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Skylanders: Imaginators - General Discussion Topic (*NO SPOILERS*) [STICKY]
Chompy-King257 Yellow Sparx Gems: 1429
#28601 Posted: 09:40:53 15/07/2017
After careful reconsideration, I am redoing the list:

Console:
1. Imaginators
2. SuperChargers
3. Trap Team
4. Swap Force
5. Giants
6. Spyro's Adventure

3DS:
1. Trap Team
2. Spyro's Adventure
3. Giants
4. Swap Force
5. SuperChargers

Don't get me wrong - I loved Spyro's Adventure, but compared to the other games, it's less advanced and interesting to me and thus it's lower on the list.

It's funny because for years I really didn't like Trap Team but now I've replayed it I've fallen in love with it. It's now one of my faves.
---
My Team: smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
"Fish and chips! Steak and beef! Crepes and eggs! Steak! Eggs!"
Edited 1 time - Last edited at 09:47:50 15/07/2017 by Chompy-King257
Drek95 Emerald Sparx Gems: 3208
#28602 Posted: 10:51:16 15/07/2017
I'd also like to rank the various rosters, as I feel like there might be some interesting differences compared to the games:

1) Trap Team: TfB saw the improvements of V.V. and stepped them up a notch while combining them with their own designs and concepts.
My favorite cast both gameplay and design-wise; I'm still convinced Trap Masters could have worked even if they were smaller, but Activision wanted bigger (and pricier) figures so I'll just follow Rocky Roll's catchphrase.
Of course villains where the cherry on top of that delicious cake.

2) SWAP Force: ok, a lot of them might have been anthropomorphic animals but great Eon I enjoyed basically all of them.
Not limiting themselves to humanoids allowed V.V. to come up with some of my favorite designs, like Pop Thorn, and even many humanoid Cores still managed to feel unique and interesting (Dune Bug, Fryno, Star Strike).
The more gimmicky gameplays worked perfectly: wow, what a blast.

3) Imaginators: I can't forgive them for getting rid of Cores as we knew them, and focusing only on huge figures... But gameplay and design wise I still loved them.
I have yet to try a couple characters, but I liked how TfB really worked hard on personalities and gameplays (especially with the latest releases) and shown how a cast of upright humanoids can still be varied and full of unique Skylanders.
Don't think they topped Trap Team under any point of view but they did a great job nonetheless; they even got guest-stars right this time.
Plus, I have a Pain-Yatta figure now.
That's all I could ask for. smilie

4) Spyro's Adventure: they were simple, sometimes too simple, but I feel like they are still among the most iconic characters in the series.
Maybe that's because they were the first and I'm a bit blinded by nostalgia here, but I have to admit some of them feel a bit naive after 5 games of innovations and development.
The less button-mashy are still highly enjoyable, though.

5) Giants: basically SA's cast but smaller (how ironic).
Giants did their job, they are probably the only gimmicklanders with all the rights to feel overpowered and almost invincible; I give TfB credits for trying to create more complex gameplays (Pop Fizz is an example) but I still think it was nothing compared to what awaited us in the third game.
My favorite animal became a Skylander, though, yaaaaaay! smilie

6) SuperChargers: whoooooo, boy, where do I start?
Laughably small roster of brand new faces, all being uphright humanoids, which barely felt as fun as the SWAP Force's cast.
Hammered glorified reposes which they tried to sell as "completely new characters" to the point of not allowing them to work in previous games, HAHAHAHA NO.
Console exclusive guest-stars which really felt like they didn't belong there, unlike Crash and Cortex with their re-designs.
Vehicles which somehow where considered as Skylanders, despite not being nearly as deep as them gameplay-wise.
An embarassing amount of variants which resulted in being higher than the number of basic characters themselves.
New figures which kinda acted like our defunct traps but not really, because of course we only want to use our villains to race against other characters.
A distribution and collection nightmare.

Other than that... Dive-Clops is still one of my overall favorite characters, the vehicles' figures were outstanding and the revamped SuperChargers looked fun (as well and Bowser and Donkey Kong).
The characters' figures were some of the worst in the series, though.
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"Year 2 is a secret even for us" - Activision
Games pass, heroes remain ~ Yooka-Laylee is incredible
Current number of Champions of the Skylands: 152
Edited 3 times - Last edited at 10:53:59 15/07/2017 by Drek95
McMurderpaws Blue Sparx Gems: 780
#28603 Posted: 13:15:19 15/07/2017
Quote: ZapNorris

Fun fact- Laura Bailey voiced Ninjini.


I hate Laura Bailey. Mostly because of her "Persephone" voice that she's used in other things as well, like the princess from the ninja clan feud anime Basilisk. It's a terrible, shrill voice and no amount of reasonable voice acting roles (like Black Widow in the most recent Disney Avengers cartoon) earn her a pass for it.

But I do love me some Ninjini. Best Giant, hands down.

She's also married to Travis Willingham, aka the voice of Eyebrawl, and he's a cool dude with some good roles under his belt (like Thor in Disney's Marvel cartoons).


*****
Quote: Drek95

Dive-Clops is still one of my overall favorite characters


I was following your opinions and reasoning up until this. Dive-Clops is the only "wrong answer" when someone asks who your favorite Skylander is. smilie

I kid... sorta. I just really dislike him. His design is really bland, he's slow to move and attack, and his vehicle is a big, dumb hunk of boring plastic. I really probably would put him dead last if I were to rate all Skylanders figures by design.
Edited 2 times - Last edited at 13:29:00 15/07/2017 by McMurderpaws
alicecarp Diamond Sparx Gems: 8548
#28604 Posted: 13:33:24 15/07/2017
(I have still yet to play Superchargers):
SI>SG>SA>SF>TT

3DS (Only played the first three):
SF>SA>SG
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Something's burning. Must be my arrows!
HeyitsHotDog Emerald Sparx [online] Gems: 3522
#28605 Posted: 13:46:38 15/07/2017
What the hell, Travis Willingham looks like a handsomer Jim Carrey in one photo
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GO BEYOND PLUS ULTRAAAAA!
Drawdler Yellow Sparx Gems: 1475
#28606 Posted: 14:01:18 15/07/2017
Characters i m o
SI > SF > TT > SA > SG > SC
This is just overall/in general. I can't rank them based on design/personality/backstory separately, because some characters I really like have bad gameplay and vice versa, and I'm not that picky. Also, a lot of characters have different gameplay on the 3DS, of course.
Bifrost Platinum Sparx Gems: 5044
#28607 Posted: 14:25:38 15/07/2017
Bringing back yesterday's bickering, this ain't Instagram and thank god it isn't. I'm reaching out to my supply of eyebleach since I just had to run into uncensored r34 of Golden Queen and some really creepy "memes", at least here people don't do that at the risk of losing their accounts. That's not counting the stupid conversations in there that make the Imaginators game page look sophisticated.

Dive-Clops is alright but I can't look at him happily knowing the older designs. I know we complain about VV thinking water=fish and tech=robot, but that was the one time where fish was the cooler choice.
---
I do art
Thou art I, I am thou, I AM ALL I AM ALL OF ME
Edited 1 time - Last edited at 14:26:21 15/07/2017 by Bifrost
Drawdler Yellow Sparx Gems: 1475
#28608 Posted: 14:33:45 15/07/2017
Confession time. I actually like Stormblade and Dive-Clops' finished designs better than their concept art, at least in terms of the idea with Dive-Clops.

I don't really like Dive-Clops' design, it's boring and at least the fish showed a bit more personality, but his backstory is really cool in my opinion.

As for Stormblade... Peacock was cool, and I like it almost as much and the Dark concepts about equally to the finished thing, I just feel like the newer sharper look offers more personality.

Darker color Splat concepts were cooler though.

Also, when we first saw them I was really disappointed they changed Smash Hit from being a dinosaur, but I like Tri-Tip better than the old Smash Hit concepts so he meets my Earth dinosaur quota anyway. :P
Edited 1 time - Last edited at 14:34:35 15/07/2017 by Drawdler
Johnbonne Green Sparx Gems: 153
#28609 Posted: 14:48:00 15/07/2017
In terms of rosters for me based on experience and the posters:

Swap Force > Spyro's Adventure > Giants > Imaginators > Superchargers.

I'm sure I'll like Imaginator's cast a lot more when I play Trap Team and see the villains for myself, but until then Swap Force (particularly the Swappers) holds the crown for my favourites.
Spyro's Adventure had a lot of characters I wasn't fond of at the start, but through the years I've found them more likeable and their playstyles are surprisingly fun, renewing the life in that game for me.
Giants wins almost entirely thanks to the aesthetics of the giant cast, as there's very few - if any - core characters I really like. I hope they get some representation in the TV show, and perhaps they can actually be giant and not just tall. I won't derail this Imaginators discussion thread much more with my thoughts on them.
Imaginators' cast is cool with awesome abilities and Sky-chi powers, but they're let down by their limited necessity to the story. There's great potential for a teacher-student relationship in the story, and could make having a Skylander of that element more meaningful, but I'm not sure it's going to happen with only 2 levels left for me to play.
Superchargers I've not had enough experience with yet, but generally I don't gel with any of the characters. I think Spitfire, Nightfall and Splat are cool, but the rest can be blasted out my astro. While Dive Clops is relevent to the discussion I'll say I think he's OK, but the idea of a fish being in a mech suit is more fitting for a Water skylander than an eyeball, if less original.

Were I to judge Trap Team now, I'd put it between Imaginators and Superchargers. Even though it has Snap Shot (and for once I remembered his name off by heart) and Cobra Cadabra because scaly characters are the best boyos, there's not many more I can really get behind, the minis especially. Cool in their own right, but I prefer their appearances in the comics.

#SnakingTheLaw
#SnakeMyDay
#Hellonrollersnakes
Edited 3 times - Last edited at 14:54:58 15/07/2017 by Johnbonne
SkyFan91 Green Sparx Gems: 436
#28610 Posted: 15:25:20 15/07/2017
Roller Brawl is still the greatest skylander and no one can tell me otherwise
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Cause baby you got you and meeeee.
Deja Vu Gold Sparx Gems: 2336
#28611 Posted: 17:41:38 15/07/2017
Quote: SkyFan91

Roller Brawl is still the greatest skylander and no one can tell me otherwise



Hex, but she's good too.
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smiliesmilie Did that just happen? smiliesmilie
RAGING HYPE
Edited 1 time - Last edited at 17:41:53 15/07/2017 by Deja Vu
McMurderpaws Blue Sparx Gems: 780
#28612 Posted: 18:00:05 15/07/2017
Love RB's design, but I don't like playing as her. Cree Summer is also a great voice actress.
alicecarp Diamond Sparx Gems: 8548
#28613 Posted: 19:40:37 15/07/2017
Rosters (based on designs)
Gimmicks:
SI > SC > TT > SG > SF

Cores:
TT > SA > SF > SG
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Something's burning. Must be my arrows!
L Cynder Emerald Sparx Gems: 3377
#28614 Posted: 20:08:40 15/07/2017
I desided to redo my list of favorite Skylander games. smilie;

Console: Imaginators > SuperChargers > Swap Force > Giants > Spyro's Adventure > Trap Team

3DS: Trap team > Swap Force > Giants > Spyro's Adventure > SuperChargers Racing

Yep, those are actually the real favorite Skylanders games. I goofed up the last time because I thought > means greater then. smilie;
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favs smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
McMurderpaws Blue Sparx Gems: 780
#28615 Posted: 20:20:29 15/07/2017
Quote: L Cynder

I goofed up the last time because I thought > means greater then. smilie;


It does.
Deja Vu Gold Sparx Gems: 2336
#28616 Posted: 21:26:16 15/07/2017
Well since everyone's doing it, here's my list of best to worst roster.

1. Imaginators
I love almost every Sensei, they all have unique abilities and personalities and the designs were great too.

2. Trap Team
Very close second. You'd think the bigger the better, but not in this case. There are some Skylanders which have become some of my favorites, but there are also many which I don't really care about and don't appeal to me.

3. Swap Force
Every character here was likable imo and I don't hate anyone. Of course there are some which I greatly prefer, but there isn't anyone which I regret buying.

4. Spyro's Adventure
As much as I love this game, the roster wasn't my favorite. It does include my favorite Skylander and a few others I like, but most of it doesn't really appeal to me. Of course after 5 years into the franchise those characters have become classics and I learned to like them more than before.

5. Superchargers
Same complaint as everyone else, too little new characters. If it was 2 new Superchargers for each element, this roster would've been way higher on the list. Nevertheless I love the cast of new characters and just like in Swap Force there was no one I disliked (ignoring the bug from hell).

6. Giants
This one did have 2 new characters, but the only ones I liked were Ninjini, Sprocket, Chill, Flashwing, Swarm & Hot Dog. There are some characters I can stand but most of the roster was really uninteresting to me.
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smiliesmilie Did that just happen? smiliesmilie
RAGING HYPE
L Cynder Emerald Sparx Gems: 3377
#28617 Posted: 11:34:05 16/07/2017
Quote: McMurderpaws

Quote: L Cynder

I goofed up the last time because I thought > means greater then. smilie;


It does.




really? Then I'll fix my list one more time.

Best console skylanders games

1. Imaginators
2. Super Chargers
3.Swap Force
4. Giants
5. Spyro's adventure
6. Trap team


Best 3DS skylanders games

1. Trap team
2. Swap Force
3.Giants
4. Spyro's adventure
5. Super Chargers Racing
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favs smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
zookinator Emerald Sparx [online] Gems: 3212
#28618 Posted: 14:14:57 16/07/2017
Alright, here's my lists:

Gameplay:
STT > SI > SSC > SSF > SG > SSA

Alright, the only reason I don't put SG and SSA higher is because they have little more than fighting and exploration; SSF had mini-games and more unique arenas, STT had the Villains (big-plus), SI had the ability to create your own characters (as well as unique ideas to give you more Imaginite), and SSC gave us decent Vehicle gameplay (even if it isn't highly favored, I still thought it was worth doing).

Story:

SSC > SSA > STT > SG > SSF > SI

No need to say why SSC got best story. SSA made a more mature story than the other entries, if a bit lackluster at points. SG and STT were about the same in my eyes, but STT gets points for the introduction of the Villains and the intriguing lore they introduced with Traptanium. SSF was a bit of a disappointment with the way they handled Kaos and the Ancient Elementals, but the greatest offender was SI. I would never play this game for the story, as Kaos is never treated as more than a subtle threat, as if all he's doing is business as usual. Also, the way they handled Brain was just disappointing.

Overall:

STT > SSF > SSC > SSA > SG > SI

I will say I enjoyed all of them, but how much I enjoyed them is the question. The Villains for STT were brilliant, I loved the Swap Force, the story for SSC and the battle mechanics were great. For the last three it got rather difficult to decide, but I will say I truly enjoyed SI the least, as despite the gameplay, it got repetitive after a while, despite SSA and SG focusing more on that aspect. Plus with SI, the core characters were practically forgotten, the only thing they encourage people to use being Imaginators, while the transition for SSA and SG was almost seamless in what characters they encourage.

3DS Installments:

SSF > SSA > STT > SG > SSCR

SSF had the best gameplay and story, but SSA had second best story and gameplay and story. Trap Team was unique in introducing new minigames for us to do, but the story was worse-off, and the villains were not as great as the core game's. SG was largely forgettable for a variety of reasons, and SSCR is the greatest offender for making the Skylanders themselves unplayable, something that should never have happened.

Overall, I'm satisfied with all the installments, except Skylanders Imaginators.
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Read Skylanders: Adventures Retold! (Check GB for more stories!)
HeyitsHotDog Emerald Sparx [online] Gems: 3522
#28619 Posted: 14:17:34 16/07/2017
3DS wise, I'm

SSA>>SG=SF>SSC>>TT.
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GO BEYOND PLUS ULTRAAAAA!
wah543 Gold Sparx Gems: 2721
#28620 Posted: 16:23:54 16/07/2017
I only started playing the console games starting with Swap Force, the first two I only played the 3ds versions but if I were to rate them strictly by the games themselves and not characters:

1. Swap Force. I loved this game the reason I got this game was because it introduced jumping which is why I didn't want to get the first two console games. The levels were most memorable to me than any other game in the series. It was the right amount of platforming in it. Elemental gates were nice. Getting 100% in every level was fun and didn't take that long. And this game had the best arena I've played. This still my favorite Skylanders game.

2. Superchargers. I know this is an unpopular opinion but I really liked superchargers. The vehicles weren't overdone in this game with the focus of the game still being the action adventure portions with small sections with vehicles. The level designs were great. Good platforming and exploration segments. and everything was streamlined in this game which I really liked. The chapters made it easy to pick up and put down. And not having to do a bunch of tasks in each level to get 100% was a good thing that made it actually enjoyable to go back and play the levels.

3. Imaginators. This is still a really good game with some very unique level design. The hub world is probably my favorite of any game and it's fun to just explore around the hub world finding money and chests. Levels are very fun but still not as memorable to me and the other two. the imagine chests add a lot of replayabillity to the levels. But the levels do take a long time to finish and it's not as easy to pick up and put down as the other two

4. Trap Team. I did not like this game. The concept of playing as villains was cool but was implemented badly
Most of the villains were useless and I pretty much ended up using Tae Kwon Crow the whole time. Everything about this game felt slow and sluggish. There were too many dialouge sequences and puzzles that were just not fun. Getting 100% felt much more like a chore than something I wanted to do. Not to mention the don't change skylanders challenge wouldnt register half to time so I would have to play the same levels multiple times in a row and at that point I would just use Tae Kwon Crow to push through any set of enemies to just get the dumb levels out of the way.
Edited 1 time - Last edited at 16:26:10 16/07/2017 by wah543
Deja Vu Gold Sparx Gems: 2336
#28621 Posted: 19:30:15 16/07/2017
I know this is off-topic, but did anyone manage the time challenge in Lost Imaginite Mines? I tried it with Eon's Elite Stealth Elf and still got over a minute. The boss fight just takes way too much time and it's honestly impossible in my eyes.
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smiliesmilie Did that just happen? smiliesmilie
RAGING HYPE
cartoon11 Blue Sparx Gems: 944
#28622 Posted: 19:43:39 16/07/2017
I did the running with Flare Wolf and the fighting with an Imaginator on high level (57 or so)
I managed to do it in the first run on easy.
Or do you mean on Nightmare? That I cannot imagine to be possible...
emeraldzoroark Yellow Sparx Gems: 1048
#28623 Posted: 19:51:41 16/07/2017
I did it on Nightmare. If I remember correctly...
I used Aurora to speedrun up until I got in front of the actual mines.
Used Robow's Soul Gem to kill the robot there.
Went all the way to the Earth Zone with Aurora
Used Tri-Tip in the Earth Zone
Used my Fire Imaginator's dash attack to get to the Light Zone
Used my Light Imaginator to kill stuff, switching to various Senseis to use Sky-Chi.
For the boss, I used my Dark Smasher to hit it when it was vulnerable. For the magnet bombs, attract them towards you when you stand right next to the bosses force field.

It was still trial, error and pain, but I got 100% on both profiles now.
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IT IS NOT THE STRONG THAT WIN, THOSE THAT WIN ARE STRONG.
KingMed Yellow Sparx Gems: 1027
#28624 Posted: 08:47:39 17/07/2017
If you guys had the chance to make imaginators better list all the changes that you want to make.
I just want a better Story, Graphics , Battle Mode , Online battle mode and Arena Challenges .
Halvmorke Blue Sparx Gems: 607
#28625 Posted: 09:51:44 17/07/2017
Quote: KingMed

If you guys had the chance to make imaginators better list all the changes that you want to make.
I just want a better Story, Graphics , Battle Mode , Online battle mode and Arena Challenges .



Basically, this... a decent on-line mode included in the game and PvP. Okey, competitive PvP is obviously not a main aim, but it's a good addition that players usually enjoy a lot, despite TfB's opinions. Introducing on-line (open, not only your friends) in co-op adventure, arena and a PvP would have improve this game a lot... creating your own characters and not being able to fight the ones of your friends... WTF!?

Apart from that, more core levels, for god's sake. And the Portal Master Powers from SuperChargers... best game trait in the whole series and they removed it... nonsense.
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Halvmorke's Elite: smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
Senseis: smiliesmiliesmiliesmilie
Edited 1 time - Last edited at 09:52:24 17/07/2017 by Halvmorke
Wishblade Yellow Sparx Gems: 1406
#28626 Posted: 12:21:46 17/07/2017
Quote: Halvmorke

Quote: KingMed

If you guys had the chance to make imaginators better list all the changes that you want to make.
I just want a better Story, Graphics , Battle Mode , Online battle mode and Arena Challenges .



Basically, this... a decent on-line mode included in the game and PvP. Okey, competitive PvP is obviously not a main aim, but it's a good addition that players usually enjoy a lot, despite TfB's opinions. Introducing on-line (open, not only your friends) in co-op adventure, arena and a PvP would have improve this game a lot... creating your own characters and not being able to fight the ones of your friends... WTF!?

Apart from that, more core levels, for god's sake. And the Portal Master Powers from SuperChargers... best game trait in the whole series and they removed it... nonsense.



All that, plus better post-game content. SF had the best bonus missions.
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Play my trivia challenge: http://forum.darkspyro.net/spy...hp?topic=137292
Chompy-King257 Yellow Sparx Gems: 1429
#28627 Posted: 13:03:55 17/07/2017
Alright - list the gimmicks from best to worst.

1. Imaginators
2. Trap Masters/Trappable Villains
3. Swap Force
4. SuperChargers/Vehicles
5. Giants
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My Team: smilie smilie smilie smilie smilie smilie smilie smilie smilie smilie
"Fish and chips! Steak and beef! Crepes and eggs! Steak! Eggs!"
McMurderpaws Blue Sparx Gems: 780
#28628 Posted: 13:12:35 17/07/2017
Quote: KingMed

I just want a better Story, Graphics , Battle Mode , Online battle mode and Arena Challenges .


Oh, is that all? 9_9
Johnbonne Green Sparx Gems: 153
#28629 Posted: 13:20:54 17/07/2017
Gimmicks in the order of best to worst:

SWAP Force
[Just completed SSF so I'll try Trap Team tonight. If I had to place them based on what I've heard, they'd go here]
Imaginators
Giants
Rift Engines (vehicles)

Explanation:

SWAP Force almost breaks the point of having core Skylanders with how you can play and reap the rewards of two elements at once, and the talent trees provide the variety I needed. It expanded my move set greatly. As for the gimmick, the mini-games behind each one (except for Dig/Whirl moves; not got those characters yet) are solid - they control well, they look great and that fortress exploding after doing the Stealth one was a neat touch. They just work. That's all I can say.

Imaginators is lower more because of the battle classes than the customisation. I made a Fire Swashbuckler who became far too powerful, and I don't believe in dumbing down my character's gear because the game wasn't balanced. Having said that I will try higher difficulties to see how they fare. The abilities don't interest me so much, and I felt there wasn't quite as much adjustment to playstyle as core characters. Finally, because of how robust the character customisation was there's more to get wrong; unlocking gear was a mess of either underpowered or overpowered stuff, with virtually no gradual progression.I thought I was playing Two Worlds at numerous stages. But to put a less negative spin on it, the gear looks awesome (but it's a shame there's no way to keep the look but change the stats, at least that I know of) and the character catchphrases are neat. STRENGTH, COURAGE AND.... THE MONKEYS!

I'll be praising the Giants in my review of that game quite heavily because of how they act. After much internal conflict I've decided they're the best qualified to be powerhouses, and they have neat little moments in the game that are fun to play. But hang on.... I don't want to pay £10.99+ for "little" moments. Nor do I particularly want an army of invincible juggernauts. And yet it got so boring just playing Tree Rex and.... GRR! There's so much right and wrong about them, and I can't quite pin it down. Wait for my review. With any luck you won't be waiting long.

And finally Superchargers' vehicles. Good God. They look and feel like they should work but cor lummy the controls. Y'all know I've not played this enough, but then again I don't think I want to with how awkward the cars feel and it's all because of the camera. OK, maybe not all down to the camera, but there's something so aggravating about them. Until I get behind the wheel once more I don't think I can add anything else that others haven't said already, but generally I think it's a good idea but it has no place in Skylanders.
alicecarp Diamond Sparx Gems: 8548
#28630 Posted: 14:46:23 17/07/2017
My favourite to least favourite gimmicks:
1. Senseis and Imaginators - Although there aren't that many of new characters that I like, I'm just glad that some of the villains from TT finally have their own toys and that Crash and Cortex are in the game. As for the Imaginators, character customisation has always been one of my favourite parts of a game and there are so many parts to choose from, allowing more originality. I like how the senseis are meant to be mentors to your creations and I like assigning each of the senseis I own to an Imaginator.

2. Superchargers - Although I've said many times before that I've never played this game, I still think this gimmick is the most innovative. From what I've seen so far, I think the vehicle sections and races look pretty fun.

3. Swap Force - They're the closest thing we ever had to dual element Skylanders and I enjoyed the Swap zones in that game.

4. Trap Masters and Villains - The Trap Masters don't do much that's different to the other Skylanders and the fact I had to buy one of every element to get every level star left a bad taste in my mouth. As for villains, most of them looked too similar to one another and weren't that interesting in terms of attacks which is why I'm glad that some of the better ones became fully playable toys in Imaginators.

5. Nothing that exciting about them. They're just bigger, stronger versions of cores with the only thing you need them for is feat of strengths which only give you treasure chests most of the time.
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Something's burning. Must be my arrows!
Halvmorke Blue Sparx Gems: 607
#28631 Posted: 15:48:19 17/07/2017
Ranking gimmicks:

1. Imaginators (Senseis + Creation Crystals)
2. SuperChargers (Vehicles)
3. Giants
4. Trap Team (Trap Masters + Traps)
5. Swap Force ("Swappers")
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Halvmorke's Elite: smiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmiliesmilie
Senseis: smiliesmiliesmiliesmilie
Drek95 Emerald Sparx Gems: 3208
#28632 Posted: 18:37:37 17/07/2017
Gimmicks, huh?

1) Swappers: not talking about the characters' design, just purely about their unique ability: absolutely fantastic, kept encouraging me to try again all my older characters after I bought a new one, to see which new powerful combinations I could create.
I'm pretty sure it's also the best tech-wise.

2) Imaginators: might have been in the first position, if it weren't for all the design limitations and the lack of an official way to reset the Battle Class.
What's there it's amazing though, and I sincerely can't wait to pick up my last Crystals (and a copy of SA 3DS) to finally let my imagination run wild.

3) Giants: the only special Skylanders I felt were needed in this franchise.
They were handled in a great way, felt super powerful and incredibly fun; a shame they got weaker and "blander" game after game.

4) Traps: they grew on me after I initially found out the villains had a time limit.
They worked perfectly as strategic items and the majority of the villains were just so enjoyable.
Again, a shame they dropped them.

5) Trap Masters and Senseis: I mean, they are more Cores than Gimmicklanders, but still manage to feel somehow unique.
I want to see how they might handle Senseis in the future, because Trap Masters basically became bigger Cores after Trap Team, while the former should keep their Sky-Chi moves.

6) SuperChargers: even more Cores than the former two, can't say much about them except that I would have appreciated more design variety.
Supercharging was a nice concept which I felt never had a true impact on the gameplay, neither with characters nor with vehicles.

7) A concept I don't like, in the wrong series, at the wrong moment.
How can I not love them?
Really cool figures, I surprisingly enjoyed all the three Terrain types but they just felt out of place.
Like... Am I still playing Skylanders, or what...?
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"Year 2 is a secret even for us" - Activision
Games pass, heroes remain ~ Yooka-Laylee is incredible
Current number of Champions of the Skylands: 152
SoulfulWolf Gold Sparx Gems: 2015
#28633 Posted: 21:05:22 17/07/2017
Just got LIM in the mail today. With that my collection is complete. [As I once again decided to go back to basics.]

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Hmm... Rating gimmicks now? Lets see....

1) The Skylanders bringing Toys to Life to the /mainstream/ market. Not much a need for explaining, it's still a gimmick of the franchise as a whole.

2) Imaginators. Create your own stuff. Too much win.

3) Senseis. They have a Super Move.

4) Giants. Pretty much what Drek said above me.

5) Swappers.

6-7) Trap Masters and Super Chargers. They are big cores with wasted potential. I'll explain in part 3 of my post.

8) Vehicles. Say what you will, I found the sections passable, and sometimes fun. And at least they play uniquely.

9) Traps. They were unnecessary plastic, see next part of post.

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What would you guys think of Trap Master, and Trap Team as a whole, if they had scrapped the traps all together, and just let the trap masters store/unlock the villains as powers. Their weapons are made of traptanium. No side gimmick with the traps, Kaos would probably still be Magic Element [like in the Beta], No speaker on the portal, Trap Masters would have a decent gimmick, that could come over into future games. (Ex. Bushwhack captures Broccoli Guy, so say, in SC he could still summon Broccoli guy to heal, as he would be like an unlocked power?) But with a gimmick like that saved to the trap masters, they could have allowed cores to open elemental gates. I'm not sure how this would change the 11 returning villain as Sensei in Imaginators though.

Unfortunately, I can't think of a better way of implementing Super Chargers' vehicles and titular characters, other than maybe combining them into 1 figure? But then it'd just be like making a game full of TreadHeads. It wouldn't really change the level design either... And to spite what I said in the previous paragraph, I do like Kaos as his own element. All in all, I don't know...
Drek95 Emerald Sparx Gems: 3208
#28634 Posted: 21:32:03 17/07/2017
Well, now that I think about it traps were evitable, to say the least.

Lore-wise there is little to no reason why Traptanium pieces of the blown up Cloudcracker Prison can capture villains, but weapons made of the same material can't.
I guess it might have been difficult to "store" a villain in a Skylander's figure with its own chip but I'm sure they could have found a way.

That would have also prevented trappable villains from being dropped (you either drop the entire figure's compatibility or keep it intact, traps still remembered which villains were stored in them in SuperChargers, despite the heavy nerf).
Which is exactly why they might have wanted a side-line of one-time gimmick figures.
I don't agree with this choice but it has become more and more evident.

As for the SuperChargers, maybe vehicles were the unnecessary plastic.
The new characters were the one on top of Rift Engines, and those are all it's needed to open rifts; they could have easily come up with a concept such as allowing the SuperChargers to materialize vehicles out of their own Elements when needed.
I've never understood how both the SuperChargers and their vehicles have Rift Engines when only a single one is required at time.

But the vehicle toys were cool, the golden engines for pedestals were rad, unique and followed the general fantasy so everything's ok, right?
Right...?
---
"Year 2 is a secret even for us" - Activision
Games pass, heroes remain ~ Yooka-Laylee is incredible
Current number of Champions of the Skylands: 152
Drawdler Yellow Sparx Gems: 1475
#28635 Posted: 23:08:36 17/07/2017
Gimmicks?
SF > SI > TT >> SG >> SC.
ZapNorris Emerald Sparx Gems: 3912
#28636 Posted: 23:24:45 17/07/2017
STT > SI > SG > SSF >>>>>>>>>>>>>>>>>>>>SSC
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it really do be like dat sometimes
Drawdler Yellow Sparx Gems: 1475
#28637 Posted: 23:30:30 17/07/2017
The great thing about SF's gimmick is it added to the experience wether you wanted a new gameplay style or only played onfoot

The swapabilities gave you more onfoot characters, while the eight abilities offered totally different optional gameplay (which you could revisit easily with their own mode)
emeraldzoroark Yellow Sparx Gems: 1048
#28638 Posted: 23:35:30 17/07/2017
Gimmicks
STT>SI>SSF>SSC>SG
Trap Team is basically Pokémon. I approve.
Swap Force was pretty fun to mess around with the combos, but SI is basically a more fleshed out version.
I liked SSC because racing games.
Giants were a simple gimmick, but simple =/= bad.
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IT IS NOT THE STRONG THAT WIN, THOSE THAT WIN ARE STRONG.
Wishblade Yellow Sparx Gems: 1406
#28639 Posted: 00:59:36 18/07/2017
If a new game was to incorporate past gimmicks all together (I forget who came up with that good idea,) perhaps the vehicles could return to make travel through an open world faster.
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Play my trivia challenge: http://forum.darkspyro.net/spy...hp?topic=137292
Crash10 Yellow Sparx Gems: 1556
#28640 Posted: 01:21:41 18/07/2017
Quote: Wishblade

If a new game was to incorporate past gimmicks all together (I forget who came up with that good idea,) perhaps the vehicles could return to make travel through an open world faster.



That would be the game's original idea, buuuut they changed it.
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That's no good! -Sanex the Hodgehead
Johnbonne Green Sparx Gems: 153
#28641 Posted: 07:11:40 18/07/2017
Quote:

What would you guys think of Trap Master, and Trap Team as a whole, if they had scrapped the traps all together, and just let the trap masters store/unlock the villains as powers. Their weapons are made of traptanium. No side gimmick with the traps, Kaos would probably still be Magic Element [like in the Beta], No speaker on the portal, Trap Masters would have a decent gimmick, that could come over into future games. (Ex. Bushwhack captures Broccoli Guy, so say, in SC he could still summon Broccoli guy to heal, as he would be like an unlocked power?) But with a gimmick like that saved to the trap masters, they could have allowed cores to open elemental gates. I'm not sure how this would change the 11 returning villain as Sensei in Imaginators though.



This would solve every problem I have with Trap Team, because on its own the game is pretty solid. Clunky, but solid. Traps would begin to be fun if they had more involvement in the fight, like throwing it at the enemy or on the ground in-game and then having steer the enemy toward it/get them to attack it which will pull them in (the portal's voice getting less faint as the boss gets sucked in). But if we don't have the Trap figures, I'd like to think the enemies were bound to the Masters' weapons, trapped in Traptanium and beaten to submission as they beat their minions. "You've got the Troll Boss; do +10 damage to trolls while using a Trap Master with this villain bound to their weapon!"

What I do like is the whole bounty hunter theme going on, most likely inspired by Oddworld: Stranger's Wrath. I'd like if we could weaken and trap *any* enemy and then get some money for it (perhaps instead of XP). Or better yet - take them to the jailhouse for money, or to a library where they can be stored in a book (like flower pressing only with.... monsters.... and messier) and get XP and a story scroll. I think Trap Masters need more of that going than just a special team and only they are capable of doing these things, and only they happen to be armed with it (and then vanish. They'd be really useful everytime Kaos and his minions return).
newkill Emerald Sparx Gems: 3285
#28642 Posted: 08:48:33 18/07/2017
TT>SF>SI>SC>SG

TT: The concept of bringing villains from the game into crystals with the sound from the portal fading in and out and them talking to the Portal Master through the portal, it was amazing. The most magic and impressive gimmick since SSA
SF: Not as impressive as TT but cooler than the rest
SI: Creating characters is kewl yo, but the crystal toys were not as exciting as characters that break in two parts or the trap crystals talking through the portal
SC: Gimmick itself is fine, the toys looked fine and more interesting than bigger characters, it was just not properly incorporated gameplay-wise
SG: Not bad, just meh compared to the rest
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What's next?
XSparxX Emerald Sparx [online] Gems: 3149
#28643 Posted: 15:20:46 18/07/2017
SI>SF>SA>SG>TT>SC
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"If I had any humanity left, I would have been crushed by the guilt by now."
KingMed Yellow Sparx Gems: 1027
#28644 Posted: 17:58:02 18/07/2017
Swap force : I liked the gimmick...but most of the swappers had very cartoonish / goofy designs compared to the first two games...although collecting them was the most fun in the series due to the ability to mix and match. I enjoyed the new core characters like smolder D , Pop Thorn , RB and more ,but with 32 new charcerts I think that they should of have skipped reposes or at least make good ones because most of them weren't necessary because they haven't added much to the characters or at least try to improve them like prism break , gill grunt and terrafin.

TT : I liked the idea of capturing villains ,but I think that it would of have been better if the villains were harder to find.i also liked the way that the villains talked to the portal master and how much personality they had.As for the trap masters I liked the fact that they had a special move in the 3ds version and it's kind of disappointing that the console version lacked that...and I just wish that they roster could of have been smaller like 10 trap masters and 10 cores would of have been just perfect.i hate the fact that they got rid of battlemode.


Super chargers : I liked the re-imagined characters and how much they have improved most of them.i liked the new cast and I liked the way that characters interacted with buzz and how their dialogues showed some personality.I don't like how the vechiles sections were forced in story mode I wish that we would just use the vechiles whenever we want.i liked how this game introduced guest stars the only thing that I don't like is them being exclusive to Nintendo consoles ( I got them although I played the game on a PS4 ). I liked how small the roster was this game and still every character felt different and unique.Racing got boring within time and the game lacked good replability.

Imaginators : The sensies could of had so much potential, but they failed to deliver that I wish and there were just too many of them .i like the fact that villains are back as sensies ,but the only thing that bugs me is that I'm not going to get to see my favorite villains in cutscenes or have new dialogues in the future ,because they will get ignored after the next game gets released .The imaginators are a great addition to the series , but most parts were dull and ugly TBH and I felt very limited with the designs and their gameplay was very basic and boring unlike the core characters.I liked the design of every sensies in this game I'm shocked of how good they all look !!.The levels felt long and boring and I hate the fact that I get to fight a doom lander by the end of every level the game lacked the surprise element and some parts of the game felt very dumb like the puzzles and the process of making the cake.I liked the npc skylanders but they weren't handled correctly because the have overshadowed the other npcs like Flynn , cali , Tessa and etc .
SoulfulWolf Gold Sparx Gems: 2015
#28645 Posted: 20:07:22 18/07/2017
On Imaginators, real quick; KingMed, you said that you didn't like how you fight a doomlander at the end of each stage, as it removed some surprise to when you'd have a boss. While I understand that, I would personally disagree, but this is only due to my personal taste. I love when there's a boss at the end of every level in a game! Now what really gets on my bad side is how we never truly fight the sentinel Doomlander. (Unless I missed it in some secret area or random mission.) Even though he has a weapon, gear, catchphrase, and even a full design, in the game.
emeraldzoroark Yellow Sparx Gems: 1048
#28646 Posted: 20:38:34 18/07/2017
Yeah, the Sentinel Doomlander only appears in the final boss fight.
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IT IS NOT THE STRONG THAT WIN, THOSE THAT WIN ARE STRONG.
KingMed Yellow Sparx Gems: 1027
#28647 Posted: 21:20:07 18/07/2017
Quote: SoulfulWolf

On Imaginators, real quick; KingMed, you said that you didn't like how you fight a doomlander at the end of each stage, as it removed some surprise to when you'd have a boss. While I understand that, I would personally disagree, but this is only due to my personal taste. I love when there's a boss at the end of every level in a game! Now what really gets on my bad side is how we never truly fight the sentinel Doomlander. (Unless I missed it in some secret area or random mission.) Even though he has a weapon, gear, catchphrase, and even a full design, in the game.




I wouldn't mind fighting a doomlander by the end of every level if the fight was actually challenging...the sorcerer fight was so easy it even felt like he wasn't trying to hurt me and I'm talking about nightmare mode.i want them to defeat me and I want to have a hard time deafening them to me personally that's fun...even my 8 year old cousin felt that the game is easy on hard mode smilie I just want a little challenge that's all
Edited 1 time - Last edited at 21:25:40 18/07/2017 by KingMed
preciousawaken Yellow Sparx Gems: 1750
#28648 Posted: 02:21:24 19/07/2017
I will jump into the game rankings:

1. Imaginators
2. Trap Team
3. Swap Force
4. Giants
5. SuperChargers
6. Spyro's Adventure

Imaginators, Trap Team, and Swap Force are all 1A, 1B, and 1C but I tend to play Trap Team and Imaginators more. Superchargers would be way higher if it didn't focus on the vehicles and away from the typical skylander combat.
wah543 Gold Sparx Gems: 2721
#28649 Posted: 02:36:19 19/07/2017
Any news on Robow here in the states yet?
Wishblade Yellow Sparx Gems: 1406
#28650 Posted: 02:41:29 19/07/2017
Yeah SF reposes suck. Giants had the good wow pows that made them worth it. Plus heroics. Other than that game, they were not worth the money. Especially in TT when the collection got too big.
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Play my trivia challenge: http://forum.darkspyro.net/spy...hp?topic=137292
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