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The magic of the portal
flumpy89 Yellow Sparx Gems: 1279
#1 Posted: 22:32:31 12/01/2016 | Topic Creator
I never realised this until just now. But ill start with superchargers portal. I was incredibly disappointed with this portal, it was without a doubt the worst yet. Just a flat black panel, no lights, it just seemed like a blatant piece of equipment thrown together to work as a reader.
In the first game, being the first game to demonstrate the toys to life idea, there was a sort of magic to the portal. Obviously its electronics but the idea of the portal, with the design, the lights, actually added to the gameplay. Heck it was even in cut scenes. Giving you more physical imagination that the characters were being transported in game via this portal.
When VV first got their hands on the franchise they changed it to the swap force portal, which by no means is awful, but compared to TFB's work on portals it really was a step down. Just a slimmed down portal.
Compared to when TFB got to make the next one, well the trap team portal is without a doubt my favourite. The speaker enhanced the villains gameplay, the lights around the side. The incredible 'how does it work' with the shattered glass thin portal.
What I was saying about how I never realised this until just now, is I have so many portals lying around, from Skylanders, infinity, lego. And most of them are unimportant. But when I was just looking at them all, and I realised how much the superchargers portal sucks, and how much I loved the trap team portal, I realised that the portal is a pretty important part to Skylanders. If you can use your imagination it really adds to the gameplay and its not just a piece of electronics.
It really seems like TFB recognise this and try hard with their portals, where as VV have dropped the ball, and just thrown out easy bits of plastic, that don't do a whole lot. Especially this time around.
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Bifrost Platinum Sparx Gems: 6230
#2 Posted: 22:44:26 12/01/2016
Ever since the portal was revealed people agreed it's pretty bad and cheap looking, even if not everyone thinks it's the very worst.
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TrapShadowFan Emerald Sparx Gems: 3473
#3 Posted: 22:46:08 12/01/2016
Yeah, I dont think anyone likes the Superchargers portal, or the Budget Portal as I call it. But according to VV, "Those vehicles need a slick flat road to drive on! We gotta treat them like royalty before we throw them away in a few months! VROOM VROOM!"
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TheShadowDragon Ripto Gems: 2886
#4 Posted: 23:32:34 12/01/2016
Although I still like the Traptanium Portal, the SuperCharged Portal kinda grows on me.
Deja Vu Emerald Sparx Gems: 3314
#5 Posted: 23:32:49 12/01/2016
If someone would show me the portal, without me knowing it has anything to do with Skylanders, I would never guess it right.
Though I have to disagree with you on the SF part. I think the portal looks good, it's a more modern version of the old one. The TT portal was also nice and still felt like the classic one.
Drek95 Emerald Sparx Gems: 4360
#6 Posted: 23:32:52 12/01/2016
Yep, pretty much agree.
My favorite is the Traptanium one and my least favorite is SuperChargers'.

It doesn't even light up even if it does have trasparent parts.
I mean... I didn't pretend it to light up according to the Skylanders you put on (too much efforts indeed and it's not like they already did it for four games straight) but I was at least expecting the flames to light up.
Nope.

Thanks Eon I can still use my Traptanium Portal.
That Hot Wheels track wannabe went right inside the "Shame Box", along with the doubles and the forced reposes.
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darkrai848 Emerald Sparx Gems: 3096
#7 Posted: 23:43:42 12/01/2016
As much as I hate the design, I have to say it WORKs better than any other portal. As cool as the TT portal is it was the worst one in terms of function (if you turn up the speaker in the setting giants figures will not read right, and even when they do they have to be placed up next to the wall.) Over all Yes its ugly as ... but I have never had a read problem like with the other portals.
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Sboy13 Gold Sparx Gems: 2356
#8 Posted: 00:21:48 13/01/2016
I agree that the SuperChargers portal is the worst when it comes to the design. It's actually boring and looks like it belongs more to another game rather than Skylanders. It doesn't even light up. I actually thought mine was broken at first when I plugged it in, because I expected the flames to light up. You couldn't blame me, they're transparent and look like they should light up, but they don't. smilie A huge step down compared to the beauty that was the Traptanium portal.
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Drek95 Emerald Sparx Gems: 4360
#9 Posted: 00:32:25 13/01/2016
Actually I heard from my cousins that their SuperChargers Portal work worse than their Traptanium one.
They say it's hard for it to recognize characters (not vehicles) and that the figures often loose connection.

They are not the first ones I heard complaining about that but I do have to agree on the Traptanium Portal problems with the Giants and in general.

I hope this year's game won't come with a new Portal and that the Traptanium one will be the last "official" one because, let's face it, last year's Portal was created only to allow more space for figures and nothing else.
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B-BOB358 Yellow Sparx Gems: 1029
#10 Posted: 01:01:36 13/01/2016
I think they should go a little Lego dimensiony . And release a kind of customisable portal kit in the next game lol.

Where the portal is just a flat clear crystal disc attached to a chord ( maybe a trap slot where the chord connects) ,but then you can surround/ encase it with a few options of portal covers,

-Classic SA/ Giants castle like

-SF podium type

- trap team clear crystal type

- maybe a tyre or something for SC lol

That's just what I want lol. Once TT is even cheaper, I'm gonna buy another one for the portal , and mod it to look like the classic castle like portal , but contain the clear crystal base.
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SA & Giants are the best skylanders games. I miss the old style.
TakeYourLemons Gold Sparx Gems: 2185
#11 Posted: 03:23:12 13/01/2016
Agreed with others. Traptanium portal past, SC portal worst. It did nothing to expand my "fantasy" as Guha loves to state.
Edited 1 time - Last edited at 03:24:38 13/01/2016 by TakeYourLemons
Drawdler Gold Sparx Gems: 2532
#12 Posted: 05:01:42 13/01/2016
I actually thought the SF Portal was best aesthetically. The black and silver gave it some nice contrast and I loved the elemental symbols and arches. Superchargers Portal is the only one I dislike, though. I really like how the TT Portal looks but it doesn't feel like a Portal in the same sense as the first three- it does give me the vibes that it's a Portal, but it's a very weird one, and I prefer the more traditional style of the old ones. SA/Giants Portals were nice (and I love how the SA one was wireless- I want a wireless Traptanium Portal so bad), but clunky.

It's not just the design or the Portal appearing in cutscenes, though. I could go on about how I thought the dialogue integrated the Portal/"frozen heroes" lore WAYYY better in SA than any of the other games, and I hate how that's been pushed to the side, and I think it doesn't make sense anymore since the comics are meant to be canon and yet those seriously jumble up the "frozen heroes" idea, but I've rambled about it before... It really added a lot to SA for me, though.
I also like how Kaos used it to summon a Fire Viper in SF and (presumably) his Evil Skylanders in SA/Giants. They don't show him using his Portal Master abilities anymore.

I think one of the reasons they didn't want to show a Portal in SC's cutscenes is because you could be using any of them and the design wouldn't match. IMO, though, they should just give Kaos a unique design for his own Portal, so they don't need to worry about that. And it'd make him feel more like a proper Portal Master, methinks.

Quote: TakeYourLemons
Agreed with others. Traptanium portal past, SC portal worst. It did nothing to expand my "fantasy" as Guha loves to state.

... I've come to the conclusion my mind is really dirty. smilie
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Edited 5 times - Last edited at 05:20:53 13/01/2016 by Drawdler
defpally Emerald Sparx Gems: 4009
#13 Posted: 13:04:41 13/01/2016
I like how the SC and SF portals don't have edges - and that allows figures to hang off the edge when things get crowded. Me and my son always play together, so with two figures and a vehicle it gets pretty crowded - particularly if you try to keep Eon's Elite in the box.

However, the TT portal is still my favorite because of the speaker. It added so much to the trapping process, and was typically hilarious. I use that one so I don't have to change out the portal when changing games (Skylanders is the only TTL game I keep the portal plugged in full time, I have the cord run behind the entertainment center).
Deja Vu Emerald Sparx Gems: 3314
#14 Posted: 14:04:30 13/01/2016
I praised them for giving us a portal with cable. The wireless ones ate up an uncoutable amount of batteries.
UncleBob Emerald Sparx Gems: 4565
#15 Posted: 16:48:25 13/01/2016
The Traptanium portal is the best - the only improvement I'd give it is if the could have made the LEDs glow through the base more, perhaps run some cheapo "Fiber Optic" strands along the 'cracks'.

SuperChargers, while a great size, is boring. Bleh.

I still want to rig one of those giant, oversized SWAPForce portals from the in-store displays to work on my Wii U.

I wonder if there'd be much of a market for a 'Deluxe' Portal. Big. Seaperate locations on the portal designed for Player 1, Player 2, Vehicle, Magic Item/Location Piece, Trap Slot, a speaker, lights... Imagine if the portal would work while not connected to a system, activating LightCore in figures that have it. Have the portal itself recognize figures and, when not in-game, placing a figure on the portal will have the Character's catchphrase come out of the speaker. Update with a new file onto a removable SD card (or have on-board memory and update via USB) for new figures.
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GaiaMemories Gold Sparx Gems: 2548
#16 Posted: 22:18:15 13/01/2016
I wager back and forth between the SF or TT but currently I think I prefer the TT portal. It has the awesome broken crystal effect to it.
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tPaperBomb Red Sparx Gems: 87
#17 Posted: 23:07:11 15/01/2016
Trap Team was the only game I didn't get but I can say the superchargers portal SUCKS
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Current Main Skylander: Fling Kong! smilie
Skylanders collection count: 45
1 magic item, 3 vehicles.
CountMoneyBone Gold Sparx Gems: 2943
#18 Posted: 01:16:40 16/01/2016
the first portal was magical, the second was okay. but the trap team portal is the best without doubt, and i must agree the superchargers portal sucks big time. vv really did cheap out on it.
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TakeYourLemons Gold Sparx Gems: 2185
#19 Posted: 06:40:17 16/01/2016
Quote: defpally
I like how the SC and SF portals don't have edges - and that allows figures to hang off the edge when things get crowded. Me and my son always play together, so with two figures and a vehicle it gets pretty crowded - particularly if you try to keep Eon's Elite in the box.

However, the TT portal is still my favorite because of the speaker. It added so much to the trapping process, and was typically hilarious. I use that one so I don't have to change out the portal when changing games (Skylanders is the only TTL game I keep the portal plugged in full time, I have the cord run behind the entertainment center).


SF portal doesn't win mainly because of no edges...TT portal is simply too damn fun to watch with the color...and of course, the speaker. It's the one portal where u could play ALL of the games and not need to unplug it.
Bifrost Platinum Sparx Gems: 6230
#20 Posted: 10:59:40 16/01/2016
Also because there's a use to edges, as multitasking with it on a desk shows after nearly knocking down several figures shows.
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I do art!
IF YOU HAVE TO ASK, IT'S TOO LATE
acougan Blue Sparx Gems: 692
#21 Posted: 11:40:11 04/03/2017
I recently "discovered"PC USB Skylanders Spyro's Adventure Portal of Power, and it became my favorite portal. I use it to play Superchargers and Imaginators.
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