... Molekin Mines wouldn't make it through their art team without missing the point and they never developed anything I could compare to it. it's difference which doesn't nessicarily mean worse... But frankly I think it is a lot safer to appeal to kids with and a lot easier to make work enough without ever striking the same highs. I really think it is worse. But I know I'm in a minority, and most people won't care about aesthetics on this level even though they're omnipresent. :/

then they tried detail in N. Sane and fell flat on their faces because it clashed so hard with the zany style the animations are going for; mixing weirdly realistic features with a really wacky mood, set of colors, and other details that are more simplified, yet also lacking a lot of the more stylised mood lighting that VV actually did well in SC and that was a major factor of the original Crash titles... They couldn't pick between detail and simplification there, they failed to make something pleasing with how many uncanny touches they added and how they missed the point of the older designs. I really have to go after this edit, but watch B-Mask's video on the game and he explains a lot of the aesthetic problems and dissonance it suffered from, which is a shame as I think they could have well or at least better with it if they stuck closer to their initial Skylanders style.
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Edited 5 times - Last edited at 01:00:34 02/03/2018 by Drawdler
JCW555 Hunter Gems: 5318
#31064 Posted: 01:35:00 02/03/2018
Very interesting thoughts Drawdler, and I see where your coming from/the general gist. I like my platformers to be colorful (that's what drew me into Spyro in 1999/2000), and looking at the levels in Skylanders' games, I like VV's vivid colors, but I also like TFB's texturing as well.

Drawdler, in your opinion, do you think VV will do justice to the levels in the Spyro remakes? The original games were more about lighting and color choice rather than texturing (although that could be a product of the PS1's limitations at the time), and that seems to be VV's forte. Also some of their skies remind me of classic Spyro's skies.

I like N. Sane Trilogy's graphics, and weirdly I think pre-release people's complaints were mostly with lighting. I'm sure some people complained about the textures, but the main complaint was with lighting, which VV mostly fixed given the limited time they had.
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Edited 2 times - Last edited at 01:48:58 02/03/2018 by JCW555
Drawdler Gold Sparx Gems: 2532
#31065 Posted: 03:07:26 02/03/2018
Thanks. Sorry if I sound like I'm coming across as angry, I will admit in ways I am and I'm having a ****ty time and home and I'm biased against VV but hey I try to think objectively. Even if my emotions lead me to what I'm actually interested in analysing.

Not really honestly. I can't tell what I expect from them aside from the same sort of weird uncanny updates to some **** as they did in the N. Sane Trilogy (I can easily see gnorcs being botched), but I don't think they'll pull something nice off. Even putting aside the problems I have with them and what I think of their past projects, Spyro is a biiiiiig project and a lot more to do than N. Sane, and as I've said I don't think they even got that right when they seem much more passionate about Crash than Spyro. A lot of things in N. Sane were clearly rushed in that they couldn't get fundamentals in them right; Spyro seems it probably would have more dev time and possibly manpower, but that doesn't mean it won't also be rushed. Even Crash got a lot of colors wrong, the ones in Turtle Woods are really bad with how the bushes weirdly stand out so much more than anything there, even the mushrooms which should be a standout color. And plaguing at least the first two games (I didn't see or play that much of Warped, but it didn't seem to have this issue) Crash bled into the background terribly at times (not enough it impeded on gameplay, at least, still enough if you pay attention to the visuals it was pretty bad- it's baffling this even happened with 1 since it appears to have more consistently good than bad aesthetics as opposed to the other two, and it's something so stupidly obvious and should have been easy to fix for whoever worked on the colors).

I also know I'm bad at making anything aesthetically nice myself but, well, it's not so much "VV didn't get everything perfect" with the N. Sane Trilogy as "WOW, THEY GOT SOME FUNDAMENTAL STUFF REALLY WRONG". I think that falls more on Acti pushing it out/not caring to give them more time but in the end it's still something the trilogy very much suffers from and what I saw prerelease and certain touches in N. Sane gives me the feeling VV didn't completely get the decisions behind the original Crash games' visuals. While the original Spyro games don't have as many deliberate intentional aesthetics as Crash, for example less mood lighting, I don't think VV will recapture what was there nor (given N. Sane) make them look good in a new style.

All-in-all I think the problems with N. Sane fell on a short dev time more than VV but they absolutely did make mistakes you can't just attribute to rushed time. I guess I'm just ragging on N. Sane now but it had such a strong thing to remake and just botched it. I'm not even against changing it or hate it because it's worse- I think Ratchet & Clank 2016 was different and not quite as memorable aesthetically as the original but it was a damn good take on it that, say it with me now, consistently looked good, got down fundamentals and stuck to a solid style. It's not like N. Sane where weird details were added and made it ugly or it has problems with pretty basic parts of art. I know I sound like I'm nitpicking but Vicarious has professional people who should be able to put these things in practice rather than just analyse it like amateur me. That they couldn't with Crash is a bad sign for the Spyro remakes, I think, especially since Crash was somehow visually a massive step down from SC. I thought they learned with SC but, while I guess they were trying to be more experimental so it's understandable to take some steps back, they then made massive mistakes with Crash.

Also seriously does anyone have the link to that article saying VV didn't care about Spyro as much as Crash, I swear it was posted on this topic a couple months back I can't be imagining it and it would help a lot giving an idea of how they started going into Spyro remakes (edit: see two posts below)
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Edited 6 times - Last edited at 04:16:54 02/03/2018 by Drawdler
JCW555 Hunter Gems: 5318
#31066 Posted: 03:23:42 02/03/2018
Quote: Drawdler
Thanks. Sorry if I sound like I'm coming across as angry, I will admit in ways I am and I'm having a ****ty time and home and I'm biased against VV but hey I try to think objectively. Even if my emotions lead me to what I'm actually interested in analysing.

Not really honestly. I can't tell what I expect from them aside from the same sort of weird uncanny updates to some **** as they did in the N. Sane Trilogy (I can easily see gnorcs being botched), but I don't think they'll pull something nice off. Even putting aside the problems I have with them and what I think of their past projects, Spyro is a biiiiiig project and a lot more to do than N. Sane, and as I've said I don't think they even got that right when they seem much more passionate about Crash than Spyro. A lot of things in N. Sane were clearly rushed in that they couldn't get fundamentals in them right; Spyro seems it probably would have more dev time and possibly manpower, but that doesn't mean it won't also be rushed. Even Crash got a lot of colors wrong, the ones in Turtle Woods are really bad with how the bushes weirdly stand out so much more than anything there, even the mushrooms which should be a standout color.

I also know I'm bad at making anything aesthetically nice myself but, well, it's not so much "VV didn't get everything perfect" with the N. Sane Trilogy as "WOW, THEY GOT SOME FUNDAMENTAL STUFF REALLY WRONG". I think that falls on Acti pushing it out/not caring to give them more time but in the end it's still something the trilogy very much suffers from and what I saw prerelease and certain touches in N. Sane gives me the feeling VV didn't completely get the decisions behind the original Crash games.

Also seriously does anyone have the link to that article saying VV didn't care about Spyro as much as Crash, I swear it was posted on this topic a couple months back I can't be imagining it and it would help a lot giving an idea of how they started going into Spyro remakes


I don't have an article, but looking around on forum posts and such, is seems like VV were misconstrued. They didn't say they hate Spyro, but they were unfamiliar with his gameplay in the original trilogy. I'm pretty sure that for the remakes they played them and became familiar, and hell, maybe they'll say that they had a lot of fun with them after the remake is announced.
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Hell's Kitchen Season 18 = best season of Hell's Kitchen in awhile.
Edited 3 times - Last edited at 03:27:10 02/03/2018 by JCW555
Drawdler Gold Sparx Gems: 2532
#31067 Posted: 03:35:35 02/03/2018
Oh, I didn't think they hated it or mean to say that, sorry it came across that way. That's about what I thought, but it still is a bad sign to me. And as I've said I'm sure they'll do their research but it isn't a replacement for passion and they had passion for Crash.

Edit: found the source of this info. It wasn't an article, it was a quote from a charity stream. It's from SkyFan so (given how he posted in the past) may be a bit dramatized, but here you go. http://forum.darkspyro.net/spy...51&post=6306033
The next page also says that someone else says that VV said that they aren't doing remakes/remasters though so... that source is wrong, at least... however, while SkyFan has reported rumors as being from reliable sources (which were just his friends) in the past, I don't think this is BS. If nothing else, because I can see VV being much more interested in Crash.

Also, sorry that I forgot to reply earlier Muffin Man, but I can agree with that a lot more. I still think with Tech especially it could end up as reaching for ideas, but it could be cool if they could fit in something on the level of the light thing for every element, depending on execution.
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you ever realise smilie can t-pose AND dab at the same time
Edited 3 times - Last edited at 04:11:46 02/03/2018 by Drawdler
Unreallystic Emerald Sparx Gems: 3014
#31068 Posted: 20:44:21 15/03/2018
So with TRU going under, I wonder if it affects even the thought process of another entry.
- Unreall
Portal___Master Emerald Sparx Gems: 3532
#31069 Posted: 03:52:17 16/03/2018
Sad news, the last tru large physical toy store going out of business. smilie

IF SkyLanders makes a return, they'll have to choose a new venue for the Legendary figures (IF those come back).
---
smilie
Guinness Book of World Records holder for Largest SkyLanders Collection.
https://www.facebook.com/groups/SkyLandersCollectorsGroup
Johnbonne Blue Sparx Gems: 869
#31070 Posted: 08:33:52 16/03/2018
Quote: Portal___Master
Sad news, the last tru large physical toy store going out of business. smilie

IF SkyLanders makes a return, they'll have to choose a new venue for the Legendary figures (IF those come back).


I reckon they'll need a new venue for all figures. TRU shutting down is going to be a major blow for fans and newcomers in terms of how accessible their toys are, unless they shop online. Even then I think that takes out a lot of the fun from TTL, even for me as an adult.

Where countries are folks from, and what major toy stores/stores that stock Toys-to-Life do you have? In the UK we're really down to Smyths now, with some supermarkets having a bit of a toy section depending on their size (Morrison's and Asda, mainly).
flarewolf 34 Blue Sparx Gems: 576
#31071 Posted: 09:23:53 16/03/2018
i think the correct word for skylanders is dormant
---
my youtube channel
https://www.youtube.com/channel/UCJ1A12cTLUPE1rLewjqX5Bw?view_as=subscriber
kaosmumishot Emerald Sparx Gems: 3271
#31072 Posted: 12:30:18 16/03/2018
In Australia you might find some in a BigW chain store but only the dregs. Target may have a really small section of toys that nobody wants (think Dive Clops SSC). EB Games (Australian version of Gamestop) no longer stock them but still have trade in bins of over priced and often broken Skylanders. The other stores that used to sell them got out of them some time ago.
Muffin Man Gold Sparx Gems: 2775
#31073 Posted: 15:38:00 16/03/2018
Where I'm from, it's basically down to Target if Skylanders comes back. The Walmarts around me barely supported Skylanders Imaginators and the Gamestops were even worse.

(Although to be honest, none of this really affects me now that I live in Korea, since Skylanders was never released here and there's a good chance I might be the only person in my city, if not all of Korea, who even has a Skylanders collection in his home).
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whoever reads this shall succumb to the ways of the Muffin
Edited 1 time - Last edited at 15:41:32 16/03/2018 by Muffin Man
ZapNorris Platinum Sparx Gems: 5071
#31074 Posted: 15:54:03 16/03/2018
Quote: flarewolf 34
i think the correct word for skylanders is dormant


the word you're looking for is "near death"
---
Why does nobody want change?
(the video in the link changes often. check it)
Bifrost Platinum Sparx Gems: 6230
#31075 Posted: 16:22:05 16/03/2018
Quote: ZapNorris
Quote: flarewolf 34
i think the correct word for skylanders is dormant


the word you're looking for is "near death"


Unless IPs have an expiration date of less than 70 years, you need to stop saying bull. Any game owned by any copyright holder can be revived as long as they care about it, unless by some crazy happening it's associated with controversy. Skylanders, Spyro, etc can't die in this generation, even if it might as well be dead to us.
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I do art!
IF YOU HAVE TO ASK, IT'S TOO LATE
ChillStealthElf Yellow Sparx Gems: 1864
#31076 Posted: 03:24:54 17/03/2018
Quote: Muffin Man
Where I'm from, it's basically down to Target if Skylanders comes back. The Walmarts around me barely supported Skylanders Imaginators and the Gamestops were even worse.

(Although to be honest, none of this really affects me now that I live in Korea, since Skylanders was never released here and there's a good chance I might be the only person in my city, if not all of Korea, who even has a Skylanders collection in his home).



same for me in southern New Hampshire USA...Wal-Mart has slowly gotten worse since Trap Team, Gamestop almost as bad....Target still has some last I checked. Those are my only options besides online for TTL figures, nearest Best Buy & TRU are an hour or so away & I can't drive. I've even had to import a fair amount of amiibo & Skylanders because they're so scarce in my area.
ZapNorris Platinum Sparx Gems: 5071
#31077 Posted: 05:03:12 17/03/2018
after looking at it, seems like target and best buy are literally my only options for figures anymore. TRU is dead, and walmart/gamestop don't give a **** anymore.
---
Why does nobody want change?
(the video in the link changes often. check it)
Muffin Man Gold Sparx Gems: 2775
#31078 Posted: 05:57:20 17/03/2018
Quote: ChillStealthElf
Quote: Muffin Man
Where I'm from, it's basically down to Target if Skylanders comes back. The Walmarts around me barely supported Skylanders Imaginators and the Gamestops were even worse.

(Although to be honest, none of this really affects me now that I live in Korea, since Skylanders was never released here and there's a good chance I might be the only person in my city, if not all of Korea, who even has a Skylanders collection in his home).



same for me in southern New Hampshire USA...Wal-Mart has slowly gotten worse since Trap Team, Gamestop almost as bad....Target still has some last I checked. Those are my only options besides online for TTL figures, nearest Best Buy & TRU are an hour or so away & I can't drive. I've even had to import a fair amount of amiibo & Skylanders because they're so scarce in my area.


I always forget Best Buy even carries Skylanders, because every time I happened to check there they never had anything except a few of the most common, overproduced figures. Or a bunch of those ugly steel plated variants they had....
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whoever reads this shall succumb to the ways of the Muffin
McMurderpaws Yellow Sparx Gems: 1300
#31079 Posted: 20:07:39 17/03/2018
Except for some reason the Steel Plated Hood Sickle, who was available for all of a week...

I mean, the figure looked like <excrement>, but he actually looked pretty cool in-game. I bought one for my nephew for Xmas 2016 and then went back a week later to get one for myself and nada. :/
Bifrost Platinum Sparx Gems: 6230
#31080 Posted: 20:41:44 17/03/2018
Steel Plated Hood Sickle in game looks amazing, no idea how they ruined so badly simple greenish metallic paint. Then again, they made it actually green instead of silver.
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I do art!
IF YOU HAVE TO ASK, IT'S TOO LATE
ZapNorris Platinum Sparx Gems: 5071
#31081 Posted: 21:34:03 18/03/2018
apparently, there's gonna be skyanders cameos in Ready Player One. Gill Grunt, Drobot, Torch, and Blaster Tron all make appearances.
---
Why does nobody want change?
(the video in the link changes often. check it)
Drek95 Emerald Sparx Gems: 4360
#31082 Posted: 21:44:41 18/03/2018
I’m stupidly happy to hear about this!
Especially because they choose to not use the most famous ones (except for maybe Gill Grunt).

Guess Spyro and Crash could still be there in their classic looks, but it’s great how this series got to be in that movie along with pop-culture icons such as the Iron Giant or the DeLorean from Back to the Future.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
ZapNorris Platinum Sparx Gems: 5071
#31083 Posted: 23:42:49 18/03/2018
they're just background characters and 3/4ths of them won't be there until the final battle but it's better than nothing
---
Why does nobody want change?
(the video in the link changes often. check it)
Luminous35 Gold Sparx Gems: 2321
#31084 Posted: 00:46:59 19/03/2018
TORCH TORCH TORCH TORCH TORCH

MY WIG HAS BEEN SNATCHED.
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smilie smilie STARCAST FOR PRESIDENT OF MY SEXUALITY smilie smilie
smilie smilie Professor Jet-Vac? I don’t feel so good. smilie smilie
FlyingHigh Green Sparx Gems: 357
#31085 Posted: 11:44:29 19/03/2018
[User Posted Image]
Looks great smilie
Bifrost Platinum Sparx Gems: 6230
#31086 Posted: 11:52:01 19/03/2018
There's a Skylanders RPG discussion st the mobile section.
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I do art!
IF YOU HAVE TO ASK, IT'S TOO LATE
Drek95 Emerald Sparx Gems: 4360
#31087 Posted: 12:26:11 19/03/2018
Quote: ZapNorris
they're just background characters and 3/4ths of them won't be there until the final battle but it's better than nothing


Yeah, but it’s still nice to have them on the big screen, even if just briefly.
I guess Skylanders does have credits for being experimental in the ways it ties both toys and videogames together, but it arguably had less impact on popular culture compared to games such as Undertale or Overwatch (each one for fairly different reasons) which are featured in the movie as well.

Really curious to see if they stuck with a cartoony style or aimed at a slightly more “realistic” look.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
GaiaMemories Gold Sparx Gems: 2548
#31088 Posted: 16:58:53 19/03/2018
Quote: ZapNorris
apparently, there's gonna be skyanders cameos in Ready Player One. Gill Grunt, Drobot, Torch, and Blaster Tron all make appearances.



Blaster Tron?

****** now I have to see that film!
---
Lets go! Kakugo! Go go go go go Ghost! (GO GO GO GO)
Edited 1 time - Last edited at 17:00:31 19/03/2018 by GaiaMemories
ZapNorris Platinum Sparx Gems: 5071
#31089 Posted: 17:04:44 19/03/2018
yep. there's gonna be other references in there too (bayonetta, shulk, ness, some FE characters, sans ****ing undertale) but nice to see some obscure skylanders get the spotlight
---
Why does nobody want change?
(the video in the link changes often. check it)
Bifrost Platinum Sparx Gems: 6230
#31090 Posted: 17:10:22 19/03/2018
well, torch is the only obscure one there, though she got marketed plenty during TT.
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I do art!
IF YOU HAVE TO ASK, IT'S TOO LATE
emeraldzoroark Gold Sparx Gems: 2235
#31091 Posted: 17:49:15 19/03/2018
Quote: ZapNorris
yep. there's gonna be other references in there too (bayonetta, shulk, ness, some FE characters, sans ****ing undertale) but nice to see some obscure skylanders get the spotlight



Wait, Spotlight is in the movie too?

/s
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This avatar will be a reminder of my ultimate goal.
ZapNorris Platinum Sparx Gems: 5071
#31092 Posted: 21:02:45 19/03/2018
[User Posted Image]


friendly elitist reminder
---
Why does nobody want change?
(the video in the link changes often. check it)
HeyitsHotDog Emerald Sparx Gems: 4684
#31093 Posted: 23:12:44 19/03/2018
Quote: ZapNorris
[User Posted Image]


friendly elitist reminder



Wrong.
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When ever you get scared or nervous about something, you gotta do your best to keep on smiling and Go Beyond Plus Ultra!
McMurderpaws Yellow Sparx Gems: 1300
#31094 Posted: 16:25:41 20/03/2018
I'm apparently too old for that reference. I get that they're from Spongebob, but beyond that... ???
HeyitsHotDog Emerald Sparx Gems: 4684
#31095 Posted: 17:34:15 20/03/2018
Quote: HeyitsHotDog
Quote: ZapNorris
[User Posted Image]


friendly elitist reminder



Wrong.


Krusty Krad is a well loved, successful restaurant with great food.

Chum Bucket is KK's food rival and has awful food.
---
When ever you get scared or nervous about something, you gotta do your best to keep on smiling and Go Beyond Plus Ultra!
Drek95 Emerald Sparx Gems: 4360
#31096 Posted: 17:42:50 20/03/2018
Wouldn’t it be better with V.V. and TfB instead of their games, then?
Neither SuperChargers nor Imaginators are universally considered to be the worst and best entry respectively (same goes for the devs), and while there is rivalry between their fans I think a developers’ confrontation would work even better.
---
”Gulp, lunch time!”
Current Number of Champions of the Skylands: 154
HeyitsHotDog Emerald Sparx Gems: 4684
#31097 Posted: 17:55:06 20/03/2018
Quote: Drek95
Wouldn’t it be better with V.V. and TfB instead of their games, then?
Neither SuperChargers nor Imaginators are universally considered to be the worst and best entry respectively (same goes for the devs), and while there is rivalry between their fans I think a developers’ confrontation would work even better.



You'd have to make to versions then, one where VV is The Krusty Krab and TfB is Chum Bucket, then vise versa.
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When ever you get scared or nervous about something, you gotta do your best to keep on smiling and Go Beyond Plus Ultra!
ZapNorris Platinum Sparx Gems: 5071
#31098 Posted: 18:02:46 20/03/2018
Quote: HeyitsHotDog
Quote: Drek95
Wouldn’t it be better with V.V. and TfB instead of their games, then?
Neither SuperChargers nor Imaginators are universally considered to be the worst and best entry respectively (same goes for the devs), and while there is rivalry between their fans I think a developers’ confrontation would work even better.



You'd have to make to versions then, one where VV is The Krusty Krab and TfB is Chum Bucket, then vise versa.


or.. just tfb as kk and vv as cb

just like it always is
---
Why does nobody want change?
(the video in the link changes often. check it)
Chompy-King257 Gold Sparx Gems: 2518
#31099 Posted: 18:08:47 20/03/2018
Quote: ZapNorris
Quote: HeyitsHotDog
Quote: Drek95
Wouldn’t it be better with V.V. and TfB instead of their games, then?
Neither SuperChargers nor Imaginators are universally considered to be the worst and best entry respectively (same goes for the devs), and while there is rivalry between their fans I think a developers’ confrontation would work even better.



You'd have to make to versions then, one where VV is The Krusty Krab and TfB is Chum Bucket, then vise versa.


or.. just tfb as kk and vv as cb

just like it always is


In your opinion.
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i belong to the skyrim
HeyitsHotDog Emerald Sparx Gems: 4684
#31100 Posted: 18:18:03 20/03/2018
Quote: ZapNorris
Quote: HeyitsHotDog
Quote: Drek95
Wouldn’t it be better with V.V. and TfB instead of their games, then?
Neither SuperChargers nor Imaginators are universally considered to be the worst and best entry respectively (same goes for the devs), and while there is rivalry between their fans I think a developers’ confrontation would work even better.



You'd have to make to versions then, one where VV is The Krusty Krab and TfB is Chum Bucket, then vise versa.


or.. just tfb as kk and vv as cb

just like it always is


That's subjective.
---
When ever you get scared or nervous about something, you gotta do your best to keep on smiling and Go Beyond Plus Ultra!
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